View Full Version : Mountain Trolls
Notorious BOB
22-03-2006, 09:02
Gotta say, that I've seen talk of farming mountain trolls outside of Drok's and of people chosing to do this using Re Zon's R/W build... :shocked:
Here's a hint.. strap on your druid's armour and go and trap the sn*t out of them... it's more fun than standing and swinging an axe for an hour.. and quicker too!!
http://www.beyond-the-rim.demon.co.uk/pics/trolls.JPG
Having to go to Mineral Springs to 'cash in' the tusks is a bit of a bind though :)
:afro:
Sarision
22-03-2006, 17:33
I prefer to whack them with my axe, but I'll try trapping, since I don't have much experience. As for cashing in those tusks, try the collector in Snake Dance. He should be much easier to access.
Leto The Quiet
22-03-2006, 17:45
I'm totally off topic maybe but try this one:
Favorable Winds
Kindle Arrows
Tiger's Fury
Dual Shot
Punishing Shot [elite]
whatever else ya think
Fire stuff off in that order, really spooks them trolls at the cave and freaks out your henches too.
Nice pile of trolls...'tu
jasongst
22-03-2006, 18:32
Bob, can you elaborate on your technique?
littlenec
22-03-2006, 18:59
hey this will be nice when you are trapping UW and loose favor..
don't change anything just go boom on some trolls.
GREAT IDEA
thanks bob
little
I'm totally off topic maybe but try this one:
Favorable Winds
Kindle Arrows
Tiger's Fury
Dual Shot
Punishing Shot [elite]
whatever else ya think
Fire stuff off in that order, really spooks them trolls at the cave and freaks out your henches too.
Nice pile of trolls...'tu
Why would you want henchies? they kill your drop rates:angry:
The R/Mo Barrage build works as well, but you gota kite for a bit after you kill the initial 5 Trolls..but trap work sbetter since there are like.12 of them
Notorious BOB
22-03-2006, 21:11
Bob, can you elaborate on your technique?
Sure. It's a pretty standard trapping build, going with Serpent's rather than EW & QZ so that you can include Storm Chaser as you need a 'running' skill.
Exit Droks and head toward the ice cave... there will be a mob of avicara around and you can't take these guys on. There's also normally a small mob of trolls in the same area, before you get to the cave. Find a safe spot, away from the avicara and trap the mob of trolls, nice and easy this. Then run past the birds to the cave entrance. If you're feeling frisky you can also kill the troll patrol if the avicara hasn't already done it.
From here on its plain sailing. Trap & pull... I've pulled and killed 12 trolls at a time here but you need to keep one eye on your health as they can hurt you if they hit.
You cannot take down the two troll bosses, so don't try. Simply trap and pull their mobs, kill the regular trolls and then run and break aggro on the boss. Once he's given up the chase, go back and collect your loot.
Clear the cave, rinse & repeat.
As for going to Mineral Springs to cash in.... I find the 15^50 short bow you can get there sells better :smiley:
:afro:
IIIPowerIII
22-03-2006, 22:18
... Trapper use max Expertise and max Wilderness... Just check the requirement for all those skill and you'll see...
Notorious BOB
22-03-2006, 23:39
What are the attribs?
Standard trapping build... 14 Expertise, 16 Wilderness
A word of warning, don't try this unless you have Spiked Trap and can max out your attributes. You will fail and die and it won't be a positive playing experience :undecided:
:afro:
winkgood
23-03-2006, 00:04
Gotta say, that I've seen talk of farming mountain trolls outside of Drok's and of people chosing to do this using Re Zon's R/W build...
I like it, Bob! I've done the stance build countless times in the cave, but never have I had as much fun as when I watched 12 mountain trolls drop at the same time. hehe. The only difference is I switched out lightning reflexes for whirling defense because it lasts longer.
Someone asked about tecnique, so here goes:
1. Run past the avicara to the mouth of the cave.
2. Switch to superior expertise so you have 15 expertise and 16 wilderness.
3. Serpents Quickness, then lay 3 sets of the 4 traps. During any lag time, drop a cheap item on the ground to mark where your traps are.
4. Switch out the superior expertise and agro trolls. Cast troll unguent before they get to you followed by whirling defense.
