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Nobleman Azure
01-07-2006, 09:41
"GLF Monk!"
"Group LFM!!"

I for one am sick of this. Ritualists can heal too, and mighty well at it I might add. So as an introduction I am telling you, fellow reader, that I made this thread in hopes to help those interested in Restoration Magic to show the ignorant masses that our healing is nothing to give a cold shoulder to.

So what would be an indication that you have met your goal to be known?
A recent quote was said to me in the middle of Alliance Battle

"You gotta show me that rit build sometime man, of all the rits I've seen you are the only one who does healing very very well"

Mind you, We (a group of 4) held ground against almost 3 groups of 4. How could'nt that make you a believer?
Anyways... let's get started.


Your Spells/Skills
While there are several restoration based ritualist builds exist. There are a couple of spells and skills I am going to mention because of their exceptional performance.

Generous Was Tsungrai
This nifty Item spell does have advantages over the monk commonly used self heal healing touch. This gives you a heal that fills a little over half your total HP. This heal may also let you bypass diversion and backfire and other nasty hexes, even blackout. How you ask? Simply have it ready if you know you will need it soon, then simply dropping it wont trigger any sort of punishment hex or interrupt.
What else does this provide you? meeting the requirement for the energy +1 soothing memories can give also can give you pretty much a cheap cost heal.

Spirit Transfer
This is a wonderheal. It has a very fast cast time for a huge heal spike to save your allies from death. It requires a spirit...any spirit, so if you are near an enemy spirit, you may use this to take a chunk out of their spirit (Including nature ritual) instead =D. Now that doesnt sound that big of a drawback now is it?

Resilent Weapon
This lil dealie makes conditions and hexing your friend, not your enemy. Alot of characters rely on conditioning and hexing. The bonus this weapon spell gives is a huge help. Trust me, its not that conditional...even then it should give you bonus heals for wielders boon right?

Spirits
If you plan on adding alot of points in spawning power, why not? But you arent bringing spirits just because you have spawning power. Spirits help in other ways beyond what they do as their description outlines it...Read on, you will find out what soon.


The Basics of Healing
You should know these, even monks need to know these. These are common knowledge based on common sense that helps a player heal effectively.

Kiting
Run, always be on the move when you arent healing and someone is trying to damage you. Either to keep a warrior away or to dodge. Want an example of good kiting?
Say you are running from a meleer, and you saw an elementalist throw a water trident at you. It would help to pause for a second then start running again to make the trident miss, or at least not knock you down since it only knocks down moving targets.

Regen and Spike
There is a time when regen is best, and a time when spiking serves better. Spike heals do best when the targetted person is below 75-80% HP since it keeps them from being spiked yet again to death. Regeneration helps best when the said target is of course over 75-80%, especially if they are poisoned bleeding or hexed with something that degenned. When their HP is at that mark or higher, spike heals is just a waste since it will heal for alot more that what their Max HP can take. Keep in mind you dont have to always apply regen at someone just because they are in those conditions or hexes.
Regen is also helpful when you are kiting since it does its job while you move.

Energy Conservation
Do not heal if you dont have to. Anal Retentiveness does not serve well here, you do not have to keep everyone at 100%. Dont waste energy healing someone from 95% to 100%. The only exception to this is if your energy is completely full since you have to keep that +4 en regen at work right?
I once left a teammate at 60% for almost a whole minute without healing him. WHy? because he wasnt at focus fire and he was far away from chaos...should I see even one projectile or deduction from his hp bar, im more than ready to spike him somethin.

General Knowledge
Knowing what other people do helps you keep alive. Knowing which hexes can make serious harm to you, knowing that deep wound is a huge obstacle to healing, knowing that when an axe warrior deep wounds you an axe rake may follow so you remove that deep wound pronto because its a prerequisite for axe rakes crippling effect. These are only a few examples, learning the workings of other classes helps.

Projectile Control
Lightning orbs hurt, and more importantly, rangers are a pain in the rear. Projectile control is very important; make sure your dodging skills are optimal and dont shy on using the environment as advantages: Hide behind a wall, under a bridge, hide next to an elevation change...anything to put a tree, a rock, woodden bridges, or even the ground you step on (as in elevation changes) on the said enemy's line of sight.


Special Technique
You have to remember that you are a ritualist, not a monk...the same way assassins need to remind themselves they are an assassin, not a warrior.
Why do you have to acknowledge this? Lets outline.

Your skills have conditions
No no no they do not apply conditions but rather, they have conditions you have to meet to get the most out of them. Is this bad? Perhaps, but lets us look at the glass as half full: these heals will be powerful almost all the time when the user is very intelligent at playing, and them being able to heal even without meeting the conditions makes them versatile no?
Be mindful what yourskill does. Do you want to mend body and soul that person? or would you rather give him resilent because hes not even in a focus fire and he could use the regen.

Your spirits have varying range
Use it to your advantage. You know you would be running with minion masters? Recuperation or even Life helps alot. How about preservation's small range? This can be turned into an advantage: You can selectively heal a person in small groups by planting this spirit a bit far away where it will not heal anyone in the chaotic part of a battle. Simply tell your team that whoever caster needs a heal can bother to stand next to preservation to heal. You can also use it yourself by going next to it.

Your spirits have collision
That means that your spirits can bodyblock. If meleers are after you you may try to run around the spirit tactically to get it in between you and your chaser. Almost all the times they will get stuck and buy you a couple of seconds, which helps a whole lot in reality.



Thats all I can offer for you restoration rits for now. Happy healing!

Eayn
01-07-2006, 10:02
the build I have been using to great success ever since I started a rit is this:

1. Weapon of Warding
2. Resilient Weapon
3. Soothing Memories
4. Spirit Light
5. Weapon of Shadow
6. Energy management of your choice.
7. Mighty Was Vorizun
8. Rez Sig or Rez

1.) Great for giving you time to heal and protection when tanks are attacking your target.

2.) Reasons given why this is great in above post.

3.) With Vorizun, this is a very cheap, strong heal.

4.) Strong, Big heal when you need that target healed NOW. The dmg from not having a spirit around is barely anything.

5.) Absolutely great spell if your target is being focus fired by melee or projectiles.

6.) no brainer.

7.) I LOOOOVE this item spell. It gives me 50 energy and +15 armor, which also adds to my full set of +10 armor while holding an item. Perma 85 armor anyone?

8.) No brainer, but in pve I put in Lively Was Naomei

Servant of Kali
01-07-2006, 11:57
Eayn - since you use weapon of shadow, i'd definitely use Generous Was Tsungrai instead of Might was Vorizun. Im also finding Warding too long to cast, it's good as prebuff tho.

flexiboy
01-07-2006, 13:10
Very nice guide, i'll show this to my brother who wants to make a ritualist, two thumbs up!! Love it! :grin:

reciprocal
01-07-2006, 15:45
Something I'd like to ask some help on:

When and where to cast spirits.

There are a few restoration builds that include approximately 2 spirits (more often that not Preservation and Recuperation). The problem comes as sprits take a long time to cast (relatively... 3 seconds) and can die faster than the recharge rate, especially if they are the target of your foes. While all of this can often be solved by taking in Ritual Lord, there is a chance that you'll prefer Attuned or some other energy management skill.

Therefore, my own experience is to choose spirits that take 3 seconds to summon (shouldn't be too hard) and only take about 2 of them. A healer shouldn't let any of his or her team-mates die simply because they are caught summoning a spirit. You never know when the enemy will strike and you don't want to be caught unawares.

As a healer, you're often found at the back. This is good because you can anticipate where the enemy will strike, prep one or two spirits and wait while your pals engage. However, those pesky rangers and mesmers will more often than not surge pass to take out the source of healing. As mentioned above, you're going to start kiting and this presents a dilemma: do I abandon the bonuses I get from standing next to spirits?

This is why I shy away from Spirit Transfer. There's no guarantee you'll be facing opponents or teamed up with people who bring spirits. Once you kite away from spirits, you are quickly faced with the problem of finding another source to tap on (because standing there to summon a spirit while kiting is just silly). My personal opinion is Spirit Light is better simply because you don't lose a skill when you're not next to spirits (which can happen quite often).

