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View Full Version : July's Official Suggestion Thread


Mawgleah
03-07-2006, 14:24
Post away!


Link to June's thread: http://forums.gwonline.net/showthread.php?t=403028

felyx
03-07-2006, 14:37
1. A completed quest log!

2. A lot bigger storage!

3. Improove henchman control (3 hench casts rez on the same dead guy, if I
show them ive hex or cond on me henchies with the ability should remove it ...)

5. It should be fun if the chars could jump but not like an emote it should be able to be binded to button like "space". would be fun!

6. Sound emotions like laughing, even automatic emotions like if i write into chat "haha" or something and it will trigger laughing sound effect? :) would be fun!

7. Guild storage!

8. THE MOST IMPORTANT, AUCTION HOUSE/TRADING CENTER/MARKET call it wathever u want but its the most IMPORTANT! I hate the current trading system!

9. Hairstylist, enable mix faces and hairstyles

10. On enemies show not only health bar but also the energy bar

11. Another IMPORTANT request, please improove chat dialog, make it tabbed
so if i click on private i wont see every1 talking into my chat from every type of chat, i can turn it out i know but also i want to see those chats too just not every chat at once. difficult turning everything off while im private chatting then back again....gash! PLEASE!

12. Chat filters with selectable action would be nice too!

13. Build template options! GREAT IDEA!

14. Select character button, I hate that ive to log out completely to be able to choose another char...

15. Implementing jewelry in the game would be awesome...

16. Map indicator for fully explored areas.

17. Ability to see energy on Party members! GREAT IDEA.

18. Races other than human? Would be fun palying against dwarves or such not controlled by computer ;)


Thats it for now, yes i did collect some ideas i like from others, but ive my own ideas in the list too.

Something for those who want energy bars on teh enemy: i never saw it in any other rpg games, why? Its simply stupid and makes it a lot easier to kill any1! You want boring pvp? I dun think so :) Energy bars on party members is a good idea stick to that one!

greets! :afro:

Grayden
03-07-2006, 15:08
I know its only a trivial suggestion but i would like to see a more interesting update screen. Currently the little update screen before you enter the game is a bland grey colour, it would be nice to see something different done with it :smiley:

Kyrion Hellcat
03-07-2006, 15:26
Punishment for leavers.

Severe punishment for leavers.

Capital punishment for leavers.

Genocide of all leavers.

And in other other of things

Pet control (I conform with 'control' only... I'd not dare to ask for 'Improved control').
Less indecise pets. Once a pet reachs its target, it stops for a few seconds, staring at its target... I guess, deciding which part of him tastes better... Please, train them so they actually attack just when they arrive to the target... After the fight, I'll personally find for them the carrion they prefer.
Get rid of the 'Enveloping Wall' bug. I hate firing at someone who is right in front of me in plain sight, with only air between him and my bow... Only to get an 'obstructed' message, Just because he is next to a wall or ramp with maternity instinct.
Get rid of the 'Blackout Bridge' bug, which is... many times, when you are on a bridge or other elevation, your skillbar gets locked... You press any skill button, it twinks for a fraction of second... but nothing happens. You have to adjust your position to any other place the bridge don't consider 'offensive' for it allowing you to use your skills.

Yes, I had a bad day....

Dr Squidhead
03-07-2006, 15:46
These might not seam like huge things, but there a couple of things I would suggest that might benefit role players.

#1: It would be nice to be able to walk, as opposed to the default 'always run'.

#2: I'm constantly running out of room in the chat window when I'm typing. The character count is quite low, and results in only half my sentence coming up when I hit enter (which means I have to retype the second half of the sentence). It would be nice if the character count was upped a little.

Gorani
03-07-2006, 15:58
Gorani’s suggestion list (Version 14, July 2006)

Thanks to everybody who contributed to the “Suggestion Thread” last month. After a short hiatus of this list, I will post an update for July.
==> Suggestions altered, removed or added after the “Dragon’s Day” Event & Storage announcement

Navigation in my list:
** Suggestions which will be possible in the future (according to Frog/Gaile talk, interviews and as far as I know)
++ “normal” Suggestions for both Prophecies & Factions

Display & Control
++ Add a link to some “Update notes” to the log-on screen (right now I have to visit the GW website to get the info)
++ Do not limit the hair colours at character creation (look at the many choices of a Necro!) to give us more variety (this has improved a bit with Canthan faces & styles)
++ If you score a critical hit, a “(Critical)” should appear behind the damage number
++ If a special mod is in effect (e.g. +1 Attribute 20% chance focus) the damage displayed should be visible. Perhaps the number is in brackets => (105) damage instead of 98.
++ Add a damage display (yellow numbers) to ALL Ranger’s Traps
++ An interrupted skill should flash in a different colour…RED? (And not WHITE, like a completed skill use; easier to see if you did interrupt just before it was executed)
++ Make the whole name of fellow guild/alliance members appear in “Gold/Orange”; this will help navigation in large crowds
++ A small line that divides the health bar (good for spells like “Word of Healing” and <50% weapons)
++ A “key combo” with the “Tab-Key” to skip spirits and pets and target only main characters/foes
++ A Ranger’s “Beastmaster shouts” should appear in the “upper left corner”, too

Interface to windows and pop-up menus
++ Increase the icon size of maintained enchantments by 50% (so that they are easier to discontinue in a fight; just too small at the moment; perhaps an option in the menu?)
++ It would also be nice if the maintained enchantments would move to the party menu somehow (so you can see who still has an enchantment)
++ Possibility to rearrange people in the party list (i.e. to have all Warriors on top and all Monks at the bottom)
++ Hotkey to open the Xunlai-Chest in Towns and Outposts could ease trading/organizing
++ make a "preview window" to see how new armour will look like on your character, before spending money or materials (It could be something like the “guild cape window”)
++ add more information to the “Guild/Friends Window”, like “Mira Gorani R/N Lvl 20 Lion’s Arch” (could also include some personal information, like “Beastmaster”) This should be an option in the Options Menu
++ Increase the capacity of the “Ignore List”
++ Ability to tag items as “not for sale”

Commands & Emotes
++ add "/favour" to show who is in favour right now => show the message you get when you are entering the Temple of Ages
++ add "/petstatus" to see what evolution your pet is right now (more practical than to erase the name and name the pet again)
++ add “/skills” to show team members my skill setup or add a ctrl+click feature in town to tell your team what skills you have equipped (helps coordination before missions!)
++ add “/prepare”; character will sharpen his sword (Warrior), pray (Monk), read spellbook…
++ add “/restpet”; the pet will lay down next to its master
++ add “/makeleader”; you can have a designated leader in your party

Bugs & Flaws
http://forums.gwonline.net/showthread.php?t=379549
Check last few pages of that thread for updates on bugs


Items
++ reduce the cost of “Signets of Capture” to 750 gold (capturing a “normal skill” is rewarded that way; or give some Xp for capturing a “normal” skill)
++ add “white” dye and true “gold” (so we have all basic and secondary colours + two metallic colours; I don’t understand why Gaile said they will not come)
++ add more variety to capes (I know, more symbols were promised for Factions, but allow different lengths, too)
++ Lvl 20 requirement to use max defence armour (e.g. Droknar’s Forge/Kaineng Centre armour)
++ add "Energy Runes" for everybody (+2/+3/+4) (I still think it would be a good idea)
++ give Rangers "other requirement" weapons than Marksmanship (i.e. a Beastmaster "sling", a Wilderness Survival "spear"; could even be bows !) All other classes have far more weapon choices!
++ Some classes need “other requirement” weapons, too (Me-Inspiration; E-Energy Storage; N-Soul Reaping; Mo-Healing, Ri-Restoration) because some skill setups/combos support no weapon now
++ give Rangers upgrades that will increase the potential of their pet (“Tamers-“ => +1 Beast Mastery 20% chance; could also be a staff upgrade – Hey, Necros got a Minion Armour!)
++ add cross-class/cross-skill weapons with req. 9 on both skill branches (which should have some good bonuses like the green weapons; or sth. like 10/10 skill recharge on both branches)
++ add a key ring/chain that will hold up to 25 different keys; this could free up some more personal storage, too
++ Dragon swords should exist for all elemental damage, not just fire and water
++ Add “Factions” scrolls which give you one point of Faction for every monster killed (which gives you XP). Could even be “gold scrolls” with e.g. “+1 Luxon/-1 Kurzick” faction reward.

Skills
++ “Hotkeys” for skill setups (sth. like Shift-F1 to F4)
++ “Conjure Earth” Spell (all other “Conjure” element exist)
++ “Signets of Capture” should show ALL available skills, even if they are from another profession
++ buff “Charm Animal” with “pet control”
==> Target an enemy and click “Charm Animal”: Your pet attacks it. Target yourself and click: Your pet retreats to you. Target an ally and click: Your pet goes to that ally and attacks whatever enemy is nearest.
++ Make “Charm Animal” something like a Signet of Capture (bought at all “Tamers”). You can choose which pet you take along (like “Charm Tumi, Hearty Warthog Lvl 20”)
++ I would like to see a mark on the ground, where I have set a trap (only seen by the ranger)
++ introduce a discount on buying skills, if another character has already unlocked them (25% for the second time, 50% for the third time, for free on the 4th) on your account. It is already easier to get those skills after the March 9th update - make it cheaper, too


Gameplay enhancement (PvE focus)

Quests
++ A short message (e.g. “New challenges”) when you enter an area and a new quest is available from a NPC on the map; you still have to search for the NPC, so it’s not too easy)
++ Ability to see completed quest (Possibility to turn on & off in the “Options” menu)
++ Add all NPC dialogues to the quest log (Possibility to turn on & off in the “Options” menu)
++ Explain the secret of “Elder” pets or add a quest to get your pet to Elder status (which you should have, if you want a damage-type-pet), but only if you like.(I know, that you can get an Elder Wolf or a Black Moa, but what if you want your Lynx to get to Elder status?)
++ Add two more repeatable quests with Faction rewards for each side and reduce the popularity of the Duel/Supply quest by reducing the reward to 200 points.