5. Strafe back and forth til you get all of them on you. Then pull them until you are standing over the traps.
6. BOOM!
Ok, thx, I thought it was that. Awalys use it on my trapper lol
jasongst
23-03-2006, 16:30
I like it, Bob! I've done the stance build countless times in the cave, but never have I had as much fun as when I watched 12 mountain trolls drop at the same time. hehe. The only difference is I switched out lightning reflexes for whirling defense because it lasts longer.
Someone asked about tecnique, so here goes:
1. Run past the avicara to the mouth of the cave.
2. Switch to superior expertise so you have 15 expertise and 16 wilderness.
3. Serpents Quickness, then lay 3 sets of the 4 traps. During any lag time, drop a cheap item on the ground to mark where your traps are.
4. Switch out the superior expertise and agro trolls. Cast troll unguent before they get to you followed by whirling defense.
5. Strafe back and forth til you get all of them on you. Then pull them until you are standing over the traps.
6. BOOM!
Last year when I was bored with cyclone/poison killing the trolls I tried trapping them and kept failing. I think I was just a bad trapper at that point. Thanks for the aggro tip!
What skills are you running in your 7th and 8th slots if you dont mind me asking? I think 8 is Lightning Reflexes not sure on 7 though. And this looks like a GREAT build btw :)
IIIPowerIII
23-03-2006, 17:15
you dont need to stich your superior rune for that. I do it with a Sup Wilderness/Expertise.
I always keep a sup expertise for me and switch the sup helm.
winkgood
23-03-2006, 21:02
you dont need to stich your superior rune for that. I do it with a Sup Wilderness/Expertise.
I always keep a sup expertise for me and switch the sup helm.
You're right. Yesterday, I tried it without switching out the superiors and my health was fine. I just kept two superiors in the whole time. As long as I time the troll unguent and whirling right, they don't even get close to killing me before they die on the traps.
I think I'm gonna try it with the pre nerfed rockmolder and a fiery flame spitter for my primary weapon set, then swtich off to a staff if I run low on energy. I want to try to cut down on my time even more.
Glodrion
23-03-2006, 21:39
Since when do mountain trolls drink eggnog?:undecided:
Hmm i'll try out your build, captured spike trap a few days ago.
But i Suck at trapping >.>
Notorious BOB
23-03-2006, 21:43
Since when do mountain trolls drink eggnog?:undecided:
They seem to like the taste... brings them running! :afro:
I think I'm gonna try it with the pre nerfed rockmolder and a fiery flame spitter for my primary weapon set, then swtich off to a staff if I run low on energy. I want to try to cut down on my time even more.
Won't make any difference, since traps are skills and the +recharge speed only works on spells.
DuskTheTitan
23-03-2006, 22:29
So you are using the traps down in that one spot, over and over as if faction farming? Isnt there a 2 minute timer before traps go away? i know it takes me long than two minutes to put down 3 sets of the 4 traps
Anyway good build. I will try it out.
jasongst
23-03-2006, 22:42
Sure. It's a pretty standard trapping build, going with Serpent's rather than EW & QZ so that you can include Storm Chaser as you need a 'running' skill.
Do you lay all the traps in the same exact spot or do you space them apart? Sorry, I'm not a big trapper.
winkgood
23-03-2006, 23:37
So you are using the traps down in that one spot, over and over as if faction farming? Isnt there a 2 minute timer before traps go away? i know it takes me long than two minutes to put down 3 sets of the 4 traps
Anyway good build. I will try it out.
With Serpents quickness, you should be able to lay down 12 traps no problem. Lay down Dust trap first since it has the longest recharge time.
In answer to the other question, yes, you lay down the traps in one spot then pull the entire group to that spot.
Notorious BOB
24-03-2006, 01:31
So you are using the traps down in that one spot, over and over as if faction farming? Isnt there a 2 minute timer before traps go away? i know it takes me long than two minutes to put down 3 sets of the 4 traps
Anyway good build. I will try it out.
Yep, all traps in one place - this is normal for trapping ALL aggro/warrior mobs, your trying to kill in one big hit, not laying a minefield :smiley:
Traps discharge after 90 seconds, that's two full recharge's of Serpent's Quickness so start it again as soon as the 1st one recharges and use it like an egg-timer.
You should be able to lay 3+ sets of traps easily within 60 seconds leaving yourself 30 secs to pull... I think I'm getting down 3 dust, 4 spike, 4 barbed and 4 flame in the 60 secs and then pulling.
