View Full Version : Heroes Ascent build- Armageddon
Rather than trying to deny your opponents the energy to cast this build focuses on keeping them knocked down so they are unable to use any of it.
2x bullscharge warriors with any form of quick snare
3x oath shot R/E with glyph of sac and meteor shower, at least one with energizing winds, one with fav winds, one with frozen soil, all with heavy fire magic skill, cripple, and zealot strings
3x monks
3 insta-cast meteor showers on a snared enemy every 20 seconds is insane. 92(meteor shower)x3x3+warrior damage+arrows>1000 damage over a period of 9 seconds in which the opponent is completly helpless.
The affect of meteor shower effectivly shuts down spikers as they have to scatter. And also shuts down any type of ball defense. ALSO it renders wards pretty much useless. Decent armor on 5/8ths of the team will help make the monks job a bit easier.
The only problem i see with it is that if your opponents evade most of the meteors, exaustion will steadily take its toll.
Patccmoi
07-03-2006, 20:44
Rather than trying to deny your opponents the energy to cast this build focuses on keeping them knocked down so they are unable to use any of it.
2x bullscharge warriors with any form of quick snare
3x oath shot R/E with glyph of sac and meteor shower, at least one with energizing winds, one with fav winds, one with frozen soil, all with heavy fire magic skill, cripple, and zealot strings
3x monks
3 insta-cast meteor showers on a snared enemy every 20 seconds is insane. 92(meteor shower)x3x3+warrior damage+arrows>1000 damage over a period of 9 seconds in which the opponent is completly helpless.
The affect of meteor shower effectivly shuts down spikers as they have to scatter. And also shuts down any type of ball defense. ALSO it renders wards pretty much useless. Decent armor on 5/8ths of the team will help make the monks job a bit easier.
The only problem i see with it is that if your opponents evade most of the meteors, exaustion will steadily take its toll.
I did the R/E FC nukers before. If you use a trio, something worked better than 3 x Met Showers (altough with the new Bull's Charge it might work well now).
We used 3 spells for each ranger:
1) Meteor Shower / Deep Freeze / Earthquake
2) Searing Heat / Maelstrom / Eruption
3) Rodgort's / Ice Spikes / Ward (helped on defense)
We'd do Glyph of Sacrifice - Spell #1. Everyone was KDed, very slow, and the Met Shower started. They had absolutely no chance to move out in time. Then we throw the second spell, which are huge AOE dot (well, Maelstrom not as large AOE, but the effect is good). They couldn't truly move out of them. Then we'd GoS our third spell, damaging nukes for fire and water. Earth just used Wards on us, it helped quite a bit.
We used 2 warriors, but they were KD/AS Wars with Grasping Earth too. When people were KDed by the nukes, they'd throw Aftershock in there.
We had 1 BiP N/Mo (used mostly prot spells) and 2 Monks (helped the ranger a lot, even with Energizing Winds your energy is hard to maintain). We used Serpent's Quickness on the ranger to compensate for Energizing. Just make sure it's on when you Oath Shot.
One thing is sure, it's very funny to use. GoS-Met Showers surprise people quite a lot. But it might be pretty hard without something like Earthquake/Deep Freeze to time your stuff well enough to prevent people from moving out, even with 2 warriors there.
Snype Doesnt Heal
07-03-2006, 21:58
Wow, never thought of glyph of sac+oath shot before. Very original idea, and it would be very funny :grin:
I was thinking that if you did a countdown with earthquake, deep freeze, and meteor shower, it could do some massive damage.
Kudos on thinking of a fun new build that will make people say "wtf???" :grin:
Patccmoi
07-03-2006, 22:19
Wow, never thought of glyph of sac+oath shot before. Very original idea, and it would be very funny :grin:
I was thinking that if you did a countdown with earthquake, deep freeze, and meteor shower, it could do some massive damage.
Kudos on thinking of a fun new build that will make people say "wtf???" :grin:
It does massive damage, the main weakness of the build being people spreading. If you just kill 1 guy with the combo, it's not really worth it since it has long cooldown, etc. It's nice on altar matches.
Instead of having short recharge single target nukes, you have one long recharge massive AOE nuke.
But with the new Bull's Charge/Bull's Strike, maybe you could try doing 3 x R/E with Met Shower. I'd have at least 1 carrying Deep Freeze tough. It's 10 sec even with 0 in water and the slow helps a LOT
jasongst
07-03-2006, 23:01
It does massive damage, the main weakness of the build being people spreading. If you just kill 1 guy with the combo, it's not really worth it since it has long cooldown, etc. It's nice on altar matches.
