Putting the Spotlight on the Elementalist’s Conjures

Posted 16/05/13 by

CJFlameMost Elementalist players will agree that the non-elite conjure skills are not exactly the Elementalist’s strongest tools. In this article I will take a closer look at these skills and analyse why that is, and perhaps suggest a way to make them better.

The Elementalist is the only Guild Wars 2 profession that has access to the skill types Conjures and Glyphs. And while the Glyphs include a range of skills both great (e.g. Glyph of Storms) and bad (e.g. Glyph of Renewal), the Conjure skills are generally seen as inferior and not worth equipping on your skill bar. The elite conjure Fiery Greatsword is, today, the only exception to this rule.

How Do the Conjure Skills Work?

The conjure skills Conjure Flame Axe, Conjure Frost Bow, Conjure Lightning Hammer & Conjure Earth Shield are all utility skills, which are slotted to the  utility section of your skill bar. Unlike Signets conjure skills have no passive effects.

Once an Elemenalist casts a conjure skill a conjured weapon manifests in her hands, replacing her weapon skills with the five skills of the conjure. A second conjured weapon is spawned at the same time, to be placed on the battlefield for any ally to pick up. Once someone picks up a conjured weapon, it will remain in their hands until they drop it, or its 15 charges are used. The trait “Conjurer” adds 10 additional charges to the weapon.

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Flame and Frost: A Rallying Flame Achievement

Posted 16/05/13 by

If you did not get a chance to visit the bonfire to get the A Rallying Flame Achievement, Anet will be putting the bonfires back in the game (no boons though) until May 28th.

It was supposed to go live today but has been delayed. They should be back in the game soon.

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Southsun Cove Update Notes

Posted 14/05/13 by
Hey, is that a new Asura Gate I see?

Hey, is that a new Asura Gate I see?

The May Upate is now live, bringing us the new Southsun Cove content. Jump in and enjoy the sun and surf as it will only be available through June 4th. Don’t get too close to the animals though…

A few highlights from the notes:

  • New weapons skins and minis added
  • New Guild Treks for Southsun Cove area
  • WvW EB Jumping Puzzle now a separate map
  • WvW now has traps
  • New Gem Store item How to Dance 400 gems
  • First Skill Lag fix is in (more to come)

Follow the little red icon link to the right to read all the notes, or check out the full notes in our forum. Then come join us in discussing the new Southsun Cove content here.

FYI, Cragstead not being accessible is a bug and they hope to have it fixed today.

Reginal also posted a short “things to do list” for the new Southsun Cove content here.

Finally, GWOnline’s Alaris created an interesting article about Rangers’ (generally bad) Dungeon reputation vs their actual performance in a more casual or medium level ability group, which has sparked a very lively forum debate. Come on in and join the fun. And check our RD’s piece on the problems with Town Clothes and then let us know what you think in the forum!

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Small squad tactics in WvW

Posted 10/05/13 by

Earlier today, Isaiah Cartwright live streamed some WvW, showcasing some of his favorite tactics for running small groups in WvW. Check out a link below!

http://www.twitch.tv/guildwars2/c/2265971

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Are rangers actually under-powered?

Posted 09/05/13 by

It got crowded in the elevator

It got crowded in the elevator

I’ve heard it a few times lately… rangers with pets are terrible in dungeons. Rangers with pets are no good in small places. A ranger without a pet is just worthless. And so on. This leads to rangers not trying to get into difficult content, and/or not being accepted/invited to play there. Fortunately, I’m in a great guild where people can join in activities with whatever profession they want, so getting a team of rangers wasn’t difficult.

Now I know from my psychology/statistics work that people can develop incorrect beliefs. I noticed in forums that many of the complaints came from rangers who don’t play their rangers in difficult places (because they’re so underpowered, why bother). And there is the common assumption that rangers are underpowered because their pets die, and they are weak without their pets. And then, as supporting evidence, I’ve heard of people turning down rangers when making groups.

But here’s a different theory: rangers are just as good as any other profession, and the only thing they need is someone to undo the bad rep they’ve been getting.

Two competing hypotheses… It’s time for some science!

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Rox’s Tale

Posted 07/05/13 by

Short story by ArenaNet’s Angel McCoy called “Rox’s Tale.”

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Southsun Cove? What’s that?

Posted 07/05/13 by

Several months ago, Anet put a shiny new area in the game with these freaking huge multi-shot dealing crabs of death, and we all thought, “Cool! GW2′s version of Sorrow’s Furnace!” Alas, despite being the one time source of a few precursors, 20 slot inventory boxes and an awesome (though lag-filled) final boss fight, not much more was done with the area…. Until now!

Click for more information.

Click for more information.

Coming to a Guild Wars 2 Server near you on May 14, 2013

 

Don’t forget to check out RD’s article on Town Clothing and then come to our forum and let us know what you think!

