View Full Version : [MERGED] Give us Combat Mounts
JohannusEricksson
04-07-2006, 20:59
Of course you'd have to have 'ride' skill, 'tame' skill and have new weapons skills (lance etc) and 'Charge em Down' but it would make whole new dynamics.
How would you balance a mounted warrior (Movement speed increases and so forth) with the rest of the game?
Lord Pharoah
04-07-2006, 23:05
Maybe if you created a class that uses mounts like rangers use pets? I think it and awesome idea you just have to make it work:wink:
However I want stables/boarding houses for your pets and mounts at least up to 3 so you can have Dire, Hearty, and Elder. (sry for off topic)
Zeittotschlager
05-07-2006, 04:40
Of course you'd have to have 'ride' skill, 'tame' skill and have new weapons skills (lance etc) and 'Charge em Down' but it would make whole new dynamics.
I actually really like this idea. Short and to the point.
Usually, when I see mounts, I think... WHY? We have instant travel. But to think of it as a pet, with a ride skill and its own line... That's something I'd like to see. I don't think that movement speed needs to be an issue. It doesn't have to provide any speed boost at all apart from a skill. "Gallop" gives you a boost like sprint. They could just change the wording of the existing speed boost stances to "You move 25% faster for X seconds if you are not mounted." or something like that.
"Trample" could be a knockdown skill. I love it!
If it's a pet, shouldn't it be an addition to the Beast Mastery range then? You're adding scope for skills like a trample knockdown, larger pets and so forth. Gallop could become a leash-drag :wink:
Maybe a new class called Beastmasters will be able to ride mounts. They will be using their mounts in combat. However, there will be no speed boost as it will topple the game's balance system. 25% increased movement speed always? --> Imba.
oh boy what an original thread... its been discussed to death and the final verdict is that it would be almost impossible to balance and involve a completely new game mechanic
Zeittotschlager
05-07-2006, 05:46
I wouldn't want to see mounts restricted to Rangers. They could arrange it like this...
Make Ride a No Attribute skill that appears on everyone's skill list, like Res Sig does. Then give each class its own mounted skills under whatever line is most appropriate.
Flying Tackle Mounted Skill - 10 energy - You and target touched foe are unseated. 50% Failure with Strength 6 or less. Recharge 30 secs.
Hold Tight Mounted Stance - 5 energy - You cannot be unseated by a foe for 4..12 seconds. Recharge 30 secs. Tactics.
Cavalry Mounted Enchantment - 3 second cast - 25 energy - For 6..12 seconds Summon 1..3 other riders who knockdown enemies. Recharge 45 secs. Illusion.
If you use Ride while mounted, you get off. You can use Ride to get back on. If you become unseated, your mount will act like a pet until you use Ride on him. Beast Mastery could affect it making Rangers mounts more robust.
Lots of stuff you could do. I love this. :)
Edit
oh boy what an original thread... its been discussed to death and the final verdict is that it would be almost impossible to balance and involve a completely new game mechanic
I wasn't aware of a final verdict. Oh no... a new game mechanic? Whatever will we do? Really, I can't imagine that Anet has NO new game mechancs already in mind. Why so negative?
No
But I am all for a josting arena. That way no rebalance is needed ^.~
Gmr Leon
05-07-2006, 13:23
Different mounts for different professions,like a Necromancer rides a horse that looks like the Necrid Horsemen's horse.
the bomb
05-07-2006, 13:47
All I have to say to this ANET we need mounts! The game is boring with out them!
ps I don't want a horse I want a battle cat! like he-man:tongue:
I want chariots too :tongue: so I don't need a runner I want to ride in style
:tongue:
Anet is so uncreative when they come to mounts!
Goldfish God
05-07-2006, 17:52
been asked for and shot down with TNT by alot of people.
Easiest solution, make a new class with a pair of equipable coconuts to bang together :grin:
Zeittotschlager
05-07-2006, 18:28
Easiest solution, make a new class with a pair of equipable coconuts to bang together :grin:
YES! I would so make one of those. But... Ascalon is a temperate zone. Where would you get those coconuts? :tongue:
Gmr Leon
05-07-2006, 18:29
Imported from Kryta?
As a suggestion guys, this thread (http://forums.gwonline.net/showthread.php?t=354597&highlight=mount) discussed mounts in detail. There were a lot of suggestions and points made, so it might be worthwhile to peruse that if you're a new forum member to see what has been said before and so forth.
the bomb
06-07-2006, 01:59
i am sorry not having some type vehicles and mounts in a game now days is lame! every game dev know people love those stuff!
Rush Rocks
06-07-2006, 21:11
I really actually think It's a good idea but it might work better for a new class designed specifically for the purpose as mentioned by arterra. Or if more than one creature to ride would be too much they could have a Horse Whisperer profession...
Attributes:
Training: Gives a wider range of creatures (Or Different Types of horses?) able to be tamed.
Encouragement: For skills that increase speed and/or attack for a certain amount of time?
Those are the only decent ones i can think of at the moment, but any other ideas would probably work too....
JohannusEricksson
07-07-2006, 16:55
Some quick ideas off the top of my head :)
Mounts that are for all chars (Horses Warriors, Unicorns/Dire Lions for Monks, Big Cat for Rangers, Flesh Golem for Necros etc) and which are used with 'Ride' skill. Charge speeds them up by 33%, Trample causes knockdown, Gore causes bleeding, and some of them have poison attacks etc.
Discuss :)
I highly doubt they'll ever implement something like a mount system, but I think it would be fun and really would have little impact on balance if you did it globally. Consider if you had a Mounted Mastery attribute added globally to all characters regardless of profession setup. In fact, many of the skills should relate directly to specific class attributes and since everyone would have this attribute line it could have quite a bit of interaction.
Mounted Mastery - For each rank of the attribute your mount is able to move 4% faster. This would begin from 0%. Any mounted character that receives more than 10% damage from a single attack is instantly dismounted.
To toss in a few idea already stated, though I'm not going to bother with the nitpicking over energy, casting time or recharge.
Summon Mount - Must be equiped in order to even have a mount available. Would work just like Charm Animal.
Trample - Target foe is knocked down.
Gallop - Mount moves 5...25% faster for X seconds. If rider receives more than 5...10% damage while at a gallop from a single attack he is knocked off of his mount.
Steadfast Saddle - For X seconds rider cannot be dismounted. I would imagine this should not be spammable to prevent running abuse, but useful for some specific difficult areas. 50% failure unless Strength or Beastmastery is greater than 4.
Charging Attack - Weapon Attack. If attack hits while character is at a gallop attack deals +10...25 damage and is considered a critical hit.
I'll cut it off there, but that is just an idea for layout. It would be a nice novelty, (and who gives a care if WoW has mounts?) but I just do not see it being added.
FlyingHippo
07-07-2006, 19:21
I've thought a lot about this before. Think of some of the combinations; Horse Archers, Necros on skeletal horses, As already said, you would have to make it a profesion. Also what about making armour or having your mount be able to wear the guild cape?
