View Full Version : Gaile Talk 04/03/06
Eladain Windshear
03-04-2006, 11:41
Well I didn't notice Mal or any other [boat] members online so i decided to log it. MY first time so have mercy :grin:
Part 1:
http://img151.imageshack.us/img151/6199/gaile19pu.th.jpg (http://img151.imageshack.us/my.php?image=gaile19pu.jpg)
Part 2:
http://img151.imageshack.us/img151/7140/gaile20pr.th.jpg (http://img151.imageshack.us/my.php?image=gaile20pr.jpg)
Enjoy!
EDIT: Figured out the thumbnails :D
doomqueen
03-04-2006, 11:50
nice work, thx
LordShadowblight
03-04-2006, 11:52
Thank you Eladain :)
Ah good I see I was not the only one logging the chat, I did not see any of the boat crew there so I was going to do the log, but you beat me to the post. you must have been splicing it to gether during the chat to get here so fast
Serendipity
03-04-2006, 12:03
So they are going to adress the Urn aggro effect. Good news.
congrats on ur first attempt :)
keep up the good work
Malhavoc Adhamar
03-04-2006, 12:27
Cheers for covering. With it being final year and end of the term I've been eye deep in coursework so I haven't been logging as much as I usually do.
Ashberry
03-04-2006, 12:53
Someone was saying she should die in a fire?? wtf?
Makes you wonder why the hell they should bother with GW when there's people like that playing :sad:
Bilateralrope
03-04-2006, 13:35
Someone was saying she should die in a fire?? wtf?
Makes you wonder why the hell they should bother with GW when there's people like that playing :sad:
Well, they probably wont be playing guild wars for much longer ...
Cyberman
03-04-2006, 14:12
Well, they probably wont be playing guild wars for much longer ...
One should hope so - but according to the log she didnīt even report the person. Only threatening to do so.
I still donīt understand how anyone can manage to remain that friendly during such chats...
--
They think about volunteer mods - thatīs great - perhaps itīll help against the local chat abuse...
So they are going to adress the Urn aggro effect. Good news.
I was the one that asked hte question > <!
Empraim Wainwright
03-04-2006, 14:22
very good news on the urn aggro thing
Ashberry
03-04-2006, 14:32
very good news on the urn aggro thing
Yes, Findariel will be pleased.
Spoil of War
03-04-2006, 14:52
I'm pleased too. :)
DBZVelena
03-04-2006, 14:57
another great work.
I wish i could get on but i'm on GMT time and thus: i'm at work!
sssssssshhhhhh, don't tell them i'm here ;)
DBZVelena
03-04-2006, 15:02
They think about volunteer mods - thatīs great - perhaps itīll help against the local chat abuse...
I think that any voluntary mods would be VERY upstanding people of the GW community.
I bet Mal would be asked for sure!
Then again, they might think his workload is already heavy enough with the forum here and Logging Gaile when he gets the chance...
If i'd be picked, i'd be VERY proud, but also worried, more power = more coruption opportunities. And it be a test of character not to give in to temptation...
Malhavoc Adhamar
03-04-2006, 15:23
I think that any voluntary mods would be VERY upstanding people of the GW community.
I bet Mal would be asked for sure!
Then again, they might think his workload is already heavy enough with the forum here and Logging Gaile when he gets the chance...
I'm honoured that you think I would be asked and to be honest if I was then I would accept. The logs themselves take up little time and it would mean that:
A) I could continue to serve the community when eventually I'm not able to be around when Gaile/Frog are on.
and B) It'll be something else I can put on my CV when, in a few years time, I head state side and put in an app to work at ANet HQ.
DarkBlade1942
03-04-2006, 16:02
Not saying that I was happy with the fire comment but in the other hand is a good wake call for them.
I will explain this game is full of silly people doing and saying silly things, just go to Pre-Ses and have a look what I mean.