Remember, the new Molten Weapons Facility Dungeon is only in game until May 13th.

And if you didn’t know, Anet added an unlimited usage mining pick for 800 gems to the Gem Store, but it too will be going away on May 13th. They also added the ability to buy up to 8000 gems in one transaction with the April update.

Finally, here are a couple more recent GWOnline articles which you might have missed:

Molten Weapons Facility Experience by Alaris. Forum Discussion

Wethospu’s MWF Dungeon guide

10 Tips to Playing Guild Wars 2 Better by Alaris. Forum Discussion.

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Redesigning Town Clothes

Posted 06/05/13 by

Note: This article is an opinion piece. It does not reflect the views of GWO, nor does it represent any upcoming changes to Guild Wars 2.

Town Clothes are a great idea. They are an evolution of costumes from the original Guild Wars. If you did not play GW1, you can check out the wiki article on costumes for the full rundown and images, but here is a quick overview: You purchase a costume in the store, equip it, and can then toggle it on or off to change your armor’s appearance, in or out of combat.

Fast forward to Guild Wars 2: You purchase a piece of town clothing and you never wear it ever. If you’re wondering why not, it’s because in GW 2, you can only wear Town Clothes when you are out of combat. This is, by far, the largest problem with the current system. While I really do not like how it functions right now, there is definitely hope: Other MMOs have systems that work well, so there’s no reason we can’t see one here. Below, I have outlined what I consider the biggest problems with the current system and some recommendations on how to improve it. Reminder that these are my opinions only – discussion is absolutely welcome, of course.

Issues

RD Town Clothes

I haven’t even dyed mine!

No Combat
As mentioned above, the number one reason most people do not bother with Town Clothes is that they cannot be used in combat. As a result, even if you remember to turn them on (and I often forget they are even an option), there are very few situations you will be able to keep them on in: They are automatically turned off if you draw your weapon, take damage, or go underwater.

One-Time Use
If you purchase town clothes in the gem store, you only get one set to use. This means if you like a skin and want to use it on all of your characters, you have to buy multiple versions of the same item. Not only that, if you destroy it, it’s gone forever and you need to purchase a new one.

Limited Selection
This will probably solve itself over time, especially if the system were to change and more players took advantage of the system. While there have been some pretty cool additions, so far there is currently only one pant skin available for purchase.

Suggestions

GW2 Image

Maybe one day…

Always On
You can wear them anywhere. Once you toggle them on, they stay on until you turn them off. Costumes worked like this, so why not Town Clothes?

Allow Armor
Limited to armor usable by your profession only. This may be a little controversial, as it effectively removes Transmutation Stones from the game. However, I believe it is way more valuable to be able to change skins whenever you want instead of a one-time use. I played Mesmer in GW1: I owned and carried around several sets of armor just because I liked the skins. In GW2, I have one. I am afraid to buy any new armor because I don’t want to lose my skin or transmute a rare skin on to exotic armor: It feels like a waste and it’s too permanent. If you want to use an old skin after transmuting, you need to farm a new set. Bonus: This would immediately expand the available selection of fashionable clothing.

Wardrobe
This is simple: Storage for your town clothes and skins. It could be expandable with gems and shared between all your characters, just like the bank. It would be accessible as a tab within then bank, like Collectibles. This also solves the issue of losing that first set your character starts with.

Skin Selection
Instead of being limited to a single set of Town Clothes, let players have multiple choices. Two are standard, with additional slots purchasable with gems. (Account slots? Pretty please?) This gives all players a minimum choice of three outfits: Standard armor, and two style sets.

No Consumption
You would not actually equip the piece of clothing. Once you put it on your character’s style tab, you can put it back in your Wardrobe. This would allow you to use the same piece of clothing across multiple characters.

I know I did a bit of bashing here, but I do really want this system to work out. I love the idea of customizing my outfits and changing them depending on my mood. And, to be honest, I’m not too crazy about the armor skins to begin with, so this would give me some great stuff to play around with instead. Plus, I really, really want to buy one of those hoodies for my warrior and one of the vests for my mesmer. I can’t justify spending the money until I can use it in combat.

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Weekend Roundup – Molten Weapon Facility and sPVP

Posted 05/05/13 by

Well it’s been quite the week in Guild Wars 2. Huge update introducing a new (temporary) dungeon, spectator mode and custom arenas in PVP, a big skill rebalance and more. FYI, there have been three more updates since April 30 to fix a few things.

Alaris penned a new piece for GWOnline about his experience running through the new Molten Weapon Facility dungeon, which will only be in the game through Sunday May 12, Noon Pacific (7pm UTC). After reading, come join us in the forum to talk about your run through the new dungeon.

Such a pretty face Such a pretty dress Such a pretty bow Such a pretty me!

I feel pretty…oh so pretty…I feel pretty and witty and bright!