Titles
++ Change the “Kind of a big deal” title from time to time (so you can adept to more available titles; e.g. now it is 5 => it will be 7 in Chapter 3 etc.)
++ New thresholds in the “Skill hunter” title. Reward players who have all primary skills & secondary skills unlocked on a character (and not only the elite skills).
++ Make the 180 Elites give a max. title
++ “Versatility” Title – for having all skills unlocked for more than one (two, three…) secondary professions
++ “Titan’s Bane” – for doing all Titan’s Quests
++ “Wanderer of the Beyond” – for doing all UW & FoW Quests
++ “Friend of Deldrimor” – for doing all SF Quests
++ “Luxon Hoarder” / “Kurzick Hoarder” – for exchanging Faction into Jadeite or Amber
++ “Veteran” Title – for each year after character creation

Misc.
** Auction house to reduce spam in cities/outposts (only Jeff Strain knows when this will come)
++ increase the time span a pet attacks without you attacking by 5-10 seconds or see Skill-buff for “Charm Animal”
++ add a “Barber” NPC, who will allow you to change your hairstyle and colour for a fee in major cities
++ Ability to customize your pet (colour it with dyes? “Branding”?) Cosmetic changes like barding or a collar (Black Moa has one!)
++ Possibility to replay ALL cutscenes after finishing the Misson (so you can skip the scene if it is needed in the game because of attacks or minions)

PvP / Challenges
++ do not allow the use of elite skills (in the skill bar) when entering Ascalon or Yaks Bend Arenas to balance PvP!
++ ability to EDIT already made PvP characters (instead of deleting that character and remaking from scratch, if all you need is to change a rune, armour or an item for that character)
++ Solve the Faction-Leeches problem in “Fort Aspenwood” (e.g. you have 5 sec to push a button after victory/defeat or you will receive only half the reward)
++ Make “Jade Quarry” more attractive (increase Faction rewards to the level of Fort Aspenwood could be a first change)


Guildhalls and Guilds
** Add a "Quartermaster"-NPC, who manages a Guild-Storage
** Flags in your guildhall should match your guilds cape! (in GW:F for taking control over an area)
++ The skill-trader in the GH should sell all skills allowed to your account and not only core skills (e.g. if you have Prophecies & Factions, you should get available skills)
++ Add a “Profession changer” to the GH (Service should only be available to entitled characters (Way of the… quest/Senjis Corner)
++ Add a “Materials Crafter” to the GH (perhaps basic, advanced and master level; the master could craft e.g. Deldrimor Steel & Vellum)
++ Add more “environment” NPCs to the GH (Peasants, just for fun; Tengu & Canthan ambassador)
++ Add a "Guild chronicle" (like a tome or NPC sage) in the Guildhall that can be read/told: i.e. “Malhavoc Adhamar” has the most XP in your Guild (faction, skill points, elite-skills, total time of game play...)
++ Add a "Shepherd" NPC at the Guildhall that will take care of your Ranger’s pet, if you want to tame another one, so you can have more than one animal companion. (or see Skills)
++ Armour “display” where you can keep ONE set of armour (will free up storage for people, who carry around more than one set)
++ Add an Alliance rooster, so you don’t have to use your Friends list to remember all the names.

Feel free to comment and share your thoughts!

Strom
03-07-2006, 16:37
Auction house / trade system. Please.

Tom Nook
03-07-2006, 16:46
++ Add an Alliance rooster, so you don’t have to use your Friends list to remember all the names.

Feel free to comment and share your thoughts!

Sorry to point this out but an Alliance rooster and an Alliance roster are two very different things.
Besides, roosters have terrible memories anyway. :grin:

aspboy
03-07-2006, 16:46
Interface

-Skill sets
Saveable skill bar/attributes which can be switched in towns/outposts, 4 sets minimum.

-Integrate secondary profession switching into the hero dialog.
Professions switchable in towns/outposts once specific quest complete/paid one off fee.

-(Numerical) Countdown for status effects (hexes/enchantments/spirits/shouts/etc)
Instead of just showing total time, show a countdown in seconds so we know when things will run out.

-Party forming interface for towns/outposts.
Some kind of UI that allows party formers and people looking for groups to broadcast, what quest they are doing and what players their looking for.
Not random text in general chat but a specific interface to make the process more efficient and streamlined.
(http://forums.gwonline.net/showthread.php?t=398056)

-Mana level visible in party window for all team members as well as health.

-Improve minion status
Show a Number for each type of minion instead of just 1 single total.
Each minion type will have its own icon

-Full body Armour preview.
Make it similar to the guild emblem design window.
So we can see what specific armour looks like on our character before purchase/Dying. The Current tiny icons are no good

-Highlight Friends in outposts
Fellow guild/alliance members are highlighted by gold lettering, why not also highlight players who appear in your friends list to you can easily spot them when pressing alt/ctrl

aspboy
03-07-2006, 16:57
Storage

-Xunlai storage box slots based on number of characters on an account, not just a set amount.
5 chest slots added per each new character slot added to an account

-An extra tab in the storage box for Customised Armour/Weapons.
This tab will be for each character on an account, and is not shared like normal storage slots, can only be accessed by that character.
To allow players to buy amour without worrying about space (gold sink) and cant be exploited as only customised (for that character) items can be put there.

-Guild Armoury
Guild will have storage space for weapons @ the guild hall, which when added by officers/founder can be taken out by members.
These on loan weapons cannot be traded/dropped/crafted/customised and if a character leaves a guild/deletes a character the weapons are returned to the guild.

-Increase stack limit to 1000 from 250



Trade

-Auction House
Centralised trade system where players can buy/sell in game items.
Sorted by item type and searchable.

-Weapon upgrade/mods traders
We need a place to buy and sell weapon mods.
It could use the same interface as weapon mods on the priests of Balthazar.

-Gold storage linked to all merchant dialogs (same as Diablo)
The idea being you don’t have to visit the storage box, take the gold you need then go back to the merchant.
So you will see gold your character has, and gold in your chest in the trade dialog.



Guild

-Show profession/level and current location (including district, online status and if they’re currently in a mission) next to usernames on in-game lists (guild/friends/etc).

-In game automated guild recruiting
For players looking for a guild, some kind of centralised register which lists all guilds looking for players, with requirements and guild information (like number of players/ladder rating/alliance/pvp/pve).
Guild will need to pay a fee to be listed.

chutzou
03-07-2006, 17:00
Iwasnt sure where to put this but my guild have come up with an event and wish to let the people of guildwars know it would b so mutch easier if u could announce things not jus to ur guild but to ur alliance andmaybe other people aswell

aspboy
03-07-2006, 17:06
Misc

-Pressing skip during the last cut scene of a mission will take the player directly to the next outpost and not wait for the rest of the party to also skip.

-Make players immune to damage if they get attacked during a cutscene

-When a player leaves a party or is not loaded, more detailed status/quit message (map out/logout/server timeout/watching cut scene)

-Once a skill (including elites) has been unlocked (either via pve/pvp) then it only requires the skill point to be re obtained by newly rolled characters.
Skills trainers will only have skills appropriate to the current area, so no elites in Ascalon city.

-Shortcut key to bring up storage dialog in towns/outposts so you don’t have to walk to the agent.

-Add Cartographer quests to Tyria
Same idea as the jade sea/forest quests. To make the explorer title in prophecies more interesting.

-Pets are bound to a charm animal signet.
More signets can be purchased (same idea as capture signets) and other pets charmed to them. These appear in the skill window and can be swapped and changed.

-Pets and minions, no collision to allies so they can walk through them, keep for enemies.
Also make spirits have no collision for either side.

-1v1 gladiator style arena duelling.
Combined with observer mode, maybe a tournament tree and gambling options. Also be used for personal challenges.

-Fix the gw.exe command line parameters to work with account email.
Currently Password can be passed, but not account email. For people with multiple accounts this defeats the purpose of the feature.

Kyolin
03-07-2006, 17:19
* Guild storage
* Auction house
* RP District (somewhere for players who like to role-play to do just that)
* Armour preview
* Clothing that characters can wear over their armour or in towns (honestly, I'd love to have one of my warriors wear a robe over his armour)
* Barber in towns
* More species (RP-wise, using the carnival dragon mask I can pretend to be some kind of human/dragon hybrid, but it would be nice to have different species)
* Group joining interface, and a way to set it to auto decline invitations (I am getting sick and tired of having someone refuse to accept that they aren't wanted in my groups, and just keep trying to invite themselves.

shadows of hob
03-07-2006, 17:22
The following quest are bugged/not good:

It ends here!, Guildmaster Luan-Kaihnang center: I cleared the whole undercity twice, but no sign of fire golems. Please put on the map where those guys are, because I wanna do all the quest in Cantha! (title, did all quest- hint)

Lambs to the slaughter, same Guildmaster Luan- Kaihnang center: in this quest you have to meet the army of the Obsidian flame in the undercity. The problem is that this army just doesn't excist! The green arrow leads me to a location, but there aren't enemies/Obsidian flame friends.

Of course I want more storage, no room for all my Xmass and other event stuff, and a completed quest log, please. :fortuneteller:

Thanx in advance

CheersMate
03-07-2006, 17:36
* Better detection and prevention of professional gold farmers
* Restoration of good farming for us player/farmers
* Prevent strangers from giving gold to each other. Will stop gold farmers.
* A scroll or quest to enable one-time renaming of your Character.

Thank you,
CheersMate

shadow the hero
03-07-2006, 17:55
Guilds
-Make the Banners on the GH, to the Guild's Cape
-Firework Npc on the GH
-Make it Our Capes with the Right color's in Gvgs

emote
-"Talk" Emote, The Faction Npc's got it.. why dont we have it too?

BMRonin
03-07-2006, 18:10
Completed Quest Log - Ability to see all of my completed quests, along with the dialog during the quests.

nexxis carnesir
03-07-2006, 19:50
i would like to see some space in the guild tab where an officer can enter the guild forum address and/or alliance adress and the TS/vent adresses.

i also really like the " “Hotkeys” for skill setups (sth. like Shift-F1 to F4) " idea that Gorani mentioned.

Cyberman
03-07-2006, 20:04
Another month, another suggestion list:


Skills:
S1) Apparently not all skills(shouts?) have a symbol representing that they´re active. This is highly annoying.

S2) Tell when animals/allies are out of range of ressurect("revive animal") skill.
Apparently they have to be inside of aggro range. Perhaps list the available names when hovering over the skill.

S3) It´d be nice if there were a way to list(export?) all skills one character has. Even including those of secondary professions not currently used.
This would be useful when comparing your own skills with someone elses, or when you try to find out which elite skills you´re still missing.

Pets:
P1) Your own pets health bar (party windows) should have a different color, or be easy to distinguish. When several animals are in the group, it´s hard to tell which one is losing health, without actually looking closely, which isn´t a good idea during a battle.
Perhaps adding another life-bar over your own? Might be smaller, and in a different color.

P2) Pet fights.
A special arena where only rangers(primary or secondary) skilled to Beast Master can enter.
No weapons allowed, only the pets fight. Spirits can be called to help, also the various attacks.
Might be fun.

P4) Combine "Comfort animal" and "Charm animal". (Has been said often, I know.)
If this creates an imbalance, then how about adding an attribute-level-requirement. Perhaps "requires level 5 in Beast Mastery" to use "Charm/Comfort Animal".

It´ll force those who want to take a pet to actually spend points on it, while not crippling as much as a missing slot.
It might hurt the IWAY build, though.
Of course, in the tutorial, the requirement must be lowest. Perhaps link the required attribute level to your own level, similar to how XP is gained. Of course, it shouldn´t end with requiring level 12 in BM when you´re level 20 - that´ll destroy any secondary ranger who wants to have a pet and not be a pure beastmaster.
According to my poll, most secondary rangers have 10-12 points in BM anyway. This should be enough cost, we´re "punished" for being secondary rangers by the missing primary attribute.

P5) Make the pet AI smarter. They currently wait until an attack hits before running towards the enemy - but often they´re in my way, so I can´t attack(being W/R).

P6) I think it´d be nice if one could pet the pet. ;-)
Seriously - quite often, after I had to run from an enemy(due to low health), my pet finished the monster, returning to me - in such situations, I´d like to pat Ravages head and say "Good boy".

