View Full Version : Weather, climate and armor
the bomb
05-07-2006, 13:53
Ok I think to make guild wars a better rpg. Different climate should affect armors. I think you should be wearing warm clothing in winter.Summer armor in the summer. I mean some of those armors charactors wear they should be freezing. Now a days people have more than one armor any ways:huh:
Ashberry
05-07-2006, 19:27
I think it would make for an interesting game if they did that. Course we need MUCH more storage before it can be added to the game.
Maybe if your wearing armor not best suited for that area you get -2 degen?
It's an interesting idea.
It always seemed strange to me that you'd be getting furry armour in Ascalon, then sweat yourself several stone lighter until Yak's where you get near naked clothing and are sent out onto the ice floes.
Something about that aint right. Of course, this might just be needless complication in a game that is already only paying lipservice to reality - but could be interesting. Especially when combined with dynamic weather.
Elementalists might run into problems. :rolleyes:
And I would laugh at them from the comfort of my FoW bodysuit. :wink:
BahamutKaiser
08-07-2006, 01:13
I don't think this game embelishes technical details like that, there is not day and night cycle or time of day in general, You can fit more in your bag then a pack mule can carry, and it isn't even visible (backpack what?), and I don't think this will improve anything if added.
Armors, skills, professions, they are all balanced around combat mechanics, if they start adding significant effects to locations based on your armor, people will be pushed to buy and bring several sets of armor just to cope with the climate, it sounds interesting in a totally realistic game, but for a body armor that completely exposes the belly, it is kind of silly that it can block sword attacks but doesn't shield out the weather, you know?
Masterpyro Reborn
12-07-2006, 22:41
it would be interesting..expesive for players(and NCsoft) and very hard to program...
Rhan Tegoth
12-07-2006, 22:55
Heres another idea:
Winter: Water/Air Magic Enhanced Fire/Earth Magic Supressed
Spring: Water/Earth Magic Enhanced Fire/Air Magic Supressed
Summer: Fire/Earth Magic Enhanced Water/Air Magic Supressed
Autumn: Fire/Air Magic Enhanced Water/Earth Magic Supressed
Global or just in some PvP?
Enchanced: More effect or a slightly faster recharge?
Supressed: Opposite.
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Elementalist used as an example as the easiest class to attribute to the weather and the environment, as their name really suggest it!
If not seasons then possibly different map areas
Heres another idea:
Winter: Water/Air Magic Enhanced Fire/Earth Magic Supressed
Spring: Water/Earth Magic Enhanced Fire/Air Magic Supressed
Summer: Fire/Earth Magic Enhanced Water/Air Magic Supressed
Autumn: Fire/Air Magic Enhanced Water/Earth Magic Supressed
Global or just in some PvP?
Enchanced: More effect or a slightly faster recharge?
Supressed: Opposite.
Given that only elementalists would be affected by this, I think it'd a) be a pointless waste of time, and b) be unfair to elementalists having to cope with this amid their other issues while other classes experience no change at all.
I don't see how a fire ele's magic could be suppressed in the winter because it does more damage in the Shiverpeak's than on the Fire Islands...
But yeah, I look at my character (wearing 15K Luxon ele armor), and when in the Shiverpeaks, think to myself "shouldn't my char be freezing?" I just think they need to add in a "shiver" affect whenever a char who is scantally clothed is in a cold region (where the char looks to be cold instead of just breathing out "smoke").
ANet would have to change alot of things if they were to add climate etc to Guild Wars.
-Acathla
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