Normally the ones that do this are the Idiot dancing, comment like pay me to strip, fu** Nig***, Hope you and your fam*** dies in he**, get out of here u g*y fu**, you must be a je*s cos, this is non stop 24/7 they.
Even when u are in a mission u get a idiot or 2 that before leaving says u guys suck dic* I am out, I go fuc* your mother etc… Now is this kinda of game that I want to play?
I have sent enough screenshots to support but guess what these same idiots are still there.
so Gailes always says why u want to ignore someone, why would u do that, this is a game to play together not to ignore people, then maybe she Should play the game and not say that u do.
I have 2 account one in Europe another in the American Servers and they are both full of this.
And when I Whisper this people and ask what games they played before coming to Guild Wars and about 75% are from WoW, and are under 18. Kinda weird cos when I play WoW I don’t see this like I see in GW. This must be kids that can’t afford the game or there daddy’s cancel they account and the best next thing is Guild Wars.
So Anet should 2 things control this idiots and BAN them or get like it was been talked real people monitoring this kindly of language behaviour.
Well u can say put the filter to the MAX and I would say many Gaile should do the same and she would not read the comment about the Fire thing.
My Advise Anet and Gaile stop dreaming about a nice people world and do something about it, cos going this way u going to loose loads people that don’t need kind of language and its only there to play and enjoy it, the only place to be its after the jungle cos most of this people cant even reach it cos they are 2 busy in calling people name and wait until it’s reported that Guild Wars is full or racist people!!!! And it’s all the magazines.
BTW Thanks for the Chat Logs i always read it but i never comment but needed to comment on Gaile's Incident.
Ashberry
03-04-2006, 16:45
Some rules I think any community moderators should have.
1) NO access to any information about a user. No email or anything
2) moderator actions MUST be logged
3) moderators removed after a period of inactivity.
Whats the point in a mod who doesn't do his/her job
4) A number of moderators per large town, each on separate timezones, so its possible to stagger shifts to ensure there is always one active and available
5) A moderator must not be allied with any guild. Sorry but it'll end up being abused before it gets fixed.
6) A special account used by moderators, each one having an individual and trackable account thats in no way tied to a players regular account. So they don't log in to moderate on their regular account. Reason being is a) if they quit, they'll still be forever bugged by people wanting mod help. b) It's all too easy for Joe Blow to pretend to be a community mod.
7) Said account will not be able to leave the outpost its moderating. A mod shouldn't be off playing when they should be moderating and keeping things in order.
8) A mod should not be able to permanently ban anyone. Thats fine on a forum when you've not paid to post. But not in a game. Any actions preventing you from actually playing must be done by Anet as usual. The most a mod should be able to do is place a user on global ignore, or kick them from an outpost for a set duration of time.
9) Mods must be chosen by Anet, not community choices, not choices taken from the testers, not taken from the highest ranking guilds.
10) Time spent actively moderating should be rewarding with gold and/or faction. Since those players in question will be spending more time moderating than playing. It's only fair. BUT, active moderating should not mean constantly kicking people or being too strict. Since all moderator actions should be logged. A system should be created to reward those mods who've done well, using the logs as proof of their actions.
Thats just to start with. I'm really against the idea of community moderators. It's open to and will be abused. If there really should be moderators in the major outposts, then Anet would be better off hiring a select number of people just for that job in question. Fewer people will f*ck about and bend the rules if its a career.
ccrazool
03-04-2006, 17:39
I was the one that asked hte question > <!
Thank you very much. I'm pleased also. Here's hoping that they fix it. An AI oversight like this, which will cripple an entire profession and dumb down PvE the way it will must be fixed.
EDIT: Please, everyone who reads this and feels as I do: keep pressing this issue with Ms. Gray; let her know that it is still a concern and continue to bring it up until we have solid word that it has been resolved. I'm not calling for a spam attack or uncouth badgering, naturally, just due persistance.