And for a more technical breakdown of the dungeon, the prolific Wethospu has posted his own guide to the MWF Dungeon including a bestiary! Wethospu has guides for every dungeon in the game up in the same forum. Take a look once you finish his Molten Facility guide.

It was also strongly implied in a developer post on the official forums that we could see the MWF dungeon show up as a new Fractals instance in the future.

Living World Coordinator Steven Waller, Content Designer Leif Chappelle, and Principal Living World QA Paul Belz held a livestream event touring the Molten Weapon Facilities. It’s a 55min video. Click here to watch. Paul also wrote a sort of “how do I find the story” guide to the new F & F: Retribution Live Story too.

On the PVP front, it appears that when Ascended gear becomes available in WvW, you will be able to use Badges of Honor to get it.

It also sounds like they are working on a true Observer Mode, but have some technical limitations to over come. Hope they can figure it out.

WvW Team Coordinator, Devon Carter, has gone into a little bit of detail on their plans for siege weapons and a fix for Arrow Carts is incoming as well.

Finally, Anet’s Jonathan Sharp and Karl McLain talk over sPvP, answer a few community questions, and do a little shoutcasting in this 23 minute Twitch TV piece recorded on Friday.

Have fun everyone!

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The Molting Alliance

Posted 30/04/13 by
Fire blender of hurt

Fire blender of hurt

If you just came out of coma as I did, it may seem that a new story dungeon has just appeared out of nowhere! But no! Apparently there’s this cool extended ad going on in Guild Wars 2 (they called it living story) that has been playing for a while to announce this new dungeon.

So I was willingly grabbed and coerced into this story dungeon thingy that has you fight some silly creatures with pointy hats and some cats on fire. Hey, it’s a fantasy game, whatever goes. And I like those flaming kittens. Here’s my review.

Note: The Molten Facility dungeon will be available until Sunday, May 12 at 12:00pm Pacific

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Update Notes: April 30, 2013

Posted 30/04/13 by

Frost and Fire Living Story conclusion, big new PVP features, new WvW changes, skill balances, mechanic changes, and lots more stuff. Follow the ArenaNet logo link at the bottom for the full details, or come read them in our forums and join in with the cheering/booing/confusion/appreciation with the rest of us!

Abbreviated headings:

Retribution is here!

Retribution is here!

LIVING STORY
Flame & Frost: Retribution
Molten Weapons Facility
Achievements

NEW FEATURES AND CONTENT
Structured Player vs. Player
World vs. World
Guild Content

BALANCE, BUG-FIXING, POLISH
General
Dungeons
Fractals
Personal Story
Items
Profession Skills
Structured Player vs. Player
World vs. World

BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions
Improvements
Bug Fixes

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Custom Arena and Spectator Mode Videos! Also a Few Dev Notes and a Fan Video Parody.

Posted 30/04/13 by

ArenaNet has released some short videos to help introduce the beta versions of Custom Arenas and Spectator Mode which will be in the April 30th update. (Also, scroll down a little for some developer comments about these new features and Leaderboards, SAB and a few other things including a great parody SAB achievement guide.)

Custom Arenas:

Spectator Mode:

Looks pretty polished to me. You’ll see below there are some things they are already thinking of adding. Come to the forum and tell us what you think of shoutcasting or any other features you’d like to see added to these new features!

Per Jonathan Sharp:

John Corpening, our PvP team coordinator, is in the first vid. I’m in the second vid. Jon Peters, also a design lead, also does a lot of help w/ PvP and balance. Hope that clears it up!

If you don’t want people to see your builds, just disable spec mode when setting your Custom Arena parameters. Source.

Very cool new PVP feature: Mini map will now use profession icons instead of dots to represent your teammates. In Spectator Mode, both teams will show up like that. This works in ANY sPVP map! Source1, Source2.

Things they are already considering adding to Spectator Mode
: Free Camera. Being able to spectate from downed players POV. Auto mode that switches cameras for you.

Other notes:
Leaderboards and Trial Accounts. Trial accounts will be removed from the leaderboards, but if you upgrade your trial account to a full game, then your trial account activity will be retained and count toward your account’s leaderboard activity (if you link the full game to your trial account. Per Martin Kerstein.

The actual April 30th update is what will make SAB disappear
. It is not going away at a set time. Source.

Speaking of SAB, you have to check out the following fan made parody achievement guide video. I thought it started off a little slow, but around the 3 minute mark, it starts creating GW2 comedy gold! Amazing work ZoCks!

Lastly, here are links to some of our most recent GWOnline created content. Hope you find them interesting and you can just click the forum link after each feature if you want to comment or see discussion about the topics. The 10 Tips link in particular has some great follow up posts by our members.

10 Tips to playing Guild Wars 2 better > Forum post.

Rushter asks Regina Buenaobra what perspective on the game she has gained from working at Anet. > Forum post.

A basic introduction to sPVP > Forum post.

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