View Full Version : Petition - leave the Rujiyo quests active for a week
mbourgon
05-07-2006, 16:38
Not sure about the rest of you, but I only had the opportunity to do 3 of the different maps - and only 1 of the maps added on Tuesday (the one inside the actual monastery, where I got my butt handed to me).
I enjoyed the heck out of these - sure, they're mostly the same baddies as before. But there were a couple new groups, a couple new types of gameplay, and new areas to play with. Difficult? Sure. Fun? Definitely.
ANet - please leave these quests around for another week or two. It seems a shame that all that effort was expended on building them, but few people played them (both because of difficulty, and because of the difficulty in finding other people interested, given the numbers of districts)
Goldfish God
05-07-2006, 17:21
I think it would be nice if they left him in (similar to the permanent change to Tombs from PvP to PvE), but maybe to relocate him somewhere else. I don't think it's such a good idea to let low levels have access to instant-death (because of their low level-ness) scenarios.
Maybe stick him in Maatu Keep with Grasp etc attacking the city in general.
Karmakin
05-07-2006, 17:49
I think it would be nice if they left him in (similar to the permanent change to Tombs from PvP to PvE), but maybe to relocate him somewhere else. I don't think it's such a good idea to let low levels have access to instant-death (because of their low level-ness) scenarios.
Maybe stick him in Maatu Keep with Grasp etc attacking the city in general.
/signed for the second one.
Actually, what they should do is create a "war camp" in Northern Shing Jea (Up by the docks more than likely), with a 4 player max that starts a mission to play through all 5 zones in order, with The Fury as the end boss in Shing Jea. Completing this gives access to a chest with a gold drop for each player, compised of any skin present in Factions OR armor. (for the rune)
AerasaBloodarrow
05-07-2006, 17:50
I'm actually wondering why they should go away. I mean, it's not like these creatures care if there's a festival or not. They just want to destroy Cantha and make it theirs. If they would remove it now, they should atleast make it clear that the creatures from the UW lost their battle, but will be back in a later time or completly retreated (which I seriously doubt).
Ofcourse, I haven't seen the new build yet (if it would come), which could contain more information about the creatures and their further plans.
*hopes for a 2nd tombs*
I would love to do the rest of these quest, i only did one and got 50 Jades Orbs -- and I like to do the rest.. since the holiday passed, Anet should only change the reward like XP or anything beside the Jade Orbs!
But please leave them there...
frigidchill
05-07-2006, 18:44
Yet again people use the word petition...
...its request. R E Q U E ST.
mbourgon
05-07-2006, 18:51
Sorry- yes, it's a request, but by putting "petition" I hope to get people to /sign it and get Anet to keep it around.
neongrey
05-07-2006, 18:51
Either way, I'd love to see the quests stay in. Even with the surprisingly solid pickup group I found, we still got our asses beat, and I'd like the epenis of having done them.
Jhanto Gun
05-07-2006, 20:10
if they do some changes then its worth not removing them. if it stays the way it is, its not gonna get popular, like what happen during the event. leave the difficulty alone but change the rewards. make sure that its worth playing: some gold, some mod items, some greens, and maybe introduced dragon weapons, staff and wands. something to motivate players to do it specially when its difficult.
they do this changes, then I agree that it will be nice not to remove them. this also could be considered pve content and will keep lots of players busy.
critical vengeance
05-07-2006, 20:20
i agree to keep it, it's a very challenging set of missions and they put a lot of work making them, so i don't see why they shouldn't keep them if they change the reward to the standard gold and xp thing.
BastDawn
05-07-2006, 21:14
Actually, what they should do is create a "war camp" in Northern Shing Jea (Up by the docks more than likely), with a 4 player max that starts a mission to play through all 5 zones in order, with The Fury as the end boss in Shing Jea. Completing this gives access to a chest with a gold drop for each player, compised of any skin present in Factions OR armor. (for the rune)
I love this idea. That would be so cool!
dndhatcher
05-07-2006, 21:17
Great Idea.
I am annoyed that they added a fifth Rujiyo another mission on the 4th which I was unable to do because of IRL holiday stuff happening. I would like to do it also. Reward too small??? Canthans are spoiled... Remember all the 100 experience point quests you had to do to level in pre-searing Ascalon?
blue cheez
05-07-2006, 22:00
/notsigned
if they decide to keep it, it will just become boring and unused. Its not great for farming, nor would you have the use for the orbs. so i say they get rid of it
I agree that the missions should be kept, but tweaked slightly so that new players shouldn't have access, and change the rewards to anything other than orbs..
mbourgon
06-07-2006, 00:55
if they decide to keep it, it will just become boring and unused. Its not great for farming, nor would you have the use for the orbs. so i say they get rid of it
So the only reason to do anything is for the loot? Hell, make it 1 orb and I would've done it. It's new end-game PVE content - what's wrong with that? I don't remember there being greens at the end of the Titan Quests.
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