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View Full Version : Tango's guide to the Ri/Me prebuilt


Tango
20-01-2006, 19:35
Well first off this prebuilt imo does suck due to the HIGH HIGH HIGH recharge times on almost ALL of the skills, this imo is a build only for the pve areas.

inspiration magic: 6 (move this to restoration)
Communing: 12
Spawning power 12

So let's get down to the skills.

Wanderlust(elite) - basically it knocks people down that are near you
Earthbind - keeps knocked foes down for 3 seconds
Pain - deals 17 dmg
Bloodsong - steals 17 health
Mantra of resolve - in the pve zoshen arenas there are no counters, so whats the point?
Rapture soul - the poppacap spell, says 112 dmg but really does round 64 to everyone, and also has a VERY NICE aoe blind for 10 seconds!
Boon of creation - its ok, energy + health when putting a spirit down I can see it good in another build with all spirits (all spirits in this build range from 45-60 second recast time)
Flesh of my flesh - teh spamres, seriously you don't even need to put points into restoration, to res at 100% hp.

While creating the character make sure you get both communing rod and focus that give you +20% chance to half recharge time, its a MUST.
I put the +1 communing hat on for the extra dmg on my spirits.

Ok first off drop mantra of resolve, its kinda worthless in the pve arenas, because there are NO teams that even attempt to counter.
Placing early is the key, pain and bloodsong can die pretty quick to some of the pve builds out there, especially obsidian pains, only place pain and bloodsong early mainly because they have LONG stay time.
When the opponents are on the map, start spawning earthbind, always put him out first so he can knock opponents down for good
After that put down wanderlust and watch it's hp, usually he has a good 5 seconds to live.
When wanderlust is about to die, use rapture soul to do a aoe dmg/blind.

The extra spot from mantra I bought explosive growth so I could do about 50ish aoe dmg each time I summoned a spirit, wich is ok.

Against the trapper rangers, remember to move constantly, pray your healer is awesome and go by the seat of your pants, calling targets so your spirits attack it.

remember to attack a target so both pain and blood song attack the same target, and don't be stingy with the rapture soul if pain or bloodlust have recharged.

dfscott
21-01-2006, 10:24
Thanks for the tips. I tried this tonight and had a lot of fun with it. A couple of things I noticed:

* Earthbind is nice in the beginning when you don't have anything else to do, but it's not that great otherwise. However, I saved my monk one time by bombing one just a the monk ran by dragging a mob. I also used it as a self-heal by throwing one out with Boon up.

* You're so right about the recharge. Once you lay all the spirits, you're just standing around with almost full energy and nothing to cast. I've got a lot of mesmer stuff unlocked, so I might play around with that and see if I can find something spammable.

* Wanderlust's recharge is just ridiculous, considering its duration is so short. And I kept missing the Rapture on it -- I'd be watching the hp, get ready to cast, and suddenly there would be a KD followed by an enemy AoE taking him way low. Rapture takes so long to cast, he'd be dead before I could get it off. :(

* Explosive Growth didn't work that well for me. By the time the spell completed, they were generally out of AoE range.

* I'm not sure if I like FomF. I did get 3-4 rezzes in one match and it made the difference, but the jury's still out since it takes so long to cast. I wouldn't advise casting it at less than about 40% health -- both you and the target will be so low on health that you'll end up trading 2 lives to rez 1.

I ran with a blood necro, a monk and ranger trapper (all friends) and here are the teams we did well against:

- Eles (Wanderlust == total pwnage)
- IW (If you summon them, they will come to your spirit cluster -- and get bombed)
- degen team (they waste a lot of time going after your spirits)

Teams that were tough:
- IWAY team (just too many targets)
- Trapper team (casts take so long they trap you to death)

Also, the Nolani looking map is the greatest -- setting spirits on those stairs is great.

Too sleepy to type more ... must experiment further tomorrow....