View Full Version : Man I hate this class (in pvp)
Hotmalenurse
21-01-2006, 01:17
I have pvped with and against a few ritualists now. They seem to be interesting enough but they camp, set up 5 spirits, camp and heal and the match goes nowhere. All the matches involving ritualists end up being 12min+. I think the developers should modify it so ritualists stop dragging out games for so long.
Deldda Kcarc
21-01-2006, 01:26
Whine whine whine.
Go learn some interrupting skills.
Ice Blessings
21-01-2006, 01:33
Man, I had 13 attribute points and my spirits were only lvl 9. They die like cup cakes vs lvl 20 peeps. Just knock them out then go for the ri, after all, spirit recharges are like 45-60 seconds!
~Defender~
charrlover
21-01-2006, 01:48
People don't know the Ritualist too well so they don't know how to fight them...
It's a great class to see another person crying about it just annoys me really badly! Go play something else please! You can't stop them from camping with the spirits? Tough luck no chance for you then! People lacking creativity and the ability to think outside the box shouldn't really expect to be very successful
WiseElben
21-01-2006, 02:42
Think outside the box?! Haha.. its easier than that... Deldda Kcarc got it: interruption
Bilateralrope
21-01-2006, 03:27
There are two very important points you need to consider.
1 - The new classes are new, so people are still working out how to counter them.
2 - This is a beta, meaning that there is still some work that needs to be done. Expect both the assasin and the ritualist to be rebalanced before the retail release of factions.
Anti Ritualist Builds..
AoE damage..
Disease one of the spirits..
Kill the spirits
Interrupt the Ritualist
Knockdown the Ritualist
Kill the Ritualist before he lays down the spirits
the grieving terror
21-01-2006, 04:35
yup, i must say, that's what hurts a ritualist the most: interrupts. i've been using mine for a few hours now with great success... until i come against an interrupt-spamming ranger... :shocked:
suppose there's one easy counter...
mantra of resolve FTW!
Patccmoi
21-01-2006, 04:40
We've been very succesful with a team having 1 Ri/Mo healer and 1 Ri/Me offense in TA (templates being modified a bit). We had 1 assassin and 1 interrupt/crippling/poison ranger along and went for over 20 conseq with lots of flawlesses.
The games were not dragging much more than usual. It's people that don't know how to play the class that makes them suck. As you said, people just spawn their spirits and sit there... sorry doesn't work like that. Anyone putting up their spirit in a pack is incredibly easy to counter anyway. In CA i ran an E/A with mass pbAOE (changed the template tough, it sucks) and i could easily go in the middle of a spirit pack and 5 sec later there was none left, sometimes along with the ritualist if he stayed there.
Ritualists have lots of direct spells too, and their spirits can be put up offensively. They don't all have 5 sec cast time like rangers, most are 3 sec which isn't really worse than ele/necro spells.
As for interrupt, there's a reason why Mantra of Resolve is in the template. Also, for the Ri/Mo, Warding gives you 50% block, so that's 50% of not being interrupted, and if you don't start the fight by casting your spirit, the ranger might not be monitoring you extremely closely for the whole duration of the game. I hardly had problem putting up my spirits, and i saw more than my share of interrupt ranger. Sure, i got interrupted sometimes, but spirits were only support for me, not a necessity. If your build relies on spirit tough, Mantra of Resolve is pretty much required.
You do have to consider that most people have seen only about 20% or less of the skills and only 1-2 builds. They don't need to camp, some Ritualists just tend to do that because they can't be bothered moving. Once we get to experience Ritualists in PvE, we'll be able to see all (or at least 90%+) of the skills, and be able to spend time learning each one.
Vexed Arcanist
21-01-2006, 05:44
I think the main problem is many are stuck with the stock skills. None of the runes are unlocked and nothing beyond that builds skills. The stock Binder skills require turtling, unfortunately. That said...
Is this any different than Trappers?