As the phrase goes "Kaaaaa boom!"
:afro:
Notorious BOB
24-03-2006, 01:36
What skills are you running in your 7th and 8th slots if you dont mind me asking? I think 8 is Lightning Reflexes not sure on 7 though. And this looks like a GREAT build btw :)
Alaco, it's Storm Chaser & Lightning Reflexes.
Storm Chaser so you can run past anything blocking the way to the cave entrance (in my experience the avicara mob will give up before you reach the cave mouth).
Lightning Reflexes is just as an evasion skill while pulling as you don't want to be being whacked by 12 mountain trolls coz it hurts - lots!
You could use Whirling Defences as well as I don't think the Trolls use an attack that will cause knockdown if blocked, but I just stick with Lightning as I'm a creature of habit :smiley:
:afro:
Ectos N Shards
24-03-2006, 01:45
Gotta say, that I've seen talk of farming mountain trolls outside of Drok's and of people chosing to do this using Re Zon's R/W build... :shocked:
Here's a hint.. strap on your druid's armour and go and trap the sn*t out of them... it's more fun than standing and swinging an axe for an hour.. and quicker too!!
http://www.beyond-the-rim.demon.co.uk/pics/trolls.JPG
Having to go to Mineral Springs to 'cash in' the tusks is a bit of a bind though :)
:afro:
LOL Since when do mountain trolls drop eggnog!!!:laugh:
You faked that drop >:O hehe
Notorious BOB
24-03-2006, 01:50
LOL Since when do mountain trolls drop eggnog!!!
You faked that drop >:O hehe
I'm just going to shake my head in disbelief... :shocked: :shocked:
It's my trap marker fool :tongue:
:afro:
Notorious BOB
24-03-2006, 03:47
Getting a bunch of tusks.... good!
Getting 2000XP in one go.... better!
Killing all the trolls in the ice cave in one big Kaaa Booom.... PRICELESS!!
http://www.beyond-the-rim.demon.co.uk/pics/deadtrolls.JPG
:afro:
DuskTheTitan
24-03-2006, 05:21
Awsome, looks like a good build because i cant get any of hte other builds to work well. how far past THK is ring of fire? i can cap spole trap then i will be ready to rumble.
BTW what weapon are you using? looks like a +energy staff, but wouldnt a cane + chrakum (spelling wasnt even close) give much more energy? just wondering. thanks for info i will try it out.
how much money do you net an hour farming trolls like that?
Thanks
Notorious BOB
24-03-2006, 05:42
BTW what weapon are you using? looks like a +energy staff, but wouldnt a cane + chrakum (spelling wasnt even close) give much more energy? just wondering. thanks for info i will try it out.
I use Flint's Fleshcleaver - pretty standard trapper fayre - +15 energy, +30 health. Don't know about a cane/offhand giving equivalent or better energy, +15 is kindof hard to top :)
how much money do you net an hour farming trolls like that?
It's not uber-profitable... but a couple of k per run once you've salvaged up and traded in your tusks. Drops are reasonable as well. For me it's a nice alternative to the UW or ice imp/golem farming.
:afro:
It's not uber-profitable... but a couple of k per run once you've salvaged up and traded in your tusks. Drops are reasonable as well. For me it's a nice alternative to the UW or ice imp/golem farming.
:afro:
Where do you trade in the troll tusks? and for what?
winkgood
25-03-2006, 02:45
Where do you trade in the troll tusks? and for what?
I can think of two places. There is a spot in snake dance kind of near camp rankor that you can run to without too much difficulty. The other is pretty far into mineral springs. Unless you are after the items in mineral springs, you should probably just make the run to the one in snake dance. That is, if you are just trading in the tusks for the purpose of selling the items to the merchant.
If you want to know what you can trade them for:
http://www.guildwiki.org/wiki/Mountain_Troll_Tusk
btw, every one of these sells for 125 gold at the merchant.
Notorious BOB
07-04-2006, 13:56
OK, this definately goes in the 'dont try this at home' pile.
I was tinkering around to see just how much damage we can dish out - working on my grand plan to solo trap the UW...
So, here's my little homage to the Mountain Trolls... it's only short as I don't have the full version of Fraps yet.
enjoy!
