View Full Version : An idea for anet to give players more storage and a home.
the bomb
06-07-2006, 02:35
I have read about buying more slots for guild wars Why stop there? I think Anet should make a package game with storage, one charactor slot and a home for people who want them. make this game package like mini sems, a add on for gw. Where you can buy stuff for your home. Say you get extra storage with your home. Sell this package say for $30
Rush Rocks
06-07-2006, 22:12
I think it is a good idea, but i also think people might rather go play some PvE or PvP than go look at other peoples houses...of course, it would be a nice way for people to show off there playing skills (or wealth) if you added certain types of houses, like hovels, castles, even class specific types (maybe for a warrior a training camp? or maybe just a tent) that way not just the interior looks different but also the exterior
Guild Hall + Guild Storage + Guild NPCs ?
Gmr Leon
06-07-2006, 23:14
Katya,most guild halls are moreoverly outdoors. A house for your player would be nice if you ask me,but I doubt we'll see it. This idea will come up and then deal with "just go start a 1 man guild and get a guild hall...",but those don't feel like homes to me,a home to me has a roof...
True.
I'm suggesting that there is already a guild hall that meets most of the requirements. Imagine what the world would look like if every player has the ability to own a house? [clutter]
To better expand, any such features should belong in the Guild Hall.
Guilds, as a core of the game, have missed too much in the line of features. Guilds should be the mercantile interface, houses / homes / player friendly spots should be introduced as purchaseable (IG Gold) content for the Guild Hall.
Gmr Leon
06-07-2006, 23:28
Homes should be for both the guilded and guildless,in your hall if your in a guild there can be places for homes,like an extra room as a feature bought for the hall. This room could have doors and there would be a man in there who asks if you would like to own a home,you say yes and a door appears in the room which if you put your cursor over it says something like,"Leeroy Jenkins home".
This could lead to for,outside players,a knock feature.
For the guildless,it depends on the town. Say Lion's Arch for instance,you speak to Firstwatch Sergio and he has a new question to ask him,would you like to own a home? You would have to pay for this on your own instead of being sort of free like the guilded people. He would lead you off to an area similar to the rooms in the halls and after a few seconds a home would appear,it's own building in the style of Krytan buildings.
This would lead to gold sinks and etc. to decorate your homes,so it's not that bad an idea. We really don't have enough gold sinks in this game if you ask me. Erm,oops? I think I just made a suggestion within a suggestion on the same topic..
Cerulean Niteshadow
06-07-2006, 23:32
I will say no to this. Again this is a suggestion to have Anet charge us for add-ons.
Now I am happy with the char slots about to come out, but at the same time I fear them. If enough people buy them, then Anet may be tempted to sell more things to us and soon there will be no incentive for Anet to put much into the games when they can just sell us all of the stuff for them.
First sell them houses & storage. Next sell them an add-on so green weapons will drop, then who knows.
Gmr Leon
06-07-2006, 23:35
Yea,I agree with you,it shouldn't be bought with actual real-world money. It should be something you pay for with in-game money as a gold sink. I forgot about that pay with real-world money idea..
You would have to pay for this on your own instead of being sort of free like the guilded people. He would lead you off to an area similar to the rooms in the halls and after a few seconds a home would appear,it's own building in the style of Krytan buildings.
Just to clarify a few things then:
* which district of Lion's Arch would this be in?
* how big will you make all the rooms?
* what happens if somebody wants a room with a better view?
Gmr Leon
06-07-2006, 23:47
1.Firstwatch Sergio is in every district,talk to him to gain access to your home.
2.That really depends I guess,have smaller houses cheaper,and the larger ones more expensive. Larger houses,larger rooms,smaller houses,smaller rooms.
3.Erm,can't really say on that last one,since we can't or haven't seen our characters ever climb a stairway or a ladder. Maybe be able to have them in certain places with an awesome sight? Like the area in which your house is in,always has a great view.
Oh,and if you want to invite a friend over you can just have him in your party,talk to Firstwatch Sergio,and he says something like,you have another person in your party,are you sure you want to go? Like some of those windows that pop-up in the game.
Ah, so the home becomes an instance. Sorry, from your original post it sounded as if the houses would pop up in Lion's Arch. Still ... just sounds like a Guild Hall with a roof then.
Cerulean Niteshadow
06-07-2006, 23:59
Yea,I agree with you,it shouldn't be bought with actual real-world money. It should be something you pay for with in-game money as a gold sink. I forgot about that pay with real-world money idea..
