View Full Version : Guild Hall Skill Trainer Merchant
Oxll Sunslayer
16-05-2006, 06:25
Why did anet go and make this merchant so bloody useless?!
Well one more guild suckered into paying a 100 plat for a P.O.S merchant that doesn't sell any factions skills. All our new Ritualist and Assassin chars are just sittin around scratching their heads at how ANET actually thought this would be a good idea.
Two things I want to know here.
First, Can we get a 'Full' refund for this merchant.
Second, is can this be changed or updated with a mission or something. For instance perhaps a npc somewhere in cantha sends you on a mission, after completing it you can access factions skills at your skill trainer...
Ahh well, soon as the anet team gets back from E3, I hope something is done about this, cause i'm not gonna stand to let this issue slide. It does not ruin a game by being able to access all the regular skills. I still have to hunt and cap elites, and by god, every prohecy skill was unlocked years ago using faction. Why would I want a prophecy only skill trainer in my guildhall!!!
Grenths Shadow
16-05-2006, 07:07
Been wondering precisely the same things myself.
Miles Invictus
16-05-2006, 07:32
From what I hear, it's not even Prophecies...just Core skills.
MoonUnit
16-05-2006, 07:40
IIRC it is only 'core' skills. I think they did that if someone didn't have factions or prophicies... Meh wasted 100K. :rolleyes: It's only pixels afterall. :shocked:
Shadow Rain
16-05-2006, 08:25
i support the idea to include Faction skills it would be a 2 thumbs up :)
rodneyorpheus
16-05-2006, 10:22
It should support all Core skills, plus any skills you have unlocked.
Rodney
Loquetus
16-05-2006, 10:25
it should just support all skills imho
i laughed when i first noticed it (in on of my alliance's guildhall)
it's just stupid to see only core skills
either make it all skills or all skills you have unlocked
I doubt they'd allow any factions skills there because some players with no Factions key would be able to access Factions skills which would be... Kinda unfair?
it should allow unlocked skills at least.
Loquetus
16-05-2006, 11:00
I doubt they'd allow any factions skills there because some players with no Factions key would be able to access Factions skills which would be... Kinda unfair?
easy enough for them to make the trader check if you have factions unlocked on your account and making it so you can purchase the skill (with a notice that you won't be able to use it)
Cyberman
16-05-2006, 12:36
I doubt they'd allow any factions skills there because some players with no Factions key would be able to access Factions skills which would be... Kinda unfair?
I donīt think it works that way.
During the (extended)headstart, I could see Faction skills at the priest of Balthazar - I even bought one skill(poisonous bite) and had it in the skill bar.
When the headstart ended, my copy didnīt yet arrive, so the skill vanished and the Priest didnīt how Faction skills anymore.
(Note: didnīt try with a skill trainer. But I think the Priest of Balthazar works similar.)
Ahh yeah was really bummed out when me and a buddy split 50/50 to buy the skill trainer only to find out it offered only Core skills. IMO it should offer all campaign skills you own, hopefully it gets buffed in some way. Only reason I use it now is to buy capture signets. I would really love to see some update justify the cost of this trader.
Loquetus
16-05-2006, 12:45
yeah
if you don't have factions the skill trainer just doesn't offer the faction skills
i think for 100 plat they should atleast offer all non elite skills
or make them cheaper but 1 merchand for every kind of skills
- prophecy only skill trainer 50 plat
- core only skill trainer 50 plat
- factions only skill trainer 50 plat
but only having 1 skill trainer that doesn't offer all skills = not right :)
Tortoise
16-05-2006, 12:57
I agree, this was a bit silly. He doesn't even have all the skills you've got unlocked! After spending the 100k I was rather annoyed when my ranger warped there to get some prophecies skill and he didn't even carry them...
Anet could easily implement the check.