I guess the final note I can say is to always prioritise healing above dropping spirits. If someone is getting toasted, you need to stop summoning and pump him back up. Always be ready for team-mates (especially in RA or places that don't know about ritualists) to run forward out of range of your spirits.

Zingeri
01-07-2006, 17:43
No Attuned Was Songkai mention AT ALL?! :mad:

Eayn
01-07-2006, 19:07
No Attuned Was Songkai mention AT ALL?! :mad:

I'm not far enough on the Kurzick side to capture it with my ritualist, so I have no idea how much I would like it. The things that turn me off about it is that it only lasts 45/60 seconds, is an elite, and will drop your energy to the base of, what 30?

Weapon of shadow doesn't last long enough and has too long of a recharge to warrant dropping Vorizun for Tsungrai. Weapon of Warding does have a little bit of a cast time but nothing you can't prepare for. It can help a lot when trying to heal a squishy thats being targeted.

Servant of Kali
01-07-2006, 19:22
reciprocal - well, the trick with Recuperation etc is that you cast it as a pre-buff and that's it. The spirit will last for the duration of whole combat in pve, unless killed, but in most cases it wont get killed if u place it correctly. In most cases you wont be able to spend 15e in the middle of the combat for the spirit, unless u focused on spirits themselves (RLord...).

Thus, your dilemma is pretty much non-existent :) It's not spirit vs heals, it's 'when to place spirits' and 'when to heal' in most cases. It's not like restoration Rt will have alot of spirits anyhow.

Nobleman Azure
01-07-2006, 19:23
No mention of any elite. In the spells/skills section. A player may only have one per bar. Every build is different and every elite deserves a chance in a bar depending on what type of build are you running. Mentioning it can cause a reader to think its the ONLY awesome elite and try to base his builds with it only.

Nobleman Azure
01-07-2006, 19:35
Something I'd like to ask some help on:

When and where to cast spirits.

There are a few restoration builds that include approximately 2 spirits (more often that not Preservation and Recuperation). The problem comes as sprits take a long time to cast (relatively... 3 seconds) and can die faster than the recharge rate, especially if they are the target of your foes. While all of this can often be solved by taking in Ritual Lord, there is a chance that you'll prefer Attuned or some other energy management skill.

Therefore, my own experience is to choose spirits that take 3 seconds to summon (shouldn't be too hard) and only take about 2 of them. A healer shouldn't let any of his or her team-mates die simply because they are caught summoning a spirit. You never know when the enemy will strike and you don't want to be caught unawares.

As a healer, you're often found at the back. This is good because you can anticipate where the enemy will strike, prep one or two spirits and wait while your pals engage. However, those pesky rangers and mesmers will more often than not surge pass to take out the source of healing. As mentioned above, you're going to start kiting and this presents a dilemma: do I abandon the bonuses I get from standing next to spirits?

This is why I shy away from Spirit Transfer. There's no guarantee you'll be facing opponents or teamed up with people who bring spirits. Once you kite away from spirits, you are quickly faced with the problem of finding another source to tap on (because standing there to summon a spirit while kiting is just silly). My personal opinion is Spirit Light is better simply because you don't lose a skill when you're not next to spirits (which can happen quite often).

I guess the final note I can say is to always prioritise healing above dropping spirits. If someone is getting toasted, you need to stop summoning and pump him back up. Always be ready for team-mates (especially in RA or places that don't know about ritualists) to run forward out of range of your spirits.


with this dilemma never use recuperation. In a PVP environment where you are the only healer your energy is very dear to you: 15en for a spirit might spell the end. Life is a better choice because it recharges quicker to fuel your spirit transfer.

I dislike spirit light. Energy is a concern of mine, and for 10en you only heal for not even twice of mend body and soul...without its bonus. It would have been a niec heal for a monk if divine favor triggered with it but =/

If you have trouble erecting spirits then by all means spirit light will do its job for you, but you sacrificed efficiency for versatility.

I myself do not have trouble judging the times when I should erect a spirit or not. Spirit transfer has always served me well...or served others well if you look at it technically.

lavenbb
02-07-2006, 09:54
site note, you don't really have to be close to a spirit at all in order to use spirit transfer, see pic:

http://img104.imageshack.us/img104/1930/gw0073qi.th.jpg (http://img104.imageshack.us/my.php?image=gw0073qi.jpg)

Pardon the blurriness, anyway as seen in pic destruction (the spirit I use to transfer) is out of my aggro bubble, and the target I heal is on the other side. You can very easily kite while using spirit transfer (1/4 cast). Spirit light, on the other hand, does require you to stand almost next to one.

shamed
02-07-2006, 12:52
I would just like to add that Generous was Tsungrai is very good when comboed with Flesh of My Flesh. Use GwT, res your ally to three-quarters of his life then drop the ashes/recast GwT to be back at full health almost immediately.

jlmodell
02-07-2006, 13:45
When i'm specced for healing as a rit i usually require a decent monk working with me cause while i can help with conditions and spike heals, i can't keep the group topped off.

I go a little offensive with my healing build with vengeful weapon.

1. Mending Body and Soul
2. Arcane Echo
3. Vengeful Weapon
4. Blind was Mingon (*Awesome to keep melee/rangers controlled)
5. Recuperation
6. Life
7. FoMF
8. GwT

I see who is getting beat on and cast echo+vengeful weapon and start spamming. Quick 63 damage, add's up pretty darn quick. I throw on Life at the beginning of the fight so that the 150 heal comes at an opportune time in the mid/end of the fight.

I use the combo with gwt and fomf so no one has to waste energy to heal me back up after.

Again, If i dont have a monk with me, i really don't feel comfortable b/c i can't keep everyone safe. Though now that i capped Ritual Lord, i can start playing protection, i hear that is a lot easier and pretty darn helpful.

Giggles
02-07-2006, 14:13
I really want another direct healing spell like Spirit Transfer, that doesn't have such long recharge and that doesn't require a spirit to be present. The other 100 point heals aren't enough for spike heals and Spirit Transfer is the only 200 pt or so heal you have (not counting spirit killing). In the middle of a fight trying to drop a spirit down can mean you're team dying, and not having a strong heal spell can mean you're team dying. I'm not a fan of Spirit Light as I can't use a 20/20 staff or a wand/focus without the health penalty and because of its huge energy cost. Looking forward to Chapt 3. Hopefully, there'll be a better mix of direct healing... I guess I could just make a monk though.

That being said I tried that new mission from Captain Rujyio and was the only healer/protector there. Got about 1/3 of the way in so was pretty happy about that. You can be a strong healer, it's just not the same. I find you really need to prempt people getting damaged and that can be hard when you're staring at the party window a lot.

BTW I really like Spirit Channeling for nrg managing when using direct heals. The health drain is nothing when you're hanging in the back and you don't suicide youself as easily as Spirit Light.

Lightow
04-07-2006, 03:05
Hmmm...

Nice guide and maybe, just maybe I'll try it out for one day but I just find it to be a helluva lot easier as a protection rit running rit lord. As a matter of fact, once displacement is fixed, we'll be even more reliable. :grin: I just find it hard to constantly try to kite while heal, res and summon, all at the same time. /sigh!

Nobleman Azure
04-07-2006, 06:29
May I request this be moved to the guides forums?

rentauri
04-07-2006, 07:06
Well there are a couple of good skills that havent been mentioned, at least I dont think.

Lively was Naomei. An item spell that allows to you mass rez a group with a good chunk of health at high levels.

Tranquil Was Tanasen. An Elite that grants armor and makes it so you cannot be interrupted. At a Restoration 16, which most healers have, it lasts for 18 seconds and the recharge on it is 20 almost a premanent effect.

Spirit Siphon. True this is a Channeling power but its skills is a great way to get energy back in a pinch.

Nobleman Azure
04-07-2006, 08:34
Like i have said =/. I did not mention any elite in the skill listing of important skills because you are only allowed one elite and the varying restoration builds benefit from different types of elites.

Because no specific resto rit build is mentioned, I feel that mentioning elites simply just tricks the inexperienced ritualist who may be reading this guide to take one elite over another because it was mentioned here.