BOB
http://www.beyond-the-rim.demon.co.uk/pics/Bob_and_the_trolls.wmv
:afro:
Fay Vert
07-04-2006, 15:32
Short, but sweet :)
nvm---figured it out. sorry.
Fownkaymownkay
16-04-2006, 14:36
Hmm, I have only done one 15 att. quest, will I still be able to do it? Hope so, Trapping has become my new love.
Fay Vert
16-04-2006, 22:33
Yes, you will just run with 15/15 attribute rather than 16/15, no biggie really.
Just a little FYI I am to lazy to do Thunderhead with my Ranger, (have been stuck there for over 3 months :P) Spiake Trap isn't needed I use 3 layers of Blind,Flame, and Barbed, and they die just the same...
Just a little FYI I am to lazy to do Thunderhead with my Ranger, (have been stuck there for over 3 months :P) Spiake Trap isn't needed I use 3 layers of Blind,Flame, and Barbed, and they die just the same...
but then what would you use instead?
but then what would you use instead?
As an elite? I dont use one lol, I bring a second evasion skill or an empty slot lol I was just pointing out for people who dont have Spike xD
Fay Vert
28-05-2006, 18:41
but then what would you use instead?
Barrage :grin:
The Dawn Raven
28-05-2006, 19:00
Spike Trapm will KD them so they will stay in the pulses.....if they survive.
Vulg Painbrain is an ogre boss with it, just into RoF.
Mistress Jakira
31-05-2006, 13:59
OK, this definately goes in the 'dont try this at home' pile.
I was tinkering around to see just how much damage we can dish out - working on my grand plan to solo trap the UW...
So, here's my little homage to the Mountain Trolls... it's only short as I don't have the full version of Fraps yet.
enjoy!
BOB
http://www.beyond-the-rim.demon.co.uk/pics/Bob_and_the_trolls.wmv
:afro:
Just wanted to say I loved this and it inspires me to try some trapping! :laughing:
devilsdemise
08-06-2006, 05:48
Your right, this is fun, and effective. Something Ive done is switched spike trap (im too lazy to cap :tongue:) with escape, which makes for an effective way to not only agro them, but also tank when whirling defense runs out.
Just a quick question, do any of you ever have a problem with dust trap blinding them, and the back trolls running off with still like 1/2 life, then having to set more traps to kill them?
Your right, this is fun, and effective. Something Ive done is switched spike trap (im too lazy to cap :tongue:) with escape, which makes for an effective way to not only agro them, but also tank when whirling defense runs out.
Just a quick question, do any of you ever have a problem with dust trap blinding them, and the back trolls running off with still like 1/2 life, then having to set more traps to kill them?
Here's a little guide to Trapping for you:
Always lay at least 2 - 3 layers of trap before pulling,
2 is minimal and can probably bring the mob's life down to 10% or below + let them bleed to death
3 is overkill
4 is can destroy Tyria and Cantha! jk =P
Notorious BOB
08-06-2006, 10:13
Your right, this is fun, and effective. Something Ive done is switched spike trap (im too lazy to cap :tongue:) with escape, which makes for an effective way to not only agro them, but also tank when whirling defense runs out.
Just a quick question, do any of you ever have a problem with dust trap blinding them, and the back trolls running off with still like 1/2 life, then having to set more traps to kill them?
Nope, always go for overkill! :cool:
For the Trolls, 3 full sets at max WS is enough to kill outright.
The biggest mistake new trappers make is to panic and rush laying and pulling. 90 seconds is a long time and if you use Serpent's Quickness, it provides you with a very handy 'egg-timer'. It recharges in 45 seconds so use it to give you an accurate timer as to how long you have before your traps expire.
Oh, and always mark you traps - cannot stress that one enough...
Trolls (anything for that matter) have a hard time backing off anywhere when you've blown their legs into orbit!
:afro:
Shoitaan
08-06-2006, 10:35
Awsome, looks like a good build because i cant get any of hte other builds to work well. how far past THK is ring of fire? i can cap spole trap then i will be ready to rumble.
BTW what weapon are you using? looks like a +energy staff, but wouldnt a cane + chrakum (spelling wasnt even close) give much more energy? just wondering. thanks for info i will try it out.
how much money do you net an hour farming trolls like that?