An easy way to balance it: when mount is killed, you are knocked down for 5 seconds (or whatever) and all your skills are disabled for XX seconds (how many is it for rangers when pets die, I forget).
Some other ways to balance it are having a skill like "Mount Up" to even be able to get on the horse. Can not use stances while riding the horse (How are you going to sprint?). -25% chance of dodging. Or have the horse rear up (when something, not sure what, "spooks it") and you are dismounted.
BahamutKaiser
08-07-2006, 00:22
I see there being 2 very acceptable ways to add with mounts. The first being new chapters where mounts can be used, and cannot be used in pervious chapters, with new movement advantages during combat and wile using skills, or a new class which uses a mount simular to a tamed animal, allowing him to fight in a different manner with some new techniques.
The idea that a new mechanic or combat technique isn't acceptable is retarded, it is not acceptable to introduce a new class with the same mechanics as exsisting classes, new mechanices are a requirement, not a barrier. And just because mounted combat cannot be done in certain ways does not mean that there are not ways that it can be done, the fact that mounted concepts in the past were disfunctional does not mean that mounting and such combat couldn't be used otherwise.
The OP had a very simple and effective suggestion for mounts, a required skill which can be used to mount "something". The mount could be used to provide any number of benifits, but the only known one is resistance to knockdown, which current Dwarven Beastriders have, I think that is a little too powerful, considering that exsisting anti-knockdown skills are not as effective.
I think that adding mounts which every class could use may be redundant, wile it would still require a skill slot, something like a universal mount skill may be inappropriate, but it could work. If a class which uses mounts is made, the mount skills can either be a "tame" skill, which can be used on any mount, or they could have several "mount" skills, which grant the rider a mount specified by each skill (limit one).
I think the appropriate and obvious term for a mounted fighter is Cavalry, Dragoon, or in the case of jousting, Lancer. There are alot of very interesting combat techniques which could be introduced with mounted combat, from heavier defense, movement wile activating skills, and most of all charging based skills. Something alone the lines of mounted combat would be a good addition to the game, and I hope there is at least one class made which brandishes this sort of technique, although it would be nice if a necromancer could touch a corpse and make an undead horse out of it too.
It would actually be interesting to see one of the posters in favour of this come up with something balanced. That's not being nasty - I'm really interested in seeing how you would fit it into the game with a balanced skill tree. So if any of you have the free time, please?
Rush Rocks
08-07-2006, 17:17
I'll take that as a challenge Katya :P
These are the attributes I have chosen to use to attempt to create a balanced character capable of a mount.
Rider Character Class
(this is just an idea of what might work Percentages may need to be changed)
Attributes:
**Training: Increases the damage Mount Skills deal.
Lance Mastery (sounds like a warrior attribute I know): Increases amount of damage done by Skills requiring lance mastery.
Encouragement: Increases the Duration of skills that provide benefits to attributes such as, Defense, Attack, speed.
Mobility: Each Point to this attribute increases attack range by .5% and Mount speed by 2%
Steadfastness: Decreases the likelyhood in which you will be unmounted by 5% for each attribute point.
If anyone would like to make suggestions for variations of percentages please post so I can make the adjustment.
Also, i will post as I make progress. I am working on skills right now, FYI: Skill damage values may need adjustment from my original figures, these will only be a general idea.
Skill List:
Training
Trample: Deal + (10...25) damage and knockdown target foe, if target foe is already knocked down They suffer weakness for 5 seconds.
Kick: Deal + (6...42) damage
Succession kick: this skill hits twice and deals +(3...30) damage per hit. (chance of Failure with Training 4 or less)
Run 'Em through: Charge ahead toward target dealing no damage but knocking down target foe and all foes adjacent for 3 seconds. (chance of failure with training 6 or less.)
**Need More Ideas, Looking for suggestions**
Lance Mastery: (all lance attacks are Piercing damage unless otherwise stated by the skill.
Spiked Tip: This attack deals + (10...36)
Opportunist: If target foe is suffering from weakness this attack deals (14...48) Damage. If target foe is not suffering from weakness you gain that condition.
Poisoned Tip: Target foe is poisoned for (5...14) seconds.
Pressure hit: Target foe suffers weakness for (2...7) Seconds.
Tuck it in: If this attack hits, it deals +(12...38) Damage.
Drop: Let go of your lance causing all adjacent players (enemies OR allies) to be disrupted (possibly a No Attribute Skill)
Blunt Strike: This attack deals +(6...34) Damage and is Blunt Damage.
Firey Strike: This attack deals +(3...26) Damage and target foe is set on fire for 5 seconds. This attack deals Fire damage
Frozen lance: Your Lance Shatters on target foe sending 2 ice shards flying at each adjacent enemy. Each Shard deals (6...34) Damage.
This is all I have had the chance to work on as of this moment. I have some errands to run and will work further on this when i return, Any suggestions for skills are appreciated and welcomed. I also welcome suggestions for any overpowered skills or underpowered ones as well.
i was thinking...wouldnt it be cool if there was mounts...sorta like in wow. or maybe rangers can ride there pets and necros with there minions. idk jus a thought. feel free to discuss
This idea has been raised a few times before. In general there is no need for mounts in Guild Wars as you do not have the time-sink travel that you have in World of Warcraft. Being able to map to an outpost certainly speeds up travel!
However, as a novelty concept it is quite interesting. There are some interesting classes under discussion revolving around the idea of mounted combat.
It is however a very tricky thing to balance; because inherently a mounted soldier has advantages over an unmounted soldier.
The Grim Dandy
18-08-2006, 04:41
It is however a very tricky thing to balance; because inherently a mounted soldier has advantages over an unmounted soldier.
IMO this is a false assumption. For the sake of argument I could just as easily say 'Inherently a Minion Master has advantages over those without minions.'
Granted in real life, Mounted infantry have a great benefit, but once dismounted are rather vulnerable.
Anet isn't under the restraints of reality, just technical restraints. There are numerous ways a mounted class could be balanced by way of given drawbacks and vulnerabilities. Perhaps poor movement, or a chance of being dismounted per attack? Anet are well know for their brilliance at balancing game mechanics.
I sure wouldn't want to fight a horde of minions in RL, that's for sure.
[sighs] Yes, note I did not say impossible. I said tricky. You've highlighted some problems there in your post.
Perhaps poor movement
Poor movement on a mounted character. Doesn't that just seem a tad silly?
They should at least pay lip service to reality, because going into it the players will attach a certain expectation to that class, based on what they know about those units in real life. Or imagine they know.
If you'd gone into the game expecting a Necromancer to summon hordes of minions, but found out that actually they were a monkish healing class you'd be going "Huh?" It's the same with a mounted class. You expect them to have better movement, advantage of a height based attack, improved charges and so on. But you'd also expect them to be vulnerable in other ways - dismounts as you mentioned.