Cloud Six
16-05-2006, 13:45
I agree that the skill trainer is not that useful and he does look silly standing next to the priest of balthazar who has all skills. But its also true that when you looked at the list of things to add to your hall he was described as a trainer with all core skills. It could be clearer, but I would argue that you should've known what you were getting.
I bought him so I don't have to travel to ember light or anywhere else. I thought, pressing "G" getting there and buying what I need is worth 100K...
Not only is the skilltrainer crap (I fully sign the OP), but wth are the merchs scattered all over the island ?
get them closer to the storage, all in 1 place pls.
I bought them for convenience, which they don't offer.
I want a GW shopping mall for my hardfarmed GW gold ! :wink:
Kelwind Mickey
16-05-2006, 13:59
Well, I guess all core skills isn't too bad - still kind of sucks though. I reckon maybe it should be like 75k for Core Skills (And you have to buy this first), then if you want to buy Prophecies skills, you have to pay another 25k (and the customer obviously has to own Prophecies) and same goes for Factions =/ Or something similar to this and at first - I thought you could only buy Signet of Captures since I saw no skills, but the ones I already unlocked! Then I found out later it was just core skills (which I had all of) lol.
Saelfaer
16-05-2006, 14:31
guys its as simple as this
at this time the developpers dont have time to devote at minor problems as this, so the basic thing they did was place every npc you can find in any city ascalon into a guild hall, totally not mutch work there...
they just had to place em there
but if you now ask that they should work out a system for every skill to be available there... that would involve a little more work, since they would need to build in checks like does the person have factions, or does he has prophecies, or should he already be able to get that skill, he might be just in ascalon with his prophecies character i cannot give him rebirth or aegis or whatever since that skill is only available more to the end of the storyline...
they dont have time for that, bug fixing, major problems or tasks, new content, ... all comes before some small feature of buying a skill in a guild hall.
so they took the easy way and just implemented them without the specific skills for each expantion
as far as i can guess, this so called skill trader in guild hall problem is still on their to do list, the priority is only mutch lower than other things. and as long as those other things consume the time they have, they wont attend to this issue.
meaning it will be changed eventually, but not as the topic starter says right after E3...
GenesisJDUB
16-05-2006, 15:36
i was on my ritualist yesterday and i coulda swore he had some of thr ritualist skills
Lady Lily Gardner
17-05-2006, 03:55
Completely stupid because the rune trader sells both when it has them available. And I know this for fact becuase ours does.
I also got suckered. (Yeah, it's just gold, BUT I would have bought something else....)
This should be fixed.
Xukaiwen
17-05-2006, 04:24
I think the 100k is too much, too. What Saelfaer said, about it being something that they put in unfinished, makes sense to me. I'm hoping that is what it is, because at this point, it certainly seems unfinished to me, at least for the 100k price. I helped buy one, too, and was really put out by the complete lameness of the the merchant.
I think either adding unlocked skills or, at least, putting in the description "core skills merchant" would be fair.
Cyberman
17-05-2006, 08:50
Having read all this, I agree, they should change it. I have to reconsider if I want to spend the money for it.
Iīd suggest someone adds it to the suggestion thread or opens a petition. Or a poll to see how others think about it.
Laibeus Lord
17-05-2006, 10:21
yup its pretty useless for a 100k service fee ;)
another thread somewhere said that you can only buy "unlocked" skills from the said NPC.
basically, almost all the 3 100k NPCs are worthless. But I do see some improvements in the future, we just have to be patient and wait for it. I don't think they intend it to be that way, it's 100k after all. ;)
Oxll Sunslayer
18-05-2006, 02:11
Thanks for the positive replies. I had a feeling there were alot of people out there who felt ripped off at the price of 100k for a core skills only merchant.
Hopefully with the amount of ppl who are hoping for a better SKILL MERCHANT, might catch the eye of some GW staff.....