Also to be specific, the list is only for restoration magic skills. Because again, varying restoration builds exist, some with just spawning, some with channeling for protection and some head offensive as well with channeling.

Mentioning a skill that bears an attribute different than restoration causes the reader to unconsciously make hesitations and unecessary complications on including a skill that was mentioned here even though his build clearly will not be able to support it attribute-wise

Master Ypoc
05-07-2006, 17:41
Since we're talking about ritualists as great healers, let me tell you about the test that i passed in the kurzick elite mission.

Well this was the first time i completed this mission and we had the trappers, the nukers, the battery necro, the prot Rit, 2 monks and me, Rit/Mo :smiley:
As you guys can see it was a balanced group but you also know that 3 healers are a must in this mission because of the large number of foes.

I donīt really remember my att points, cuz it's been awhile since this try, but it was something like this.

restoration magic: 15 (sup rune)
spawning power: 10 or 11 (minor rune)
and the rest in healing

Build:

1- Attuned was Songkai (E)
2- Heal Party
3- Recuperation
4- Life
5- Resilient Weapon
6- Spirit Light
7- Mend body and Soul
8- Flesh of my Flesh

One thing i noticed was that the monks where not the most eficient ones, so i had the feeling that i kept it all together.. :rolleyes:

We had a few deaths in our party, normal cuz the mission aint easy, but we didn't had more losses because of the next combo.

Since with had 5 trappers and EoE, they pulled big mobs to be more efficient, but at the same time harder on the healers. :wink:
In the times of greater danger i asked the battery necro to keep pumping me up with BiP.
The drill was, cast recuperation, wait a few seconds then cast life, so you don't have two binding rituals recharging almost the same amount of time, and in the meanwhile helping the monks heal individualy with resilient weapon (awsome spell) and spirit light (also great).
Then came Attuned was Songkai and the spam of heal party, with BiP when the energy went to low.

Many times it was like, especially when the prot spirits of the other rit were down, ALL the dmg dealers fighting with half health bar, and the monks healing individualy, but i was on a rampage and the heal party spam kept putting them up in health then, BOOMM, 30 seconds of Life expired, 120 hp to EVERYONE! Back on top guys!
With recuperation up again it gave me time to get back my energy, and once again helping out in the individual healing (resilient weapon saved many lifes), then the same drill to keep the party members alive and kicking!

At the end of the day i had my reward and got a green from urgoz :smiley:

It sure was fun and a proof that Rit's can heal like crazy.

dfscott
06-07-2006, 21:28
Hmmm...

Nice guide and maybe, just maybe I'll try it out for one day but I just find it to be a helluva lot easier as a protection rit running rit lord. As a matter of fact, once displacement is fixed, we'll be even more reliable. :grin: I just find it hard to constantly try to kite while heal, res and summon, all at the same time. /sigh!

True, but that all goes to hell when you have a MM in your party -- his minions will chew up your Union and Shelter spirits like nobody's business. Shelter will often die before it's even fully summoned!

OTOH, drop recup and life and watch those minions hang in there for a long while...

antoninus
07-07-2006, 09:21
We had an MM for the palace mission, I did a Ritual Lord + Recuperation + Life + (skill that destroys spirits and does massive heals) and it worked great. Its nice that Life heals minions as well it kept them, and the party at full life almost the whole time. I have a question tho.. does recuperation also give + regen to summoned minions too?

Nobleman Azure
07-07-2006, 10:16
We had an MM for the palace mission, I did a Ritual Lord + Recuperation + Life + (skill that destroys spirits and does massive heals) and it worked great. Its nice that Life heals minions as well it kept them, and the party at full life almost the whole time. I have a question tho.. does recuperation also give + regen to summoned minions too?

yes it does, albeit not noticeable much because of the minion's natural stacking degen.

dont get me wrong though, it still contributes greatly to the longetivity of those minions.

Nobleman Azure
08-07-2006, 07:00
Updated the FAQ ready for gameFAQs


================================================== ==========
Restoration Ritualist Guide
by: Nobleman Azure
================================================== ==========



------------------------------------------------------------
Contents
------------------------------------------------------------

To jump to the section you want simply type the code that preceedes the title
of the section in your find tool (Ctrl+F)

RRtG01: Introduction
RRtG02: Restoration Spells and Skills
RRtG03: The Basics of Healing
RRtG04: Special Techniques
RRtG05: Builds
RRtG06: Helpful Links
RRtG07: Closing FAQ
RRtG08: Credits and Thanks




------------------------------------------------------------
RRtG01: Introduction
------------------------------------------------------------

"GLF Monk!"
"Group LFM!!"

I for one am sick of this. Ritualists can heal too, and mighty well at it
might add. So as an introduction I am telling you, fellow reader, that
I made this thread in hopes to help those interested in Restoration Magic
to show the ignorant masses that our healing is nothing to give a cold
shoulder to.

So what would be an indication that you have met your goal to be known?
A recent quote was said to me in the middle of Alliance Battle

"You gotta show me that rit build sometime man, of all the rits
I've seen you are the only one who does healing very very well"

Mind you, We (a group of 4) held ground against almost 3 groups of 4.
How could'nt that make you a believer?
Anyways... let's get started.



------------------------------------------------------------
RRtG02: Restoration Spells and Skills
------------------------------------------------------------

While there are several restoration based ritualist builds exist, there are
a couple of spells and skills I am going to mention because of their
exceptional performance.

I will not include Elites because every build will use a different elite.
Some builds will benefit from one but not the other.

I will also not include other spells from other lines or profession that helps
the restoration healer. This is up to the player to determine because each
Restoration build is different


[[Generous Was Tsungrai]]
This nifty Item spell does have advantages over the monk commonly used self
heal healing touch.
This gives you a heal that fills a little over half your total HP.
This heal may also let you bypass diversion and backfire and other nasty hexes, even blackout. How you ask? Simply have it ready if you know you will need it soon, then simply dropping it wont trigger any sort of punishment hex or interrupt.
What else does this provide you? meeting the requirement for the
energy +1 soothing memories can give also can give you pretty much a
cheap cost heal.

[[Spirit Transfer]]
This is a wonderheal.
It has a very fast cast time for a huge heal spike to save your allies
from death. It requires a spirit...any spirit, so if you are near an enemy
spirit, you may use this to take a chunk out of their spirit
(Including nature ritual) instead =D.
Now that doesnt sound that big of a drawback now is it?

[[Resilent Weapon]]
This lil dealie makes conditions and hexing your friend, not your enemy.
Alot of characters rely on conditioning and hexing. T
he bonus this weapon spell gives is a huge help.
Trust me, its not that conditional...even then it should give you bonus
heals for wielders boon right?

[[Spirits]]
If you plan on adding alot of points in spawning power, why not?
But you arent bringing spirits just because you have spawning power.
Spirits help in other ways beyond what they do as their description
outlines it...Read on, you will find out what soon.



------------------------------------------------------------
RRtG03: The Basics of Healing
------------------------------------------------------------

You should know these, even monks need to know these.
These are common knowledge based on common sense that helps a player heal
effectively.


[[Kiting]]
Run, always be on the move when you arent healing and someone is trying to
damage you. Either to keep a warrior away or to dodge.
Want an example of good kiting?
Say you are running from a meleer, and you saw an elementalist throw a water
trident at you. It would help to pause for a second then start running
again to make the trident miss, or at least not knock you down since it only
knocks down moving targets.

[[Regen and Spike]]
There is a time when regen is best, and a time when spiking serves better.
Spike heals do best when the targetted person is below 75-80% HP since it
keeps them from being spiked yet again to death.
Regeneration helps best when the said target is of course over 75-80%,
especially if they are poisoned bleeding or hexed with something that degenned.
When their HP is at that mark or higher, spike heals is just a waste since
it will heal for alot more that what their Max HP can take.
Keep in mind you dont have to always apply regen at someone just because
they are in those conditions or hexes.
Regen is also helpful when you are kiting since it does its job while you move.

[[Energy Conservation]]
Do not heal if you dont have to. Anal Retentiveness does not serve well here,
you do not have to keep everyone at 100%.
Dont waste energy healing someone from 95% to 100%.
The only exception to this is if your energy is completely full since you
have to keep that +4 en regen at work right?
I once left a teammate at 60% for almost a whole minute without healing him.
Why? because he wasnt at focus fire and he was far away from chaos...
should I see even one projectile or deduction from his hp bar,
im more than ready to spike him somethin.