DarkBlade1942
03-04-2006, 18:31
Ashberry
Some rules I think any community moderators should have.
1) NO access to any information about a user. No email or anything
2) moderator actions MUST be logged
3) moderators removed after a period of inactivity.
Whats the point in a mod who doesn't do his/her job
4) A number of moderators per large town, each on separate timezones, so its possible to stagger shifts to ensure there is always one active and available
5) A moderator must not be allied with any guild. Sorry but it'll end up being abused before it gets fixed.
6) A special account used by moderators, each one having an individual and trackable account thats in no way tied to a players regular account. So they don't log in to moderate on their regular account. Reason being is a) if they quit, they'll still be forever bugged by people wanting mod help. b) It's all too easy for Joe Blow to pretend to be a community mod.
7) Said account will not be able to leave the outpost its moderating. A mod shouldn't be off playing when they should be moderating and keeping things in order.
8) A mod should not be able to permanently ban anyone. Thats fine on a forum when you've not paid to post. But not in a game. Any actions preventing you from actually playing must be done by Anet as usual. The most a mod should be able to do is place a user on global ignore, or kick them from an outpost for a set duration of time.
9) Mods must be chosen by Anet, not community choices, not choices taken from the testers, not taken from the highest ranking guilds.
10) Time spent actively moderating should be rewarding with gold and/or faction. Since those players in question will be spending more time moderating than playing. It's only fair. BUT, active moderating should not mean constantly kicking people or being too strict. Since all moderator actions should be logged. A system should be created to reward those mods who've done well, using the logs as proof of their actions.
Thats just to start with. I'm really against the idea of community moderators. It's open to and will be abused. If there really should be moderators in the major outposts, then Anet would be better off hiring a select number of people just for that job in question. Fewer people will f*ck about and bend the rules if its a career.
I agree with you 100% we all know what could happen if community moderators would be checking on people. They would think there are gods:laughing:
Scutilla
03-04-2006, 18:45
I'm glad they're going to look into the urn thing as well (though I somehow didn't see it when reading the chat log itself), and I hope they go so far as to remove it from existing things like the SF gear and the FoW book. Mwahaha, no more book trick for you!
DBZVelena
03-04-2006, 19:22
I'm honoured that you think I would be asked and to be honest if I was then I would accept. The logs themselves take up little time and it would mean that:
A) I could continue to serve the community when eventually I'm not able to be around when Gaile/Frog are on.
and B) It'll be something else I can put on my CV when, in a few years time, I head state side and put in an app to work at ANet HQ.
well then i hope you WILL get the job!
:fortuneteller:
And tell us when you're going that way so we can all cheer for ya when you're doing the job-interview.
(though with all your hard work, i'm sure they'll hire you on the spot!)
Malhavoc Adhamar
03-04-2006, 19:51
Some rules I think any community moderators should have.
1) NO access to any information about a user. No email or anything
2) moderator actions MUST be logged
3) moderators removed after a period of inactivity.
Whats the point in a mod who doesn't do his/her job
4) A number of moderators per large town, each on separate timezones, so its possible to stagger shifts to ensure there is always one active and available
I agree with these four points
5) A moderator must not be allied with any guild. Sorry but it'll end up being abused before it gets fixed.
The Mod account should be affiliated with any guild however the mod themselves using a non mod account should be free to do what they want (within the rules). They're humans after all, non robots.
6) A special account used by moderators, each one having an individual and trackable account thats in no way tied to a players regular account. So they don't log in to moderate on their regular account. Reason being is a) if they quit, they'll still be forever bugged by people wanting mod help. b) It's all too easy for Joe Blow to pretend to be a community mod.
Yes this would be a must. There are times (usually after a Gaile visit) where I wished I hadn't made my account name well known. I don't mind people asking me questions and the such, I just get fed up with the spam.
7) Said account will not be able to leave the outpost its moderating. A mod shouldn't be off playing when they should be moderating and keeping things in order.