P7)Some "binding" between the Ranger and the pet is needed, IMO. Currently, the pet feels like a tool, that can be replaced at any time, even giving the new pet the same name, as if it always were.
Maybe increasing the pets stats(not just attributes) when you have it for a long time, or such.

P8)Perhaps being able to "talk" to it. Interact with the pet. (Like maing it an in-game Tamagotchi ;-)

P9)And, of course, a way to visually distinguish the pets - modifying them. They all just look too similar. Each stalker looks like the next one.

P10)Change the label "pet" to something not derogatory. "pet" sounds like "something nice to have with, not important, can be dropped any time".
Game or not, this heap of pixels fights alongside me and deserves to be treated with some respect.
Perhaps use "Animal Companion". Shorten it to "AC" in the party window.

Emotes:
E1) More.
E2) Make them linkable, so that one can enter a series of emotes that´ll be executed one after another.
E3) Perhaps partial emotes, so that we can build our own emotes. -> guild greetings
E3a) A guild emote would be nice. Or(and) a guild shout(for battles). It should be customizable. No real effect, just to show off.

Quests:
Q1) More profession-specific quests. This is especially true for Cantha.

Maps
M1) Add an option to create marks on a map that can be seen by the entire group.
M2) Add an option to write notes on the map


Henchmen
H1) Give us a way to tell them NOT to use their ressurection signet. There is no use in ressurecting the healer when he´s in the midst of enemies.

H2) A way to tell the AI that we´re about to die. Apparently announcing my health does the trick - but when I use "endure pain", the effect is gone.
Also, as a warrior, I don´t like losing my target.

Chat
C1) There are options for local, guild, etc.. - but no option to remove in-game messages like "You salvaged X from Y" and such.

Various
V1) Add an option to switch off the sky animation. Sometimes I´m creating videos with Guild members doing stuff, where I have to cut out long intervals(waiting for synchronised emotes, etc...) - this often results in jerking changes of the sky.

V2) Give us an option to export data about ourselves, so we can create websites with the statistics of our characters.

V3) Make weapon upgrades stackable. I have several fiery sword hilts, each taking a space of its own...

V4) Give a message when your character cannot reach an enemy. Too often my warrior stands around and I don´t notice he doesn´t attack immediately - too late I realize something blocking the path, while the enemies pounding on me obscure my vision.

V5) Guild Halls: Add crafters (good money sink for those far-away crafters).

---

Suggestion: A bond between your character and your (chosen) god(s) of Tyria.

(Note: for the full thread, read this discussion (http://forums.gwonline.net/showthread.php?t=405916). This is a summary/recap of it.

Background:
Anyone in the game serves at least one god, be it implicitly or explicitly, through chosen Profession or because he choses so.

Basic Idea:
Why not be able to show/deepen that bond, by truly becoming a devotee of your god?


How it should work:
By chosing your profession, you implicitly are devoting yourself to one or more gods.
Example: A Warrior/Ranger is serving both Balthazar and Melandru.
Some quests in Tyria already adress this and are available only for specific classes.

This could be deepened by adding (repeatable?) quests specifically for classes, which might give the player "god Faction"(similar to Balthazar Faction).
This faction then should be spendable, either for one-time advantages, or to improve your standing with your god(adding a title, perhaps?).
This would be similar to the Kurzick/Luxon system in Factions.

Declaring allegiance:
This now is a tricky part.
The discussion(see link above) has shown that although many like the basic idea, not everyone wants to be restricted to the gods of the chosen (primary) profession.
However, being able to simply switch from god to god would, in my opinion, lessen the value of the bond.

My proposition: Create various titles for the different grades of "bonding":
Example: A Warrior/Ranger might decide(one-time!) to be primary a follower of Balthazar and Melandru.
However, he might also wish to serve Grenth.
So, the titles he can achieve might be:

Devotee of Balthazar, Follower of Melandru (this is one title)
Servant of Grenth.

While a Warrior/Necromancer, who occassionally switches to Warrior/Ranger, might become:

Devotee of Balthazar, Follower of Grenth.
Servant of Melandru.

(Note: the label "Devotee" or "Servant" are mere examples. I have no idea what the correct names would be.)

The quests given by the gods then could be the same(perhaps changing the text a bit, to correctly adress the player).
Yet the player could individually show which god(s) he wishes to serve.
Only limitation would be the primary class. I still don´t think this should be changed.

For Elementalists, and other polytheistic professions, perhaps a three(or four)-tiered title should be created, showing which gods he serves in which order.
(Example: A fire Elementalist who also does water and air, against an Elemental who does water, earth, fire.)

Quests:
They should be repeatable, and perhaps, if possible, randomly generated. Each quest might give XP, some money, and god faction.
Ideally, a few initial quest that are neither random nor repeatable, used to declare your allegiance.

Bonus/advantages:
Another tricky point.
Whatever the reward for serving your god(s), it must not upset balance.

I think the ideal choice, thus, would be something related to the shrines.
Canthan shrines give the player a number of advantages, if his realm has the favor.

Therefore:

*) Spend X god faction to activate an inactive shrine of YOUR god(s). A follower of Balthazar(must be at least secondary Warrior, or other Balthazar-related class) can activate a Balthazar shrine, but not a Grenth shrine(unless also an active follower of Grenth).

*) being able to activate inactive shrines without spending god faction, once you achieved a certain level of bonding with your god. (Similar to "Friend of Kurzick/Luxon")

*) get a rebate at shrines (either in exchange for god faction, or once a certain level is achieved)

Other rewards
It has also been suggested that one might get items, armor or weapon, as a reward.
Naturally, these should not surpass other weapons, be different in skin only.
I´d suggest a armor piece - the headpiece. Like the Canthan armor, stats independet from looks.
This would allow easier implementation(less varyation), and still give something to work for.
This reward should, IMO, only be given as quest reward. Some mission-like hard quest, where one has to either go alone or with a group(perhaps consisting only of classes that serve the same god?).

Since Balthazar and Grenth have their own domains(FoW, UW), and entrance there costs money, this would be another good spot for a rebate.

shannee
03-07-2006, 20:19
a mod trader

Rhan Tegoth
03-07-2006, 20:45
For GW 4 etc : Character Class:

Guild Wars Suggestions:


Smith Class.

Primary Attribute:
*Design

Inherent ability, Design impacts on everything a smith makes, providing bonuses to the
time something takes to make, and a better chance to make a high-quality item.

Secondary Attributes:

**Lore

Attribute used to determine the make up of a item. A percent chance of discovering
how an item had been assembled and how it may be replicated. The requirements
here is the item must be unidentified before hand (Therefore green items cannot
be duplicated)

**Repair

Attribute used to repair damage to player made items. To avoid cheapening monster
dropped items; player made items should degrade over time. This is not a new idea -
in the majority of role-playing games, text-muds and computer rpg games it is implemented.
It would mean that in a life-span of a player made object there would be a phase where
it could be really good - dropping to worthless over time.

My suggestion for player made are:

There is a % chance of making a top range item, for example 15-28 bow. These often in
game have 8-9 requirement. It is my feeling that the most sought after ones have a low
requirement with max rating and some enhancements. So my suggestion is that once made
there is a chance that the rating will decrease over time as it becomes more worn. This
item may be repaired, but there is a chance that when it is repaired the item's requirement
is increased as something was needed to strengthen the item.

Prehaps the chance that something will decay is higher if the weapon has a more max damage
or low ability rating. It should be a chance. The repair ability a chance that you are able to
repair the item and not have the requirement increased. NPC's should have the ability
to repair items - possibly if you pay more you have more of a chance the item's requirement
is not increased.

**Create

Attribute used to create components and the item. The higher the level, the greater the chance
of making a quality item. The reason I say components is that some items may require different
parts to be pre-assembled first before the final item can be made.

-----
Overview

To avoid market problems, I suggest that the smith is unable to create an item in a save location.
Items have to be made in the explore areas; and if they want to create a high quality item then
these are crafted in the high level areas. Anyway, the normal crafters and smiths would not
want competition to set up in their pitches.

This provides a requirement to create a party. Primarily to protect the smith; but also a possible
outcome would be a requirement to have the person you are creating the item for in the party.
This could mean that the item is automatically designed for the person, possibly the smith
needs to observe the purchaser in action to better understand their requirements!!

The smith has probably made enemies on their way to become the best. A possible title
for smith is "Reputation". The more the smith makes of high quality the higher this reputation.
However, this is a double-edged title - the higher the reputation then the more other smiths
envy the smith; and their patrons may send in creatures to deal with this threat. Creatures
that normally would not spawn in the location - sent to kill the smith and the party is primairly
there to defend the smith. Quests the smith failed to do satifactory (possibly to create items
for NPCs within a time limit) may also cause their family to send NPCs to extract revenge.

-------
Skills

For the smith, the main bulk of the skills do not come from training or capture but by using
the Lore attribute to identify and analyze an unknown item. There is a chance that some
part of the item may become clear as to how to make it. Some skills such as "analyze"
may be taught for example; but the bulk of the smith skills relate to how an item is constructed,
and relate to creating components that then can be made into items.

This could mean that a smith has a larger skill list - however, most of the skills would relate
to creating rather than other skills. How many of these "parts" are needed to create
an item? Can you mix parts? What are the requirements of these parts?
Do you have to assemble the parts in a specific order in order to make an item.

And do these parts have to be equipped in the skill bar? This would mean to create an item
you may have to spend several attempts in an area to create the various components and
reskill in a save zone in order to re-enter the dangerous zone and create the item.

------

Tools of the trade

Smiths would be able to make their own smithing tools - probably their first quest.
There would be the opportunity to get better quality tools - and a better chance of making
more quality items. Could the tools take up more than 1 slot in the inventory?
Are the green tools mose sought after as they only take up 1 slot? Without their tools
the smith would be unable to make Good / High Quality goods.

------

Patrons

The smiths may have to choose a patron to study under. A suggestion could be favoured
by their secondary career (or primary career). The problem here is that patrons will have
adversaries (other patrons opposed to themselves). For example the necromancer
patron (to create necromancer items) may be opposed to the Healer / Ritulist patrons.
Or it could be something more sinister... Studying under a patron probably would make
creating these items easier than if you chose to go it alone.

Rhan Tegoth
03-07-2006, 20:47
Each pet to have 1 ability like the Bear does

(Was aggrieved to get a phoenix and find it didn't rise from the dead!) :P

Chaseroy
03-07-2006, 20:56
1. A trading system.

2. A better chat pane interface, i.e. the ability to make more chat panes and assign various channels to them.

3. Better pet/hench control. If nothing else, at least a 'stay' command so I can actually pull when my pet is around.

AngelsThanatos
03-07-2006, 21:02
Variable font size for character names on screen

Undo button for merchant trades (accidentally sold a few nice items to merchant)

Pet keeper (I was pretty sad when I traded in my melandru's stalker for a tiger, and I want a crane and a crab too)

Option to turn on Unexplored areas on the world map to help with cartographer title

Speed buff of some kind for all professions

Higher req for higher dmg items (so that there is actually a point to having weapons other than merchant/salvage)

cruzer
03-07-2006, 21:06
Punishment for leavers.

Severe punishment for leavers.

Capital punishment for leavers.

Genocide of all leavers.