OK, in-game money is a different story and for that you have an idea and it could be fun and interesting. The part that I like the best is the storage.
Gmr Leon
07-07-2006, 00:08
Ah, so the home becomes an instance. Sorry, from your original post it sounded as if the houses would pop up in Lion's Arch. Still ... just sounds like a Guild Hall with a roof then.
Well for people in a guild,it pretty much is,and for the guildless people it's pretty much that,except with the decorations as part of a gold sink for them. For guildless people it's like their own personal hall,but instead of npcs they can decorate.
So,yea it is like a guild hall,but something you don't have to waste a ton of money on for a 1 man guild.:laugh:
If this is in-game money, it could work. The homes could be scattered about explorable areas, sort of like they were done in UO. Lord knows GW needs more money-sinks.
Rush Rocks
07-07-2006, 05:53
I kind of like Rdarkens idea, but with the amount of players it would most likely not work.
why not just make one house, and people can choose to live in it, if they do they can only enter there own home... Or make one house in every area where it is possible to live and when u enter u may only enter your own home unless u are in a party (you would go to the party leader's home)
Guild hall with a roof or not, GW still needs gold sinks...
And which programming team do you want to stop their current project to work on this? The one making Chapter 3, the one making Chapter 4, or the one doing bug fixes?
Or should they hire more programmers, and place a bigger strain on their budget, and risk them going under, just for a feature which has absolutely nothing to do with the game or gameplay?
Rhys ap Llysgwr
03-08-2006, 20:54
And which programming team do you want to stop their current project to work on this? The one making Chapter 3, the one making Chapter 4, or the one doing bug fixes?
Or should they hire more programmers, and place a bigger strain on their budget, and risk them going under, just for a feature which has absolutely nothing to do with the game or gameplay?
I recently started another thread suggesting what the bomb has suggested, being too lazy to search first lol. So I will now post here. As far as strain on anet goes: why not have them make a special area for player housing that you buy for real money. Upgrades and accesories would then be purchased with in game gold. A commmunal area might not be feasible, but an instanced one that you could bring friends into (as has been suggested, like "a guild hall with a roof") would also be cool. One bonus would be extra storage space of course. I bet enough people would be interested so as to make it self-supporting and indeed very profitable. We should create a poll (can you do that here?) to see who might be interested.
Mako Iwamastu
03-08-2006, 21:18
i like how they gave the xtra storage for crafting items.. its bullox that they didnt include dyes in it tho
actionjack
03-08-2006, 21:51
That is what I would so add if I am a dev.
/sign.
I recently started another thread suggesting what the bomb has suggested, being too lazy to search first lol. So I will now post here. As far as strain on anet goes: why not have them make a special area for player housing that you buy for real money. Upgrades and accesories would then be purchased with in game gold. A commmunal area might not be feasible, but an instanced one that you could bring friends into (as has been suggested, like "a guild hall with a roof") would also be cool. One bonus would be extra storage space of course. I bet enough people would be interested so as to make it self-supporting and indeed very profitable. We should create a poll (can you do that here?) to see who might be interested.
I really don't think that this is a feature that goes along with the overall direction of the game, it feels like going in this direction makes GuildWars too much like other ORPGs. I also don't think that there's enough interest from the community for Anet to invest time and money into R&D for this. I'd rather they focused on what they're doing with Guild Wars right now, and not dilute it by adding features not related to the game or to gameplay. Adding features that aren't related to gameplay, for the sake of adding them, or for a goldsink is a waste of R&D dollars and programming hours.
COLDshiver
03-08-2006, 22:38
A house would be sick!
Rhys ap Llysgwr
03-08-2006, 23:11
I really don't think that this is a feature that goes along with the overall direction of the game, it feels like going in this direction makes GuildWars too much like other ORPGs. I also don't think that there's enough interest from the community for Anet to invest time and money into R&D for this. I'd rather they focused on what they're doing with Guild Wars right now, and not dilute it by adding features not related to the game or to gameplay. Adding features that aren't related to gameplay, for the sake of adding them, or for a goldsink is a waste of R&D dollars and programming hours.
I really can't gauge the interest, and I really don't think you can either, based on what a few people say on these boards. I DO know, however, that there are quite a number of rpg/pve - focused GW players, and I'm willing to bet a lot of them would love to get a house.