Thanks
If you have Factions, spike trap isn't too far into the game. In Pongmei valley there is an amfah boss by the sewer entrance with spike trap
devilsdemise
08-06-2006, 18:14
The biggest mistake new trappers make is to panic and rush laying and pulling. 90 seconds is a long time and if you use Serpent's Quickness, it provides you with a very handy 'egg-timer'. It recharges in 45 seconds so use it to give you an accurate timer as to how long you have before your traps expire.
Are you sure about the serpents quickness? Does it make itself recharge 33% faster as well?
And Im easily able to kill the front 7/8 trolls with my 11 traps (3 Dust, 4 Flame and 4 Barbed) but what i run into is the back 4or 5 running away when they get blind, and still having 25% life, then I just set down another trap, but it adds maybe 30-45 seconds on the run.
Another little hint for people trying this, though you may find some, take some keys with you, as i have found chests here 7/10 times.
ShadowKntSDS
08-06-2006, 19:04
Are you sure about the serpents quickness? Does it make itself recharge 33% faster as well?
No, it doesn't make itself recharge faster. It only effects skills that are activated after it is activated.
devilsdemise
08-06-2006, 19:19
No, it doesn't make itself recharge faster. It only effects skills that are activated after it is activated.
Ok thanks, i wasnt sure
Are you sure about the serpents quickness? Does it make itself recharge 33% faster as well?
And Im easily able to kill the front 7/8 trolls with my 11 traps (3 Dust, 4 Flame and 4 Barbed) but what i run into is the back 4or 5 running away when they get blind, and still having 25% life, then I just set down another trap, but it adds maybe 30-45 seconds on the run.
Another little hint for people trying this, though you may find some, take some keys with you, as i have found chests here 7/10 times.
With that many traps, its over kill..
what's your wilderness Survival at? 11?
even @ 14 2 sets can take away 70% of their life =/
Miles Jr
08-06-2006, 21:25
So would Edge of Extintion be a good spirit to use as well? This might help with killing the boss as well as popping the trolls faster.. Once they start to die, it just cascades down on them.
Would that work?
I have done some trapping in UW and it is a blast to watch things pop!
devilsdemise
08-06-2006, 22:00
With that many traps, its over kill..
what's your wilderness Survival at? 11?
even @ 14 2 sets can take away 70% of their life =/
I have 14 WS, but the problem isnt not enough damage, its that they often move off of the traps when they are blind and such
lonescout
08-06-2006, 23:14
I do this quite a bit for fund raising myself, best I know of for quick money/materials.
I always use EoE as part of my build. Serves two purposes for me. 1. Sometimes the pull doesn't got the way you want. EoE gives a little extra kick to the latecomers 2. I always step back one step and drop EoE spirit as a marker (and it keeps the Trolls off of it).
This does provide one disadvantage. If there is an abnormally large group in the main cave and EoE spirit is in your aggro bubble when you try to kite around trolls to group them, they tend to go after the spirit and really screw up your plans. here's a pic with my setup and attributes.
http://lonescout.net/~lonescout/gwstuff/pics/cavetrolltrapper.gif
Here's an image of the normal results (YMMV depending on how the mobs setup).
http://lonescout.net/~lonescout/gwstuff/pics/nicecatch.gif
For those looking to cash in troll tusks, here's a map to the collector. I'm not a good runner, only made it a couple times, I usually just sell the tucks to someone in Droks, since I'm lazy.
http://lonescout.net/~lonescout/gwstuff/pics/collectorfortrolltusks.gif
Notorious BOB
09-06-2006, 00:19
Just a few thoughts....
All traps discharge simultaneously - remember, you lay them *all* in the same spot, no jiggling around - so the idea that enemies can 'move away' mid explosion is a misconception. Chances are you had a straggler - a late arrival - who gets to the traps after they have begun detonating. This is because of the pull and not the traps. You need to pause a few times before getting to the trap point to ensure that the bad guys are tightly clumped. Run too fast and they will string out and you may not kill them all with one hit.
Anything that staggers away does so because the amount of damage done wasn't enough to kill it... however, in the case of the trolls, bleeding will most likely take care of 'stragglers' if your damage output is low.
There's no reason to not run with a full standard trapping setup for your attributes. In fact you only lower your effectiveness by using anything other than a 14 Expertise, 16 Wilderness Survival build.