[[General Knowledge]]
Knowing what other people do helps you keep alive.
Knowing which hexes can make serious harm to you, knowing that deep wound is
a huge obstacle to healing, knowing that when an axe warrior deep wounds
you an axe rake may follow so you remove that deep wound pronto because
its a prerequisite for axe rakes crippling effect.
These are only a few examples, learning the workings of other classes helps.

[[Projectile Control]]
Lightning orbs hurt, and more importantly, rangers are a pain in the rear.
Projectile control is very important; make sure your dodging skills are
optimal and dont shy on using the environment as advantages:
Hide behind a wall, under a bridge, hide next to an elevation change...
anything to put a tree, a rock, woodden bridges, or even the ground you step
on (as in elevation changes) on the said enemy's line of sight.



------------------------------------------------------------
RRtG04: Special Technique
------------------------------------------------------------

You have to remember that you are a ritualist, not a monk...the same way
assassins need to remind themselves they are an assassin, not a warrior.
Why do you have to acknowledge this? Lets outline.


[[Your skills have conditions]]
No no no they do not apply conditions but rather, they have conditions you
have to meet to get the most out of them.
Is this bad? Perhaps, but lets us look at the glass as half full:
these heals will be powerful almost all the time when the user is very
intelligent at playing, and them being able to heal even without meeting the
conditions makes them versatile no?
Be mindful what yourskill does.
Do you want to mend body and soul that person? or would you rather give
him resilent because hes not even in a focus fire and he could use the regen.

[[Your spirits have varying range]]
Use it to your advantage. You know you would be running with minion masters?
Recuperation or even Life helps alot. How about preservation's small range?
This can be turned into an advantage:
You can selectively heal a person in small groups by planting this spirit
a bit far away where it will not heal anyone in the chaotic part of a battle.
Simply tell your team that whoever caster needs a heal can bother to stand
next to preservation to heal. You can also use it yourself by going next to it.

[[Your spirits have collision]]
That means that your spirits can bodyblock.
If meleers are after you you may try to run around the spirit tactically to
get it in between you and your chaser.
Almost all the times they will get stuck and buy you a couple of seconds,
which helps a whole lot in reality.



------------------------------------------------------------
RRtG05: Builds
------------------------------------------------------------

[[Eayn's Support Healing Restoration Rt Build]]

Weapon of Warding
Resilient Weapon
Soothing Memories
Spirit Light
Weapon of Shadow
Energy management of your choice.
Mighty Was Vorizun
Rez Sig or Rez

This build has potential in an a 4v4 match, Mighty was Vorizun helps protect
yourself as you heal your allies. However, this build's weakness is ability to
endure long battles. Its ability to support is emhasized however which makes
this a good supporter for a primary healer.


[[Jlmondell's Offensive Restoration Rt Build]]

Mend Body and Soul
Arcane Echo
Vengeful Weapon
Blind was Mingon
Recuperation
Life
Flesh of my Flesh
Generous was Tsungrai

This build is another great support healer build because the focus isnt plain
healing, but healing while dealing damage to the opposition.


[[Azure's Pure Restoration Build]]

Spirit Transfer
Soothing Memories
Mend Body and Soul
Generous Was Tsungrai
Resilient Weapon
Preservation
Life/Recuperation
Flesh of My Flesh

This build is pure healing and can even function as the party's primary healer.
This build is what made alot of people believers that restoration ritualists
can heal well as well.
Though not as easy to use as a monk healer, with careful consideration of
which skill to use at which situations as well as following the guidelines
mentioned in this Guide, you will be able to hold of a team of 8 against your
team of 4 in battles for quite a while.



[[Master Ypoc's Mass Restoration Build]]

Attuned was Songkai
Heal Party
Recuperation
Life
Resilient Weapon
Spirit Light
Mend body and Soul
Flesh of my Flesh

This build has exceptional ability to give heals to everyone in the party.
This build does exceptionally well against parties that run minion masters as
well as parties doing missions that involve plenty of other NPC allies.
This build may not have the power to spike heals but it makes it up by being
able to keep everyone health as a whole



------------------------------------------------------------
RRtG06: Helpful Links
------------------------------------------------------------


GWOnline.net forums Ritualist Section:
I drop by here every once in a while. There is no better place than here
to find Ritualist-related information
http://forums.gwonline.net/forumdisplay.php?f=150


GuildWiki:
Helpful online encyclopedia of everything Guildwars
http://gw.gamewikis.org/wiki/Main_Page


Guildwars.com:
The main site of the game. Shows what updates were made and many others
http://www.guildwars.com


Cerulean Midnight [CeM] Forums:
This is my guild forums, if you would like ritualist help you are welcome to
drop by and ask me personally
http://cemboards.18.forumer.com/



My In Game Name is Nobleman Azure.
You may contact me to ask me questions about the Ritualist class or guild wars
in general.
I will give you an answer whenever I can



------------------------------------------------------------
RRtG07: Closing FAQ
------------------------------------------------------------

What is the best build/weapon/armor?
This is guildwars, there simply is a huge variety of things that are equally
'best' It all boils down to what you prefer and/or what build you are using.

I found an error in this FAQ, how do I contact you?
I have a siggestion for this FAQ, how do I contact you?
You may mail me error ammendments and suggestions at koori@graffiti.net

I want to 1v1 you!
I do not like 1v1, I have nothing to prove at such battles.
I remain convinced this is a team game and its about team coordinated battles.

You're wrong!
Contact me, I would gladly argue with you as long as it remains civilized.
I like argueing, it brings about knowledge and criticism.

I want to join Cerulean Midnight. How can I join CeM?
Just contact me in-game and you're in.
We are a laid back guild with no pressures.
No requirements of experience necessary, I am always glad to teach the
newcomers.



------------------------------------------------------------
RRtG08: Credits and Thanks
------------------------------------------------------------

Thanks to GWOnline.net for providing a place for the ritualists to delegate

Thanks to Arenanet for creating this game

Thanks to Patccmoi
(I told you, Rt can keep your mesmer butt alive)

Thanks to Ritualist forum regulars for the builds they posted
-Eayn
-Jlmondell
-Master Ypoc



------------------------------------------------------------
Other stuff
------------------------------------------------------------

This FAQ may not be reproduced under any circumstances except for personal
or private use. This FAQ also may not be placed on any other web site
without my permission. Give credit where credit is due.

Permission granted for the following sites.
http://www.gamefaqs.com
http://www.gwonline.net

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

Guild Wars is a trademark of NCsoft Corporation.
Guild Wars is copyrighted by NCsoft Corporation. All Rights Reserved.


Copyright 2006
Nobleman Azure

Snype Doesnt Heal
11-07-2006, 05:56
Personally, if we are speaking in terms of pve or pvp, as long as there is another spirit spammer in the group, a ritualists elite can be Attuned Was Songkai. It basically allows the rit to spam healing to his liking, in fact, when used with Soothing Memories, you will actually GAIN energy instead of using it. Perhaps this build will serve better to those "anal retentive" healers who like to keep everyone at 100% :grin:

windcaller
12-07-2006, 11:03
Since the Beta event in January i've been using this build:

1.Attuned was Songkai {E}
2.Soothing Memories
3.Mendy Body and Soul
4.Vengeful Weapon
5.Spirit Light
6.Life
7.Recuperation
8.Flesh of my Flesh/Res Sig/Lively was Naomei

The idea is to max out your Spawning Power (16) and, if poss the Restoration Magic to 15. However the other way round works nicely also. You can go for the extra health armor as energy is not a problem in this build.

Attuned was Songkai is quite a nasty skill as it has 60 secs recharge time, so best to be cast at the beginning of the battle. Cast Soothing to get 3 energy into your bag then you can start healing non-stop as u'll never run out of energy, unless Soothing Memories is being distracted or diversioned. Spam it asap as it is your only source of energy.

