bellissima
07-07-2006, 04:38
Hello Ritualist Community!
There have been a number of posts and threads recently by people wishing to farm UW with their Ritualists. So I present to you the Ritualist+Mesmer Duo smite run. While there is nothing totally new in either of these builds, there are some slight differences in the way they are played.
Basically we have a Rt/Mo 600 health spirit bonder and a Me/R SV/AV Famine damage dealer. So, what are the differences?
The original concepts:
600-hp monk (http://forums.gwonline.net/showthread.php?t=401956)
Famine/SV combo (http://forums.gwonline.net/showthread.php?t=404284)
55 Rt/Mo-Me/R test run (http://forums.gwonline.net/showthread.php?t=408571)
Using a Rt/Mo instead of a Mo/Me 600 hp build means you can still survive against those nasty Graspings with the help of the staple Ritualist farming skill Vengeful was Khanhei (and deal a pretty nice amount of damage also). We want to shutdown interrupts as much as possible so our Mesmer will bring both Sympathetic Visage and its mirror skills Ancestor's Visage. This will also combo with Famine for extra damage.
The Builds:
Here's the skill bar for the Ritualist tank:
http://img363.imageshack.us/img363/1114/ritbar8rw.jpg (http://imageshack.us)
Armor's not a big deal here but remember you health must be >610 when all is said and done. I used Halcyon's armor for energy with a Restoration hat. I had one superior Restoration rune and a Major Vigor. Weapons and offhands are largely unimportant as you will be holding the Ashes of Khanhei for most of the time.
Attributes:
Restoration: 16
Protection: 12
Here's the skill bar for the Mesmer:
http://img363.imageshack.us/img363/136/lanbar4kc.jpg (http://imageshack.us)
Again, equipment's not a big deal here. Sinnes was using Enchanters armor with a Domination mask. His weapon of choice was a 10/10 domination staff with +5 energy and +30 health.
The stats line up like this:
Illusion: 10
Domination: 14
Wilderness Survival :11
How to play:
Set up:
Before each group make sure the Ritualist has 3 maintains and the mesmer lays Famine. The rest of the skills used may vary depending on the foe you are about to engage.
Aatxes:
For this you will need to be spamming 2 10 energy spells, so I didn't bother with QZ unless I was pulling a large group (more than 3 at once). The energy cost gets quite high with QZ, so you need to have plenty guys beating on you if you want to keep PS/SB/VwK up all the time. Before aggroing, the Rit casts Prot Spirit and Spirit Bond. The mesmer casts SV on the Ritualist. When the Ritualist aggros she must cast VwK as the bulls are approaching. Leave it too late and you are vulnerable to interruption. Once the bulls are striking you, they will lose energy quickly and you will be able to cast safely. The Ritualist must keep Spirit Bond and Prot Spirit up at all times. Cast VwK as soon as it recharges and spam VW as much as possible. The mesmer must be close enough to power spike any Dying Nightmares that spawn. This is a one hit kill. If two spawn, the Mesmer kills one with power spike and interrupts the other with power drain. After the interruption, the nightmare will BiP the bulls and die. The mesmer must maintain a cycle of SV->AV on the tank to keep the energy and adrenaline denial up.
Grasping Darknesses and Smites:
For this you don't need Prot Spirit or Spirit Bond. The mesmer must lay QZ (use SQ to speed recharge) so that the Ritualist can keep VwK up at all times. Again the cycle of SV->AV must be maintained on the Rit. Once QZ is down and SV is up, aggro the mobs and cast VwK quickly. If you allow the Graspings to get too close before casting VwK you may get interrupted. Once they have hit you a few times they will not have the energy to interrupt you any further and you can cast safely. If for some reason you do get interrupted, don't panic! Just spam VW and Soothing Memories and you can stay alive long enough for VwK to recharge. (remember QZ is up for this one)
Coldfire Nights:
These guys are a pest so sometimes you want to kill them just to get them out of the way. It's not difficult to kill them with this build, but it's not as fast as killing all the melee mobs because your SV/Famine combo won't work. You don't even need Prot spirit or Spirit bond for these guys, just aggro them with VwK active and spam VW. QZ can help you with this and the extra energy expenditure will cause them to trigger Famine occassionally. Move out of Maelstrom when they cast it on you. The coldies will eventually die, and they're no big deal.
And that's the run. Thanks to my darling husband (Zeittotschlager) for humoring me on this. Happy Hunting!
A couple screens:
http://img404.imageshack.us/img404/3306/smiterun29jw.th.jpg (http://img404.imageshack.us/my.php?image=smiterun29jw.jpg) http://img186.imageshack.us/img186/6265/smiterun67bi.th.jpg (http://img186.imageshack.us/my.php?image=smiterun67bi.jpg)
There have been a number of posts and threads recently by people wishing to farm UW with their Ritualists. So I present to you the Ritualist+Mesmer Duo smite run. While there is nothing totally new in either of these builds, there are some slight differences in the way they are played.