And in other other of things



How about the ability to rejoin after getting error 7. Leavers aren't always leavers.

I agree leavers should be punished somehow and so should leachers.

Shana Kenoi
03-07-2006, 21:16
Storage for Prophecies campaign as well!

Fuzzball C
03-07-2006, 21:45
Hmm this sounds i guess kind of dumb but i think it would be neat to have the ability to purchase a "apartment" on your Guild Island. it would be a place where you could hang out and put things like trophies on the wall (a charr head for example) and then have your screenshots maybe be used to make like a painting or something to put on the wall. also it could be a place where you could have extra storage since it would be your home. there are plenty of other things you could come up with as well like what style of house it could be and stuff.


Fuzzy

freya carmenta
03-07-2006, 21:46
Reconnect System. I've heard that it's coming, but I can't tell you how much I need it right now.

Armor Trader "Preview" Window, showing you wearing the armor you are about to buy.

More armor/weapon trimmings (eg. gems, cloaks etc)

dndhatcher
03-07-2006, 22:26
I have a simple but I think effective method for Anet to eliminate the effectiveness of farming bots. (Everyone is going to hate it though...)

Any time a character enters a town or an outpost - from an explorable area, throw up one of those screens where you have to enter a 3 or 4 character code out of a graphic to continue.

That would limit bots to one run and they hang. It would only be a minor annoyance to people playing the game as it would only happen when coming back to town from an explorable area. It would have no effect on missions at all, or when mapping from city to city.

(ducking now to avoid the mass of flames I imagine are coming)

Kyolin
03-07-2006, 22:57
I have a simple but I think effective method for Anet to eliminate the effectiveness of farming bots. (Everyone is going to hate it though...)

Any time a character enters a town or an outpost - from an explorable area, throw up one of those screens where you have to enter a 3 or 4 character code out of a graphic to continue.

That would limit bots to one run and they hang. It would only be a minor annoyance to people playing the game as it would only happen when coming back to town from an explorable area. It would have no effect on missions at all, or when mapping from city to city.

(ducking now to avoid the mass of flames I imagine are coming)


Yes, it would be effective, but it'll be annoying as hell. Sometimes, I accidently leave town before I'm ready, and to go back in would mean the hassle of having to type in this code again. And then when you get those prats who join your party then run out, not knowing what the hell they're doing, or not caring that they're the only ones who are ready? Another having to type in the code. Not happening.

FourthVariety
03-07-2006, 23:18
Proposed overhaul of Skill Gaining System:

Situation so far:
(1) One gains Skill Points
(2) One adds money
(3) One visits a skill trader or the right Boss
(4) One has a new skill

Problems this far:
(1) It gets costly
(2) People do not cooperate, everybody is on his own getting skills
(3) Even every single one of your family is on his own.
(4) Later in the game, one has lots of skill points and no use for them.



The Suggestion:
(1) Remove capturing signets
(2) Instead, one uses Money and Skill Points (ingredients from before) to receive inventory based “skill containers”. Alternatively you get them as quest rewards or from quartermasters.
(3) Those are used on bosses to capture ANY (not just those of your profession) skill, but now the captured skill is stored in your inventory. (you still have to find the right boss like before!)
(4) Skill containers are totally transferable, like any other item.
(5) Double Clicking it, unlocks the skill stored for the character double clicking it; triggering the same event happening when a signet of capture triggers (skill become available on character, unlocks on account).
(6) Skill Trainers are retained just in case.

Reasons Why:
(1) People can trade skills and teach each other
(2) High Level players can instruct lower ones, either within a single account, within one guild/alliance or everybody
(3) New players can use more RPG like play to acquire skill, XP gets less important.
(4) Experienced players can put their vast stockpile of skillpoints to good use, by helping others in the community get better. (or prepare the birth of a new character)

Reasons Against:
(1) Programming the “skill containers” only to unlock the skill if the user has the proper expansion might be tricky
(2) No doubt there would be a market trading these containers for money. (greed)
(3) Talk of tight inventory space, this is stockpiler’s hell
(4) Expected market size totally unknown.


In my opinion, the advantage of real old players being able to boost new player’s abilities considerably is what makes this a good idea. After all, I expect the coming expansions to be less focused on getting to level 20 and more focused on Lvl20 game play. Since Weapons are mostly useless in GW, experienced players could really make far more of an impact by being the skill teachers of the new customers. Bosses spawning randomly, as in Sunjiang District, could lead to a "collectible card game" feeling when handling elite skills using the proposed system.

meatloafman
03-07-2006, 23:20
plz oh GOD PLZ make the hench monk AI better while solo henching with an assassin and warrior, because it is IMPOSSIBLE to keep them alive, even when i had half my skill bar full of shouts they die anyways.

it is honestly, THE BIGGEST problem i have with this game atm. because i find it just impossible to hench well with my warrior. seriously, its possible to do everything, but its IMPOSSIBLE, to do it with ease. considering the fact that when fighitng a horde ot avicara they are LICKING distance away from me even when i charge in with sprint while targetting they eventually come into avicara fierce man eating zone. HELL, even when im fighting, not only do they come right next to me, BUT GO ON FURTHER INTO THE GROUP... -_-*
seriously, i cannot help but think, what.... the.. !@#%$#%@ are these INCOMPETENT B*TCHES THINKING!!!!!??!!?!?!!!????


trust me, with my ranger and necro and recently ritualist, the henchies are perfect, i send the wars in and in the meantime i beat the snot out of the monsters focused around the wariors, but it is simply impossible to say the same while exploring/capping/questing with my warrior. tyria honestly seems to be much worse, although i dont see any reason for there to be a difference, but i do notice that the monks behave differently in higher end areas of tyria by friggin kamikaze'ing into the burning titans in the middle of a fire pit in hell's precipice trying to get AS CLOSE AS POSSIBLE to the titans, or doing pretty much exactly the same with avicara fierce.


i am not just asking for this, im BEGGING THIS from anet, PLEASE, when you're the only human controlled player in the group and happen to be an "up-close" build, PLEASE change it so that lina and alesia / tai and danika dont come within licking distance.

dndhatcher
03-07-2006, 23:46
I have a simple but I think effective method for Anet to eliminate the effectiveness of farming bots. (Everyone is going to hate it though...)

Any time a character enters a town or an outpost - from an explorable area, throw up one of those screens where you have to enter a 3 or 4 character code out of a graphic to continue.

That would limit bots to one run and they hang. It would only be a minor annoyance to people playing the game as it would only happen when coming back to town from an explorable area. It would have no effect on missions at all, or when mapping from city to city.

(ducking now to avoid the mass of flames I imagine are coming)
Given the anti-farming code that is out there now, it could even be done to prevent multiple times going between an explorable zone and a town so it would only affect human and bot farmers...

Seaweed
04-07-2006, 00:04
It would be nice if the 9th slot is always some form of ressurection skill. It can be replaced with rebirth or flesh of my flesh but when you try to remove those you would get a ressurection signet.

It would actually make it feel like my char have 8 skills and this would solve the problem of people not bringing rez. I have met several people in PUGs that just choose to not bring a rez skill.

rkubik
04-07-2006, 00:24
I would like to see some type of a qualifier level where if you have "x" amount of EXP points you are then allowed to carry two elite skills. Something like 4 - 5 million I think would be fine and then possibly a title so when trying to group the team is able to distinguish your capability. I think A-net is doing a good job of getting bugs and keepiong the content trelatively fresh. The new storage coming in the next few weeks will help out A LOT!!

Chthon
04-07-2006, 00:36
++ buff “Charm Animal” with “pet control”
==> Target an enemy and click “Charm Animal”: Your pet attacks it. Target yourself and click: Your pet retreats to you. Target an ally and click: Your pet goes to that ally and attacks whatever enemy is nearest.

...

++ Add a "Shepherd" NPC at the Guildhall that will take care of your Ranger’s pet, if you want to tame another one, so you can have more than one animal companion. (or see Skills)


The first idea (charm animal working like rez sig) is great! I really like it. I've been asking for the second one under the name of "stablemaster" for quite some time.

My other request would be:
If you're not going to un-nerf my poor minion master, at least give me a minion interface. With only 10 minions you can give me an icon & life bar for each.

AvyScott
04-07-2006, 07:12
** If you like idea please spread the word so more people will be onboard with the idea. Also if anyone posted an idea that is same or very much like the idea I’ve posted, I didn’t copy your idea. It is just great minds think alike **

Storage Expansion:

I had this idea for storage for a while but just recently took the time and Photoshop something together for better illustration. After ANet announce “their” idea of expansion for storage I feel I HAVE to put this up before they actually make the change.

http://www.mindspring.com/~iceagealliance/extra_storage.jpg

As you can see the picture above, there are storage tab 1, 2, 3 & 4. Tab 2 ~ 4 can be bought from the storage agent and the price will be tab 2 – 5k, tab 3 – 20k & tab 4 – 50k. I know people will complain about the price of expansions. The way I see it is, if you have the NEED to buy expansion slots, you have the gold to spare. It is a luxury not a necessity. Unlike ANet’s idea for storage expansion, the extra tabs will let you hold anything… from armor pieces to Gwen’s broken flute.

** And yes I have 1 million gold and it is not eBay gold **

Multi-pet:

I loved my Umberjack (warthog) but when Faction came out I had to send him away for Pinchy (reef lurker) and all I got was 100g for Umberjack. But it would’ve been great if I can keep both of them. My idea is to make “Charm Animal” into “Signet of Capture” + elite skill. This is how it works – you can buy as many “Charm Animal” as you want and you can only equip them one at the time (like an elite skill) and you can charm a pet like you would before and turn them in to tamer like you would before. But once you charm a pet when you put the cursor over the skill it will show you the detail of Charm Animal skill and the last line of the description it has your pet’s name. This way you can charm as many pets as you want and train them into different things too.

I just realize it is like Pokemon… same Pokemon ball different Pokemon in it and you can train them the way you want.

Darkmiss
04-07-2006, 14:05
i want to be able to WALK!

Please :girly:

Flamable Florence
04-07-2006, 15:11
Make festival masks wearable over normal armor so you could quest with them.

Draenor
04-07-2006, 15:34
A Xunlai faction: Do quests, collect items and turn them in, ect, to earn faction. Faction can be spent on general storage slots (but they get more expensive with each extra slot), material storage slots (like the promised change, but instead players would have to earn it) with the ability to re-purchase material storage slots to store even more of a specific material (but become increasingly expensive), and customized storage slots in their own tab which are specific to a character but have a fixed cost no matter how many are purchased and can only store customized items.

The storage problem is solved and it becomes one more thing to do in the game.

Colonel Slash You UP
04-07-2006, 18:10
Observer mode changes:
- All GvG going on are able to be watched.
Observing GvG just gets more boring and boring, each top guild uses almost the same darn thing. The matches aren't even exciting anymore, they take atleast a half hour usually and each guild uses a slightly modified version of the same darned build over and over again. Atleast with low-rank guilds, I could watch gimmicky builds or something. Even they're more fun to watch than the same old thing.

BLONDE WENCH
04-07-2006, 18:54
A 9th Signet only slot.