Basically the easiest and smallest change would be to treat the Skill trainer like a priest of Balthazar and only sell Factions skills to those who have purchased Factions. No elites, just regular skills. However I could see ANET not wanting ppl able to buy all the skills cause they like seeing us run very long distances to kill a couple monsters and speak to an npc to visit a skill trainer in a LAGGY zone, and buy skills slowly.
The other way they could fix it is the Unlockable version where a quest is made to unlock the faction skills in your skill trainer. This would be more work on their part, since they have to make a quest etc... but probably the kind of fix ANET would attempt.
Thanks again, hopefully something happens shortly. 2 Characters already finished the game, its not like it took me many hours, I don't see why I can't access all the regular skills in the game.
easy enough for them to make the trader check if you have factions unlocked on your account and making it so you can purchase the skill (with a notice that you won't be able to use it)
Already does this with preist of Balthazar, if you don't have factions, the assassin/rt tabs for skills and stuff are empty.
I say make it include all skills for the chapters you've bought.
Skye Marin
18-05-2006, 02:54
I wonder what the initial logic was to make it the way it is.
You can only get core skills that you've already unlocked.
I bought him so I don't have to travel to ember light or anywhere else. I thought, pressing "G" getting there and buying what I need is worth 100K...
Now that is what I'd call having too much gold.
Until they bring the Guild Storage (Vault Keeper?) into it I don't see the point on spending my moolah on this useless fripperishness.
You can get everything elsewhere, no? By pressing "M", getting there and buying what you need :wink:
Now that is what I'd call having too much gold.
Until they bring the Guild Storage (Vault Keeper?) into it I don't see the point on spending my moolah on this useless fripperishness.
You can get everything elsewhere, no? By pressing "M", getting there and buying what you need :wink:
But buying stuff in your hall sure is quicker....
If I had to guess, I would say the programming for the guild hall additions started awhile back. Call it a bug, it's probably really an oversight. I'd be willing to bet that Anet will fix the guild hall skill trainers to include the skills from all the chapters.
Personally, I'm still waiting for the update that will allow necros to sync dance with their minions. Everything else is beside the point.
But buying stuff in your hall sure is quicker....
So you're saving what, 10 seconds per purchase? 20 seconds? Comparing the number of times you're going to actually use these merchants / trainers / etc. to the cost involved; especially when comparing it to the time required to make 100,000K in gold (Unless you get a lucky drop)...
I dunno man. It just doesn't seem worth it at all. The Vault Keeper will at least add additional functionality, which is what we're saving for. (Bound to be an expensive toy :wink:)
Icee Frost
18-05-2006, 04:27
With as difficult as it is to load into some of the main towns in factions, I thought having everything in the guild hall would be a major convience. Imagine my suprise when I went to the guild hall looking for heal area. If the coding can determine what skills we have unlocked on an account, it should be able to determine whether or not we have factions and/or prophacies and should make all skills available. Just MHO.
Cyberman
18-05-2006, 08:02
So you're saving what, 10 seconds per purchase? 20 seconds?
More. Much more.
Instead of "M", searching a big town with traders, mapping there, waiting to appear, looking for trader, going to trader, -> trading,
it now is:
hitting "G", looking for trader, going to trader -> trading.
The guild hall loads faster than any town. The trader is always near you, and there are no other players causing lag.
Also, it simply is nice.
Hmm. Maybe it's just because I've yet to experience significant lag then. Because I know where the traders are, know where to go what I need so it's a simple "M", travel, appear, do what I need to do and be done with it.
Course, I'm not arguing that it's nice :wink: It certainly is. For me though, it's not 100 platinum nice though ... (Casual player and all)
KhaineDarkhart
18-05-2006, 09:02
you guys should see the location of the merchant in the Nomads Isle ... id be just as well off zoning to droknars and running all over the freaking city to just get to the merchant
Stocksmd
11-07-2006, 02:43
Have to put my 2 cents in, cause not to happy about spending 100k for guild to have exsisting feature. Recomendation to ANET:
1. If char has factions and has been to Kaineng Center = All faction skills available to char.
2. If Char has been to Ember Light Camp = all skills
else same as current with unlocked skills from account.
dndhatcher
11-07-2006, 03:39
I doubt they'd allow any factions skills there because some players with no Factions key would be able to access Factions skills which would be... Kinda unfair?