Hotmalenurse
21-01-2006, 07:26
I was giving my intial impressions of a new class and wanted to see if anyone felt similar. Thanks to those who gave useful feedback. I know I've only seen this new class for a short while and haven't gotten used to countering it. This is Don't be a#*holes.
Today I was a Rt/Mo, and random Party member was a Rt/Me, along with a Warrior, and Necro, then later anotehr Necro the warrior had to leave.
We went 10~11 wins, maybe half Flawless. Our basic strategy was to camp at the beggining, but then I found that if they enemy would not attack us, we would kinda move foward a bit with our Spirits. Kinda like playing Starcraft and doing Bunker Creeping Assaults, untill we backed them into a corner.
It was very effective, untill everyone logged out for the Patch update and there was no one left to kill :cry:
Sniperworm
21-01-2006, 12:22
If spirts are giving you problems take some AOE skills/spells. Those things don't move just encase you haven't noticed, and 90% they are on top of each other or near by.
TBMarauder
22-01-2006, 00:50
I've mentioned it in the 'Mr. Camper' thread and I think it worthy mentioning here, too ... and as others have said, this is a BRAND NEW profession and you are experiencing it for the first time in high-end PvP, with a few ritual-based, and VERY restrictive, templates.
There are also players out there this weekend experiencing the game that is 'Guild Wars' for the very first time (believe it or not!) and, as such do not have a grasp on 'the game' and the games' mechanics.
Finally, this is a BETA event; come release, you will experience the real Rt.
FireballX
22-01-2006, 10:25
Flipping through the Rt skill list it seems that the cast times are a mite long. Since the Rt as far as I can see relies on it's spirits, and the skills have higher cast times than the norm, the generic interrupt ranger will still paste the Rt.
Couple this with the interrupt ranger being able to stop an assassin's attack chain with a well timed interrupt (and thus make it useless for ~12 seconds) and I predict there will be a new cry out to nerf the ranger.
TBMarauder
22-01-2006, 14:42
1. Mantra of Resolve is in one of the templates.
2. Elite I know, but ...
'Tranquil Was Tanasen' - @ 13 Restoration
10 En - 3 Cast - 20 Recharge
Elite spell. Hold Tanasen's ashes for up to 18 seconds. While you hold his ashes, you have +23 armour and cannot be interrupted. (Attrib: Restoration Magic)
Admittedly, a non Restoration Magic-based Rt will not have quite so much investment, but it still serves its purpose while it's being held.
Too Hot Fo You
22-01-2006, 14:51
drop it by mistake...
would be too funny, you just wasted an elite ^^
I totally agree with Marauder, it's a beta, and a lot of the skills will be changed. But actually I see a great potential in them, I posted it before too, that you can't assume that people will be able to play those new classes after one weekend and no skills unlocked. But get yourself some skill-lists and think around until the release. It makes time pass faster. ;-)
Iamnothere
22-01-2006, 16:05
better idea if you have no interupts. RUSH THE CRAP OUT OF THEM. Those spirits take around a good 5-15 seconds to cast. Have you and your team do a w/mo Charge and lay the smackdown before they get the advantage. Its risky but it works.
SoulsOfEternity
23-01-2006, 01:24
A monk with guardian + weapon of warding, duck n' weave duck n' weave :grin:. When I play Rt/Mo (and not on the satellite which means I would be on the dial-up) I lay a spirit then move and lay another spirit, then move, then lay my last spirit. I try to cover a large area so when I cast mend body and soul I'll be close to at least one of em. Plus it gets rid of the fact that rangers with barrage grouped spirits, and the AoE firestorm and the like.
And the interupts, that gets annoying, but thats why the Ritualist is a support healer, having a Ritualist on the team alone likely isn't going to work against interupters. Just as well with weapon of warding and guardian on, I can usually get one of the spirits down before I'm interupted :tongue:.
The elite ashes is a good idea, but it has a fairly long cooldown doesn't it? Plus I like preservation, even if it seems most Rt/Mo seem to discard it for another elite. Covers the healing fairly well.
Chapter 2 is gonna be so cool!
