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SweetNymph
05-08-2005, 03:36
I'm a roleplayer. Guild roleplay is enhanced when we are able to post logs of our in-game roleplay on guild forums. Does such a thing exist for GW? If not, is anyone out there bright and enterprising enough to make it happen? Pretty please! :)

Fenric
27-08-2005, 14:47
I'm a roleplayer. Guild roleplay is enhanced when we are able to post logs of our in-game roleplay on guild forums. Does such a thing exist for GW? If not, is anyone out there bright and enterprising enough to make it happen? Pretty please! :)

I wouldn't mind a way to log all text from the chatbox (though with options to filter out whatshisface got a skill point and some random US team kept favor for America - oh and the trade channel and any WTS/WTB etc. to a regular text file. Or better yet an already formatted html file. I can't say as I've ever seen anything that does that for GW though, there doesn't seem to be an easy way of doing it unless ANET add something themselves. The only other way I would think would be some kind of hack, and that would likely not be the best idea and end up with many banned accounts using it (as it would effectively look like some kind of cheating application, intercepting packets to and from the server)

Next time you see the frog, ask him/her/it if they'll add the option to record logs.

Zyo
27-08-2005, 21:11
It's a good suggestion for ArenaNet but as for the community we can't do anything about this.

It's is illegal to interact with the and read incoming packet such as chat message.

Manjunk
11-10-2005, 06:33
i would LOVE for the game to do something as simple as create a .txt file and store it to a directy, and it just logs chat and dmg in raw text format....

im learning vb.net for a college class, and it would be AMAZING practice, plus a great utility, to make a chat logger, log parser, etc etc. all from reading the .txt file.


EQ did it, and look at the amazing programs independent players created to parse the logs

Dutch Mike
08-11-2005, 18:01
It's a good suggestion for ArenaNet but as for the community we can't do anything about this.

It's is illegal to interact with the and read incoming packet such as chat message.

Why does MSN logs messages then?

Grtz,The Goat O_O :love57: (mehehehe)

Demented Soul
08-11-2005, 20:04
Why does MSN logs messages then?

Grtz,The Goat O_O :love57: (mehehehe)

MSN don't have in their agreement that you can't mess with the data packets because it's your conversation and private basically, while guild wars is illegal to mess with it.

Cymboric Treewalker
18-11-2005, 16:07
It's a good suggestion for ArenaNet but as for the community we can't do anything about this.

It's is illegal to interact with the and read incoming packet such as chat message.

Its illegal to read an incoming packet? How so?

Seeker of Something
18-11-2005, 23:34
Its illegal to read an incoming packet? How so?

IANAL, but it requires reverse engineering of the protocol to decipher the packet. That could probably be considered to be circumvention of an access control device for the online service and place you afoul of the DMCA.

Or maybe the original poster was simply using "illegal" loosely, and meant that you'd be violating the terms of service.

Tinarto
19-11-2005, 23:09
Yeah, it's probably in the GW EULA somewhere that you can't use another client to interact with game data. Like making your own GW client.

TheJarulf
20-11-2005, 14:01
IANAL, but it requires reverse engineering of the protocol to decipher the packet. That could probably be considered to be circumvention of an access control device for the online service and place you afoul of the DMCA.


A protocol is not a "work" protected by copyright, hence there is no issue of circumvention to start with. In addition, not everyone lives in the USA.

Eric Blair
21-12-2007, 17:11
I would really love for a feature like this to exist. However, like noted before, it would probably be impossible to create because I doubt that the GuildWars servers send the chat info in clear-text, as with MSNMesssenger, AIM, etc. In order for a third-party app to log the chat, it would have to intercept and "decode" server data before it reaches the client, something that's probably a violation of the EULA.

So basically we'll have to wait for ANET to make this a feature, if even it's taken over two years . . .