If suddenly they move at the same speed / slower than a normal character, attack as if at the same level what are they except a gimicky model with a character that never mounts / dismounts?
So yes, it is balanceable - but it will be tricky. They have to remove / adjust the real life advantages that mounted infantry have in such a way without destroying believability in any such class they dream up.
2-year birthday present for your character - giganti-pets! You can ride a Giant Prince Rurik everywhere you go :D
EternalSoul
18-08-2006, 05:18
Oh I know!! Like 15k armor, just be something that ppl would be like, "Hey lookit that." Cept I think 15k is a bit cheap for something as cool as being mounted.
And if they did implement mounting into gameplay well, I think balancing wouldn't be too terrible. I think what he meant by movement though might've been like turning and stuff. Also depending on what you mount they'd have different advantages and disadvantages.
But a mount for travel makes no sense. A mount for fighting, or looks does though.
actionjack
18-08-2006, 05:44
My opinion on mounts still stand as:
- Mounts for new class (rider, dragoon, etc): I would support, if can get it balance.
- Mounts for the general public: Whats the purpose? Easier Dorku run?
- Mounts in Mission: Yes, maybe possible just have one or two mission where you are on some sort of mount.
- Mounts for Rental: Maybe... if there were place only in certain areas.
bob the muffin
18-08-2006, 05:53
If GW got mounts, I think they would either be
1)eye candy. They are just like a combination of armor and minipets, so they are in a way gold sinks(like armor), and there are different ones for different looks(both), but they don't give any acuall bonuses or help you at all (minipets)
or
2)They are part of a new class entirely.
If not one of these two, I doubt it will be put in just because it would probably cause to much balancing issues and such.
Happy moderator note:
As with any suggestions, you're more than welcome to disagree. However there's no need to be rude about it. I've removed some pointless and rude remarks already, I'd rather not have to remove any more.
Even if a suggestion has been made once a week for the last 64 weeks, someone new to the game may not have heard the suggestion. Someone new to the forum may not have heard the suggestion. So if you feel the need to reply and say that this has been suggested a whole buncha times... do so with politeness.
Son of the hood
18-08-2006, 08:29
mounts sounds quite cool but....sorry tyria or factions isnt big enough on the frontier side to warrant using mounts.
i can run to most places withing a couple of minutes which doesnt make these continents seem that big anymore, so going by horse or whatever would make it seem even smaller if you could travel faster by mount.
Auntie I
18-08-2006, 12:46
Nkuvu's comments about repeat suggestions caused me to remember the previous thread on the topic. So I went ahead and merged them so that we have a better idea about how popular/unpopular it is.
Art Yi Mor
18-08-2006, 12:49
I'm against mounts.
How will we get them on the boats?
-Art
actually... i've been thinking :/
why not have a new profession specifically to be ablet o have mounts?
like a Lancer class or something...
and an attribute specifically for mounts...
and just like beastmastery, you need to have the skill "Mount _____" on your bar in order to be able to ride the mount. Different mounts have different abilities.
All of them move faster than "normal" but some can move even faster than "standard" mount speed, some can give more armor, while others have other abilites...
meh :/
Blighter
18-08-2006, 14:10
The problem that I see with mounts is that they either do one of two things, they either have no real effect on gameplay (pointless) or they will 'break' a lot of previous content.
I'd be happy with anet just introducing a mission or two where all participants ride mounts, perhaps using a few custom skills (like the dragon skills at the end of factions). This could be done in either PvE or PvP or both and would not imbalance any other content. Sure could be a fun mission... :smiley:
I don't like to run, so mounts would be great. People have and still use mounts for battle, so it's nothing wierd. And I think it's possible to make in GW.
They can make one mount for every profession. Like the second profession thing. If Warrior take the warrior mount, then he/she get a small bonus like more armour or speed. And if the Warrior take other mount he get less bonus.
How to get them? Hard quest or able to buy it for a price that you need to work on a little.
I think it's best if all professions can have mounts, then just one special. That or people will just get angry.
And if they make a huge pvp area then we can have big mount battles hehe. Other then that, well it's fun to ride around. ^.^
This idea has been raised a few times before. In general there is no need for mounts in Guild Wars as you do not have the time-sink travel that you have in World of Warcraft.
I agree, the need is not great in GW; but nonetheless, the idea certainly appeals to me. I dedicated some time to training pets & mounts in Star Wars Galaxies, it was one of the best aspects of the game before the NGE-update destroyed everything :laugh: Although, the nature of the SWG environment made creatures more useful there than I think they could be in GW.
My Snow Wolf's pretty big, couldn't the devs just make a saddle & I could equip & hop aboard. I could do my normal ranger attacks while bouncing around on the back of my Wolf, rodeo-style :laughing: To be honest I'd be happy with a few customisable parts on the current pets (armour? subtle colour adjustments?) and the ability to show off in towns with them.
matishalin
02-09-2006, 16:32
Mobility: Each Point to this attribute increases attack range by .5% and Mount speed by 2%
the problems i can see are the balancing aspects.
it would mean a huge increase in speed combined with a air ele/warrior u would get a super runner/flag carrier. which would be undeniably cool :smiley: would mess up the game:sad:
can u imagine a ranger on that it would be hit and run all the way not to mention luring and pulling
im begining to like it:laugh:
how about if mounted, character loses all energy regeneration or something. it takes a lot of energy to ride an animal i'm guessing, so this would kind of balance it more *shrugs*
actionjack
02-09-2006, 18:45
It would be better on a new class, right?
considering the use of an off hand slot to hold the reigns.. has anyone thought of a horse being used as an off hand item?
included in the stats could be a small speed increase.. nothing much.. as stated before but just to make it interesting whilst being balanced out with the upgrades to make sure it doesn't become overpowered. it would also share the basic aspects of the common off hand item of that class.. a caster steed would be a focus.. like a familiar.. a warrior steed would be armoured providing an armour bonus like a shield.
new upgrades components would be needed.. girdle straps, reigns so that the upgrades would be slightly less to balance out the speed.
the different skins for the off hand would give different horse appearances.. like a normal off hand would be a plain steed.. dye-able upgradable.. but a uber rare green item could have a skeletal steed or uber armoured battle horse as an interesting skin.
IMO it'd work pretty damn well no spaces spent on skill.. useable to all classes.. a choice on appearance.. capital!
LionHeartlily
03-09-2006, 01:08
originally Posted by Goldfish God
Easiest solution, make a new class with a pair of equipable coconuts to bang together
YES! I would so make one of those. But... Ascalon is a temperate zone. Where would you get those coconuts?
Does not the Swallow fly north in the summer time?
