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Kjentei
07-02-2006, 13:54
http://i35.photobucket.com/albums/d159/Vashekos/AncestorsRage.jpg

Would... getting a tank (or any other ally) to stand next lots of adjacent monsters (attacking the warrior/ally), and then getting, for example, 6 Ritualists to cast Ancestor's Rage on the warrior/ally at the same time... would this kill all the adjacent monsters (considering they have about 400 health each) by dealing 492 damage to each of them, or will this not be spike-able?

Goldfish God
07-02-2006, 14:10
I don't see why not

JeanDeathwish
07-02-2006, 15:05
82 damage is at 12 attribute level while at 16 its 100+
very spikable

Tenuei
08-02-2006, 08:16
With Ritualist/Monks, you could toss on Zealot's Fire beforehand for a slight boost, or have an Elementalist hex one of them foes with Thunderclap for some knockdowny goodness. It wouldn't trigger the AoE fleeing, would it? That'd let it be quite nice even if the spike isn't properly timed.

Kjentei
08-02-2006, 09:15
Sweet! *gets excited at the many possiblities of this spike*
Zealot's Fire, yes. I can see so many skills that'd help with the spike.

However, the Ritualists have not a lot of defense unless they can create a spirit field (sacrificing them for health, etc).

Deep Freeze would stop foes from running away, and Smite Hex would be useful on the tank. I see this build to be most best as a Tournament PvP (Heroe's Ascent/old ToPK) build, therefore I see the general idea being that the warrior(s) are the bearer's of many enchantments whilst they couragesly run right into the opposing team chasing the desired enemy, as the backline of Ritualists deal the spike. Scourge Healing on the Warrior(s) as they'll be right up to the enemy taking damage, whilst the Ritualists fall one by one. But Restoration spam (not all at once of course (that kills the previous same spirit))will let the remaining Ritualists to ressurect they're fellows. Feast of Souls+Restoration would work well to heal and resurrect.

Bravo
08-02-2006, 09:25
Hmmm, a fevered dreams mesmer, an elementalist with thunderclap and mark of rodgort, and a ritualist/monk with this and zealots fire causing AoE damage, knockdown and burning.

mite
08-02-2006, 20:42
maybe Spirit Rift would be great to add dmg

Zero RoGuE
08-02-2006, 22:48
1 W/E
KD/AS warrior

1 E/?
Thunderclap, Rogort invocation and gale

4 RT/Mo
Ancestor's Rage, Zealot's Fire, earthbind and Wanderlust

1 Mo/?
Smiteing skills

1 Mo/?
Healing

Ubermancer
09-02-2006, 04:20
maybe Spirit Rift would be great to add dmg

Good thinking.

Rt/Mo using Zealots Fire, Spirit Rift, and Ancestors Rage would be painful.

ZF precast, Rift, cast Ancestor's Rage ASAP, then you have all three go off within 1/4 of a second of each other.

Yet another scenario where, if you can control where the enemies are, and where your people are, theres nothing stoping your from laying down some serious hurt.

Kjentei
09-02-2006, 08:57
1 W/E
KD/AS warrior

1 E/?
Thunderclap, Rogort invocation and gale

4 RT/Mo
Ancestor's Rage, Zealot's Fire, earthbind and Wanderlust

1 Mo/?
Smiteing skills

1 Mo/?
Healing

I like, I like. I've discovered a skill that'd be popular in Tournament PvP in the future. Whoever thought of Thunderclap+Ancestor'sRage is a genius.

MaximumSquid
09-02-2006, 18:12
I'm fairly convinced that ancestors rage is one of the best Rt skills.

How does this look as for a setup:

Using an E/Rt with Ether Prodigy
Add Channeling then cast these on the tank:

Ancestor's Rage, Nightmare Weapon, Splinter Weapon

Maybe add Cruel was Daoshen and Channeled Strike as well.

doc sock
09-02-2006, 21:24
Have the ritualists be a rt/r for serpants quickness and maybe get someone to cast QZ so the ritualists could spike over and over again. Maybe even an echo rt might work its all possible. We could use it for pvp too, just get the teams only monk to draw all the warriors then BAM, warrior stew for dinner.

Defiled Immortal
09-02-2006, 23:58
i have one word for you guys.... shelter... you are looking at the new offensive spells.. which are indeed impressive... but not looking at the new compleatly crazy anti spikes that the ritualists are going to have...

MaximumSquid
10-02-2006, 00:01
union also look really good

JeanDeathwish
10-02-2006, 04:47
Why have a warrior? If you have an assassin running Aura of Displacement to shadowstep into the enemy a split second before the Rages go off and the other team wont know what hit them.

Patccmoi
10-02-2006, 20:35
Why have a warrior? If you have an assassin running Aura of Displacement to shadowstep into the enemy a split second before the Rages go off and the other team wont know what hit them.

I agree, this seems like a very intelligent way of doing it.

Instead of running around them, just jump on them from out of nowhere and nuke. Wonder if they can teleport out of Rt range and still get Rage to hit if Rt started casting before. I think so.

Kjentei
11-02-2006, 02:28
Why have a warrior? If you have an assassin running Aura of Displacement to shadowstep into the enemy a split second before the Rages go off and the other team wont know what hit them.

It's a good idea, it would prevent a Warrior that'd be slowed down by hexes.

Artemis Shadowhawk
16-02-2006, 03:39
I think that Rt/R Beast Masters would be interesting also. Similar to a Barrage/Pet group. Send in 6 pets and then spike Ancestor's Rage.

Stoopid Monkey
03-03-2006, 15:36
So basically about like the smite-bomb pet build, correct? Just with a slight twist to make it a bit cooler/newer.

Artemis Shadowhawk
03-03-2006, 19:14
It seems like pet's have been getting a lot of attention for Ancestor's Rage. And I said to myself, "Well that looks like a fun combination, but I'm playing a Rt/N! What can I do?"

Then I heard about the Animate Flesh Golem spell coming out in factions. And I figured that a Splinter Weapon/Nightmare Weapon/Ancestor's Rage/Animate Flesh Golem build with a decent Spawning to boon it's life would be interesting. I will post a more comprehensive and fleshed build when I have more time.

Bobross
06-03-2006, 13:52
lots of ritualists and one warrior...seems like putting all your eggs in one basket to me. I'm sure with all the ritualists, healing and prot would be a breeze, but still, once that warrior goes down in enemy territory, what's left? Also, the spike may work well once or twice, but if it ever got popular, people would learn quickly to spread out when they saw a group of mostly ritualists coming. And then you'd be able to get maybe one guy, assuming the warrior wasn't slowed too much....I think the assassin idea has promise too, especially because people would spread out. which would leave them open to assassin combos also...

In PVE this would probably be a great build...and I bet it'd work better than a soloing smite monk build....except it requires way more people...but you still have many of the same weaknesses, namely ranged attacks and spread out enemies...as well as all of the fairly common anti-spike prot spells, and new ritualist skills.

Still you should try it, I bet it'd be fun a few times.

Artemis Shadowhawk
06-03-2006, 18:54
I just wanna say that I don't think seeing full groups of Rts in PvP will be uncommon starting off. There are lot's of variations for Rts and Rt spiking groups with Attuned was Songkai will probably be pretty popular. A lot of Rt skills have great synergies with other ritualists also. So, I just wanna say that I don't think people will automatically suspect a Rt Ancestor's Rage spike group when they see mostly Rts.

Bobross
07-03-2006, 00:16
Good call...it'll be all RTs and Assassins...which leads to another theory...will Assassins become the next wa/mo?...as in overplayed, and hard to find a good one. (No offense to the few talented wa/mo's).

-Emile