However, in PVE (FoW for ex) i use Soult Twist instead of Attuned as i need AoE healing most of the time. When you go in, cast Life, wait for 20 seconds, cast Soul Twist, Recuperation, and then start to heal. You will need a br Necro here, but most of the FoW teams take one so no need to worry.

I saw Soult Twist in use in HA also, in the same team with a RT Lord. The Soul Twister kept spamming Life and Recuperation so he's team was healed every 10 seconds or whenever he considered.

Constructive Criticism and opinions mostly welcomed.

Zesr Swiftblade
12-07-2006, 15:37
This is a pure healing build for a rit. Granted very little hex removal (but = to a boon/prot).

Rt/Me

16 Restoration
15 Spawning
3 Inspiration (whatever's left?)

Attuned Was Songkai
Revealed Hex
Resilient Weapon
Wielder's Boon
Soothing Memories
Spirit Transfer
Life
Flesh of my Flesh

So all your spells cost 50% energy, resilient backs up monks very nicely, get rid of nasty backfire with revealed, soothing - free heal, spirit transfer - spike heal, life - for spirit transfer or another rit on your team can use it for dmg, flesh of my flesh - if god forbid you let someone die...

Lightow
13-07-2006, 04:26
True, but that all goes to hell when you have a MM in your party -- his minions will chew up your Union and Shelter spirits like nobody's business. Shelter will often die before it's even fully summoned!

OTOH, drop recup and life and watch those minions hang in there for a long while...

I've faced a few MM's in aspenwood and those get targeted so fast, it's like a witch hunt sometimes. Let's also not frgt that since players get auto-res'ed in aspenwood, it makes it harder for the MM to use those corpses sometimes.

Oh, and those spirits aren't affected if the MM is in your party since they only prot allies, not all.

Elfbowmaster
13-07-2006, 15:37
Have any of u guys tried the elite Preservation? I dont have it yet, but it seems like a nice skill.

I did capped spirit light weapon, tried it but thought it was useless, u have to be real close to a spirit otherwise it dissapears and Im always running around.

Nobleman Azure
13-07-2006, 20:29
my Resto Rit build uses preservation. Most people discount it because of the relatively small area it reaches to heal. However this spirit provides self heal for the most part when your party is far off doing battle. Not only that it is cheap and has a long duration + quick recharge for a spirit to fuel my spirit transfer

dfscott
17-07-2006, 00:54
Oh, and those spirits aren't affected if the MM is in your party since they only prot allies, not all.

I could be wrong, but I'm pretty sure this is not true.

On a different note, my resto rit was in a monk-less group of 7 waiting to do raisu. We finally got our monk and as soon as he joined, said "wtf - one monk?" Another party member replied that I was a healing rit. His response was, "ok, when we all die, we can come back and add another monk."

You can guess how the mission ended... :rolleyes: :grin:

Nobleman Azure
04-08-2006, 07:01
Updated the guide to v2


================================================== ==========
Restoration Ritualist Guide
by: Nobleman Azure
Version 2.0
================================================== ==========



------------------------------------------------------------
Contents
------------------------------------------------------------

To jump to the section you want simply type the code that preceedes the title
of the section in your find tool (Ctrl+F)

RRtG01: Introduction
RRtG02: Restoration Spells and Skills
RRtG03: The Basics of Healing
RRtG04: Special Techniques
RRtG05: Builds
RRtG06: Helpful Links
RRtG07: Closing FAQ
RRtG08: Credits and Thanks




------------------------------------------------------------
RRtG01: Introduction
------------------------------------------------------------

"GLF Monk!"
"Group LFM!!"

I for one am sick of this. Ritualists can heal too, and mighty well at it
might add. So as an introduction I am telling you, fellow reader, that
I made this thread in hopes to help those interested in Restoration Magic
to show the ignorant masses that our healing is nothing to give a cold
shoulder to.

So what would be an indication that you have met your goal to be known?
A recent quote was said to me in the middle of Alliance Battle

"You gotta show me that rit build sometime man, of all the rits
I've seen you are the only one who does healing very very well"

Mind you, We (a group of 4) held ground against almost 3 groups of 4.
How could'nt that make you a believer?
Anyways... let's get started.



------------------------------------------------------------
RRtG02: Restoration Spells and Skills
------------------------------------------------------------

While there are several restoration based ritualist builds exist, there are
a couple of spells and skills I am going to mention because of their
exceptional performance.

I will not include Elites because every build will use a different elite.
Some builds will benefit from one but not the other.

I will also not include other spells from other lines or profession that helps
the restoration healer. This is up to the player to determine because each
Restoration build is different


[[Generous Was Tsungrai]]
This nifty Item spell does have advantages over the monk commonly used self
heal healing touch.
This gives you a heal that fills a little over half your total HP.
This heal may also let you bypass diversion and backfire and other nasty hexes,
even blackout. How you ask? Simply have it ready if you know you will
need it soon, then simply dropping it wont trigger any sort of punishment
hex or interrupt.
What else does this provide you? meeting the requirement for the
energy +1 soothing memories can give also can give you pretty much a
cheap cost heal.

[[Spirit Transfer]]
This is a wonderheal.
It has a very fast cast time for a huge heal spike to save your allies
from death. It requires a spirit...any spirit, so if you are near an enemy
spirit, you may use this to take a chunk out of their spirit
(Including nature ritual) instead =D.
Now that doesnt sound that big of a drawback now is it?

[[Resilent Weapon]]
This lil dealie makes conditions and hexing your friend, not your enemy.
Alot of characters rely on conditioning and hexing. T
he bonus this weapon spell gives is a huge help.
Trust me, its not that conditional...even then it should give you bonus
heals for wielders boon right?

[[Spirits]]
If you plan on adding alot of points in spawning power, why not?
But you arent bringing spirits just because you have spawning power.
Spirits help in other ways beyond what they do as their description
outlines it...Read on, you will find out what soon.



------------------------------------------------------------
RRtG03: The Basics of Healing
------------------------------------------------------------

You should know these, even monks need to know these.
These are common knowledge based on common sense that helps a player heal
effectively.


[[Kiting]]
Run, always be on the move when you arent healing and someone is trying to
damage you. Either to keep a warrior away or to dodge.
Want an example of good kiting?
Say you are running from a meleer, and you saw an elementalist throw a water
trident at you. It would help to pause for a second then start running
again to make the trident miss, or at least not knock you down since it only
knocks down moving targets.

[[Regen and Spike]]
There is a time when regen is best, and a time when spiking serves better.
Spike heals do best when the targetted person is below 75-80% HP since it
keeps them from being spiked yet again to death.
Regeneration helps best when the said target is of course over 75-80%,
especially if they are poisoned bleeding or hexed with something that degenned.
When their HP is at that mark or higher, spike heals is just a waste since
it will heal for alot more that what their Max HP can take.
Keep in mind you dont have to always apply regen at someone just because
they are in those conditions or hexes.
Regen is also helpful when you are kiting since it does its job while you move.

[[Energy Conservation]]
Do not heal if you dont have to. Anal Retentiveness does not serve well here,
you do not have to keep everyone at 100%.
Dont waste energy healing someone from 95% to 100%.
The only exception to this is if your energy is completely full since you
have to keep that +4 en regen at work right?
I once left a teammate at 60% for almost a whole minute without healing him.
Why? because he wasnt at focus fire and he was far away from chaos...
should I see even one projectile or deduction from his hp bar,
im more than ready to spike him somethin.

[[General Knowledge]]
Knowing what other people do helps you keep alive.
Knowing which hexes can make serious harm to you, knowing that deep wound is
a huge obstacle to healing, knowing that when an axe warrior deep wounds
you an axe rake may follow so you remove that deep wound pronto because
its a prerequisite for axe rakes crippling effect.
These are only a few examples, learning the workings of other classes helps.

[[Projectile Control]]
Lightning orbs hurt, and more importantly, rangers are a pain in the rear.
Projectile control is very important; make sure your dodging skills are
optimal and dont shy on using the environment as advantages:
Hide behind a wall, under a bridge, hide next to an elevation change...
anything to put a tree, a rock, woodden bridges, or even the ground you step
on (as in elevation changes) on the said enemy's line of sight.