Seriously though I don't see how this implimented without really unbalancing some parts of the game. Imagine running Amber in FA on a mount. Plus I hate to be rude but why does everyone want to turn this game into the other MMORPG's on the market. The reason for mounts and those huge areas is to stretch out playing time so you play for a few months more. That's part of the reason GW has the Map Travel system
yes.. i know there are a few posts about this.. and this post will probably get merged in a few days (can I ask the mods not to do so for about a few day or so to avoid it being lost and forgotten)
but I think I raised a valid idea about steeds at the end of the previous thread that didn't get any attention at all.. and for the sake of my own sanity would appreciate some feed back on it:
_____________________________________
considering the use of an off hand slot to hold the reigns.. has anyone thought of a horse being used as an off hand item?
included in the stats could be a small speed increase.. nothing much.. as stated before but just to make it interesting whilst being balanced out with the upgrades to make sure it doesn't become overpowered. it would also share the basic aspects of the common off hand item of that class.. a caster steed would be a focus.. like a familiar.. a warrior steed would be armoured providing an armour bonus like a shield.
new upgrades components would be needed.. girdle straps, reigns so that the upgrades would be slightly less to balance out the speed.
the different skins for the off hand would give different horse appearances.. like a normal off hand would be a plain steed.. dye-able upgradable.. but a uber rare green item could have a skeletal steed or uber armoured battle horse as an interesting skin.
IMO it'd work pretty damn well no spaces spent on skill.. useable to all classes.. a choice on appearance.. capital!
________________________________________
C+C?
Whitefire
05-09-2006, 04:18
why do they have to ride anything why cant they just run at them with the weapon?
Wasp O Doom
19-10-2006, 22:57
Ok, I know that there have been a number of threads that have talked about mounts and Guild Wars and I for one would love to have mounts introduced into Guild Wars, just hear me out on this idea of mine.
I think that each continent should have mounts specific to those continents.
To attain these mounts one must have the Protector title for that continent, have a certain amount of experience points, 1.5 mill or something of the sort, and be at a certain point on the explorer title track for that continent (probably not Grandmaster or even Master, probably just Cartographer).
From there you go to a mount trader to buy one of six or more mounts for like 15k or around that amount each. The mounts will be untradeable to other players (player customized basically) but the mount you get can be traded back to the mount trader for a different mount. The mounts will take up one space in your inventory, just like the mini pets and also just like the mini pets the mounts can only be used outside of towns and can be brought out and put away by double-clicking on them in the inventory. In essence the mount is an extension of the character's body and goes as fast as the character would go without the mount, whatever speed boosting skill that the character has equipped in their skill bar has the same effect with the character on the mount as it would if the character wasn't on a mount, main point is the mount goes as fast as the character but the mount itself doesn't give any speed boost. The mount doesn't affect the player is any way (health boost, magic boost, speed boost, etc) and if the player aggroes enemies, the enemies are attacking the player not the mount, the mount doesn't attack or defend or anything like that, a large part of me would like to be able to still attack enemies while on the mount but am unsure as to how effective that would be but I think it would be awsome. And just for fun we could give our mount a name, just like a Ranger pet.
Here are ideas I have as to what the mounts should perhaps be (going with the idea that there would be six mounts per continent):
Tyria = The horse the Necrid Horseman rides, Hellhound, Dolyak, the beast the Stone Summit Herder rides, Drake, and Griffon.
Cantha = Temple Guardian, Bonesnap Dragon, Kirin (either the Stone or the Regular), Undergrowth, Stone Reaper, and Rot Wollow.
Elona = I don't know at the moment cause Nightfall isn't out yet and I didn't go through much of Elona in the PvE Preview Event.
There you have it. I know the idea isn't perfect, it still needs refining but I think that for the most part it is self explanitory. Any thoughts, feedbacks, refinements, etc are all welcome and encouraged.
IGN already did a game review and said that Guild Wars Night Fall will have mounts, giant wurms that you ride and they can damage the enemy.
http://pc.ign.com/articles/740/740016p2.html
Technically those are not "mounts". I believe that when he says mount he is refering to WoW were you can use it anywhere to get places. The wurms on the otherhand are a way to travel thru certain toxic areas and they cant leave those areas (they take damage if they do)
Personally I dont doubt that you COULD do it just that they should or would. Firstly mounts would be a steal from WoW and would piss of quite a few people. Secondly WoW uses mounts as a method of travel that does not cost money every time and they can be used anywhere. Guild Wars on the other hand has the mapping system so you dont really need mounts. Mounts then only seem to be a 15k permenant running boost and maybe a bit of "prestige" other than that what is the real point?
Tamer Of Spiders
19-10-2006, 23:24
No mounts please. I mean I don't really see the need for them and I would rather not have to spend x number of secs watching mounting and dismounting animations. I've never played WoW and maybe mounts are a nice thing but really, no thanks.
...although it would be cool if Koss gave me a piggy back ride every now and then.
Firstly mounts would be a steal from WoW
wow where not the first to introduce riding creatures to get places in games.
Wasp O Doom
19-10-2006, 23:48
I know that it would basically be a rip-off of WoW and other games that have mounts and I can understand why it would p.o. people and the mounts would be for prestige and to just have for fun and I know that with the map system ANet has set up using mounts to get from one place to another would basically be pointless but the mini pets are also pointless though people love them anyways and get them to just show off. I know that in Nightfall we get to ride wurms but I don't think those are personal mounts players get to keep, though ti would be cool to ride em anyways. Titles are also pointless but people get em to show off in towns and they don't really serve much purpose but to show off and are fun to attain. I know I'm not the only one who has posted a mount thread and think that it would be cool to have mounts even though in GW they would mostly be pointless. I why people would like mounts in GW and I can see why people wouldn't like mounts. I just think something fun to have mounts available in GW.
Mounts then only seem to be a 15k permenant running boost and maybe a bit of "prestige" other than that what is the real point?
Looks, I suspect. I personally don't like the idea, in a team enviroment where half might have mounts and half might not; it would look a bit funny were everyone to run the same speed. :grin:
Anyway, map travel, etc. makes them useless in a practical sense. Aesthetically, it could be nice, but ... yeah.
Just doesn't seem to fit for me.
Wasp O Doom
20-10-2006, 00:45
Mounts would be just for the fun of having em. If mounts enerter GW, which at this point I know they won't but if they do someday I would think that people would not have to get em if they don't want em and that is part of my little idea, the player may have the titles, the exp, and the money to get one but they have to go to a trader to get one which means that the player doesn't have to get one if they don't want one, it's just for those who do want one. And yes it would be for aesthetics/prestige, alot like mini pets and titles. It is for the fun of having em for those who want em, like titles and mini pets.
wow where not the first to introduce riding creatures to get places in games.
I know but it is probably the most well known and the first one to pop into my head and I really didnt wanna spend the time to research the history. And there is already all that kilroy stoneskin/Leeroy Jenkins thing.
