ArenaNet opened up an API Development Forum today. If you’re interested in developing, you should go check it out.
First APIs are for Dynamic Events, WvW, and Item & Recipe Database.Read more & comment >>
Anet has put up a page to preview the content in the May 28th Update!
Click the link above for the full text and pretty pictures, or read the text in our forums. Either way, check it out and then come let us know what you think in our forums!
As a preview of…the preview… here are the headings from the piece:
Hunt Down Canach
A Monstrous Threat
New Improved World XP
Greater Variety and More Rewards in WvW
Dangerous New WvW Abilities
Introducing Infusions and Ascended Gear in WvW
WvW Matchup Changes!
Update: Custom PvP Arenas and Spectator Mode Beta
New Southsun Cove Rewards
Exclusive Southsun Items: Fervid Censer and Sclerite Karka Shell
GWOnline Forum member Nemeon Lion has just started a great series of forum posts covering “bonues” in game. Check it out because a lot of us are probably doing it wrong. First one is on Combo Fields.Read more & comment >>
Most Elementalist players will agree that the non-elite conjure skills are not exactly the Elementalist’s strongest tools. In this article I will take a closer look at these skills and analyse why that is, and perhaps suggest a way to make them better.
The Elementalist is the only Guild Wars 2 profession that has access to the skill types Conjures and Glyphs. And while theÂ Glyphs include a range of skills both great (e.g.Â Glyph of Storms) and bad (e.g.Â Glyph of Renewal), the Conjure skills are generally seen as inferior and not worth equipping on your skill bar. The elite conjureÂ Fiery Greatsword is, today, the only exception to this rule.
The conjure skills Conjure Flame Axe, Conjure Frost Bow, Conjure Lightning Hammer & Conjure Earth Shield are all utility skills, which are slotted to the Â utility section of your skill bar. Unlike Signets conjure skills have no passive effects.
Once an Elemenalist casts a conjure skill a conjured weapon manifests in her hands, replacing her weapon skills with the five skills of the conjure. A second conjured weapon is spawned at the same time, to be placed on the battlefield for any ally to pick up. Once someone picks up a conjured weapon, it will remain in their hands until they drop it, or its 15 charges are used. The trait “Conjurer” adds 10 additional charges to the weapon.Read more & comment >>
If you did not get a chance to visit the bonfire to get the A Rallying Flame Achievement, Anet will be putting the bonfires back in the game (no boons though) until May 28th.
It was supposed to go live today but has been delayed. They should be back in the game soon.Read more & comment >>
The May Upate is now live, bringing us the new Southsun Cove content. Jump in and enjoy the sun and surf as it will only be available through June 4th. Don’t get too close to the animals though…
A few highlights from the notes:
check out the full notes in our forum. Then come join us in discussing the new Southsun Cove content here.
FYI, Cragstead not being accessible is a bug and they hope to have it fixed today.
Reginal also posted a short “things to do list” for the new Southsun Cove content here.
Finally, GWOnline’s Alaris created an interesting article about Rangers’ (generally bad) Dungeon reputation vs their actual performance in a more casual or medium level ability group, which has sparked a very lively forum debate. Come on in and join the fun. And check our RD’s piece on the problems with Town Clothes and then let us know what you think in the forum!Read more & comment >>
Now I know from my psychology/statistics work that people can develop incorrect beliefs. I noticed in forums that many of the complaints came from rangers who don’t play their rangers in difficult places (because they’re so underpowered, why bother). And there is the common assumption that rangers are underpowered because their pets die, and they are weak without their pets. And then, as supporting evidence, I’ve heard of people turning down rangers when making groups.
But here’s a different theory: rangers are just as good as any other profession, and the only thing they need is someone to undo the bad rep they’ve been getting.
Two competing hypotheses… It’s time for some science!Read more & comment >>
Several months ago, Anet put a shiny new area in the game with these freaking huge multi-shot dealing crabs of death, and we all thought, “Cool! GW2′s version of Sorrow’s Furnace!” Alas, despite being the one time source of a few precursors, 20 slot inventory boxes and an awesome (though lag-filled) final boss fight, not much more was done with the area…. Until now!
Remember, the new Molten Weapons Facility Dungeon is only in game until May 13th.
And if you didn’t know, Anet added an unlimited usage mining pick for 800 gems to the Gem Store, but it too will be going away on May 13th. They also added the ability to buy up to 8000 gems in one transaction with the April update.
Finally, here are a couple more recent GWOnline articles which you might have missed:Read more & comment >>
Note: This article is an opinion piece. It does not reflect the views of GWO, nor does it represent any upcoming changes to Guild Wars 2.
Town Clothes are a great idea. They are an evolution of costumes from the original Guild Wars. If you did not play GW1, you can check out the wiki article on costumes for the full rundown and images, but here is a quick overview: You purchase a costume in the store, equip it, and can then toggle it on or off to change your armor’s appearance, in or out of combat.