Iorwen Fletcher
04-07-2006, 19:33
I'd like to see the ability to modify existing characters' appearance. After you have a level 20 with a handful of elites, it would be nice to be able to get a new look and keep all your stuff too.

kipinae
04-07-2006, 19:40
#1: It would be nice to be able to walk, as opposed to the default 'always run'.

#2: I'm constantly running out of room in the chat window when I'm typing. The character count is quite low, and results in only half my sentence coming up when I hit enter (which means I have to retype the second half of the sentence). It would be nice if the character count was upped a little.

Agreed especially on the second one: I want to write in full sentences with capitals, punctuation and other things that might hint Proper Grammar to you - plus I talk. A lot. So instead of one lengthy message I need to spam.

Poor friends.


Display & Control

++ If you score a critical hit, a “(Critical)” should appear behind the damage number

...

++ Add a damage display (yellow numbers) to ALL Ranger’s Traps
++ An interrupted skill should flash in a different colour…RED? (And not WHITE, like a completed skill use; easier to see if you did interrupt just before it was executed)

Interface to windows and pop-up menus

...

++ Possibility to rearrange people in the party list (i.e. to have all Warriors on top and all Monks at the bottom)

...

++ make a "preview window" to see how new armour will look like on your character, before spending money or materials (It could be something like the “guild cape window”)
++ add more information to the “Guild/Friends Window”, like “Mira Gorani R/N Lvl 20 Lion’s Arch” (could also include some personal information, like “Beastmaster”) This should be an option in the Options Menu
++ Increase the capacity of the “Ignore List”

Commands & Emotes

...

++ add "/petstatus" to see what evolution your pet is right now (more practical than to erase the name and name the pet again)
++ add “/skills” to show team members my skill setup or add a ctrl+click feature in town to tell your team what skills you have equipped (helps coordination before missions!)
++ add “/prepare”; character will sharpen his sword (Warrior), pray (Monk), read spellbook…
++ add “/restpet”; the pet will lay down next to its master

Items
++ reduce the cost of “Signets of Capture” to 750 gold (capturing a “normal skill” is rewarded that way; or give some Xp for capturing a “normal” skill)
++ add “white” dye and true “gold” (so we have all basic and secondary colours + two metallic colours; I don’t understand why Gaile said they will not come)

...

++ add "Energy Runes" for everybody (+2/+3/+4) (I still think it would be a good idea)
++ give Rangers "other requirement" weapons than Marksmanship (i.e. a Beastmaster "sling", a Wilderness Survival "spear"; could even be bows !) All other classes have far more weapon choices!
++ Some classes need “other requirement” weapons, too (Me-Inspiration; E-Energy Storage; N-Soul Reaping; Mo-Healing, Ri-Restoration) because some skill setups/combos support no weapon now
++ give Rangers upgrades that will increase the potential of their pet (“Tamers-“ => +1 Beast Mastery 20% chance; could also be a staff upgrade – Hey, Necros got a Minion Armour!)
++ add cross-class/cross-skill weapons with req. 9 on both skill branches (which should have some good bonuses like the green weapons; or sth. like 10/10 skill recharge on both branches)
++ add a key ring/chain that will hold up to 25 different keys; this could free up some more personal storage, too
++ Dragon swords should exist for all elemental damage, not just fire and water

Skills
++ “Hotkeys” for skill setups (sth. like Shift-F1 to F4)
++ “Conjure Earth” Spell (all other “Conjure” element exist)

...

++ Make “Charm Animal” something like a Signet of Capture (bought at all “Tamers”). You can choose which pet you take along (like “Charm Tumi, Hearty Warthog Lvl 20”)
++ I would like to see a mark on the ground, where I have set a trap (only seen by the ranger)
++ introduce a discount on buying skills, if another character has already unlocked them (25% for the second time, 50% for the third time, for free on the 4th) on your account. It is already easier to get those skills after the March 9th update - make it cheaper, too


Gameplay enhancement (PvE focus)

Quests

...

++ Ability to see completed quest (Possibility to turn on & off in the “Options” menu)
++ Add all NPC dialogues to the quest log (Possibility to turn on & off in the “Options” menu)

...

Titles

...

++ New thresholds in the “Skill hunter” title. Reward players who have all primary skills & secondary skills unlocked on a character (and not only the elite skills).
++ Make the 180 Elites give a max. title
++ “Versatility” Title – for having all skills unlocked for more than one (two, three…) secondary professions

...

Misc.
** Auction house to reduce spam in cities/outposts (only Jeff Strain knows when this will come)

...

++ add a “Barber” NPC, who will allow you to change your hairstyle and colour for a fee in major cities
++ Ability to customize your pet (colour it with dyes? “Branding”?) Cosmetic changes like barding or a collar (Black Moa has one!)
++ Possibility to replay ALL cutscenes after finishing the Misson (so you can skip the scene if it is needed in the game because of attacks or minions)

Guildhalls and Guilds
** Add a "Quartermaster"-NPC, who manages a Guild-Storage
** Flags in your guildhall should match your guilds cape! (in GW:F for taking control over an area)
++ The skill-trader in the GH should sell all skills allowed to your account and not only core skills (e.g. if you have Prophecies & Factions, you should get available skills)
++ Add a “Profession changer” to the GH (Service should only be available to entitled characters (Way of the… quest/Senjis Corner)
++ Add a “Materials Crafter” to the GH (perhaps basic, advanced and master level; the master could craft e.g. Deldrimor Steel & Vellum)
++ Add more “environment” NPCs to the GH (Peasants, just for fun; Tengu & Canthan ambassador)
++ Add a "Guild chronicle" (like a tome or NPC sage) in the Guildhall that can be read/told: i.e. “Malhavoc Adhamar” has the most XP in your Guild (faction, skill points, elite-skills, total time of game play...)
++ Add a "Shepherd" NPC at the Guildhall that will take care of your Ranger’s pet, if you want to tame another one, so you can have more than one animal companion. (or see Skills)

Supported ideas. :cloud9:

Especially the Armor Preview (I like to mix armor pieces from different sets, so you never know how they work together), notes on your Friend list, the expanded Skill Hunter title and rewatching scenes would ne muchly appreciated.

Also, all the ideas that make being a Beastmaster worth it would be nice to have. Right now, I'm more useful as a Ranger when I have NO pet equipped. Their control should be enhanced in some way and not make them waste my precious skill slots too much. (Res sig + Cap sig + Charm Animal + Comfort Animal = 4 slots is just too much.)

Interface

-Skill sets
Saveable skill bar/attributes which can be switched in towns/outposts, 4 sets minimum.

-Integrate secondary profession switching into the hero dialog.
Professions switchable in towns/outposts once specific quest complete/paid one off fee.

-(Numerical) Countdown for status effects (hexes/enchantments/spirits/shouts/etc)
Instead of just showing total time, show a countdown in seconds so we know when things will run out.

-Party forming interface for towns/outposts.
Some kind of UI that allows party formers and people looking for groups to broadcast, what quest they are doing and what players their looking for.
Not random text in general chat but a specific interface to make the process more efficient and streamlined.
(http://forums.gwonline.net/showthread.php?t=398056)

-Mana level visible in party window for all team members as well as health.

...

-Full body Armour preview.
Make it similar to the guild emblem design window.
So we can see what specific armour looks like on our character before purchase/Dying. The Current tiny icons are no good

We want those saveable skills sets!

A new party forming would be highly appreciated as well, in some places it's just too much of a hassle right now.

Storage

-Xunlai storage box slots based on number of characters on an account, not just a set amount.
5 chest slots added per each new character slot added to an account

-An extra tab in the storage box for Customised Armour/Weapons.
This tab will be for each character on an account, and is not shared like normal storage slots, can only be accessed by that character.
To allow players to buy amour without worrying about space (gold sink) and cant be exploited as only customised (for that character) items can be put there.

-Increase stack limit to 1000 from 250

...

Trade

-Auction House
Centralised trade system where players can buy/sell in game items.
Sorted by item type and searchable.

-Weapon upgrade/mods traders
We need a place to buy and sell weapon mods.
It could use the same interface as weapon mods on the priests of Balthazar.

-Gold storage linked to all merchant dialogs (same as Diablo)
The idea being you don’t have to visit the storage box, take the gold you need then go back to the merchant.
So you will see gold your character has, and gold in your chest in the trade dialog.



Guild

-Show profession/level and current location (including district, online status and if they’re currently in a mission) next to usernames on in-game lists (guild/friends/etc).

The last one could be something you can toggle on your Friend window if you for some reason don't want people to know where you are or what you are doing. Or just enable certain people to see your full status. Prevents stalkers.

Misc

-Pressing skip during the last cut scene of a mission will take the player directly to the next outpost and not wait for the rest of the party to also skip.

-Make players immune to damage if they get attacked during a cutscene

-When a player leaves a party or is not loaded, more detailed status/quit message (map out/logout/server timeout/watching cut scene)

...

-Add Cartographer quests to Tyria
Same idea as the jade sea/forest quests. To make the explorer title in prophecies more interesting.

-Pets are bound to a charm animal signet.
More signets can be purchased (same idea as capture signets) and other pets charmed to them. These appear in the skill window and can be swapped and changed.

-Pets and minions, no collision to allies so they can walk through them, keep for enemies.
Also make spirits have no collision for either side.

-1v1 gladiator style arena duelling.
Combined with observer mode, maybe a tournament tree and gambling options. Also be used for personal challenges.

I hate to have other people get bored because I want to watch the cutscenes, so please make some improvements to the current system. :flowers:

Also, you have no idea how many times I've lately cursed at those minions when I'm looting after the battle and a MM in the party decides to do the same near me...then a horde of minions block me from going anywhere.

Another month, another suggestion list:


Skills:
S1) Apparently not all skills(shouts?) have a symbol representing that they´re active. This is highly annoying.

S2) Tell when animals/allies are out of range of ressurect("revive animal") skill.
Apparently they have to be inside of aggro range. Perhaps list the available names when hovering over the skill.

S3) It´d be nice if there were a way to list(export?) all skills one character has. Even including those of secondary professions not currently used.
This would be useful when comparing your own skills with someone elses, or when you try to find out which elite skills you´re still missing.

Pets:
P1) Your own pets health bar (party windows) should have a different color, or be easy to distinguish. When several animals are in the group, it´s hard to tell which one is losing health, without actually looking closely, which isn´t a good idea during a battle.
Perhaps adding another life-bar over your own? Might be smaller, and in a different color.

P2) Pet fights.
A special arena where only rangers(primary or secondary) skilled to Beast Master can enter.
No weapons allowed, only the pets fight. Spirits can be called to help, also the various attacks.
Might be fun.

P4) Combine "Comfort animal" and "Charm animal". (Has been said often, I know.)
If this creates an imbalance, then how about adding an attribute-level-requirement. Perhaps "requires level 5 in Beast Mastery" to use "Charm/Comfort Animal".

It´ll force those who want to take a pet to actually spend points on it, while not crippling as much as a missing slot.
It might hurt the IWAY build, though.
Of course, in the tutorial, the requirement must be lowest. Perhaps link the required attribute level to your own level, similar to how XP is gained. Of course, it shouldn´t end with requiring level 12 in BM when you´re level 20 - that´ll destroy any secondary ranger who wants to have a pet and not be a pure beastmaster.
According to my poll, most secondary rangers have 10-12 points in BM anyway. This should be enough cost, we´re "punished" for being secondary rangers by the missing primary attribute.