There are 2 erroneous assumptions in your statement.
1> In PvP - players with both games DO have an unfair advantage over characters with only one of them.
2> You can NOT use your Canthan skills if you do not have a Factions key in your account. I found this out painfully when my pre-release key expired WHILE I was tromping around Sorrows Furnace and my 2 Factions skills suddenly stopped working...
(forced me to get Factions as I could no longer live without the neat new skills I picked up - good marketing Anet. You should email pre-release keys to everyone... :wink: )
Back on topic: this is the last merchant we got in our guild hall as it is not very useful as it stands. I wish they had a "trainer visted" flag not just the "unlocked" so the guild hall trainer could have all skills from every trainer your character has visited (and it should be from both games); that would make it a useful time saver like all the other merchants, clustered in a nice ring, it is so convenient to do anything there now. Usually faster than just finding the vault in any town or outpost.
A good lesson in checking twice if not three times before making such a major purchase.
Delrinian WindRider
11-07-2006, 04:08
I've been majorly disappointed with most of the merchants, actually.
Because they really don't offer anywhere near the same options as "the stuff available in towns". For instance, I was quite excited to see the Weaponsmith guy available. I thought: "MAN! A neat way to get some items made without having to try and remember WTF each guy in each town had for a bonus (15% > 50, 15% < 50, 15% hexed, etc).
His name is weaponSMITH, right?
Imagine my absolute horror when I discover that his only function is actually WEAPON CUSTOMISER.
Couldn't we actually employ anyone who has the capacity to actually make anything for us? But there is no NPC you can buy for this function it seems.
Nor is there an armour vendor. If ANet don't mind people being run to Droknar's or wherever and getting high-grade armour nice and early in their careers, why can't I install a decent armourer in my Guild hall? You'd think paying all that moolah for the Hall, services and so on would entitle to a minor discount on runners fees or something...
It would be nice if they had a tab on the top of the window that said, core skills, canthan skills, nightfall skills, etc, etc. That way if you have more than one chapter installed than those characters can pick and choose what they want from what chapter instead of running all over hells acres to get one or two skills.
Master Zimmy
11-07-2006, 05:26
I too was quite disappointed after my purchase to see that it was only core skills that were available. I understand that I can easily hit M & go to a town to get what I need, but what I liked about the potential skill trainer in my GH was that I didn't have to leave my GvG lineup to go purchase a skill if I didnt have enough faction atm...
MasterNightfall
11-07-2006, 05:29
Hi.
The reason the skills trainer is 'so bloody useless', is because of the DELICATE BALANCE OF UNLOCKS THAT WOULD BE HORRIBLY DISRUPTED SHOULD WE BE ABLE TO GET TO UAX IN UNDER 400+ HOURS.
Thanks.
they don't want level 5 to be able to get some of the advanced skills, which I can under stand but at the same time it is extremely frustating to not be able to buy your skills quick if your about to gvg or whatever when you paid 100K for the trainer. I solution, IMO, is that you just have access to the core skills till 1 of your chars on your account has beeten the game or you can make it like the priest of balthzar, you can only buy the skills if you've unlocked it with one of your chars before. Until he is improved this skills guy in the GH is pretty useless and wouldn't mind getting a refund.
I also wouldn't mind seeing level qualifications on skills, Some people might not like this but hear me out. There would be a set of skills that you could get any time and then some others that you wouldn't be allow to get till level 11 and 16. And you would have to be a level 16 or greater before you could buy a cap sig. Which would meant that there would be nomore <level 10 running around with SS or a golem in the <10 arenas.