------------------------------------------------------------
RRtG04: Special Technique
------------------------------------------------------------

You have to remember that you are a ritualist, not a monk...the same way
assassins need to remind themselves they are an assassin, not a warrior.
Why do you have to acknowledge this? Lets outline.


[[Your skills have conditions]]
No no no they do not apply conditions but rather, they have conditions you
have to meet to get the most out of them.
Is this bad? Perhaps, but lets us look at the glass as half full:
these heals will be powerful almost all the time when the user is very
intelligent at playing, and them being able to heal even without meeting the
conditions makes them versatile no?
Be mindful what yourskill does.
Do you want to mend body and soul that person? or would you rather give
him resilent because hes not even in a focus fire and he could use the regen.

[[Your spirits have varying range]]
Use it to your advantage. You know you would be running with minion masters?
Recuperation or even Life helps alot. How about preservation's small range?
This can be turned into an advantage:
You can selectively heal a person in small groups by planting this spirit
a bit far away where it will not heal anyone in the chaotic part of a battle.
Simply tell your team that whoever caster needs a heal can bother to stand
next to preservation to heal. You can also use it yourself by going next to it.

[[Your spirits have collision]]
That means that your spirits can bodyblock.
If meleers are after you you may try to run around the spirit tactically to
get it in between you and your chaser.
Almost all the times they will get stuck and buy you a couple of seconds,
which helps a whole lot in reality.

[[Spirits are more than what it says]]
Your spirits do more than what its description says. Aside from whatever it
does plain and simple, you can use it as bodyblockers as said from above as
well asbattery for your team necromancers. When they die they trigger
necromancers soul reaping. A good ritualist always keeps this fact in mind.



------------------------------------------------------------
RRtG05: Builds
------------------------------------------------------------

[[Eayn's Support Healing Restoration Rt Build]]

Weapon of Warding
Resilient Weapon
Soothing Memories
Spirit Light
Weapon of Shadow
Energy management of your choice.
Mighty Was Vorizun
Rez Sig or Rez

This build has potential in an a 4v4 match, Mighty was Vorizun helps protect
yourself as you heal your allies. However, this build's weakness is ability to
endure long battles. Its ability to support is emhasized however which makes
this a good supporter for a primary healer.


[[Jlmondell's Offensive Restoration Rt Build]]

Mend Body and Soul
Arcane Echo
Vengeful Weapon
Blind was Mingon
Recuperation
Life
Flesh of my Flesh
Generous was Tsungrai

This build is another great support healer build because the focus isnt plain
healing, but healing while dealing damage to the opposition.


[[Azure's Pure Restoration Build]]

Spirit Transfer
Soothing Memories
Mend Body and Soul
Generous Was Tsungrai
Resilient Weapon
Preservation
Life/Recuperation
Flesh of My Flesh

This build is pure healing and can even function as the party's primary healer.
This build is what made alot of people believers that restoration ritualists
can heal well as well.
Though not as easy to use as a monk healer, with careful consideration of
which skill to use at which situations as well as following the guidelines
mentioned in this Guide, you will be able to hold of a team of 8 against your
team of 4 in battles for quite a while.



[[Master Ypoc's Mass Restoration Build]]

Attuned was Songkai
Heal Party
Recuperation
Life
Resilient Weapon
Spirit Light
Mend body and Soul
Flesh of my Flesh

This build has exceptional ability to give heals to everyone in the party.
This build does exceptionally well against parties that run minion masters as
well as parties doing missions that involve plenty of other NPC allies.
This build may not have the power to spike heals but it makes it up by being
able to keep everyone health as a whole



[[Attuned Restoration Build]]

Attuned Was Sonkai
Spirit Transfer
Soothing Memories
Mend Body and Soul
Spirit Light
Resilient Weapon
Recuperation
Ressurection Signet**

**Can be Flesh of my Flesh

This build has the same ability to be a primary healer like my Pure Restoration
Build. This build gives more ability to heal but with a vulnerability that
involves the dependancy from attuned was sonkai. Functions as an exceptional
build for PVE healing.


[[Zesr Swiftblade's All Purpose Restoration]]

Rt/Me
Attuned Was Songkai
Revealed Hex
Resilient Weapon
Wielder's Boon
Soothing Memories
Spirit Transfer
Life
Flesh of my Flesh

This build hides the ritualist's weakness of hex removal and borrows the ability
from the mesmer with revealed hex. Although it has a lower amount of healing
ability compared to other pure restoration builds, it makes up for its ability
to rid of any heavily threatening hex.



------------------------------------------------------------
RRtG06: Helpful Links
------------------------------------------------------------


GWOnline.net forums Ritualist Section:
I drop by here every once in a while. There is no better place than here
to find Ritualist-related information
http://forums.gwonline.net/forumdisplay.php?f=150


GuildWiki:
Helpful online encyclopedia of everything Guildwars
http://gw.gamewikis.org/wiki/Main_Page


Guildwars.com:
The main site of the game. Shows what updates were made and many others
http://www.guildwars.com


Cerulean Midnight [CeM] Forums:
This is my guild forums, if you would like ritualist help you are welcome to
drop by and ask me personally
http://cemboards.18.forumer.com/



My In Game Name is Nobleman Azure.
You may contact me to ask me questions about the Ritualist class or guild wars
in general.
I will give you an answer whenever I can



------------------------------------------------------------
RRtG07: Closing FAQ
------------------------------------------------------------

What is the best build/weapon/armor?
This is guildwars, there simply is a huge variety of things that are equally
'best' It all boils down to what you prefer and/or what build you are using.

I found an error in this FAQ, how do I contact you?
I have a siggestion for this FAQ, how do I contact you?
You may mail me error ammendments and suggestions at koori@graffiti.net

I want to 1v1 you!
I do not like 1v1, I have nothing to prove at such battles.
I remain convinced this is a team game and its about team coordinated battles.

You're wrong!
Contact me, I would gladly argue with you as long as it remains civilized.
I like argueing, it brings about knowledge and criticism.

I want to join Cerulean Midnight. How can I join CeM?
Just contact me in-game and you're in.
We are a laid back guild with no pressures.
No requirements of experience necessary, I am always glad to teach the
newcomers.



------------------------------------------------------------
RRtG08: Credits and Thanks
------------------------------------------------------------

Thanks to GWOnline.net for providing a place for the ritualists to delegate

Thanks to Arenanet for creating this game

Thanks to Patccmoi
(I told you, Rt can keep your mesmer butt alive)

Thanks to Ritualist forum regulars for the builds they posted
-Eayn
-Jlmondell
-Master Ypoc
-Zesr Swiftblade



------------------------------------------------------------
Version History
------------------------------------------------------------

08/03/06: Updated from v1 to v2
(Added more builds and more tips)



------------------------------------------------------------
Other stuff
------------------------------------------------------------

This FAQ may not be reproduced under any circumstances except for personal
or private use. This FAQ also may not be placed on any other web site
without my permission. Give credit where credit is due.

Permission granted for the following sites.
http://www.gamefaqs.com
http://www.gwonline.net

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

Guild Wars is a trademark of NCsoft Corporation.
Guild Wars is copyrighted by NCsoft Corporation. All Rights Reserved.


Copyright 2006
Nobleman Azure

Nobleman Azure
15-09-2006, 18:51
New version of the FAQ is here.

P.S. Bell, if you have time can you delete the rest and leave this latest as the sole post? It should make things neater thanks

================================================== ==========
Restoration Ritualist Guide
by: Nobleman Azure
Version 3.0
================================================== ==========



------------------------------------------------------------
Contents
------------------------------------------------------------

To jump to the section you want simply type the code that preceedes the title
of the section in your find tool (Ctrl+F)

RRtG01: Introduction
RRtG02: Restoration Spells and Skills
RRtG03: The Basics of Healing
RRtG04: Special Techniques
RRtG05: Builds
RRtG06: Helpful Links
RRtG07: Closing FAQ
RRtG08: Credits and Thanks




------------------------------------------------------------
RRtG01: Introduction
------------------------------------------------------------

"GLF Monk!"
"Group LFM!!"