And Im not personally fond of the idea. At least mini pets dont let you run ahead of the group and die faster :/ That would be sooo abused in PUG's
Wasp O Doom
20-10-2006, 01:39
At least mini pets dont let you run ahead of the group and die faster :/ That would be sooo abused in PUG's
I thought I put it in my beginning post that players wouldn't get any kind of boost (health, magic, speed, or otherwise) just by bringing the mount out, but rather the mount would move just as fast as the player if the player didn't have a mount. Mount would give no boost to anything what-so-ever, it all depends on what speed boosting skills the player has in their skill bar. Take a Warrior for instance; The Warrior would move as fast with a mount as he/she would if they didn't use a mount, though if the Warrior has Sprint or Rush equipped in their skill bar and use that skill then the Warrior would get the same speed boost those skills would give at whatever level str would be at for them whether they are on a mount or not.
Striken7
20-10-2006, 01:47
I thought I put it in my beginning post that players wouldn't get any kind of boost ...
Don't worry, some people still read before responding.
There's no technical reason not to have mounts (they'd be exactly the same as 15k Armor) other then the fact that they would take time and effort to put in there, and often this time and effort can be spent on more important game mechanics and additions.
Maybe after Nightfall or the next chapter, whenever they don't include new professions, there will be the extra manpower available to code in mounts.
Wasp O Doom
20-10-2006, 02:12
Don't worry, some people still read before responding.
There's no technical reason not to have mounts (they'd be exactly the same as 15k Armor) other then the fact that they would take time and effort to put in there, and often this time and effort can be spent on more important game mechanics and additions.
Maybe after Nightfall or the next chapter, whenever they don't include new professions, there will be the extra manpower available to code in mounts.
It is true that there would be a decent amount of manpower and I know mounts are something that would take alot of time to put together even if they use some of the larger beasts from their respective continents. I just think that it would be something fun to have, a different option available for players.
Im sorry I read that they ONLY gave you a speed boost and that you could attack normally etc. Sorry for misreading but it happens sometimes.
Dont worry, some people are still human and make mistakes that they own up to.
Wasp O Doom
21-10-2006, 01:30
Im sorry I read that they ONLY gave you a speed boost and that you could attack normally etc. Sorry for misreading but it happens sometimes.
Dont worry, some people are still human and make mistakes that they own up to.
It's ok, no harm really done.
Empraim Wainwright
21-10-2006, 11:19
I'm seriously starting to hate mounts, now that a thread spring up about them every now and again.
I suggest that they should be removed from every game out there! (j/k)
Seriously there is no need and no room for mounts in GW!
Nightfall may be different, but mounts are not very useful in Factions or GW Prophecies, because the roads are choked with monsters, many of whom cast degen spells!
Mounts work in WoW because maps are set up differently and roads are usually free of monsters, most of whom do not cast degen spells anyway. Then too, WoW has a system that shrinks your aggro radius as your relative level goes up compared to the monsters on the map. The mount further decreases your aggro radius, so that you can ride around most maps with mobs of levels 10 or so lower without them paying you any attention at all.
GW does not deal with the aggro radius in the same way, and even if it did, most of the maps you would want to ride around on are for level 20's anyway and the monsters would eat your horse out from under you!
But Nightfall may have surprises in store for us all.
oakwine gives the best point, besides the pointlessness of them :P
Go use a mount in GW and you are body blocked everywhere!
FallenWyvern
21-10-2006, 18:49
Mounts wouldnt be bad for PVE players. Make em cost a bit, so they're a little prestigious, and make it like the wurms. When you ride them, it's a different skill set. So everyone has a level playing field. Think of it as a toggleable third job that anyone can have. *Shrugs* and who cares what it rips off. As long as it's fun, I'm stickin with GW
Valdamir
21-10-2006, 18:57
Come on ppl, this is not WoW, why would we want mounts if we can map travel anywhere we want and the distances between towns and outposts aren't that big?
think about it, do you really want GW to become a WoW clone?
FallenWyvern
22-10-2006, 22:34
The idea of mounts, at least in my estimation, wouldnt be for travel. It'd be for a neat, fun rp option.
Wasp O Doom
22-10-2006, 23:08
The idea of mounts, at least in my estimation, wouldnt be for travel. It'd be for a neat, fun rp option.
EXACTLY! This is what Mounts would be in GW and for Aesthetics/Prestige.
Doesnt quite sound like it is worth the effort for ANet to code that all in for just another prestige thing that does not serve for any other use. At least the 15k armor is still armor
Wasp O Doom
23-10-2006, 20:31
There is no arguement regarding the large amount of time, effort, etc needed for ANet to make the necessary programming to help introduce Mounts into GW even if they use the larger beasts of the repective continents such as the ones I suggested for Tyria and Cantha. This idea of mine is just it, an idea, IF ANet were to ever introduce Mounts into GW this could be a means of attaining them. I don't expect this idea to gain much fan-fair, I'm just saying that IF ANet were to actually put mounts into GW some day this idea of doing it may be viable, given some extra work to probably refine it, I don't know for sure.
The Luxon Pride
23-10-2006, 22:50
i thought it was called sprint?
maybe a spell that moves you faster except you summon a horse
Technically those are not "mounts". I believe that when he says mount he is refering to WoW were you can use it anywhere to get places. The wurms on the otherhand are a way to travel thru certain toxic areas and they cant leave those areas (they take damage if they do)...
Yes, the wurms are more of a transport, like boats, with defensive actions possible.
I'd prefer a levitation type skill - many games have had such and it is a very good strategic skill... PvE, GvG, AvA, or PvP... it would inject more strategy.
A levitation skill - an elite perhaps - would have been a truely great addition for the new Paragon profession, which is a support profession rather than a fighting one.
Sular Dehendri
23-10-2006, 23:01
Mounts aren't needed in GW, it's simple. If you want a game that has mounts then play WoW...
Wasp O Doom
23-10-2006, 23:02
Well, if mounts were placed in skill form, probably elite skill. Don't know if that type of skill would be found in only one profession (new one, say ch 4) or if each profession would each be given such a skill. Or maybe hav it to where any profession could have that type of skill but have it set up to where you that skill to capture an enemy, like a Necrid Horseman, and when you activate the skill after you capture the Necrid Horseman you get to ride the Horse. This could perhaps work as well, IF ANet were to introduce mounts.
Just added:
Ok, after thinking a bit of what I put into this post I think I just thunk a new idea. A better idea than the original post I made starting this thread.
A NEW PROFESSION FOR A FUTURE CH. OF GW WHO CAN SUMMON MOUNTS FOR THEMSELVES AND OTHERS!
Ok, I know I didn't have to do caps for the whole sentence but meh.
But anyways. This new profession can summons mounts that are alot like Necro minions and Rit spirits. The mounts gain in level with an increased level of the mount summoning attribute but have the same effect even with the increased level. The increased level increases the health and armor of the mount, the mount can also be attacked by enemies. The only way to increase the effectiveness of the mount's effect would be to increase the primary attribute of this profession, like how the Rits have Spawning which increases the health of their spirits. The mounts don't attack but boost up the rider, maybe I don't know I just thought of this so be nice. This way mount can be attained in GW and they become practical, more or less.
Ok, there you have it. What do you guys think of this revision regarding mounts, basically making a profession that can summon mounts for themselves and others in the party.