Captain Roberts
11-07-2006, 05:57
personally i think this guy is 100% useless as well, if it gave a discount it could MAYBE be usefull. They should just make it like the factions trader and only let you unlock skills for your chapter
Skills merchant is useless. They should have made the skill merchant to sell all skills that you have access to instead of the way it is now. So this means that people who don't have GWF don't have access to GWF skills and vice versa. Say what you will, I find the skill merchant useless and the 100 plats spent a waste.
Now, I would like Anet to do something about this but probably this won't be possible.
paladinofvallhalla
11-07-2006, 06:22
I think that the skill merchant should have been cheaper, maybe 25k at the most since the skills can be bought early in the game.
I too was quite disappointed after my purchase to see that it was only core skills that were available. I understand that I can easily hit M & go to a town to get what I need, but what I liked about the potential skill trainer in my GH was that I didn't have to leave my GvG lineup to go purchase a skill if I didnt have enough faction atm...
I completely agree. When setting up for a GvG or AB or whatever having access to all the skills in the guild hall, not to mention a prof changer would make things so much easier.
Fay Vert
11-07-2006, 10:47
Yep, a dumb pointless NPC for 100K, what a rip off. I hve bought two cap sigs off him though so that was a minor convenience.
Even the other NPCs don't want anything to do with him, he is stuck out on his own! (on Wizard's Isle)
Saelfaer
11-07-2006, 11:00
he is not dumb, he is not pointless,
thats like 2k each if you have 50 members lol
what is 2k in a game.
+ i believe that the skill trainer will come up with more skills eventually..
well have to wait and see. i just think this is totally no priority for arenanet, but they will add them later when they have time.
Lady Rhonwyn
11-07-2006, 11:27
I don't see him as pointless. I use him a lot actually. Not for buying skills, but for buying cap signets. So, here I am, in Cantha, working on my friends of the Luxon quest. But I decide to go capping some elites. Now, that elite I want to cap is in Ferndale. So, off I go to Houze zu Heltzer. Only to find out, I don't have any more cap signets available. Now I need to find a place where I can buy a cap sig. Not in House zu Heltzer, because I've more Luxon faction then Kurzich. So, I need to rememeber where I've seen a skill trader (beside the big town, because I hate going there). So, I press G, enter the hall, buy my signet, press G again, leave the hall and am ready to start.
But I do agree he should sell all of your unlocked skills and all of the core skills.
Shana Kenoi
11-07-2006, 11:49
z0mfg!!! please nerf skill merchant :p
Lol, apparantly it could use a fix yeah.. Being able to buy only core skills for 100k.. Way too much considering you can just map travel to any outpost/town and buy them. FOR FREE :)
he's a goldsink, that's all. I wonder why they waste dev time on crap like this at all...
I don't see him as pointless. I use him a lot actually. Not for buying skills, but for buying cap signets..
Except for the character that has all elites already, all my characters always have a few cap sigs...It takes little to no planning to stock up on cap sigs whenever one sees a skill trainer...:wink:
Even just unlocked skills would be worthwhile, and the Weaponsmith merchant is totally pointless.
Its clearly just a gold sink. Those that farm can afford it, those that dont have to save up (or start farming). Why are they so expensive anyway ?
Having the skills merchant offer unlocked skills wouldnt upset the balance at all. The skills guy at ascalon city will sell you skills that you have unlocked.
Merchants id like to see added/changed
Skills ... I want to be able to buy the skills ive already unlocked here.
Armoursmith ... would mean far less people wanting a run to droknars.
Weaponsmith ... one that actually sells weapons would be nice.
Guild Storage ... i know, talked about on other threads, but REALLY wanted.
Stylist ... I Wanna change my hair, my look, even my sex. (With magic it can be done surely?) This could be a great gold sink too at 5 plat a pop.
Ok back on topic. I Have not yet bought the skills merchant. We are a small group of players that cant afford 100k for such a useless merchant. Shame i already bought the weaponsmith :(
Please improve these merchants anet!