I for one am sick of this. Ritualists can heal too, and mighty well at it
might add. So as an introduction I am telling you, fellow reader, that
I made this thread in hopes to help those interested in Restoration Magic
to show the ignorant masses that our healing is nothing to give a cold
shoulder to.

So what would be an indication that you have met your goal to be known?
A recent quote was said to me in the middle of Alliance Battle

"You gotta show me that rit build sometime man, of all the rits
I've seen you are the only one who does healing very very well"

Mind you, We (a group of 4) held ground against almost 3 groups of 4.
How could'nt that make you a believer?
Anyways... let's get started.

**09/15/06**
Arenanet has gone and revamped the restoration line. The restoration magic
for the ritualist is finally much, much more viable as a primary healer.



------------------------------------------------------------
RRtG02: Restoration Spells and Skills
------------------------------------------------------------

While there are several restoration based ritualist builds exist, there are
a couple of spells and skills I am going to mention because of their
exceptional performance.

I will not include Elites because every build will use a different elite.
Some builds will benefit from one but not the other.

I will also not include other spells from other lines or profession that helps
the restoration healer. This is up to the player to determine because each
Restoration build is different


[[Generous Was Tsungrai]]
This nifty Item spell does have advantages over the monk commonly used self
heal healing touch.
This gives you a heal that fills a little over half your total HP.
This heal may also let you bypass diversion and backfire and other nasty hexes,
even blackout. How you ask? Simply have it ready if you know you will
need it soon, then simply dropping it wont trigger any sort of punishment
hex or interrupt.
What else does this provide you? meeting the requirement for the
energy +1 soothing memories can give also can give you pretty much a
cheap cost heal.

[[Spirit Transfer]]
This is a wonderheal.
It has a very fast cast time for a huge heal spike to save your allies
from death. It requires a spirit...any spirit, so if you are near an enemy
spirit, you may use this to take a chunk out of their spirit
(Including nature ritual) instead =D.
Now that doesnt sound that big of a drawback now is it?
**09/15/06**
Spirit transfer now recharges in 5 seconds. Now isnt that great? the heal is
now much more readily available when you need it.

[[Resilent Weapon]]
This lil dealie makes conditions and hexing your friend, not your enemy.
Alot of characters rely on conditioning and hexing. T
he bonus this weapon spell gives is a huge help.
Trust me, its not that conditional...even then it should give you bonus
heals for wielders boon right?

[[Spirits]]
If you plan on adding alot of points in spawning power, why not?
But you arent bringing spirits just because you have spawning power.
Spirits help in other ways beyond what they do as their description
outlines it...Read on, you will find out what soon.



------------------------------------------------------------
RRtG03: The Basics of Healing
------------------------------------------------------------

You should know these, even monks need to know these.
These are common knowledge based on common sense that helps a player heal
effectively.


[[Kiting]]
Run, always be on the move when you arent healing and someone is trying to
damage you. Either to keep a warrior away or to dodge.
Want an example of good kiting?
Say you are running from a meleer, and you saw an elementalist throw a water
trident at you. It would help to pause for a second then start running
again to make the trident miss, or at least not knock you down since it only
knocks down moving targets.

[[Regen and Spike]]
There is a time when regen is best, and a time when spiking serves better.
Spike heals do best when the targetted person is below 75-80% HP since it
keeps them from being spiked yet again to death.
Regeneration helps best when the said target is of course over 75-80%,
especially if they are poisoned bleeding or hexed with something that degenned.
When their HP is at that mark or higher, spike heals is just a waste since
it will heal for alot more that what their Max HP can take.
Keep in mind you dont have to always apply regen at someone just because
they are in those conditions or hexes.
Regen is also helpful when you are kiting since it does its job while you move.

[[Energy Conservation]]
Do not heal if you dont have to. Anal Retentiveness does not serve well here,
you do not have to keep everyone at 100%.
Dont waste energy healing someone from 95% to 100%.
The only exception to this is if your energy is completely full since you
have to keep that +4 en regen at work right?
I once left a teammate at 60% for almost a whole minute without healing him.
Why? because he wasnt at focus fire and he was far away from chaos...
should I see even one projectile or deduction from his hp bar,
im more than ready to spike him somethin.

[[General Knowledge]]
Knowing what other people do helps you keep alive.
Knowing which hexes can make serious harm to you, knowing that deep wound is
a huge obstacle to healing, knowing that when an axe warrior deep wounds
you an axe rake may follow so you remove that deep wound pronto because
its a prerequisite for axe rakes crippling effect.
These are only a few examples, learning the workings of other classes helps.

[[Projectile Control]]
Lightning orbs hurt, and more importantly, rangers are a pain in the rear.
Projectile control is very important; make sure your dodging skills are
optimal and dont shy on using the environment as advantages:
Hide behind a wall, under a bridge, hide next to an elevation change...
anything to put a tree, a rock, woodden bridges, or even the ground you step
on (as in elevation changes) on the said enemy's line of sight.



------------------------------------------------------------
RRtG04: Special Technique
------------------------------------------------------------

You have to remember that you are a ritualist, not a monk...the same way
assassins need to remind themselves they are an assassin, not a warrior.
Why do you have to acknowledge this? Lets outline.


[[Your skills have conditions]]
No no no they do not apply conditions but rather, they have conditions you
have to meet to get the most out of them.
Is this bad? Perhaps, but lets us look at the glass as half full:
these heals will be powerful almost all the time when the user is very
intelligent at playing, and them being able to heal even without meeting the
conditions makes them versatile no?
Be mindful what yourskill does.
Do you want to mend body and soul that person? or would you rather give
him resilent because hes not even in a focus fire and he could use the regen.

[[Your spirits have varying range]]
Use it to your advantage. You know you would be running with minion masters?
Recuperation or even Life helps alot. How about preservation's small range?
This can be turned into an advantage:
You can selectively heal a person in small groups by planting this spirit
a bit far away where it will not heal anyone in the chaotic part of a battle.
Simply tell your team that whoever caster needs a heal can bother to stand
next to preservation to heal. You can also use it yourself by going next to it.

[[Your spirits have collision]]
That means that your spirits can bodyblock.
If meleers are after you you may try to run around the spirit tactically to
get it in between you and your chaser.
Almost all the times they will get stuck and buy you a couple of seconds,
which helps a whole lot in reality.

[[Spirits are more than what it says]]
Your spirits do more than what its description says. Aside from whatever it
does plain and simple, you can use it as bodyblockers as said from above as
well asbattery for your team necromancers. When they die they trigger
necromancers soul reaping. A good ritualist always keeps this fact in mind.



------------------------------------------------------------
RRtG05: Builds
------------------------------------------------------------

[[Eayn's Support Healing Restoration Rt Build]]

Weapon of Warding
Resilient Weapon
Soothing Memories
Spirit Light
Weapon of Shadow
Energy management of your choice.
Mighty Was Vorizun
Rez Sig or Rez

This build has potential in an a 4v4 match, Mighty was Vorizun helps protect
yourself as you heal your allies. However, this build's weakness is ability to
endure long battles. Its ability to support is emhasized however which makes
this a good supporter for a primary healer.


[[Jlmondell's Offensive Restoration Rt Build]]

Mend Body and Soul
Arcane Echo
Vengeful Weapon
Blind was Mingon
Recuperation
Life
Flesh of my Flesh
Generous was Tsungrai

This build is another great support healer build because the focus isnt plain
healing, but healing while dealing damage to the opposition.


[[Azure's Pure Restoration Build v2]]

Spirit Transfer
Soothing Memories
Mend Body and Soul
Generous Was Tsungrai (for PVP)
Spirit Light (For PVE)
Resilient Weapon
Preservation
Life
Flesh of My Flesh

This build is pure healing and can even function as the party's primary healer.
This build is what made alot of people believers that restoration ritualists
can heal well as well.
Though not as easy to use as a monk healer, with careful consideration of
which skill to use at which situations as well as following the guidelines
mentioned in this Guide, you will be able to hold of a team of 8 against your
team of 4 in battles for quite a while.