Yes and no. I can see your point but I would have to say that Mod accounts should be allowed to use the Dev trick of teleporting to any town so that if there is a large event at an outpost a few re-enforcements could be brought in.
8) A mod should not be able to permanently ban anyone. Thats fine on a forum when you've not paid to post. But not in a game. Any actions preventing you from actually playing must be done by Anet as usual. The most a mod should be able to do is place a user on global ignore, or kick them from an outpost for a set duration of time.
Not sure about global ignore (not sure how that would be implemented) but the mod could send a priority message to an ANet GM to request a ban.
9) Mods must be chosen by Anet, not community choices, not choices taken from the testers, not taken from the highest ranking guilds.
Agreed. I would say a mix of ANet people and people from the community but all chosen by ANet.
10) Time spent actively moderating should be rewarding with gold and/or faction. Since those players in question will be spending more time moderating than playing. It's only fair. BUT, active moderating should not mean constantly kicking people or being too strict. Since all moderator actions should be logged. A system should be created to reward those mods who've done well, using the logs as proof of their actions.
No. Giving a reward would only draw in the very people who could potentually abuse such a system. Keeping it on a volunteer bases means that the people doing it are doing it because they want to, not because of a reward.
I agree with you 100% we all know what could happen if community moderators would be checking on people. They would think there are gods
I highly doubt it. Speaking for myself since I can't say about anyother person, I would never A) Check on certain people without a good reason (repeat offender or have had several detailed messages about their behaviour) B) Think that I was a god.
If ANet were to impliment a User based mod system their system for choosing mods would have to be good enough to prevent such people from becoming mods.
well then i hope you WILL get the job!
:fortuneteller:
And tell us when you're going that way so we can all cheer for ya when you're doing the job-interview.
(though with all your hard work, i'm sure they'll hire you on the spot!)
To be honest it would be something I would either keep to myself or only tell a few friends. Annoucing something like that would make it almost impossible to play the game using my current account. Anyway at the moment it's only a dream but we'll see what the future holds, eh.
Yay, I got my question about Fissure and 15k armor answered. :D
...Even if the answer wasn't what I hoped. Ah well. Maybe some fine day the developers will get bored and make the selection of Fissure armor match 1.5k, and I'll be able to get Bloodstained Boots that don't look like poo. :(
DBZVelena
03-04-2006, 20:53
To be honest it would be something I would either keep to myself or only tell a few friends. Annoucing something like that would make it almost impossible to play the game using my current account. Anyway at the moment it's only a dream but we'll see what the future holds, eh.
True, i my self am guilty of having added ya on my friends list.
Though we never spoke ingame. (IGN: Velena Maxwell)
But you could always get a new (less known) account to play and use the well known account as your mod account.
*grins and winks*
Shanaeri Rynale
03-04-2006, 21:49
Kinda worrying the urn issue did'nt come up in their testing or was deemed acceptable.
Anet might come up with any stuff they want, but please no community moderators.
For sure, everybody knows somebody to suggest for such a position (and who else should make any suggestions for community moderators than the community itself?), but IMHO we all can play GW without.
Ashberry
03-04-2006, 22:54
Anet might come up with any stuff they want, but please no community moderators.
For sure, everybody knows somebody to suggest for such a position (and who else should make any suggestions for community moderators than the community itself?), but IMHO we all can play GW without.
They just need far better ignore features. Wont need moderators at all in game then.
Ignore list - no maximum limit. Store this locally if needs be. Should be able to ignore as many as you want.