And before anyone says this, I know It would probably infringe on Rangers with their Beast Matery attribute and all though the mounts would be an offtake of the Dervish Avatars, Necro Minions, and Rit Spirits sort of roled into one but still different from those things.
Plz be nice in your responses to this new idea, all I'm trying to do is make GW more interesting and fun :cry: .
I like that much better than a mount item thing. Could have around a 50% chance to hit the mount and not you. If the mount dies while your on it you get say knocked down for 2 seconds and maybe all your skills are disabled for a few seconds. If the new proffesion uses a new weapon that is more effective when mounted that weapon could get a damage boost or something. The speed boost would be logical but it should not be to much say 10 to 15% else the duration of the skill would probably have to be shorter. Would be similar to the dervishes forms too.
Not a proffession that I would play but an interesting idea that, if tweaked enough, could technically work. Better than a mount as an item anyways. And it would not be a rip of other games as much because it is a class skill not an item that you buy and can have out indefinetally.
thehulkuk
25-10-2006, 04:14
I dont think a mount would be of much use in Cantha because of the missions designed to have to do quests to gain entrance. But in Tyria and it looks like Nightfall it could help especialy to try running. A mount can be purchased by anyone but it requires a whole set of skills in your skill set of 8. One skill to just be able to use it, like charm animal its always got to be there or you cant take your mount out. Then to gallop with it at maybe 50% faster human speed it would be another skill. To fight with it would be a skill for whatever type of attack mellee atack or range attack from the character.
Ideally a specific character class could be created so that only they could use mounted animal attacks as there primary skills and no other class could make there mount attack. The major problem with a mount is it isnt practical to have it if any in the party have to walk anyway plus they would die as easy as 20th lvl pets and that means another skill to resurrect your mount. Plus your mount doesnt just work like a charm animal skill because you have to buy a tamed one from a town and the mount riding skills is just to allow you to have your mount with you.
Now with all these skills put into your animal you havent much left for other reasons so you wil find it hard to defend against hexes,etc and when you are knocked off your mount you could be nearly defenceless. Plus trying Droks run would be interesting but not necessarily any easier because one dismount is enough to kil you and if your horse dies you could be in trouble too.
Mount and dismount sholdnt be a problem since Anet had plenty time to add dancing to characters and other emotes.
with news of GWEN and GW2 with its instanced maps comes the rumours of steeds..
ok first thing, this is not a 'yay, give us steeds! they'll be cool!' thread.. this is a 'if you're going to put steeds in, this is my suggestion on how it could work'. I want feedback on the actual implementation.. not the introduction of steeds themselves.
second thing.. I suggested this way back.. but it got merged and lost in a sea of posts, never to be seen again!.. so it's given me some time to re-iterate and think over the idea.
ok.. onto the actual suggestion:
provided that it uses the same armour system. the main idea is that the steed isn't a new slot of equipment or something like a pet.. but the steed is used as the offhand item.
the reins offhand item would respond in the same way as any offhand usually would, with an attribute requirement, armour/health/energy rating and upgradable components.
The reins offhand would come with an inherent movement mod, such as moving faster.. or being able to move and cast (not so sure about the move and cast.. it'd be great for travelling with minions, but dodging attacks could be a major issue.).
as for the other mods associated with offhands.. armour levels.. health.. energy.. recharge times.. most mods for offhands will apply, but with different values from normal offhands to balance out the movement.
now, here's one of the smart points of using this system, the appearance.
We all know that the weapons and such used by our character has the ability to change the pose of out characters, so sitting on the steed when equipped won't be a problem, as for the size.. I'm sure Anet could figure that out.
the skin of the horse would be normal horsey appearance for a normal offhand. dyeable I imagine.. not sure if skin tone or armour colour should be dyed yet.. BUT in the case of green items, special horse skins could be applied.. A metal plated beast of a Horse with high armour and health mod for your Warrior Green steed, a skeletal horse with casting benefits for your necro steed? they don't even have to be horses in theory..
I could see this working very well if it were to be balanced properly :grin:
discuss.
http://www.tackinthebox.com/gifts/gift_items/just_for_kids/gf_stick_horse_200.jpg
On a more serious note, I really like that idea. Would give it the special GW twist.
mmm, i think that if you dont have an advandige over someone that doesn't have it then i dont mind.
but there is one small issue, GW area's are alway's so small, so you have almost no real reason taking one anyway.
i do have an idea to make the steed for the assassin, but then i get a bit to naruto-ish.
Odharith
02-04-2007, 00:18
Hmmm, first thing that came to mind;
Dungeons, underground, steeds? They don't fit, we don't need them, skip them altogheter.
Really, the maptravel is good enough as it is, we reallt, REALLY, do NOT need steeds.
Given, steeds are cool, but again, WE DON'T NEED THEM.
Shinigami God
02-04-2007, 00:46
We don't need a lot of things in GW, but they're still cool to have. No one needs FoW armor, Ascended armor, Crystalline Swords, Tormented weapons, etc., but they're still in the game because people like them. I think that if mounts were to be added, they wouldn't really be horses. After all, has anyone ever seen a horse in GW? If we were going to do horses, perhaps Necrid ones from the Krytan undead? Anyway, GW-specific species would be great as steeds.
P.S. No WoW-related flames to this post please, I've never even seen that game before >.<
I like the idea, but I rather not be limit to horse. Giant Chicken riding, here we go....
Shinigami God
02-04-2007, 03:01
Exactly what I was saying. We got wurms in NF, lets move even farther. Minotaurs, Giants, even Heket?
Sir Chris the Crusader
02-04-2007, 03:58
Here are some ideas:
Wolf:
Inscription: Ferocity (Provides 10% damage bonus -5 armor)
Phoenix:
Inscription: Flight (Provides a constant 10% evade rate -20 hp)
Dolyak:
Inscription: Hardiness (Provides +10 armor damage -5%)
Lynx:
Inscription: Cunning (Provides +10 energy health -20)
Tiger
Inscription: Fury (provides a 10% IAS)
Natuka
Inscription: Fortitude (hp+100 energy -10)
Feel free to suggest better stats and more steeds =P.
Something has occurred to me: two handed weapons. I'm wondering how a staff.. hammer.. bow.. scythe.. could possibly be applied to this setup. maybe you can use them but at decreased effeciency? (I don't like that idea at all)
staffs you can simply change to using a wand.. you can't move and fire a bow (as opposed to chasing someone down with a hammer of scythe, so when you stop your character could use both hands, but then you have a advantage of a fully upgraded weapon WITH of hand bonuses.. imbalance.
I think perhaps to get it to work realistically, some one handed versions would have to be implemented, maybe keep the size and skins of staffs (because that'd look pretty cool.) but have single handed hammers, Sickles (think one handed harvesting tool if you don't know what I'm talking about) and crossbows for rangers? (hmmm.. not so keen on crossbows either).
as for the feedback:
Odharith? did you actually read my post? I said post on the mechanics I'm suggesting, not the implementation into whichever game.