Fast forward to Guild Wars 2: You purchase a piece of town clothing and you never wear it ever. If you’re wondering why not, it’s because in GW 2, you can only wear Town Clothes when you are out of combat. This is, by far, the largest problem with the current system. While I really do not like how it functions right now, there is definitely hope: Other MMOs have systems that work well, so there’s no reason we can’t see one here. Below, I have outlined what I consider the biggest problems with the current system and some recommendations on how to improve it. Reminder that these are my opinions only – discussion is absolutely welcome, of course.
As mentioned above, the number one reason most people do not bother with Town Clothes is that they cannot be used in combat. As a result, even if you remember to turn them on (and I often forget they are even an option), there are very few situations you will be able to keep them on in: They are automatically turned off if you draw your weapon, take damage, or go underwater.
If you purchase town clothes in the gem store, you only get one set to use. This means if you like a skin and want to use it on all of your characters, you have to buy multiple versions of the same item. Not only that, if you destroy it, it’s gone forever and you need to purchase a new one.
This will probably solve itself over time, especially if the system were to change and more players took advantage of the system. While there have been some pretty cool additions, so far there is currently only one pant skin available for purchase.
You can wear them anywhere. Once you toggle them on, they stay on until you turn them off. Costumes worked like this, so why not Town Clothes?
Limited to armor usable by your profession only. This may be a little controversial, as it effectively removes Transmutation Stones from the game. However, I believe it is way more valuable to be able to change skins whenever you want instead of a one-time use. I played Mesmer in GW1: I owned and carried around several sets of armor just because I liked the skins. In GW2, I have one. I am afraid to buy any new armor because I don’t want to lose my skin or transmute a rare skin on to exotic armor: It feels like a waste and it’s too permanent. If you want to use an old skin after transmuting, you need to farm a new set. Bonus: This would immediately expand the available selection of fashionable clothing.
This is simple: Storage for your town clothes and skins. It could be expandable with gems and shared between all your characters, just like the bank. It would be accessible as a tab within then bank, like Collectibles. This also solves the issue of losing that first set your character starts with.
Instead of being limited to a single set of Town Clothes, let players have multiple choices. Two are standard, with additional slots purchasable with gems. (Account slots? Pretty please?) This gives all players a minimum choice of three outfits: Standard armor, and two style sets.
You would not actually equip the piece of clothing. Once you put it on your character’s style tab, you can put it back in your Wardrobe. This would allow you to use the same piece of clothing across multiple characters.
I know I did a bit of bashing here, but I do really want this system to work out. I love the idea of customizing my outfits and changing them depending on my mood. And, to be honest, I’m not too crazy about the armor skins to begin with, so this would give me some great stuff to play around with instead. Plus, I really, really want to buy one of those hoodies for my warrior and one of the vests for my mesmer. I can’t justify spending the money until I can use it in combat.Read more & comment >>
Well it’s been quite the week in Guild Wars 2. Huge update introducing a new (temporary) dungeon, spectator mode and custom arenas in PVP, a big skill rebalance and more. FYI, there have been three more updates since April 30 to fix a few things.
Alaris penned a new piece for GWOnline about his experience running through the new Molten Weapon Facility dungeon, which will only be in the game through Sunday May 12, Noon Pacific (7pm UTC). After reading, come join us in the forum to talk about your run through the new dungeon.And for a more technical breakdown of the dungeon, the prolific Wethospu has posted his own guide to the MWF Dungeon including a bestiary! Wethospu has guides for every dungeon in the game up in the same forum. Take a look once you finish his Molten Facility guide.
It was also strongly implied in a developer post on the official forums that we could see the MWF dungeon show up as a new Fractals instance in the future.
Living World Coordinator Steven Waller, Content Designer Leif Chappelle, and Principal Living World QA Paul Belz held a livestream event touring the Molten Weapon Facilities. It’s a 55min video. Click here to watch. Paul also wrote a sort of “how do I find the story” guide to the new F & F: Retribution Live Story too.
On the PVP front, it appears that when Ascended gear becomes available in WvW, you will be able to use Badges of Honor to get it.
It also sounds like they are working on a true Observer Mode, but have some technical limitations to over come. Hope they can figure it out.
Finally, Anet’s Jonathan Sharp and Karl McLain talk over sPvP, answer a few community questions, and do a little shoutcasting in this 23 minute Twitch TV piece recorded on Friday.
Have fun everyone!Read more & comment >>
If you just came out of coma as I did, it may seem that a new story dungeon has just appeared out of nowhere! But no! Apparently there’s this cool extended ad going on in Guild Wars 2 (they called it living story) that has been playing for a while to announce this new dungeon.
So I was willingly grabbed and coerced into this story dungeon thingy that has you fight some silly creatures with pointy hats and some cats on fire. Hey, it’s a fantasy game, whatever goes. And I like those flaming kittens. Here’s my review.
Note: The Molten Facility dungeon will be available until Sunday, May 12 at 12:00pm PacificRead more & comment >>