[[Master Ypoc's Mass Restoration Build]]

Attuned was Songkai
Heal Party
Recuperation
Life
Resilient Weapon
Spirit Light
Mend body and Soul
Flesh of my Flesh

This build has exceptional ability to give heals to everyone in the party.
This build does exceptionally well against parties that run minion masters as
well as parties doing missions that involve plenty of other NPC allies.
This build may not have the power to spike heals but it makes it up by being
able to keep everyone health as a whole



[[Azure's Attuned Restoration Build v2]]

Attuned Was Sonkai
Wielders boon
Soothing Memories
Mend Body and Soul
Spirit Light
Resilient Weapon
Recuperation
Ressurection Signet**

**Can be Flesh of my Flesh

This build has the same ability to be a primary healer like my Pure Restoration
Build. This build gives more ability to heal but with a vulnerability that
involves the dependancy from attuned was sonkai. Functions as an exceptional
build for PVE healing.


[[Zesr Swiftblade's All Purpose Restoration]]

Rt/Me
Attuned Was Songkai
Revealed Hex
Resilient Weapon
Wielder's Boon
Soothing Memories
Spirit Transfer
Life
Flesh of my Flesh

This build hides the ritualist's weakness of hex removal and borrows the

ability
from the mesmer with revealed hex. Although it has a lower amount of healing
ability compared to other pure restoration builds, it makes up for its ability
to rid of any heavily threatening hex.


[[Arredondo's Healer Blindbot]]

Rt/Me
Signet of Midnight
Mantra of Inscriptions
Signet of Humility
Resilient weapon
Mighty was Vorizun (I recommend generous was tsungrai however)
Soothing Memories
Wielder's Boon
Flesh of my Flesh

This build ingeniously uses the self-blinding ability of signet of midnight in
able to trigger resilients conditional nature at all times on yourself, making
you a high armored regenning healer. Not only that, you also periodically
inflict blind to stop attackers which generate tremendous pressure otherwise.


[[Sorale's Quick was Sonkai Restoration Rit]]

Rt/R
Mend Body and Soul
Soothing Memories
Weapon of Warding (Though I recommend something else)
Resilient Weapon
Recuperation
Attuned was Songkai
Serpent's Quickness
Flesh of My Flesh

The idea of this build is genious, you dont need much points in wilderness
survival to run this fine. Serpents quickness is simply there for attuned was
sonkai and perhaps recuperation, by the time the 2 skills recharges...even
with low wilderness survival...serpents quickness should be ready as well
for another use and resuse of attuned.



------------------------------------------------------------
RRtG06: Helpful Links
------------------------------------------------------------


GWOnline.net forums Ritualist Section:
I drop by here every once in a while. There is no better place than here
to find Ritualist-related information
http://forums.gwonline.net/forumdisplay.php?f=150


GuildWiki:
Helpful online encyclopedia of everything Guildwars
http://gw.gamewikis.org/wiki/Main_Page


Guildwars.com:
The main site of the game. Shows what updates were made and many others
http://www.guildwars.com


Cerulean Midnight [CeM] Forums:
This is my guild forums, if you would like ritualist help you are welcome to
drop by and ask me personally
http://cemboards.18.forumer.com/



My In Game Name is Nobleman Azure.
You may contact me to ask me questions about the Ritualist class or guild wars
in general.
I will give you an answer whenever I can



------------------------------------------------------------
RRtG07: Closing FAQ
------------------------------------------------------------

What is the best build/weapon/armor?
This is guildwars, there simply is a huge variety of things that are equally
'best' It all boils down to what you prefer and/or what build you are using.

I found an error in this FAQ, how do I contact you?
I have a siggestion for this FAQ, how do I contact you?
You may mail me error ammendments and suggestions at koori@graffiti.net

I want to 1v1 you!
I do not like 1v1, I have nothing to prove at such battles.
I remain convinced this is a team game and its about team coordinated battles.

You're wrong!
Contact me, I would gladly argue with you as long as it remains civilized.
I like argueing, it brings about knowledge and criticism.

I want to join Cerulean Midnight. How can I join CeM?
Just contact me in-game and you're in.
We are a laid back guild with no pressures.
No requirements of experience necessary, I am always glad to teach the
newcomers.



------------------------------------------------------------
RRtG08: Credits and Thanks
------------------------------------------------------------

Thanks to GWOnline.net for providing a place for the ritualists to delegate

Thanks to Arenanet for creating this game

Thanks to Patccmoi
(I told you, Rt can keep your mesmer butt alive)

Thanks to Ritualist forum regulars for the builds they posted
-Eayn
-Jlmondell
-Master Ypoc
-Zesr Swiftblade



------------------------------------------------------------
Version History
------------------------------------------------------------

08/03/06: Updated from v1 to v2
(Added more builds and more tips)
09/15/06: Updated from v2 to v3
(Updated information according to recent game
updates for the ritualist class)



------------------------------------------------------------
Other stuff
------------------------------------------------------------

This FAQ may not be reproduced under any circumstances except for personal
or private use. This FAQ also may not be placed on any other web site
without my permission. Give credit where credit is due.

Permission granted for the following sites.
http://www.gamefaqs.com
http://www.gwonline.net

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

Guild Wars is a trademark of NCsoft Corporation.
Guild Wars is copyrighted by NCsoft Corporation. All Rights Reserved.


Copyright 2006
Nobleman Azure

Netni The Ranger
20-09-2006, 04:35
Good Job :d

Cirian
20-09-2006, 13:46
I'll add my current healing build, which is spiritless and thus mobile:

Ashes to Ashes

16 Restoration, 10-13 Spawning

1. Resilient Weapon
2. Vengeful Weapon - gives a little bite
3. Wielder's Boon
4. Mend Body and Soul - stand near allied spirits to remove conditions
5. Soothing Memories
6. Attuned was Songkai - I currently cast GwT as it runs out to avoid energy fluctuations and keep the SM energy proc
7. Generous was Tsungrai
8. Flesh of My Flesh / Lively was Naomei

ckenni
20-09-2006, 14:03
My current build is basically the same except that it has some difference

My Machine Gun rit healer build

15-16 Restoration 13-14 Spawning 3 Wilderness Survival

1. Soothing Memories
2. Mend Body and Soul
3. Wielder's Boon
4. Resilient Weapon
5. Spirit Light
6. Life
7. Serpent's Quickness
8. Attuned was Songkai

Basically use SQ while casting AwS so that the recharge will be equal to its duration (45 sec). Since SQ also recharges in 45secs, you basically have permanent AwS. Always use/precast RW on tanks and other targets and just spam your heals since you'll NEVER run out of energy.

shazza
20-09-2006, 14:25
Wanted to say a big thank you to the posters here...I've just come back to Guild Wars after taking a few months off and started as a Ritualist...have been experimenting with Restoration builds and found this thread to be extremely helpful!

Mantys
27-09-2006, 11:25
i'm fond of spiritless restoration builds. typically i've been using things along the lines of:

15 restoration
14 communing

1. flesh of my flesh
2. vital weapon
3. weapon of warding
4. vengeful weapon
5. wielder's boon
6. mend body and soul
7. soothing memories
8. generous was tsungrai


i felt froggy a couple days ago and set up this for AB just for chuckles. paired up with a dervish during the test period, and used it with a couple warriors after the trial for nightfall ended, worked great:

restoration 15
smiting 12

1. vengeful was khanhei
2. vengeful weapon
3. retribution
4. zealot's fire
5. weapon of warding
6. wielder's boon
7. soothing memories
8. generous was tsungrai

i'm sure the applications are obvious, but i wanted to point out specifically that if you are maintaining GwT at all times (easy to do and still be good on energy, thx to soothing memories), you will get a free fat heal when a melee bad guy decides to latch onto you and you switch to VwK. activating VwK, of course, causes you to drop the ashpot from GwT in the process, and gives you a 240ish heal as you go into life-stealing mode. very fun :)

Nobleman Azure
29-09-2006, 17:17
I will add the builds that I think has good promise next update of the FAQ. thanks for the posts.

thehulkuk
06-09-2007, 06:03
I dont hear any mention of spirit light weapon anywhere and was wondering why? I have been playing as a part restore rit part offensive and was thinking of making this the elite in my build but I have yet to capture it.

So please tell me if it is or isnt worthwhile as you guys should know best. Sorry for posting this here if you are annoyed and please feel free to have it deleted if you want.