Adding someone to the ignore list should do the following (including things it already does)
Hide your online status completely from the individual
Prevent the individual from trading with you
Prevent the individual from directly inviting you into a team (if your in a team and not the leader, then can invite the team or be invited into it still.. afterall your ignores are your choice, and shouldn't effect someone else)
Prevent seeing the individual's speech bubbles (or better yet actually make them invisible completely to you while in an outpost not an instance, and you to them perhaps, so neither of you exist for the other)
Prevent seeing the individual's text in Team, Alliance, Local, Trade, emotes
Prevent the individual from inviting you into their guild (just incase)
Oh yeah, and let you set which mode you want to login as, so if you want to always login as DND or Offline you can, without having to change it every time you switch characters.
ricocheting
03-04-2006, 23:25
So they are going to adress the Urn aggro effect. Good news.
in my head, I already see this playing out:
"omg, anet fix my ritualist urn aggro. this is unusable"
"yay, they're gonna fix it"
"woot, it's fixed! OMG, WTH!!! THE GEAR/KEG TRICK DOESN'T WORK ANYMORE EITHER. wtf is anet thinking... this makes no sense. anet is trying to destroy my farming... this is the last straw, i'm never gonna buy any more guildwars chapters"
margretli
04-04-2006, 00:30
in my head, I already see this playing out:
"omg, anet fix my ritualist urn aggro. this is unusable"
"yay, they're gonna fix it"
"woot, it's fixed! OMG, WTH!!! THE GEAR/KEG TRICK DOESN'T WORK ANYMORE EITHER. wtf is anet thinking... this makes no sense. anet is trying to destroy my farming... this is the last straw, i'm never gonna buy any more guildwars chapters"
:grin: Haha I can see it coming too! :azn:
Cerulean Niteshadow
04-04-2006, 00:58
I have been thinking about this Mod. idea and after consideration I believe that it needs to happen...
They just need far better ignore features. Wont need moderators at all in game then.
True they could do this, but this is not a "Chat Room" that has no rules on what is said. People who want to curse out everyone and make ethnic/racial slurs need to be dealt with.
Ignore list - no maximum limit. Store this locally if needs be. Should be able to ignore as many as you want.
I do agree with this. There are WTS spammers I would like to ignore.
Adding someone to the ignore list should do the following (including things it already does)
Hide your online status completely from the individual
Prevent the individual from trading with you
Prevent the individual from directly inviting you into a team (if your in a team and not the leader, then can invite the team or be invited into it still.. afterall your ignores are your choice, and shouldn't effect someone else)
Prevent seeing the individual's speech bubbles (or better yet actually make them invisible completely to you while in an outpost not an instance, and you to them perhaps, so neither of you exist for the other)
Prevent seeing the individual's text in Team, Alliance, Local, Trade, emotes
Prevent the individual from inviting you into their guild (just incase)
Again this isnt bad, but it does not stop/help solve the problem.
Oh yeah, and let you set which mode you want to login as, so if you want to always login as DND or Offline you can, without having to change it every time you switch characters.
Again not bad, but I do not want to have to go to DND or Offline just to avoid the rule breakers.
I do agree that something needs to be done. As stated by others I to have reported these types of things to ANET and I kept track of these people. With the exception of explicit name ie. xxxxHead everyone else continued to have access for the 2 weeks I followed. I even bumped into some of these people and they where still cursing, using racial & ethics slurs. Since ANET can not or will not take the time to mod the game I do believe we need Mods.
Also I do agree that at first it will be a learning experience for all. If it was to be put into place then give everyone a warning first...ie. Starting Jun 1, 2006 there will be mods in the districts to enforce the rules. For more info go to web site XYZ. Make this on the sign-in page about 1 month prior to the start. This will give everyone notice as to what will happen and what could happen if they get caught breaking the rules.
I think Mods should have the ability to Ban someone for say an hour until ANET gets the proof from the MOD and takes their steps to issue either final warnings or just outright banning accounts.
It is time that ANET drops the everyone is a good person attitude. I wish it was true but most of us have the wisdom to know it is not so. Unfortunately not matter how much you "warn" someone there are those who will not take it serious until they are truely punished.