Saruto, the steeds wouldn't necessarily be used for travelling.. the movement bonuses that make them unique would add a twist in gameplay, warriors might want to move faster to get to their foe.. casters can keep moving as I suggested.. etc.. etc.. depends entirely on what stats are introduced.
shinigami that's a very good point.. I can't remember seeing one except for the necrids beast of a beast. it wouldn't be so hard to introduce another animal, but horse is usually considered default steed and is easy to imagine. then again.. we have pigs.. rabbits.. bees.. no reason why horses can't be put in. incidently can you imagine how sea sick you'd get on a heket?
uhmm, faster = making runners better.
if you would have keeped an eye on things then you would've known that Anet wants to discurrige the runners, not encurrige.
uhmm, faster = making runners better.
if you would have keeped an eye on things then you would've known that Anet wants to discurrige the runners, not encurrige.
uhmm.. if you'd noticed, i'd mentioned that the upgrades wouldn't be so strong on the reins to counter the speed. when a Warrior can run at the same speed as a normal monster normally, and break aggro with Sprint, there's no real reason to use a steed with less armour than he would get from a shield.
besides, if Anet wants to discourage running.. they'll probably raise the spawn count of enemies in vital locations.. such as the high numbers of Dwarves on dreadnoughts drift. Or shut off areas factions style. Or give the critters skills to counter running, like illusion of Haste. There's only so much you can run through.
We don't need a lot of things in GW, but they're still cool to have. No one needs FoW armor, Ascended armor, Crystalline Swords, Tormented weapons, etc., but they're still in the game because people like them. I think that if mounts were to be added, they wouldn't really be horses. After all, has anyone ever seen a horse in GW? If we were going to do horses, perhaps Necrid ones from the Krytan undead? Anyway, GW-specific species would be great as steeds.
P.S. No WoW-related flames to this post please, I've never even seen that game before >.<
I think he makes an excellent point - you don't need them, they don't affect you, but they look good if you do get them.
I personally love exploring the diverse maps of the game, and I think a Hero atop a steed would be very fitting - but just for exploration. It would be good if you could not attack while riding a mount (two handed slot?), but you had speed boosts so you could break aggro and keep adventuring. Sometimes I hate being trailed everywhere by 7 numbskulls and an army of bone fiends. I'm a powerful hero. I want to explore the world. I don't want to fight enemies.
Running can be prevented in so many other ways. I don't see why it should inhibit a potentially beautiful idea like this. We don't need other races, but we're getting them. Why can't we get this?
I'll make some reference to WoW here.
Let's suppose you have Warriors with your "horses"
So.. They put themselves in a narrow place and put their horses nose to nose to body black the whole way?
So okay, you say no body-block?
Alright then, we'll get 4 warriors stacking each other to form one big ugly bunch ?
Wow has that feature to let ppl get faster from one place to the other. Map Travelling in GW Pwns this totally.
Wow can "stack" all eachother, Gw has body block, again Gw Pwns all the way.
we DO NOT need a such feature. Stop asking for it, it'd be ugly as hell and if there were mod.
There would be a mod that is a lot, and I mean a lot better than the others...
Everyone would end-up with the best one and it would totally be as sucky for PvP players and for PvE.
When you have an idea like that you have to think to both, PvE AND PvP. You can't throw and Idea like that.
:)
I want them so I can look cool riding them, not so I can run faster. (to Druu)
I'll make some reference to WoW here.
Let's suppose you have Warriors with your "horses"
So.. They put themselves in a narrow place and put their horses nose to nose to body black the whole way?
So okay, you say no body-block?
Alright then, we'll get 4 warriors stacking each other to form one big ugly bunch ?
Wow has that feature to let ppl get faster from one place to the other. Map Travelling in GW Pwns this totally.
Wow can "stack" all eachother, Gw has body block, again Gw Pwns all the way.
we DO NOT need a such feature. Stop asking for it, it'd be ugly as hell and if there were mod.
There would be a mod that is a lot, and I mean a lot better than the others...
Everyone would end-up with the best one and it would totally be as sucky for PvP players and for PvE.
When you have an idea like that you have to think to both, PvE AND PvP. You can't throw and Idea like that.
:)
we already have body blocking, and the area around a character such as a warrior is larger than the character itself. there's no reason not to put in the steed whilst retaining the same body area as the warrior.. it'd probably fit easily. (not saying make the horse and the warrior the same size as a warrior on it's own, only that the blocking zone a character has will remain unaltered.)
again.. why do people automatically assume that the steeds are a method of travelling? yes, map travel rocks.. the Steeds are A New Twist In Combat And Gameplay. you know.. one of those things Anet has been adding constantly that everyone loves and asks for? we don't need it.. as you said.. but then again we never Needed anything past the prophecies campaign.
Everyone would end up with the best mod? is that the same as saying everyone playing has a perfect max damage weapon? it'd react like any other offhand, levels or rarity... perfect upgrades being a lot harder to get.. green versions from bosses.. a lot of people wouldn't want to bother and just get a blue one from a crafter (stableman?) and upgrade it as the components come along.
let's think about your little 'unbalanced in PVP situation' concerning new features.. lets say.. Dervish?
now.. if I remember right, when he dervish was first played in the PVP weekend, due to an overlook in balance they completely obliterated PVP with sand shards (Is that the right skill? something to do with missing.).. even to the extent of less powerful guilds earning high rankings. the only reason they didn't completely dominate PVE is because it was a PVP only weekend. But now.. it's been Balanced.. that thing Anet does to make everything work? a lot of players swear dervishes to be their favourite character and the whole of GW benefits from their arrival.
you miss one small point, the hit box of every character is all the same size, there is no other prof that has a smaller or bigger hit box.
just to conferm that, making confusions lower.
Seven Ninety
03-04-2007, 21:05
Here are some ideas:
Wolf:
Inscription: Ferocity (Provides 10% damage bonus -5 armor)
Phoenix:
Inscription: Flight (Provides a constant 10% evade rate -20 hp)
Dolyak:
Inscription: Hardiness (Provides +10 armor damage -5%)
Lynx:
Inscription: Cunning (Provides +10 energy health -20)
Tiger
Inscription: Fury (provides a 10% IAS)
Natuka
Inscription: Fortitude (hp+100 energy -10)
Feel free to suggest better stats and more steeds =P.
Sounds good.
Maybe they could act like runes?
Necrid Horse: +1 Soul Reaping for example. Maybe we could choose witch attribute to boost. This would obviously only apply to class specific mounts though.
But there could maybe be more universal mounts. A mount collector maybe?
PS.I would really like to see my Necro mounted on an Undead Horse, died black. Even right now, even if it is useless. Shhh... dont say it too loud though...:sealed:
Undead dragon chariot ftw, lol
That would be neat, a whole new way of dueling in arena.
yo ive got an idea why dont they put mounts in that would be awesome. all they have to do is add a ranger skill that lets u turn ur pet into a mount. if u like my idea plz reply
Now that's a really novel idea. Mounts!