DarkZeal
23-01-2006, 04:16
Just fought a 2 Rt team, it was extremely lame. They just camped the spawn area and spammed spirits waiting for us to make a move. They also had a distract ranger that would shot our ele's aoes as soone as he came close...it was a long and stupid match...(we lost : P)
Vexed Arcanist
23-01-2006, 06:29
Just fought a 2 Rt team, it was extremely lame. They just camped the spawn area and spammed spirits waiting for us to make a move. They also had a distract ranger that would shot our ele's aoes as soone as he came close...it was a long and stupid match...(we lost : P)
Again...how is this any different than Random Arena before and after the preview weekend event when there are 2 resolve trappers? They set traps and whip out bows with Apply Poison or Poison Arrow.
The issue is your team isn't suited to deal with it (as most of mine have been and will always be in random arena). They rush in and die or do nothing, no one lures them out.
Again...how is this any different than Random Arena before and after the preview weekend event when there are 2 resolve trappers? They set traps and whip out bows with Apply Poison or Poison Arrow.
The issue is your team isn't suited to deal with it (as most of mine have been and will always be in random arena). They rush in and die or do nothing, no one lures them out.
No seriously. One defensive RT/Mo and offensive RT/Me with rangers in front to protect them is REALLY hard to beat. Maybe CA or TA is a bad example but just having RT/Mo(defensive),RT/watever(offensive) and 2 rangers are already a potent 4 out of 8... or just 6 rangers with 1 defensive 1 offensive ritualist(that can even exploit use of ranger spirits)
Vexed Arcanist
23-01-2006, 20:42
No seriously. One defensive RT/Mo and offensive RT/Me with rangers in front to protect them is REALLY hard to beat. Maybe CA or TA is a bad example but just having RT/Mo(defensive),RT/watever(offensive) and 2 rangers are already a potent 4 out of 8... or just 6 rangers with 1 defensive 1 offensive ritualist(that can even exploit use of ranger spirits)
Uh...8v8 is planned teams.....this combo is owned in planned teams....AoE.
Ele/Me Resolve Nuker FTW. Do I need to mention IWAY? It would eat this up. Pets rush in with bow attack, pets get hammered, Warriors move in with Necros close behind with Heal Party and Orders. If it can't beat the most popular FOTM it is not a serious contender.
I am still trying to gather more points to buy more skills. Haven't really tried Rt yet but I know I'll like this class more than Assassin, since I am a beast master fan and I love having "minions". (Necro is my not taste)
Having said that, I find Rt with no Mantra of Resolve extremely weak against interruption. Some of their spells are not spells so they don't get interrupted by some of Mesmers' skills but against a Ranger, I don't know how a Rt can cast any spirit at all.
I know most people are still new to the new class but in random PvP, all you need to do is to kill the spirits they spam and then just constantly interrupt Rt to death.
I run a pet build with Call of haste and Disrupting Lunge, I must say this build totally owns Rt if they don't have any protection from it.
I've played against some Rt with spirits spamming. They put up so many spirits on the bridge to block. Too bad we didn't have any fire ele. One firestorm will take care of all the spirits! lol
Barrage Ranger may be great against Rt too.
Uh...8v8 is planned teams.....this combo is owned in planned teams....AoE.
Ele/Me Resolve Nuker FTW. Do I need to mention IWAY? It would eat this up. Pets rush in with bow attack, pets get hammered, Warriors move in with Necros close behind with Heal Party and Orders. If it can't beat the most popular FOTM it is not a serious contender.
Huh? Who said anything about balling up for AOE? Morever, how are you going to cast AOE with rangers interrupting and Wanderlust up? Wanderlust knocksdown if they are stationary... stances and glyphs used by Eles dont defend them against knockdowns. Really, how much of a ritualist did you play? :huh: Against IWAY, spirits like Shadowsong, Shelter and Rupture(on say ranger spirits) already can neutralise IWAY groups...dont forget in team with so many rangers... most likely the enemies gonna walk into traps... :azn:
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