I also know the arguement that, How would you feel if you where frustrated and sad a curse word only to have the Mods catch you and ban you for the timeframe. Well it is like any rule. If I break the law no matter how small and no matter if it is my first time and I get caught then I should be punished. If I was to curse or make an ethnic/racial slur on the game I deserve to be punished regardless if it was a momentary lapse of judgement. If you are going to agree to follow the rules in order to play then you also agree to be held accountable for those rules and any punishment dealt out.
Mod will need to be monitored themselves by ANET to make sure they are doing the jobs they are given and I believe that with this in place it will be more enjoyable to go into any town or district and not have to face the cursing, racial, sexual & ethic comments.
If I ever get made a GW mod, I call dibs on the Random Arenas! Plenty of naughty people in there. *waxes his Banstick* :grin:
also, Gaile was in the temple of balthazar before she was in LA. strangely she was in the american disticts, and not the international ones :huh:
DBZVelena
04-04-2006, 09:23
If I ever get made a GW mod, I call dibs on the Random Arenas! Plenty of naughty people in there. *waxes his Banstick* :grin:
that is exactly why they won't pick you!
:P
also, Gaile was in the temple of balthazar before she was in LA. strangely she was in the american disticts, and not the international ones
Gaile always starts in an american district, she's american.
But because she knows EVERYBODY wants to talk to her, and she wants to talk to ALL of us, she moves to the international district so everybody can actually talk to her.
Shadow Dancer
04-04-2006, 13:35
If they ever did make moderators for GW, I'd only really feel comfortable if they were paid Anet employees. Leaving it to members of the community leaves too much room for abuse IMO.
Alot of Games have Player Base Mods - And they work amazingly well.
I have found these GMs appear in subscription paid games too - so if those wont pay for GMs in the game why should Anet who dont charge a subscription?
They often have to pass a test,interview etc before being allowed to be a GM.
Potential for Abuse? how so?
If a GM logged on and Banned everyone in server 1 with no proff or evidence etc then im sure everyone who complained to Anet would soon find that the GM was no longer a GM -
However a GM logging on and banning /muteing People abusing Local chat?
These are people who Love this game and want to see it better.
There are a few simple functions that can be added and im sure there would be out of hundreds whod volenteer to GM a game they love there would also be those sensible enough to see both sides of a discussion and will possible help create a far better local chat community in GW.
If your not breaking the rules, not swearing repeatedly in local chat then how would someone being a GM affect you? Excpet that you wouldnt have to listen to morons anymore or at least a lot less.
Full Support to ANY GMs within game - either player or Anet employed
Naru Soulfire
Shadow Dancer
04-04-2006, 19:44
If a GM logged on and Banned everyone in server 1 with no proff or evidence etc then im sure everyone who complained to Anet would soon find that the GM was no longer a GM
I'm sure too, but that's an extreme case. I'm referring more to the large potential of bias on the part of the player mod. Say one of his guildmates gets reported. Now some players might be impartial enough to investigate properly regardless, but I'm willing to bet a lot of them would rather turn a blind eye. Particularly if it was enough to get the friend banned if the report turned out to be true.
If it turned out that the mod would have to suspend one of their friend's accounts, would they do it? Or would the friend guilt-trip them out of it?
It also works the other way round. We all come across players that annoy us. Johnny Whammo speaking in 1337, using all caps and not bothering to use the trade channel. It's irritating, but it's not breaking any rules and the mod would have no right to mute Johnny Whammo. Yet he still might. If johnny Whammo is the only one to put in a complaint, who would Anet believe?
Frankly GW doesn't need mods badly enough to warrant recruiting players. I reiterate my stance, unless the mods are Anet employees, I'd rather they didn't have them at all.
This is not intended as a dig at the morality of players who have been suggested by other people in this thread already. Just that I feel it's a bad idea in general.
vaseline
04-04-2006, 20:03
I just like seeing the announcements of my guild holding halls =]
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