P5) Make the pet AI smarter. They currently wait until an attack hits before running towards the enemy - but often they´re in my way, so I can´t attack(being W/R).

P6) I think it´d be nice if one could pet the pet. ;-)
Seriously - quite often, after I had to run from an enemy(due to low health), my pet finished the monster, returning to me - in such situations, I´d like to pat Ravages head and say "Good boy".

P7)Some "binding" between the Ranger and the pet is needed, IMO. Currently, the pet feels like a tool, that can be replaced at any time, even giving the new pet the same name, as if it always were.
Maybe increasing the pets stats(not just attributes) when you have it for a long time, or such.

P8)Perhaps being able to "talk" to it. Interact with the pet. (Like maing it an in-game Tamagotchi ;-)

P9)And, of course, a way to visually distinguish the pets - modifying them. They all just look too similar. Each stalker looks like the next one.

P10)Change the label "pet" to something not derogatory. "pet" sounds like "something nice to have with, not important, can be dropped any time".
Game or not, this heap of pixels fights alongside me and deserves to be treated with some respect.
Perhaps use "Animal Companion". Shorten it to "AC" in the party window.

Quests:
Q1) More profession-specific quests. This is especially true for Cantha.

Maps
M1) Add an option to create marks on a map that can be seen by the entire group.
M2) Add an option to write notes on the map


Henchmen
H1) Give us a way to tell them NOT to use their ressurection signet. There is no use in ressurecting the healer when he´s in the midst of enemies.

H2) A way to tell the AI that we´re about to die. Apparently announcing my health does the trick - but when I use "endure pain", the effect is gone.
Also, as a warrior, I don´t like losing my target.

Chat
C1) There are options for local, guild, etc.. - but no option to remove in-game messages like "You salvaged X from Y" and such.

Various

...

V2) Give us an option to export data about ourselves, so we can create websites with the statistics of our characters.

V3) Make weapon upgrades stackable. I have several fiery sword hilts, each taking a space of its own...

V4) Give a message when your character cannot reach an enemy. Too often my warrior stands around and I don´t notice he doesn´t attack immediately - too late I realize something blocking the path, while the enemies pounding on me obscure my vision.

V5) Guild Halls: Add crafters (good money sink for those far-away crafters).

---

Suggestion: A bond between your character and your (chosen) god(s) of Tyria.

I think I signed a lot of these suggestions (especially the pet ones) last month and I'll do it again. :cutie:

a mod trader

Indeed.

For GW 4 etc : Character Class:

Smith Class.


To me it seems like this class just doesn't work. In GW, I mean - we all know how popular Merchants are in Ragnarok Online (or at least in "my time" they were) but something like this just probably wouldn't work in the concept of GW.

Each pet to have 1 ability like the Bear does

It really would be nice to add something to separate the pets from each other apart from the looks - this would well work with the idea of a Pet Stable; equip a different pet for different situation, just like we change skill builds.

Would add a whole new meaning for being a Beastmaster. :)


3. Better pet/hench control. If nothing else, at least a 'stay' command so I can actually pull when my pet is around.

The reason why I haven't had my Lynx with me for ages.

Proposed overhaul of Skill Gaining System:

Situation so far:
(1) One gains Skill Points
(2) One adds money
(3) One visits a skill trader or the right Boss
(4) One has a new skill

Problems this far:
(1) It gets costly
(2) People do not cooperate, everybody is on his own getting skills
(3) Even every single one of your family is on his own.
(4) Later in the game, one has lots of skill points and no use for them.

My problem with the current system is mostly that you can't enough money by normal gameplay to buy all the skills you need. Yes, you get plenty of skills points but quests give you, what - 100g? You can't buy ANY skill with that money.

So I'd rather fix that before getting rid of cap sigs and creating another bunch of spamming people in towns shouting "WTS elite skill X for 20k".

So instead of fixing anything, your solution would just increase the cost of getting those skills, because let's face it - there are far more greedy people than there are those who willingly give away those skills.

Give me more money instead. Or better yet - return the Skills From Quests tradition that we got in Prophecies. I liked that.

It would be nice if the 9th slot is always some form of ressurection skill. It can be replaced with rebirth or flesh of my flesh but when you try to remove those you would get a ressurection signet.

It would actually make it feel like my char have 8 skills and this would solve the problem of people not bringing rez. I have met several people in PUGs that just choose to not bring a rez skill.

Agreed - having a tough time fitting everything in there, when Res and Cap signets take already two. Then you most probably need the self-heal in there, and I believe some classes might need an energy provider skill too...that leaves what, 4-5 slots for everything else?

The Ze
04-07-2006, 19:42
Quest Log that show all of the quests that i have done,quests that i have started and quests that i haven'dt got yet.
Where to find them/start them and/or what do i require to able do that.
For Example Closer To Stars(not taken yet)Requirements:Complete Vizu... Sqaure.

Zeldane
04-07-2006, 20:39
Option to Un-Customize weapons. 1000g a pop. Only for weapons that is. I really want this because I have a Sundering Fellblade of Fortitude req9 Customized and I would like to sell it. :)

Fascination
04-07-2006, 21:57
I no longer play GuildWars. I love the game (PVE), the graphics, and attention to detail. Storage isn't a problem to me, nor is the idea of an auction house (I personally like the "small village" atmosphere of people crying out to sell their wears.), although some enforcement mechanism for people who don't use the trade channel is long overdue. No my gripes have been posted, with suggestions and great hopes for their improvement, yet nothing happens. The following have proven true:

-GuildWars is a PVP game (Balance issues are only based on PVP play).

-GuidWars favors the warrior class (Monk issues that haven't been addressed are not because of favoring monks, but favoring the Paladin build.)

-Free play is fine. However it is no less grinding boredom without the depth of pay-to-play games in the area of missions (PVE), making them more random, less dependent on the same mobs over and over.

-Greater skill diversity in the npcs shall never exist irrespective of mention a suggestion thread or two back with ideas on how to implement.

Understand that I totally appreciate GuildWars having no level grind, but to instead have redundant static mission grinds that never change is no better--especially when those missions require a player to make one class of character to guarantee success (as though there should be any guarantee). To me the game should have room for players who never make a warrior or a monk for that matter, however this game's gold, item, and faction grinds disallow that type of player or disallow not making static builds of those professions should a player have them.

Overall it's a good game, but not very deep and lacking a company who cares at all about PVE.

Whatever arguments from arena.net or otherwise are entirely welcomed, no rebuttal here and likely won't be posting again because I have no use for arena.net games.

Romulans
04-07-2006, 22:09
First, I liked the festival, the games/quests.
But in future I recommend that the staring/ending-dragon-comes-and-kills times be staggered on the different districts - as it is, for me(EDT) it is at 3AM, mabye set the American servers to 8 for EDT and 11 for PDT, and English to a time apropriate for their location

Rhan Tegoth
05-07-2006, 00:50
The possibility that on entering a new map area you don't all arrive as one party but have to defeat a solo challenge (or have the rest of the party members rescue you) before continuing. Failure to join up before exiting the map area means you drop from the party.

--------

The possibility to allow Headgear to be placed aswell in weapon slots 1-4
(Thinking ranger masks here for quick equipping), Could have for example
1 bow, 1 staff, WS mask, BM mask.

--------

Able to see a list of all alliance members online and not just the ones in your own guild

Rhan Tegoth
05-07-2006, 00:55
I have a concern as to GW 3.
Reasoning:

Factions enhanced core classes with extra elites and new skills (if you applied factions/prophecies together like I did).

Is GW 3 going to further these enchancements? With arena stating there
will be 2 unique classes and 6 cores per new releases; does that mean there will be new core skills but no Faction-Unique class skills in the GW3?

My concern is on balance. Hopefully it isn't a worry.

Menzoberranzan
05-07-2006, 08:41
A ranger bow knock down skill!

The FOWLING ARROW!
- A round-balled arrow commonly used to knock out birds!

Isis Gebnut
05-07-2006, 11:21
Hi,
A way of keeping track of the energy level of minions.
Isis

Gorani
05-07-2006, 15:40
Option to Un-Customize weapons. 1000g a pop. Only for weapons that is. I really want this because I have a Sundering Fellblade of Fortitude req9 Customized and I would like to sell it. :)

I had this on my list for a long time, but took it off, because Gaile/Frog said, that will never come.

kipinae
05-07-2006, 18:44
Option to Un-Customize weapons. 1000g a pop. Only for weapons that is. I really want this because I have a Sundering Fellblade of Fortitude req9 Customized and I would like to sell it. :)

I believe the trick to customising was supposed to be that yes, you get the bonus BUT you can never sell it to anyone anymore. Or at least anyone else can't use it after that.

Removing that would make it kinda stupid, because you just can't have it all. <.<

Zeldane
06-07-2006, 00:47
I agree with you guys, I guess since I customized it, Its a keeper.

Isis Gebnut
07-07-2006, 02:30
Hi,
Can something be done about Jade Quarry.
There's never anyone there to do it.

If anyone turns up they leave straight away.

I bought Factions when it came out and have not had a chance to play the quarry yet.

Everyone goes to Fort Aspenwood.
Thanks, Isis

Continumanomaly
08-07-2006, 07:45
How about an option to ID all your unid items in your inventory from the merchant?

Darkicon
09-07-2006, 01:01
How about finally getting a buyback function! I just sold my damn 20/20 sundering bowstring!

Drazi
09-07-2006, 21:25
The Dunes of Despair Mission, instead of having the mission end when time is up, it should end when you talk to Ghoastly Hero. Mapping this mission becomes almost impossible otherwise.

Sagenth
09-07-2006, 23:52
First of all Alliances are in desperate need of faction donation records
Officers and Leaders need to see who is donating and who isn't. There needs to be maybe a window with all the donations made, when they were made and by whom. Most members don't donate if there is no proof they didn't or if there is no instint reward. Records are perfect for contests, prevents cheating.

The records could show 1 week of donations and go by the day who donated each day and how much they donated that day.


.....Also I wouldn't mind there being a mod trader.. like dagger tangs, pomels hafts etc.. It would make what is already happening much easier to do.

Empraim Wainwright
10-07-2006, 13:06
-Alliance Roster
We are allot of people who need this. pls pls pls :)
http://forums.gwonline.net/showthread.php?t=403499

-Better trading system

woeye
10-07-2006, 15:19
Show energy of party members in group list
This way everyone in the party could see wether or not the healers/caster have enough energy.

Search for players via search form
Maybe you can't remember the name of a player correctly. In those cases it would be nice to have some kind of search form.

Tabbed chat-window
Instead of selecting the channels (local, team, guild etc.) it would be nice to have tabs for each type instead. EVE-Online makes use of this and it works great imho. Each tab blinks if a new messge comes in and the blink effect can be set to on or off for each tab.
Furthermore a tabbed chat window would allow some kind of "private chats" where you could talk chat with multiple friends being not in your current party.

Degine
10-07-2006, 15:22
I know this has been mentioned before (even in the 2nd post) but I would really like to have energy bars from party members next to their health bars. That way warriors might finally see when their monks need a rest, they mostly need adrenaline which expires so they want to move on, at the cost of monks and elementalists.