Instead of having short recharge single target nukes, you have one long recharge massive AOE nuke.
But with the new Bull's Charge/Bull's Strike, maybe you could try doing 3 x R/E with Met Shower. I'd have at least 1 carrying Deep Freeze tough. It's 10 sec even with 0 in water and the slow helps a LOT
You could easily fit Deep Freeze + GoLE on each MS Ranger, then have a KD Warrior paired with each one. That way they could go against 3 targets instead of just one. Do you think a single-person spike would be better though? A KD Warrior paired with a Meteor Shower is pretty nice. 3xMS Rangers, 3xKD Warriors, 2xMo
Patccmoi
07-03-2006, 23:14
You could easily fit Deep Freeze + GoLE on each MS Ranger, then have a KD Warrior paired with each one. That way they could go against 3 targets instead of just one. Do you think a single-person spike would be better though? A KD Warrior paired with a Meteor Shower is pretty nice. 3xMS Rangers, 3xKD Warriors, 2xMo
If you pair a KD warrior with each ranger, i'd say give the rangers Met Shower, Deep Freeze and Mark of Rodgort. And give the warriors fire weapons.
Note that Bull's Charge pairs slightly bad with Energizing Winds. The longer recharge hurts it a lot. Warriors are better off with mostly adrenal skills since they're not affected by it. Bull's Strike might be enough. Or maybe something like W/E using Water Trident + Bull's Strike and you alternate between them.
Note that Bull's Charge pairs slightly bad with Energizing Winds. The longer recharge hurts it a lot. Warriors are better off with mostly adrenal skills since they're not affected by it. Bull's Strike might be enough. Or maybe something like W/E using Water Trident + Bull's Strike and you alternate between them.
I disagree. Bulls charge lasts quite a while and there is no better way to insure that they stay inside the aoe.
As for snares i think the group should diversify. Deep freeze/cripple/imagined burden. The W/Me should also bring some enchantment removal for guardian/aegis to help the oath shots. Are spirits affected by aegis?
Tactics will obviously decide the fate of anyone running this build. Waiting before a choke point will help ensure the aoe hits as many enemies as possible. There are times to hit one opponent, and there are times to hit 2 or opponents. When focusing on one, if each meteor shower was delayed by 1 second you can maximize its affect.
As for running only 2 monks.. its a toss up. More aggression is definetly a good thing. But all that aggression will be moot without adequet healing. 50/50
Another addition to the build that seems good for the warriors would be low level pets with 0 in beast mastery for iway. Especially if you're running 3 pairs.
Also i would hope all the warriors use the additional kd time gauntlets.
There are a lot of possibilities for this build. If anyone actually manages to find 7 other ppl willing to try this please post your results and your tactics.
Axe Rake
08-03-2006, 00:29
Are spirits affected by aegis?
No, but wards do. e.g Melee
DutchSmurf
08-03-2006, 15:34
It won't work in gvg, since you might kill them once, but after that you will never get more then 1 with you AoE-spells.
In HA it might work better, you will surprise your opponents, which is very important. BUT, if you don't hit all their protmonks, 1 might safe the complete team with protectionspells. Even RoF might be enough to safe it. 3 MS sounds nice, but it is 9 hits only (if I remember correct) and on a warrior a MS does about 50 damage only, so with 9 hits you won't even kill it. And since you are ranger, you can only do your combo 3 times, because after that you won't have energy left.
So why not change to E/R instead? Might work better.
It might work, but only because nobody will expect it. Which is why my guild had some succes with petsmite, rangertouchspike (both necro and lightning have been tried), 8 E/Mo's with MS and FS, ect. Nobody counts on it, it does insane damage, so it works for a while.
Not I, you played IWAY too much. Why does every warrior have to use IWAY+pet? :)
Note about MS, it doesn't hit the first 3 seconds, so unless you slow them down they will just walk out of it.
deathsoilder
08-03-2006, 15:47
dude it quit orginal
it u wanna try it out reach me on GW my name is I Zero I
Wow I'm surprised this build isn't used much, one of the most original builds I've seen. You could also fit brambles in there, free bleeding everywhere.
With a heavy focus on knockdowns, why would you note substitute a rit lord for one of the monks and have him bring Earthbind?
you couldnt do e/r you need exper. for oath
Mr Dbest
11-08-2006, 00:58
No, but wards do. e.g Melee
Pretty sure they fixed this so spirits aren't affected anymore... =]
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