When solo-trapping, leave the spirits at home. They really can cause more harm than good, messing up pulls and the like. You don't need EoE. Remember EoE only triggers when something dies. Now, as the aim of the game is to pull mobs in one go, then everything hits the traps at the same time and dies at the same time... so EoE is pointless (If you've done enough damage to kill one troll, then you've killed them all irrespective of getting a boost from EoE).
*Using items like Milus' Pillar will not change the casting time or recharge of your traps - they're skills not spells. Any item with a decent Energy mod will do, but seeing as you're only laying 3 full sets, you should never be in energy trouble.
Troll Unguent - Never leave home without it. Even the most blindingly good trapper can be caught out be a lucky hit or two through Whirling Defences or Lightning Reflexes. If you've pulled 12+ trolls then you've just increased the chances of getting smacked considerably. If one in 4 attacks hit you through your defences then you're going to take 3 hits from the trolls...at least. And if you're dead then those trolls will not drop anything when your traps kill them. So, always bring the Troll Unguent and use it!
:afro:
I will note that with the release of Factions, Viper's Nest is available as another trap, and it's linked to Beast Mastery. Even if you don't invest much in Beast Mastery, the small amount of Poison can help eliminate those stragglers on top of the bleeding from your other traps. You can probably run an efficient setup with 3 Superior Runes (you're farming anyway, and the Health hit won't matter if any of the trolls survive), and Beast Mastery/Wilderness Survival/Expertise at around 13-14ish, utilizing EoE damage and Viper's Nest to maximize your damage output. I think the damage from a couple of added Viper's Nests could possibly outweigh the hit to Wilderness Survival in the right build.
devilsdemise
09-06-2006, 01:22
I do this, and I do not hae spike trap.
My build is:
Dust Trap
Flame Trap
Barbed Trap
Storm Chaser
Escape {E}
Troll's
Whirling Defense
Serpents Quickness
I think this would be more effective than taking out Escape and having Spike trap for a few reasons. 3 Dusts, 4 Flames, and 4 Barbs are easily enough to kill the 12 trolls. Escape provides an extra defensve skill, which is very nice when agroing the trolls (it provides the speed not to get cornered as well), also, when there is a straggler with say half life, and whirling defense runs out, its easy just to slap on escape and put down a trap with more than enough cover. Its also way easier to out run the avicara with, as they dont do any damage.
So besides the KD effect of Spike Trap, whats the disadvantage here?
lonescout
09-06-2006, 01:48
This is more for the sake of conversation than disagreement. I suppose everyone's preferred setup will tailor to their playing style.
I use the extra points in BM to give EoE the extra kick. With this setup, I've never run out of energy, SQ, 12 traps, EoE, then WD as soon as I start pulling... I typically take a few hits trying to keep them tight. I don't claim to be a good puller though.
The staff is just an example (and just what I had in storage).. it's there for Energy and Extra health. Any staff with similar stats will do sufficiently. It's not for the damage, although on more than one occasion, I've put a "barely hanging on" critter out of his misery with it :) Seen a few people show up in UW trap teams w/ bows?
The other advantage for the spirit (not only in this case but others) is if things do go badly, your intended prey will often go after the spirit and give you time to get away and get set back up. There is the adverse affect too, so definately a call to make on preference.
When trapping smaller groups (minotars and griffins and the like), I totally agree. EoE is not worth the slot. TU definately on my bar then. 5-15 trolls X 25-30 damage starts adding up quick. Especially if things don't go perfectly on a pull. Others don't trap as easily as trolls.
*** hahnsoo
Very true. I've played with this too. Poison + little extra piercing damage is quite nice, especially if you are trapping with another person and using EoE and already have the points slotted for BM. Also fun to bring along on random missions/quests where you may get mobbed and you have high BM anyway. Think it's interesting they put a trap in that is based on something other than WS.
I think this build is great, but won't it be much easier to do mountain troll farming with 55(SoJ)?
I think this build is great, but won't it be much easier to do mountain troll farming with 55(SoJ)?
Ranger 55 is really slow.
Notorious BOB
18-06-2006, 23:56
I think this build is great, but won't it be much easier to do mountain troll farming with 55(SoJ)?
I don't think it gets any easier (or faster) than strolling up, laying a set of traps, pulling and kaboom.
:afro:
Mistress Jakira
19-06-2006, 03:21
Hahaha I tried this the other night and I loved it! Okay, I didn't solo trap. I brought my friend and his Ranger, because I was having trouble doing it myself (I think I'm just a bad puller, lol). We didn't usually get them all in one shot but since he didn't have Spike Trap, he would run up to the couple trolls that didn't quite make it on the traps in time and hit Escape while I set some more traps.
