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View Full Version : Underworld Lore by Garumn Darkslayer


Garumn
23-02-2006, 12:56
[Reaper of the Labyrinth]
The Labyrinth is home to the Aatxe, a bestial race of demonic guardians that do
not look lightly upon trespassers. Take these words of warning: tread through
these halls carefully. Those who find themselves lost are seldom found alive.
This is no place for the weak or the slow.

You wish to travel through the Rift. Where is it that you desire to go?

[Reaper of the Forgotten Vale]
There are those who meet with death on an even playing field. And there are
others who are caught off their guard. It is these souls, who die so quickly
that they do not notice the transition from life into unlife, who wind up here
in the Forgotten Vale. There are perhaps the most tragic of all the spirits
trapped here, for they do not truly understand what is happening around them.

You wish to leave this place. Where in the Rift would you like to travel?

[Reaper of the Ice Wastes]
These are the Ice Wastes, home to Grenth's eternal servants. It is said that
the first worshipers of the god of death were rewarded for their fealty with
icy immortality. They wander this place, forever on guard against intruders to
the Underworld. In this frozen afterlife, the ice golems exist for nothing more
than to serve their god. Be careful that you do not incur their wrath, for
little more than a touch is enough to destroy even the most fiery of mortals.

You come to me to be transported from this place? Where do you wish to go?

[Reaper of the Twin Serpent Mountains]
Long ago, the god of death was challenged to a duel by two brothers. Grenth was
so angered by these two mortals, that instead of simply granting them the sweet
peace of death, he turned them into twin serpents and forced them to serve him
in the Rift for the rest of eternity. This mountain stands as a reminder to all
those who serve Grenth. Be careful that you do not incur such a punishment.

You wish to leave Twin Serpent Mountain. Where would you like me to take you?

[Reaper of the Chaos Plains]
The vast emptiness that surrounds you is known as the Chaos Plains. All spirits
without valor or redemption eventually find their way to this place. It is no
pleasure to be sent here, but do not take pity on those you encounter. If a
soul finds himself here, there is no doubt in this world or any other that he
got what he deserved.

This location displeases you. Where would you like me to take you?

[Reaper of the Bone Pits]
Deep inside the Bone Pits, a magical essence takes hold of the rancid flesh and
broken skeletons of those who have traveled through here without success,
lifting them once again into a sort of in-between life. They are neither alive
nor dead, merely animated piles of human refuse, shambling abominations of what
they once were.

The Bone Pits do not please you. Where in the Rift would you prefer to go?

[Reaper of the Spawning Pools]
There are even more foul things to be found in the bubbling deep. It is said
that before a child has a nightmare, the beast must first be created here in
the Spawning Pools, for only if it truly exists can it inspire fear in the
mortal realm. It is right for you to be afraid. If there ever was a place on
this world or the next to be feared, this would be it.

You petition me for travel across the Rift. Where would you care to travel?

[All Reapers]
I can only send you to others who serve Grenth. Tell me where you would like to
go.

Teleporting your whole party is dangerous. It requires a large amount of spirit
energy, energy that creatures here are hungry for. The chance of them swarming
our destination is great. Are you sure you want me to continue?

[Sarah & Benton]
S: Gwen! My poor baby...Gwen, where are you?

B: This is not at all what I expected. I was a great Warrior once. I gave my
life defending the Wall. Is this my reward?

S: I...I'm sorry, did you sway something? I'm looking for my daughter. She's
just a little girl. Have you seen her?

B: Nay, lady, I'm sorry to say I haven't. May the gods be with you, if they yet
live.

[Anson & Renault]
R: I just feel so...transparent.

A: I know what you mean. Just once I'd like to see the real me.

R: I see you, Anson.

A: Thanks.

R: Anson, do you remember getting here?

A: Not really. I just recall blinding flashes of light and fire falling from
the sky. I think the world ended, but I'm not sure.

[Lost Soul]
I remember darkness and cold...and then a light that seemed to be calling to
me. What about you? What is on your mind?

[Mayor Alegheri]
Welcome to the Forgotten Vale. What's on your mind?

Crayak
23-02-2006, 15:51
The Underworld is an awsome place, i just wish my guildies were on more to go there..ive been with 1 pug but can never find a competent group :sad:

RilderView
23-02-2006, 20:32
hmm, good job mate , i'm sure this info will be usefull

Magnus Cobalt
22-04-2006, 02:26
The Underworld is an awsome place, i just wish my guildies were on more to go there..ive been with 1 pug but can never find a competent group :sad:
like i said u need a new guild...u kno...one wit peeps that still play the game lol

Crayak
26-04-2006, 16:06
;/
i guess thats the prob when you have RL friends in your guild.
i could either merge the guild with nother guild i know that does that stuff or goto that one.

Quintus Antonius
26-04-2006, 18:17
While I fully support guilds and guild recruitment, this is not the place to discuss joining, foruming, or participating in non-lore guild related events. If you want to talk about joining or operating in guilds, please use the Guild Forums. You may actually find a guild that suits you recruiting there.

Please keep on topic in this thread, as Underworld Lore is actually rather important to the whole scheme of things in the lore of Guild Wars. It is one of those places we still know very little about.

Melly
04-06-2006, 17:35
Sorry if this has been said before... (while I'm not new to the game I haven't looked much into the lore and haven't read through these forums yet. I've been reading for a few hours but only on page 4 :))

but are these Rifts connected to the old Rifts that used to be killed for Morale before battle started when HoH (whatever it's called now) was Tomb of the Primeval Kings? Killing them gave your party spiritual energy (morale boost) to begin the battle in the first Tombs map Underworld?

Sorry for going offtopic but it does tie into UW lore in how HoH setup used to be -- starting from the tomb of primeval kings.

Mashus Altorus
23-06-2006, 11:44
I dont think so because i think they are referring to the Under World as "the Rift"

i envy you for being there i came to GW too late..

Quintus Antonius
23-06-2006, 19:28
The Rift is not the Underworld; the Rift is part of the Mists that include the Underworld and extend down towards the Hall of Heroes as the center of everything.

the ettins kiss
03-08-2006, 09:34
Anything known about what is behind the door in the temple at the end of the icy planes? Is it even possible to get it opened? If so what quests are needed?

Rae Fenrir
03-08-2006, 13:40
Unless it requires every quest to be completed in a single sitting (abour 6 hours if you have a good team, not counting coffee breaks), the door doesn't open.

Quintus Antonius
03-08-2006, 17:37
I think it's safe to assume that, like many doors in the scenery of Guild Wars, the door in the UW is simply anesthetic.