Lady Rhonwyn
11-07-2006, 12:36
Except for the character that has all elites already, all my characters always have a few cap sigs...It takes little to no planning to stock up on cap sigs whenever one sees a skill trainer...:wink:
I'm working on all of my elites... And yes, I usually have some cap sigs, but I've been on a capping spree. And each cap sig costing 1K, ouch... So, I've to wait till I get 1K again (I'm not much of a farmer, don't like it, it's boring), so, most of the times I decide to buy a signet as soon as I'm in the Hall, selling my stuff (most of the times there's a rune with the lot, and I want to know if I should sell it unsalvaged or salvaged and the rune trader is also in the hall).
I just think it's handy that he's there, so I don't have to find a skill merchant somewhere else. Especially as he is close to the spawn point in the hall...
Xeronage
11-07-2006, 13:43
Can't they just put in a check in the programming that hides prophecies skills if you don't have prophecies? and vica versa
Show.Core.Skills()
if(User.Account.key = Prophecies)
Show.Prophecies.Skills()
if(User.Account.key = Factions)
Show.Factions.Skills()
if(User.Account.key = null)
User.Disconnect()
Something like that?
Can't they just put in a check in the programming that hides prophecies skills if you don't have prophecies? and vica versa
Show.Core.Skills()
if(User.Account.key = Prophecies)
Show.Prophecies.Skills()
if(User.Account.key = Factions)
Show.Factions.Skills()
if(User.Account.key = null)
User.Disconnect()
Something like that?
It might not be as easy as that, but this is a good example for anet's bad customer communication ...
Why don't they simply tell us ? :rolleyes:
What's so difficult about letting us know: It can't be done/it's difficult, but we are working on it/low priority/high priority...
After all, this isn't the first thread on the subject and anet claims to read this forum. Actually they encourage ppl to post their probs here. So a little answer every now and than would help to remove a bit of the general frustration with Factions...:rolleyes:
Can't they just put in a check in the programming that hides prophecies skills if you don't have prophecies? and vica versa
Show.Core.Skills()
if(User.Account.key = Prophecies)
Show.Prophecies.Skills()
if(User.Account.key = Factions)
Show.Factions.Skills()
if(User.Account.key = null)
User.Disconnect()
Something like that?
Of course!!! Why didn't Anet think of that...
They know exactly how to do it, its a simply matter of them not doing it. I hardly see this as an issue, its not like you can't go to a city/outpost in 1 second anywhere else that has the skill you need.
Ora: Giving the community a list of whats on the 'to do' list might not be the greatest idea. More information = More to ***** about, why would they want that?
I think Guild Hall NPCs are waste of gold - it's not hard to travel to town for everything you need. Gold would be better off helping fellow guild members buy useful stuff like weapons and armour.
This crappy *** skill trainer should go by what skill trainers you have had ACCESS to, ie when I go to ascalon it should hav ascalon skills added to it, when I reach Bai Paasu Reach it should have those skills added to it. That might make this skill trainer actually useful, its not exactly fun looking up or looking around for a specific skill to buy. The one at the guild hall would make things move much smoother.
Ora: Giving the community a list of whats on the 'to do' list might not be the greatest idea. More information = More to ***** about, why would they want that?
To avoid all the flak they get right now ? Dev blogs are state of the art these days...
Rhan Tegoth
12-07-2006, 20:49
The other cash sink is to allow these NPC's to become "Upgradable"
>> Upgrade to level 2 merchant (more abilities) +100 plat...
>> Upgrade to level 3 merchant +200 ...
Etc.
Riftbreaker Raven
13-07-2006, 11:41
I agree that it should be any skill (other than elites) that you have unlocked on your account. I had to drag my assassin over to the mountains of tyria for dolyak signet, which i have on my warrior. There are a couple other examples like ignite arrows, and dwaynas blessing that would be really handy.
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