View Full Version : New class skills...
KissMyShoe
15-01-2006, 21:12
Is there a website that provides the ritualist/assassin's skills or atleast some of them?
Erasculio
15-01-2006, 21:44
No.
You may get the Computer Gaming World article that does list some skills (the February edition).
It's likely we will hear more things about those two classes until next weekend, so you can just wait.
Or you may wait for next weekend, in which you will be able to play with those classes, and then see by yourself.
Erasculio
DasMonster
17-01-2006, 22:57
idk maybe it helps somebody... :P
http://gw.onlinewelten.com/site.content.display.575.php
Der Ritualist
* Der Ritualist ist blind.
* Es handelt sich um einen dunklen Priester.
* Er kann in das ätherische reich sehen um so mir Geistern zu sprechen.
* Er kann Geister beschwören und deren Lebenskräfte für offensive Magie, Heilung und sogar Wiederbelebung benutzen.
* Er ist ein perfekter Supporter.
Attribute
* Hervorbringende Macht (Primärattribut): Erhöht die Lebensdauer der Geister und anderer Kreaturen, wie z.B. Tiergefährten.
* Magiebündleung: Nötige für die offensiven Zauber des Ritualisten
* Magieverbreitung: Nötig für die Erstellung von unbeweglichen geistartigen Kreaturen, die der Ritualist benutzen kann, um seine verschiedenen Zauber und Effekte zu verstärken.
* Restaurierungsmagie: Heilzauber und anderen defensive Magie.
Fertigkeiten
* Essenzschlag: Man erhält in der Nähe eines beschworenen Geistes einen Energieschub.
* Geistverbrennung: Abhängig davon, in welcher Entfernung man zum Ziel steht, verursacht man direkten Schaden.
* Geistesriss: Mächtiger Flächen-Zauber
* Geleiteter Schlag: Schaden wird durch einen getragenen Gegenstand geleitet und dadurch verstärkt.
* Schutz: Ein beschworener Geist, der alle Verbündeten innerhalb seines Radius vor Attacken schützt, die hohen Schaden anrichten.
* Schmerz: Ein Geist, der Feinde angreift.
* Fleisch meines Fleisches: Der Ritualist opfert die Hälfte seiner Lebenspunkte und belebt einen Teamkameraden.
Scutilla
18-01-2006, 02:14
^ I don't speak a word of German, but that looks like a condensed version of the Rit description in the CGW article, plus the attributes and skills that were in the article.
And yes, like Erasculio said, we'll get to see the ritualist in all his glory in about two and a half days... just be patient a little, then you'll have all the info you could want :azn:
Malhavoc Adhamar
18-01-2006, 03:52
Damn it! It's like being a kid again with Christmas only a few days away.
*taps fingers on desk and sighs*
*checks clock*
Is it Friday yet?!?! Gesh it's like I've been waiting forever!
Zero RoGuE
18-01-2006, 08:07
*taps fingers on desk and sighs*
*checks clock*
Is it Friday yet?!?! Gesh it's like I've been waiting forever!
is it friday yet? :banghead: is it friday yet? :banghead:
Scutilla
18-01-2006, 09:18
Damn it! It's like being a kid again with Christmas only a few days away.
Yep... ironically, this is the 4th time ANet has made me feel this way (the other three being Sorrow's Furnace, Halloween, and Winter Festival), and I'll probably feel it again when the actual release date approaches.
SepticFlesh
18-01-2006, 10:19
*taps fingers on desk and sighs*
*checks clock*
Is it Friday yet?!?! Gesh it's like I've been waiting forever!
Yhea you have it lucky..... I have to wait till saturday before it comes out!
*cry*
DasMonster
18-01-2006, 16:52
lucky bastards.... on the 20 - 22 i need to learn for a report ... :S
Tanamoril
18-01-2006, 17:57
There are some banners on a few sites (the only one I can think of from the top of my head is gamefaqs) with banners that countdown till the betaweekend.
use it!
And my limited german can tell that that is exactly what the GWC magazine said.
Archangel Raguil
18-01-2006, 19:06
Ran that site from earlier through babelfish, and got some interesting stuff. Namely, the frog has been telling them many things, I'm not sure if it's everything they have listed, but they sure have a lot.
The future of Guild Wars
What is f?die future planned by Guild Wars still everything?
We f?euch a list provided, which summarizes all well-known facts, in addition, Ger?te, which were spread by the so-called "frog".
Feature:
- a Gildentruhe
- an auction house in the play
- alliances between gilden
- Skill /Fertigkeitsleiste memory
- jewels will have probably once a use
- improvements on the group identification are planned
- it will give Gilden alliances (union of several gilden)
The second chapter: GW - Factions
- appear target in the first H?te of 2006 (definitely before 30 June 2006!)
- becomes, as probably all following chapters also, two new classes to offer: Assassine and ritualist.