Oh yeah, and we did take out the two troll bosses in the cave doing it like that. :wink: Too much time and effort in comparison to the rewards, but we were doing it for fun, not money, and I had a blast! Nice stuff, I love it.
Did they just nerf trap farming?
I just did one run and got nothing to drop - cleared the cave and got absolutely nothing. Has anyone else had this recently?
Did they just nerf trap farming?
I just did one run and got nothing to drop - cleared the cave and got absolutely nothing. Has anyone else had this recently?
I doubt they nerfed it, just a streak of bad luck, i've had this happen to me a couple of times. I usually just go kill some imps or something like that, and try again later.
Fay Vert
19-06-2006, 11:38
Anti farming code kicked in.
Notorious BOB
19-06-2006, 12:04
Anti farming code kicked in.
This maybe true, if you've over-farmed. Drops get sucky real quick.
One oddity though.... if you inadvertantly die while trapping and all your prey then dies you will get nothing.. nothing at all, not even gold.
:afro:
Fay Vert
19-06-2006, 12:08
Nor XP. Fortunatly it's very rare to die once you have got it sorted.
Tip. The only way I die these days is if a lag spike induced troll body block catches me. If this happens, you should be under WD so lay a flame trap to shake them off of you.
Notorious BOB
19-06-2006, 12:31
Nor XP. Fortunatly it's very rare to die once you have got it sorted.
Tip. The only way I die these days is if a lag spike induced troll body block catches me. If this happens, you should be under WD so lay a flame trap to shake them off of you.
Oh I don't know. While I was 'sorting' out the Oni, I had a mob of 6 get through my Whirling and kill me and then all 6 dropped to the traps.
There I was thinking - I bet there was that perfect gold Oni Blade in there!.. waaaaaaaa!! :cry:
:afro:
Fay Vert
19-06-2006, 12:34
It's not guaranteed, but when you are surrounded, it's your only way out. It saved me once :afro:
I certainly haven't overfarmed that area - I have probably gone there to farm only 3 or 4 times.
Notorious BOB
19-06-2006, 12:44
I certainly haven't overfarmed that area - I have probably gone there to farm only 3 or 4 times.
One thing dawned on me quite a while back and that is that the Ice Cave is in the *same* area as the ice imp/ice golem farm - they're both Talus Chute. So if you also farm the imps/golems you may have triggered anti-farm.
Also, no matter what, the more you hit an area the worse the drops will get, that just happens.
Added to that the Troll drops were never that good. It was promoted as a XP farm more than anything else.
So did you drop absolutely nothing, or just crappy white? If it was nothing at all it may well have been a glitch.
:afro:
They dropped nothing at all - not even gold coins. But I just went back to try again, and it was back to normal. I agree that it is a better XP farm than anything else. I go there for the troll tusks, since I want some of the collectors' items in Mineral Springs. If I wanted money, I can get a lot more just farming with my smiting monk in mid-level Kryta. =)
Glodrion
19-06-2006, 19:30
I tried this build yesterday, it worked really well,and its sooooo much fun :grin: .
today i did it a couple of times, and at 1 run i killed like 8 trolls and every single one of them dropped a tusk :grin: .
I'm going to save them up and go to mineral springs and cash them in, should save alot of time.
Elfbowmaster
28-06-2006, 12:42
Is there a place in cantha good for trapping? Ive seached a lot but havnt found a good spot yet.
Is there a place in cantha good for trapping? Ive seached a lot but havnt found a good spot yet.
Everywhere
the 6 Jadebrotherhood Knights outside Marketplace
Most things in Pongmei Valley
Onis
Vermins
Some Only Wardens of the Tree Mobs
there are more..
TrackerJargenn
04-04-2007, 14:02
so you can have down 2 or more of the same trap at a time? i didnt know that and was getting 1 trap down for each one and that was it... with 2 or more this is ridiculously easy. i feel very noobish for not knowing that lol!
TrackerJargenn
04-04-2007, 14:07
for the troll tusks, can u get the ascalon shortbow and expert salvage it for the 15^50 mod on it ? that would be awesome, if not why?
ps- sorry for double posting, im new to forum and dont know how to edit.
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