Blood ritual also is a very social skill, but what's the use if you wouldn't know which party member to help with it?


Another thing I'd like to see is Charm and Comfort Animal as the same skill:
if you don't have a pet and use it on an animal it becomes your pet,
if you have a pet your pet is healed.

Most people just think pets are worthless because they take up to many slots and aren't worth it.

Perhaps another way to fix this is letting you have you're pet with you as soon as you equip a pet skill, they're no use without a pet anyway.

Kahlan
10-07-2006, 20:24
I know my suggestions have probably been posted a few times already, but maybe if they keep getting mentioned, they'll become implimented. I do not have time to read all 7 pages, but here are my suggestions:

Hair Stylist!!! This might be because I'm a female, but I think if we can change our hair in real life, we should be able to change it in game! Our guild's cape is changable, why not hair?

Guild storage. I think this is a must, especially for us who hold onto crafting material and runes for our guild/alliance members and are sick of being pestered all the time for supplies. With this, they can ask any guild member (if they are a member of another guild in the alliance). Although I can see potential problems with this (a guild member getting mad and ravaging the guild storage), so possibly the leader can designate who can have access in the guild?

Alliance roster. I have already seen a few suggestions on this one. Some people in the other guilds don't know that alliance chat is open for everyone in the alliance, so it would be nice to see who all is on in the other guild's without having to use your friend's list.

More emotes. I think it would be awesome if two people of the opposite sex could dance together. I read the first page, and the guy with the ideas for other emotes is really good. I especially love the /favor idea. I hate having to go to Temple of Ages or that other place in Factions to find out who has favor. I like the idea of adding in sound when someone does /laugh or something similar, but that might get annoying after a while, unless you just hear it when you do it.

I really like the idea of the indicator whenever you've fully explored an area. My husband has .6% left of Cantha to explore, and he can't find where he needs to go to get that last tiny bit to get his Grand Master Cartographer title.

Imperial Sanctum explorable area...with all banish points! After you defeat Shiro, you can't go back in, so it would help to make this area an explorable area.

I think that is it from me for now. If I think of anymore, I'll edit post ;)

Weidi
11-07-2006, 12:09
NO idea if it would be possible at all, but i though about some kind of "security" code to Enter Aspenwood, Jade or Alliance Battles.

Would or could work like:

When u r picked to play in the next match, u d need to push a Random Key that would be displayed in a Pop-up window.
The random Letter should avoid bots to rejoin, at least i hope so.
And i guess it would just be like 5sec increasement to join a game then now, but leecher free... .

Or maybe an "accept battle Box" with 3 random decline and 1 accept btn ;P (random ordered)

Kahlan
11-07-2006, 17:24
I guess I'm blind as I don't see an edit button...

Anyway, I thought of something else. Maps for Underworld, Fissure of Woe, Sorrows Furnace, Catacombs (in pre-searing), and any other areas that are similar to this.

Oh, and why is it Balthazar and Grenth have their own places, but Lyssa, Dwayna and Melandru don't? I would love to see new areas similar to UW and FoW that you can access by going to one of the other statues. So...Give them their own areas!!!!!!

Clobimon
11-07-2006, 20:47
I didn't see this one while reading through:

MAP TRAVEL additions/improvements between Tyria, Cantha, Guild Hall/Battle Isles (ability to toggle maps or add more outposts to the "boat travel list" for examples)

LOCATION SELECTION upon login (places you've reached of course)
---------------------------------
So many times I've joined guildees to do a mission... such as THK. I'll bring my Ele and while forming the party it turns out that I need to be a Warrior or something else. I log off and back in on Warrior to find him in Amatz Basin. We know the steps it takes to get from there to THK. It takes a bit longer in reverse since Kaineng takes a little longer to load for some people. The ability to choose destination upon login if you desire would be excellent. If you don't select a new destination you would go where the character was last logged out.

For intercontinental travel while already logged in, if toggled maps aren't possible, the boat travel destination list could include places such as Drok's, Amnoon, HzH and Cavalon. I know there isn't water (or unfrozen/"unjaded" water) directly to all these places, but imagination would suffice (Yak pulled sled/wagon) to get us from nearest waterway. This would only enable avoiding congested areas such as Kaineng when you have no intention of doing "business" there atm.

kipinae
11-07-2006, 23:38
I didn't see this one while reading through:

MAP TRAVEL additions/improvements between Tyria, Cantha, Guild Hall/Battle Isles (ability to toggle maps or add more outposts to the "boat travel list" for examples)

LOCATION SELECTION upon login (places you've reached of course)

Seconded. I help too guildies so often that this has become an annoyance. <.<

nudge
12-07-2006, 13:22
Auction house.

Weaponsmith sells modifications that are applied to your weapons. Provides an actual reason to talk to the weaponsmiths. And explains where the mods you sell to the merchants go.

Speaking of merchants, cut thier profit margins. The other day the dye trader was selling green dye for 200g, but only paying 2g.

Bridge blackout. Enough said.

Obviously NOT obstructed targets. It's a dragon, it's bigger than my house.

Why do arrows sometime appear to be at right angles to the bow?

My warrior wishes to spend more quality time with his bear. Beastmastery and pets in general need fixing. The ability to have multiple pets, but only one with you at any time. Pet customisation and barding. Pet commands. Decisive pets. Pet attacks powered by the pets adrenaline, not our mana. Option of sharing health and adrenaline with your pet. Base pet damage is by pet level not beast mastery (losing two slots on your skill bar is enough punishment). Give pets thier own 4 slot skill bar? Something, anything!

Tyrian characters should gain the extra 30 attribute points as part of Ascension. Rather than as they are gained now. This would be a more sensible story line driver.

In the Factions mission "Cash Crops" could we at least be attacked by vampiric un-dead cranes or something when we plant the seeds. All that XP for what exactly? The Factions mission "Study Buddy" should be offered much earlier. Stop the cheating bosses. A single arrow doing 320 against my Ele is not fair.

Factions quests should reward with skills, there is no reason to do the quest. Serious have no interest in finding lost teddy bears otherwise.

Characters breath too heavily on the character selection screen. Characters should be shown with currently equipped weapons and pets.

Alkonium
12-07-2006, 19:32
1: Set a key so that when it is held down, a video of what happens while said key is pressed is recorded.
2: Make new loading screens for the Battle Isles.
3: Change the taunt animation on either the male Assassin or male Ritualist to match that of the male Warrior, male Monk, and male Mesmer.

Rhan Tegoth
12-07-2006, 20:19
One possible character class would be a class that uses reactionary skills - a complete reversal of the skills as we know it. Ie, if you are targetted by x, the skill auto activates against x.

I'd be interested in an Etherial character class that has no corporeal form but needs to take over something in the environment to interract. Plenty of level 5 animals around ... wait until one of these starts talking to you. They don't die as we do but are expelled from the host and have to target another form before can interract with the party again. [This may mean the party has to severly wound an opponent of a much higher level for this to happen]. If they log out do they loose their form? Can they possess pets?

Dance Lesson Cash Sink

Male Elementalists charged 100 pp for new dance moves!!!

Auntie I
12-07-2006, 21:23
Rhan,
Please do not double post within the one hour editing time that you have. Just add to your previous post.

lifeinthefridge
13-07-2006, 04:09
A way to put your mouse over somone and see what they have eqquiped and what are wearing.

Auction House

Self Mearchant = Setting up own shops, by setting prices for items while you have a symbol over your head indicating you are selling things, people buy and such

lifeinthefridge
13-07-2006, 04:23
code somthing else besides masks for next festivals like armor or clothes wearable over armor

UGL MudBone
13-07-2006, 18:25
Today I sent this to the GW people and am posting this suggestion here too.

I would like to know if this idea has been thought of and considered as
it would great make game-play better for the gamer.Code in the ability
to save customized skillsets that the player could name and save to be
switched to for varying missions/quests, with that ability locked when
you leave town/city/village like it is now, it is a pain having to weed
through all your skills just to set-up your characters build for the
particular mission/quest you're going on. Thank you for this GREAT GAME.

Clobimon
13-07-2006, 20:15
code somthing else besides masks for next festivals like armor or clothes wearable over armor

or big, colorful, squishy "moon boots" - the kind that little kids fall down all the time while wearing

on that note... adding the "ability" for characters to trip and fall while running through outposts. How incredibly hilarious would it be to stand in an outpost and watch people skidding past on their faces!? Could make it happen to characters just every so often and when it happened a bandaid would appear in inventory for your booboo (gives +1 health for a few minutes). :grin:
Alternate method my guildees have mentioned... /faceplant emote.

been mentioned in the past... a Character Modeler from the character selection screen - can create any of the possible characters with any armor. It wouldn't require an open character slot - just work up a model, take a screenshot if you'd like and do it again. Can be used to see how your current char ("cloned") would look in certain armor/dyes or to plan the look of a new char before deleting one if out of space or for when additional slots will be available. The only difference from standard character creation would be that all armor would be available to view and you wouldn't need an open slot since it's just for viewing

terakhan
15-07-2006, 07:01
I'd like to see an addition to the observer mode list, allowing you to watch any of your own guild (and maybe allied guilds) gvg matches, regardless of rank.

DigitalForm
16-07-2006, 08:37
Some ideas from me and some that I have seen posted. I am a PvE'er so these are in regard to that aspect.

* Area borders when characters go to a new area to show where they need to explore for their title.

* Saved skill sets. I grab almost a whole new set of skills depending on where I am going and what I am doing.

* Please make the resurection signet a permanent 9th skill. Everyone gets it and you kinda get yelled at if you don't bring it. :grin:

* BETTER descriptions for things like bean cake, rice wine, candycanes.

* Pet capture signets that allow you to have more than one. :starry:

* Show the effects of pet shouts somewhere. I have no idea if they are still on my tiger. I just kinda guess at the moment.

* Pet stats like evolution path and XP needed to level.

* Fix it so you don't get stuck on your pet. I am a Ranger/Warrior that uses an axe and half the time my per is right in front of me keeping me from hitting the person I want.

* Show the pet health above yours or something closer to make it easier to keep him alive.

* Henchie/pet commands so casual players like me have a better playing experience.

* Ranger trap markers seen by ranger or party members.

* Weapon upgrade trader.

* Countdown timer for hexes/enchantments/conditions if they have 10 seconds or less left.

* Pop-up when you mouse over the hex/enchant triangles( ^ V ) with a list of the hexes and enchantments on that player.

* Freeze the environment during cut-scenes so that we can watch them.

* Emote spam filter or something to keep people from repeatedly doing it (stop it after two times within 2 seconds ???).

* Factions mission timers should be incorporated please.

* Commands like /commands (gives current list of valid commands), /favor (shows favor at the moment)

* More consumables and some quick-access slots where you can equip the items and just double click when you need them, or more statue spells. I like those.