- new ones playable races are rather improbable, new races become one however experience k?en
- the chapter becomes many new talents (f?jede class!), Areas and Gegenst?e contain
- it becomes one gro? Quantity of new PvP and PvE modes contain
- there is at least new character plumb bob.
- it will give new domestic animals and servants
- around the new chapter to play, one becomes blo?einen activation code enters m?en
- one becomes Kapitel-1-Charaktere in the second chapter plays k?en
- the n?ste chapter will contain old acquaintance, the story schli? to those of the first part on, is however too differently around it continuation call to k?en.
- the second chapter will be a completely own play.
- one contains new Gildenhallen
- it becomes a quantity of new M?ichkeiten f?Gilden in the second chapter give.
- it will give a new world for investigation.
- it will give beta vents to reinschnuppern. First begins on 20 January 2006.
General information
it will appear in the first Jahresh?te 2006
it concerns its own play
Player only the 2. Chapters possess, become no access to contents of the 1. Chapter have, and/or only on the basis talents.
K?er of the 2.Kapitels become their characters from that 1. Chapters continue to play k?en
Nat?ich will be paid attention to the fact that everything is balanced.
Players, who possess only the 1.Kapitel, will be not more schw?er, but only less M?ichkeiten will have.
ArenaNet wants every six months a new chapter after Factions hinzuf?n
Where us does Factions f?t?
W?end Tyria was still very west angehaucht, becomes us Factions on the geheimnisumwitterten continent Cantha f?en.
It concerns a asitisch angehauchte world.
It will contain very highly detailed environments, e.g. a sea from firm Jade or a?rbev?erte city, in the Geb?e, are more?reinander built.
History
Everything will turn around the Kaiserm?er Shiro Tagachi.
This was executed f?den murder, transformed however by its death cry the W?er and seas Canthas into Jade and made thereby the life of the Canthaner agony.
, he turns 200 years after its death to? and it is because of the player it to stop.
Tutorial
The second chapter will contain a Tutorial.
Differently than the Tutorial of the first chapter, in this apart from the bases also tactical play ways are obtained.
So erh? one of Meister Togo e.g. views of the Callen (mark) of opponents, going around opponents and much more besides.
The new mission system
It is eingef?t a new mission system.
This is already in the first mission clear, if?ergang between the two chapters one erm?icht.
One of master Togo angef?te group from Cantha goes after L?nstein and meets one of brother Mhenlo gef?te group from Ascalon, both groups m?en there now together against gro?s?el concerns.
A victory erm?icht both groups?ergang in 2. Chapter.
In another mission a m?tiger Drache must be bek?ft of ever two figure eight groups.
It will give two parliamentary groups, which Luxon and the Kurzick, between those we w?en k?en.
In some missions it will be n?g to terminate in a PvP battle against a group of the respective opposing parliamentary group to triumph around the mission.
Thus the PvP is thus verkn?t west more st?er with the PvE, than it still in the 1. Chapter the case was.
It is eingef?t a three speed reward system with different rewards, around the Widerspielbarkeit too erh?n.
PvP
The new PvP areas will be all in the same area, in order to make it more easily attainable.
It will probably give a PvP Tutorial, as the player can against NPC?n.
Everything will turn around the fight between the two disliked parties.
The gilden k?en themselves to enormous alliances zusammenschlie?n and around control?r of the 55 areas k?fen.
Which the gilde at most K?fe wins, erh? special Boni, e.g. lowered H?lerpreise or entrance to exclusive areas.
The new classes
The Assassine
It becomes differently Dolchattacken durchf?en, whereby between prime?, Secondary hand and double attacks one differentiates.
With an enormous attack speed and an arsenal at Verhexungen and Offensivspr?en, the Assassine is particularly appropriate for the attack against individual opponents.
Apart from the art of the Teleportation it will be also strongly designed for critical hits.
Daf?wird it however on a strong R?ung do without m?en.
Attributes
Critical hits (Prim?ttribut): The chance on critical hits becomes erh?, erh? Assassine an energy thrust f?jeden critical hit.
Dolchbeherrschung: Improves the damage by dolche.
T?iche K?te: Verhexungen and other Offensivspr?e.
Schattenk?te: Teleportations and defensive magic.
Talents
Point/tooth impact: An attack, which causes bleeding with the opponent.
Viper impact: Secondary hand attack, which cannot be blocked or avoided.
Klingenfl?l: Zweih?ig ausgef?te attack, which throws the goal to soil, should not itself Verb?eter in the N? find.
Moebius impact (elite): If those applies *** *** this Fetigkeite to an opponent with less than 50% HP, all talents are again loaded.
Attack of death: Teleportiert the Assassine to the angew?ten goal and heals you zus?lich, should the goal of more lives possess than it.
Shade refuge: , did attack to evade and does one improve the chances erh? a HP bonus
Critical eye: The chance on a critical hit rises.