While I understnd your concern over player housing distracting anet from further chapter develpoment, this need not be the case. Again, if they charge real money for it, it could be self supporting for the new staff they hire to create it.
As to this idea that housing will make GW "too much like other ORPGs", I really don't understand what you mean. GW is unique (and fun) for a number of reasons, adding additional content, which is seperate and non-essential to all the other content, will not dimish its uniqueness. Guild Wars is both PvP and PvE, adding some cool new PvE only content, which has no effect on PvP play, is not going in the wrong direction.
kenmatrix
03-08-2006, 23:41
Practically, a home would be just another private instance. Want to invite someone, add them to your party. And accessing your home? Probably by talking to a NPC guarding entrance, and he ports you into the right home. Or perhaps a teleporter pad in Crystal Desert.
In anyway, technically this part would be easy for Anet to add as all parts are already in game for it to work. The extra coding would be from making houses customizeable, adding furnitures and deco.
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Now I doubt this would happen, but if it did, here's a suggestion: Allow owner to add people as "friend of the house". This allows them to teleport into any friend's house without being in a party.
Of course, all this is considered luxuary and not needed in game, so it would be costly. Either by game store or by heavy amounts of plat. Add a house for rich and poor, maby cheapest is just a tent while the richest people can afford something more grand. In any case, money sinks are always good.
I'm not sure GW's server setup would support the housing idea very well.
kamishiro
04-08-2006, 05:02
I'd go for the house idea if it's an opportunity for extra storage, can't get enough storage. Also, it would be nice if the titles you recieved become actual trophies in your instanced home. Also, if you hire NPC's that live/work with you, maybe they can give random quests for gold, items, etc. etc. I was about to suggest NPC's that give you random monthly/weekly quests that live in your guild hall (this was inspired by that Xunlai Agent quest in Factions).
paladinofvallhalla
04-08-2006, 05:33
The problem of houses would be taking up too much bandwidth because almost every player will want a house. They should just put more features in a guild hall in my opinion like more storage.
Mularc Templare
05-08-2006, 06:02
I love this idea.
As other have said, it could be farily costly to have a seperate instance for each and every person who owns a home, but, this could be minimised by having one "set" of houses (say, 1 of each "expense") in the same area, however not allowing people to enter the other areas - it may save a little space on the servers, but if not, please don't flame me, I'm a little tired.
I do also like the idea of it being tied to the guild hall, as yes, the guild halls still really aren't accessed much (except to buy skills & trade) for those of us in PvE guilds - more interesting features with the guild would be good.
Mularc
kenmatrix
08-08-2006, 10:35
I doubt it would take extra bandwidth really. Technically it would just be another instance, and if you're not in there you're using just as much bandwidth in another existing instance instead.
A house wouldn't be much different from a guild hall, but instead focused on around a guild, it would be focused around your account (same house/account), with a few more customization options. Also, it would be luxuary to own your own house, and therefor not everybody would afford it. Maybe it would automatically draw a set amount of money from your Xunlai account every week?
All in all, it would be an excellent money sink.
Straegaard
08-08-2006, 10:48
I know for sure that It would be something that I wouldn't ever use. I mean, really, walking around looking at a house? it just seems so.. boring
I have read about buying more slots for guild wars Why stop there? I think Anet should make a package game with storage, one charactor slot and a home for people who want them. make this game package like mini sems, a add on for gw. Where you can buy stuff for your home. Say you get extra storage with your home. Sell this package say for $30
Why not just include it with expansions?
Poisoned Hunter
08-08-2006, 11:12
guys i would clearly just say no no no!
come on why pay money in real life for a home?
if we play this game is gonna be like wow or runescape so NO!
The extra we need is in prophecies we get dye storages 100g - crafting storages 500g - and another empty storage 50g
Why only in factions was the crafting storage? so why not get it in prophecies too!
kenmatrix
08-08-2006, 18:26
The extra we need is in prophecies we get dye storages 100g - crafting storages 500g - and another empty storage 50g
Why only in factions was the crafting storage? so why not get it in prophecies too!
It's simple. It cost lots of money to develop new chapters and contents, and they want to both "encourage" you to buy new chapters and "reward" thoose who do. That's why it's highly unlikely we will see any new features for older chapters.
Besides, extra storage wouldn't come that cheap. It would probably be in the range of 10K for extra storage. Not that they would ever add it, it would be considered "unfair" to thoose who bought Factions for getting that extra storage.
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