***
Please have at least SOME skills for Factions player in future chapters because 2 of my 4 characters are Canthan (50%) and that would suck if they get stiffed.
***

Thanks. :happy:

Krime Dog
17-07-2006, 06:06
I was pondering the following:

Trade Solutions
Possibly making a whole different interface whether being in game or not, ideas include a place where an item can be left for a set priced and a message is sent or money is placed in your storage that way people could just go to the MARKETPLACE, since its already appropriately named, and look for an item for sale.
Maybe creating an incentive for merely using the existing method of trade channel at the MARKETPLACE.
Alternatively, cutting down on more liquid items by creating a MOD merchant.

Closed Economy
Maybe making an economy that is based on a set value. A single GP would be worth more and then the 100k limit would not seem so limited. Currently nooblets to guildwars are probably a little intimidated by 100 + ectos for a blah blah blah. Prices on all sorts of things would stablize and it would become more necassary to notice how others are pricing things... more competition, more purchasing power, more money exchanging hands.

BOT BOMBS
How about forcing all guild wars players to read some notice informing them that new items will be randomly dropping in HIGH Bot farming suspected areas that will be labeled in such a way as to let the PLAYER know that it is a BOT BOMB. If the player chooses not to pick it up then the player can go to the NPC player assigned for such instances to recieve whatever Gold or Green would have been dropped normally. It is important to state that the wording for such BOT BOMB items should be random so that a computer program cannot CREATIVELY recognize its meaning. Of course other languages would have to be used in other areas.
Possibly a bomb item could allow a player to clear himself if accidently picking up a bomb item like opening a package with randomly generated IMAGES that can be deciphered into text by a human but not by a bot. Set the Timer on the bomb and allow the player enough time say to fill in the packages meaning. Consequences for not doing this could be suspension then again then banning. It would be hard for a human player to make the mistake three times. This would not eliminate bots but it sure would make BOT account owners have to sit at the computer to babysit... in which case they might as well be playing anyhow!!


Oh and about the above I vote ON the save skillset IDEA really good thought.

Krime Dog
17-07-2006, 11:41
Actually as a revamp of what I just said. Why not have a Rare ITEM that is picked up, hopefully by an offending BOTTER, and when it hits the inventory have it turn into a *christmas* package and a pop-up that lets the user know that they have (x) amount of time to open the package. Failure to do so results in some disciplinary action. Also programming the BOT to try and open the package would also result in a failure as there would be a random 4 or 5 letter generator that is in the form of a image that cannot be creatively deciphered by a computer program. If the code is wrong after (y) many times yet again go for a disciplinary action. Have the package auto open on rentry of a town or outpost also (hopefully answers will be in the form of BOT commands xD). Give the user a few chances as to err is human, and no bot would ever be able to get it right anyway especially if its a random generator! If the code is correct then the Item would be placed in the inventory like the episode never occured. If its wrong the answers should be reviewed for redundancy, but I imagine some line of code for example might give the offenders away!

I really hope something similar to this gets adopted because guild wars economy would be a lot more enjoyable without BOT farmers.

Please all Voice your opinion on this matter yall lets get something started on this!

Gotrek Grimskull
17-07-2006, 17:31
#1.When selling Rare materials such as Parchment,Steel and Silk
you always have to click the button "Request Quote" and then click the button "Buy" or "Sell", and then you get to sell or buy 1! material. Yes 1!

I think they should make a slider so after clicking "Request Quote" you can slide along how much you want to buy or sell.

Or even type the number you want to buy or sell in a little box like the one on "Artisan Daved[Materials]" outside Sardelac Sanitarium.

http://i45.photobucket.com/albums/f97/teddy1991/Support.jpg

So as you can see that little counter and slider wouldn't appear in present guild wars. That is what I think it should have as it is used alot by players alot of the time. Just to make things a little easier and less time consuming.

#2. Wouldn't you love it to be able to click a wee button and your storage space pops up infront of your eyes, So many times have I had to run to a storage thats at the other side of an outpost, pffft drives me crazy. Hope they make a storage button. :)
And talking about storage, they have just brought out the upgrade so that all materials can go in a seperate storage compartment, Now they need to make one for collector Items, be able to buy more space in the standard storage but for a higher price, not a lame 50 gold.

Haverlock Vetinari
19-07-2006, 11:10
Its probably too late to fix this and maybe I am alone in seeing the imbalance.

Those who only have factions won't realise this but they get a bit of a free ride compared to those who started characters in Prophesies.

Every factions character can be a 200 pt character before leaving the nursery of shing jea island, Prophesies characters cannot do this even if they cross the sea and enter cantha.

They must cover an imense amount of territory and are well past 20th level before this happens.
They must first ascend which takes 3 fairly tough missions then a testing combat.
Fight their way past a series of other combat sections before getting to Droknars forge, a town many people want running to so as to avoid all this hassle.

They have by this time done the equivalent of finishing factions and then some,even then they are still a 170 point character.

Then and only then do they get to do 2 more missions and get the final 30 skill points.
The first 15 are pretty easy to get, for the second 15 they must travel to another fairly distant and dificult to get to city.

I did get a lot of satisfaction out of the journey but sometimes I wish my monk and mesmer prophesies characters could just nip to shing jea island and get the 30 points without the effort of going over all that ground again.

regards
Haverlock

Thalanor Thornhale
19-07-2006, 18:09
Let's review what happened in the previous games.

1.) Prophecies - Beta: Skills were purchasable. Players thought it was too much grind.
2.) Prophecies - Release: A portion of basic skills were obtainable through quests. But every one of the same professions had the same quests and the same skills. Diversity was lost.
3.) Factions - Release: We revert back to 1.)

I have been thinking how to incorperate forked story lines. One possible answer I can come up with is if these forked story lines are not tied to the main story but help in developing your own character.

For Chapter 3 or 4, what I am suggesting is a hybrid mode. Here are the details:

1.) A certain set of basic skills can be purchased through quests. BUT, there is a forked quest line. Performing certain quests will unlock other quests A, but prevent yet some other quest B. The twist here is that quest A will have a certain skill, and quest B will offer other skills. So the choices you make will determine the skills you obtain.

Summary of Advantages:

Doing it this way allows characters to obtain a certain basic set of skills with less grind as was done in Prophecies while preserving the diversity that the purchase system in Factions and Prophecies:Beta brought.

hoihoihoihoijgraham
19-07-2006, 22:28
A majority of my PvE is done with 1-2 friends and the rest henchmen. We quickly got tired of people ruining our expirience, but the henchmen are so limited.

**Every henchman in your party window should have a drop down menu to select the skill set type you desire. Ex Warriors menu would be "Axe, Sword, Hammer." Ele's would be "Air, Fire, Water, Earth", ect for each henchman. This can only be done in a town.

**With different skill sets it would be nice to have multiples of the same unit. Ex Air Ele, and a Fire Ele. You could add the same char standing directly behind the unit.

**Control + click on a henchmens health should actually tell you their health. Better yet it should tell you their health, mana, and DP. Since the CPU isn't smart enough to tell you, let us do it!

**Give Henchie Rangers a pet if you select Beast mastery as their skillset.

**Solo missions! I want to test my chars studliness sometimes and expirience different challenges. The solo battle to ascend is fun. Sometimes I just want to play alone! Maybe even have 2-3 man missions here and there. Every mission shouldn't require the same number of people. Boring!

**Sometimes is fun to run around and sight see the land. However, if there are monster every 10 feet on the road its impossible. I suggest that if you are alone and a path linking two towns is explored, then you can run on the road with MINIMAL enemy battles (wouldn't work with a group because of mass runners). Let me enjoy this beautiful land you made.

**A MUST FOR ALL PARTIES!!!! If a player leaves/quits/drops a henchman of their primary profession should replace them. Having your only healer quit a mission half-way through ruins the entire thing. If you think it ruins roleplaying, name the henchman the same name and give them the same armor.

xandersmith
20-07-2006, 00:28
ok i know my message might not be read by developers being so far behind, but here goes anyway:

I have come to Guild Wars from other MMORPGs and one big difference i notice and feel a bit saddened about it the lack of 'emotion animations' in comparison to other games. I dont know how hard it would be to add, but it would be nice to see some more, for example:

/greet or /hi (even just a simple wave to the person and automated 'hello <target>' message. (same goes for bye)

/laugh
/poke

some 'flairs' to the dances couldnt hurt either and make them abit more interesting to watch. just a couple of preprogrammed extra things they could do, but people ordering of them makes their dance more unique.



MORE IMPORTANTLY HOWEVER:
an ability to have a /votekick <name> would be helpful for missions etc
to be able to be started by anyone in the team, and needing more than a 60% vote to kick someone, but it would be VERY useful for the number of people that come with groups on missions, then suddenly go afk (usually on purpose) and complete missions without doing any work, and just making it harder for the team. a basic votekick would be handy just so they didnt get missions completed they dont deserve (and done by a vote rather than just a leader controlled kick, as he may be biased and unreasonably kick people), although an advanced version might be to kick the player voted out, and replace him with a henchie, at whatever health that char was and spawn at the location of the most players in the team (in case he want afk right at the start).

Thanks.. Hope someone reads these and considers them.

Vyktor Morte
20-07-2006, 09:48
I have suggestions for both storage and guild storage. I posted the first image in another thread the other day, but no doubt it will get burried, and I want it to be seen by any developers that may read this.

My suggestions for regular storage are in the image below. It was suggested that an armor tab be added to the individual side of the storage vault as well, for those of us that like to hang on to multiple sets of armor. Also, the key ring and dye box should be on the left side as they are meant to be shared amongst the account.

http://img235.imageshack.us/img235/310/gwstorageideakt4.jpg

This next image is my suggestion for Guild Vault storage. The text in the picture will hopefully explain everything. Please read carefully before being too harsh :P

http://img80.imageshack.us/img80/3994/guildvaultideawl5.jpg

I have more suggestions but will post them tomorrow.

Isis Gebnut
20-07-2006, 10:47
I have suggestions for both storage and guild storage. I posted the first image in another thread the other day, but no doubt it will get burried, and I want it to be seen by any developers that may read this.

My suggestions for regular storage are in the image below. It was suggested that an armor tab be added to the individual side of the storage vault as well, for those of us that like to hang on to multiple sets of armor. Also, the key ring and dye box should be on the left side as they are meant to be shared amongst the account.

I have more suggestions but will post them tomorrow.


I absolutly love these ideas. What do you think Anet?

Isis.

Gorani
20-07-2006, 14:42
I like Vyktor Morte's idea about how guild storage would be handled (key ring is in my Suggestion List as well as guild storage, but not as detailed)

cleanlab
20-07-2006, 18:40
http://img458.imageshack.us/img458/6569/henchmenzk3de2.jpg


And right now it would say Healing Hands Henchman for
the Elite skill used infront of henchman.

There is only 4 in every guild hall so perhaps a full team in
the guild hall will also be great. If they wear your green
weapons and 15k armor.

DigitalForm
21-07-2006, 04:57
Let's review what happened in the previous games.

1.) Prophecies - Beta: Skills were purchasable. Players thought it was too much grind.
2.) Prophecies - Release: A portion of basic skills were obtainable through quests. But every one of the same professions had the same quests and the same skills. Diversity was lost.
3.) Factions - Release: We revert back to 1.)

I have been thinking how to incorperate forked story lines. One possible answer I can come up with is if these forked story lines are not tied to the main story but help in developing your own character.

For Chapter 3 or 4, what I am