The ritualist
The ritualist is blind.
It concerns a dark priest.
He can see to spirit into the?erische richly the me to speak.
It can use spirit beschw?n and their Lebenskr?e f?offensive magic, healing and even revival.
It is perfect supports.
Attributes
Bringing out power (Prim?ttribut): Erh? the life span of the spirit and other creatures, e.g. Tiergef?ten.
Magieb?leung: N?ge f?die offensive charm of the ritualists
Magic spreading: To verst?en N?g f?die production of immovable spirit-like creatures, whom the ritualist can use, in order its different charms and effects.
Restoration magic: Welfare charm and other defensive magic.
Talents
Essenzschlag: One erh? in the N? a sworn to spirit an energy thrust.
Spirit burn: One causes direct damage for Abh?ig of it, in which distance one is located to the goal.
Spirit tear: M?tiger Fl?en charm
Led impact: Damage is led by a carried article and verst?t thereby.
Protection: A sworn to spirit, which sch?t all Verb?eten within its radius before attacks, which cause high damage.
Pain: A spirit, which attacks enemies.
Meat of my meat: The ritualist sacrifices the H?te of its points of life and animates a team comrade.
The other classes
All classes keep 25 new talents duzend and a half new R?ungssets. A small selection follows
Element-arm-act:
Most new talents affect St?e and speed of the opponent.
Lightning elbow: Offensive charm, which?rspringt on a further goal, should be this with water magic charm.
Umgew?te earth: A Fl?enschadenzauber, which throws opponents zus?lich to soil, these should be occupied with speed-increasing Verzauberung.
Ride lightning (elite): F? the goal damage and teleportiert the Magier to the goal.
Mesmer:
The Mesmer is to be interrupted also further zust?ig opponents and to be occupied it with verhexungen.
?erlastung: A Beschw?ng, which out-divides extra damage, if the goal should work a charm.
Illusion of the pain: This curse produces a solid departure of point of life. If it ends, it heals however the goal.
Seal of tearing up: The seal interrupts charms. If the goal is already verflucht, it interrupts also all other kinds of talents.
M?h:
The M?h will keep also further its place as sound one and Besch?er and will receive thus new welfare, protection and Peinigungsfertigkeiten.
Einf?same removal: A curse and a condition of you and only one opponent takes.
Word of the blame: A strong attack charm. Its loading time is abh?ig from the life of the goal.
Gift of the health: A very strong welfare charm, which sets and on itself be spoken cannot however all other welfare charms f?eine certain time au?r for strength.
Nekromant:
The Nekromant erh? to take off far servant and more M?ichkeiten the opponent life and remove Verzauberungen.
View of the verachtung: If the goal has more than 50% of its life, all Verzauberungen is removed.
Zyni view: The Nekromant sacrifices lives, in order to steal either damage zuzuf?n, or in order lives from your opponent to. That is abh?ig of it, whether the goal has more or less lives, as the Nekromant.
Fleischgolem(Elite): As the name already says, a meat GOLEM is sworn to, which revives itself after its death l?t.
Waldl?er:
The Waldl?er erh? new Bogenskills, domestic animals, traps and nature rituals.
Healing as w? it only one: The Waldl?er and its animal are healed.
Thorns: A nature ritual, an opponent zus?lichen damage and bleeding zuf?, it should lie on the soil.
Broad head arrow (elite): The goal, is bet?t with a successful hit.
Krieger:
The krieger erh? to sch?gen more M?ichkeiten its Verb?eten to besch?en and its enemies.
Sun and moon impact: The first impact of this double impact attack does not l?t itself blocking.
Besch?ende attitude: As long as itself the krieger moved it cannot block attacks against its Verb?eten.
Coward: This attack throws a fleeing enemy to soil.
Further pieces of news we become you?rbringen, as soon as them admit become.
I hope this clears some stuff up, but it also allows alot to remain unclarified. Especially some of the skills listed below.
Attributes
Spawning Power (Primary Attribute): Increases the durability of the ritualist's spirits and other creatures, such as ranger pets.
Channeling Magic: The ritualist's direct-damage spell line.
Communing Magic: Creates immobile spirit creatures that the ritualist can use to power various spells and effects.
Restoration Magic: Healing spells and other defensive magic.
Skills
Essence Strike: If you're standing near a summoned spirit, this gives you a quick energy boost.
Spirit Burn: Causes direct damage to the target, magnified depending on how close you are to a spirit.
Spirit Rift: High-damage area of effect spell.
Channeled Strike: Causes damage, which is magnified if you are holding an item through which to channel it.
Shelter: A summoned spirit that protects all allies within its radius from high-damage attacks.
Pain: A spirit that attacks enemies.
Flesh of My Flesh: Quickly resurrects a fallen ally at the cost of half your health.
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