How about you get a Siege attack while you're on the mount, makes whole lots of enemies go boom. And how about you get a skill called "Hya! Hya!" to make the mount run faster. And how about the pet could do some massive swiping attack and hurt all them unmounted foes at once. The pet could even exploit corpses to get some new and funky skills, like burning breath or something.
Or how about the pets could be shaped like giant worms (giant worms!) so that the player can compensate for... whatever. Awesome!
Or...
... wait, isn't that stuff already in the game?
Ryuujinx
19-11-2008, 09:01
Mounts have no place in GW. I have WoW for that.
raspberry jam
19-11-2008, 10:42
yo ive got an idea why dont they put mounts in that would be awesome. all they have to do is add a ranger skill that lets u turn ur pet into a mount. if u like my idea plz replyWhat should I do if I don't like it?
Noname Otakugami
19-11-2008, 21:15
We have combat mounts.
They are called "Junundu" and "Siege Devourers".
Hm... but it would sure be cool to be able to bring them to other places, depending on terrain... for HUGE price.
Imagine a Siege Turtle in the Northlands, XD.
Hm... something like... consumables that can't be stacked and have uses like ID kits... 1 use per minute... a huge cost... hm... a load of Jade to magically pcraft rojectiles... a lot of bone and scales for summoning...
Then make them work like summoning stones, being able to have only one at a time... but instead of getting the creature, you become the creature... and get its skills and stats...
Of course, a Junundu would be useless in the Ring of Fire islands, since it won't be able to cross the rock, but it could be able to dive in the Sands of the Crystal desert.
Strife Eventide
23-11-2008, 16:08
I think it would be a great new feature for GW.
I don't understand why some people are so adamant against it, or convinced that it wouldn't work with the game mechanics. Based on the mass of replies there are a wide variety of choices the developers could use in order to smoothly blend mounts in with the game and really make them different from the mounts seen in WoW or other typical mmorpgs.
Think out of the box -- some people don't think mounts are necessary because we have map travel, which is definitely true. But the same can be said of pets because we already have henchmen and heroes; people like the idea of having a personal pet that levels up with them as they progress through the game. It's not about travel, it's about another feature that we can train and make our own. But in some points of the game we do have to travel to reach outposts.
And like pets I don't think mounts should have a full 8 bar skill list to work from; it would be nice but again like the pets they are only a supplement for regular combat, not a replacement. People often complain about the aggro, so while on a mount maybe you become less susceptible to attacks, although you have a smaller repertoire of attacks yourself?
When all else fails, maybe a mount mini-game, sort of like the chocobo to Final Fantasy? Maybe a break from all that combat would be a nice addition to Guild Wars? This is judging that most people want mounts for the personal/training aspect, and not as a new combat tool. Then again I don't think they would be called mounts then. :/
The skills, appearance, size, and availability are also factors... if they ever decided to undertake this project, it would definitely be a large-scale one.
Barinthus
23-11-2008, 16:52
When all else fails, maybe a mount mini-game, sort of like the chocobo to Final Fantasy? Maybe a break from all that combat would be a nice addition to Guild Wars? This is judging that most people want mounts for the personal/training aspect, and not as a new combat tool. Then again I don't think they would be called mounts then. :/
Polymock anybody? :goofy:
I crack myself up.
While I don't really see a need for mounts, I'm not really against the idea. It's like summoning stones - I don't see a need for those but hey I ain't complaining.
One idea - they could introduce a profession that's exclusively mount-based. Beastmaster or something. Or Yakboys :laugh:
noggieca
24-11-2008, 05:25
I'd rather see them dedicate server space to more storage rather than mounts.
/notsgined
I dont understand why so many people are against it, mounts can be an alternate way of traveling, and a combat aid.
Map travel should definitely stay, but we need to let people who like to RP a chance to do so
I know that ANet are creative and will think of a fun way to implement it.
To prevent overpowering, the mount should have only one special ability, the player should only use auto attack abilities and attacking players should have a larger chance to receive critical strikes.
For traveling it can replace the need for runners, and have a slightly better evading chance.
The only prob for people that dsnt want to have it is it might be like in WoW where people will take mounts to keep up with the party speed..
When I played WoW I thought that mount are stupid and un useful but thy can be tons of fun.
In my opinion if mounts will be introduce to GW2 thy should be PvE only.
Ryuujinx
24-11-2008, 09:18
I dont understand why so many people are against it, mounts can be an alternate way of traveling, and a combat aid.
Map travel should definitely stay, but we need to let people who like to RP a chance to do so
I know that ANet are creative and will think of a fun way to implement it.
There's no "fun" way to implement mounts, you're on something and you run faster. The end. If you start adding skills and the like then it would just get annoying, unless you want ursan all over again.
To prevent overpowering, the mount should have only one special ability, the player should only use auto attack abilities and attacking players should have a larger chance to receive critical strikes.
Oh, I see. You want them to be useless entirely. Why would I be on a mount for combat if I'm that gimped? Especially if you were a caster.
For traveling it can replace the need for runners, and have a slightly better evading chance.
So now instead of paying people o get you places you shouldn't be yet, you can ride a giant bird and get there for free. Awesome, lets just make all cities open to map travel from the start while we're at it.
The only prob for people that dsnt want to have it is it might be like in WoW where people will take mounts to keep up with the party speed..
lolwut? People get mounts in wow because there is 0 drawback(except the money to get said mount) and it saves an enormous amount of time.
When I played WoW I thought that mount are stupid and un useful but thy can be tons of fun.
This makes no sense. How is Moving 60/100%(75/115 paladin talented) faster "useless"? It's an enormous time saver, as such of course people would quest or whatever for their mount. If you're not allowed to get on/off it at will then no one will use it except to get from point A to point B because the combat, if any, will be gimped.
In my opinion if mounts will be introduce to GW2 thy should be PvE only.
This is the only thing I agree with you on.
Lady Rhonwyn
24-11-2008, 14:53
I dont understand Map travel should definitely stay, but we need to let people who like to RP a chance to do so
I know that ANet are creative and will think of a fun way to implement it.
You know, you role play in an environment. And that environment has something called "map travel". It's even been explained by a quest giver in Nightfall. The way I see it (as a RP'er), you get to a town, you put that town on your map. And when you want to go to that town, you look at the map spot and focus on it. And, voila, there you are. Naturally, you can't use any regular pen and ink, you need to use specially prepared ink.
So, why is there a need for a mount for a RP'er?
I don't see a need for a mount, only as a combat steed. Which they already implemented with the siege devourer and wurms.
Actualy this concept is kind of what I expected of beast mastery when I first played GW.
I like it all. But I doubt if it is possible
Karn the Betrayer
05-12-2008, 23:00
giant birds as mounts? me thinks Chocobos XD
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