Basically we have a Rt/Mo 600 health spirit bonder and a Me/R SV/AV Famine damage dealer. So, what are the differences?
The original concepts:
600-hp monk (http://forums.gwonline.net/showthread.php?t=401956)
Famine/SV combo (http://forums.gwonline.net/showthread.php?t=404284)
55 Rt/Mo-Me/R test run (http://forums.gwonline.net/showthread.php?t=408571)
Using a Rt/Mo instead of a Mo/Me 600 hp build means you can still survive against those nasty Graspings with the help of the staple Ritualist farming skill Vengeful was Khanhei (and deal a pretty nice amount of damage also). We want to shutdown interrupts as much as possible so our Mesmer will bring both Sympathetic Visage and its mirror skills Ancestor's Visage. This will also combo with Famine for extra damage.
The Builds:
Here's the skill bar for the Ritualist tank:
http://img363.imageshack.us/img363/1114/ritbar8rw.jpg (http://imageshack.us)
Armor's not a big deal here but remember you health must be >610 when all is said and done. I used Halcyon's armor for energy with a Restoration hat. I had one superior Restoration rune and a Major Vigor. Weapons and offhands are largely unimportant as you will be holding the Ashes of Khanhei for most of the time.
Attributes:
Restoration: 16
Protection: 12
Here's the skill bar for the Mesmer:
http://img363.imageshack.us/img363/136/lanbar4kc.jpg (http://imageshack.us)
Again, equipment's not a big deal here. Sinnes was using Enchanters armor with a Domination mask. His weapon of choice was a 10/10 domination staff with +5 energy and +30 health.
The stats line up like this:
Illusion: 10
Domination: 14
Wilderness Survival :11
How to play:
Set up:
Before each group make sure the Ritualist has 3 maintains and the mesmer lays Famine. The rest of the skills used may vary depending on the foe you are about to engage.
Aatxes:
For this you will need to be spamming 2 10 energy spells, so I didn't bother with QZ unless I was pulling a large group (more than 3 at once). The energy cost gets quite high with QZ, so you need to have plenty guys beating on you if you want to keep PS/SB/VwK up all the time. Before aggroing, the Rit casts Prot Spirit and Spirit Bond. The mesmer casts SV on the Ritualist. When the Ritualist aggros she must cast VwK as the bulls are approaching. Leave it too late and you are vulnerable to interruption. Once the bulls are striking you, they will lose energy quickly and you will be able to cast safely. The Ritualist must keep Spirit Bond and Prot Spirit up at all times. Cast VwK as soon as it recharges and spam VW as much as possible. The mesmer must be close enough to power spike any Dying Nightmares that spawn. This is a one hit kill. If two spawn, the Mesmer kills one with power spike and interrupts the other with power drain. After the interruption, the nightmare will BiP the bulls and die. The mesmer must maintain a cycle of SV->AV on the tank to keep the energy and adrenaline denial up.
Grasping Darknesses and Smites:
For this you don't need Prot Spirit or Spirit Bond. The mesmer must lay QZ (use SQ to speed recharge) so that the Ritualist can keep VwK up at all times. Again the cycle of SV->AV must be maintained on the Rit. Once QZ is down and SV is up, aggro the mobs and cast VwK quickly. If you allow the Graspings to get too close before casting VwK you may get interrupted. Once they have hit you a few times they will not have the energy to interrupt you any further and you can cast safely. If for some reason you do get interrupted, don't panic! Just spam VW and Soothing Memories and you can stay alive long enough for VwK to recharge. (remember QZ is up for this one)
Coldfire Nights:
These guys are a pest so sometimes you want to kill them just to get them out of the way. It's not difficult to kill them with this build, but it's not as fast as killing all the melee mobs because your SV/Famine combo won't work. You don't even need Prot spirit or Spirit bond for these guys, just aggro them with VwK active and spam VW. QZ can help you with this and the extra energy expenditure will cause them to trigger Famine occassionally. Move out of Maelstrom when they cast it on you. The coldies will eventually die, and they're no big deal.
And that's the run. Thanks to my darling husband (Zeittotschlager) for humoring me on this. Happy Hunting!
A couple screens:
http://img404.imageshack.us/img404/3306/smiterun29jw.th.jpg (http://img404.imageshack.us/my.php?image=smiterun29jw.jpg) http://img186.imageshack.us/img186/6265/smiterun67bi.th.jpg (http://img186.imageshack.us/my.php?image=smiterun67bi.jpg)