nudge
08-07-2006, 15:03
A ranger primary can use a pet effectively, a monk primary can smite off their pet, and necromancers often sadly use other people pets as reusable corpse factories. But something that logically should work, but does not appear to work, is that of the warrior/ranger and the melee pet.
One often gets the feeling that beast mastery was a bit of an after-thought in the game. Our pets deserve better than that. Hopefully Nightfall will offer the opportunity to rework beast mastery.
Below are some suggestions. I suspect they will make the pet too powerfull. But hopefully it will serve as a starting point for further discussion.
1) Charm Animal
Charm animal remains. Either it, or its elite replacement (see below) is the opportunity cost for having a pet. However additional pet commands are avaliable on the function keys. F5 "attack/defend target". F6 "attack your closest". F7 "Stay". F8 "here boy".
2) Symbiotic Bond
Symbiotic Bond is improved and becomes an elite replacement for Charm Animal. But this improvement comes at a cost.
Damage is no longer split between the pet and master. Instead the pet and master share a single combined pool of health and adrenaline (see 3 below). Obviously the death of one kills the other.
The cost is the pet commands outlined above are no longer avaliable. Instead the pet will do whatever you, do as closely as possible. It will attack your target only, if you break off the attack so will he. And importantly the pet and master can no longer be separated by any distance further than the agro circle. Should this happen the pet will attempt to return to master, oblivious to any other events happening around it, and worst still, health degeneration will set in.
3) Pet Attacks
Damage from basic un-powered pet attacks is dependant only upon the level of the pet, and not beast mastery. This increase in pet effectiveness is offset by pet attacks now being powered from pet (green) adrenaline, and not the mana pool of the owner. This allow even mana poor warriors to own pets. Effectiveness of powered pet attacks is dependant on beast mastery however.
4) Barding
It is possible to purchase dyable armour for your pets of different functional kinds. This does not add to the base armour of the animal, but provides appropriate +elemental, +physical, etc bonuses. As well as much needed pet customisation.
One often gets the feeling that beast mastery was a bit of an after-thought in the game. Our pets deserve better than that. Hopefully Nightfall will offer the opportunity to rework beast mastery.
Below are some suggestions. I suspect they will make the pet too powerfull. But hopefully it will serve as a starting point for further discussion.
1) Charm Animal
Charm animal remains. Either it, or its elite replacement (see below) is the opportunity cost for having a pet. However additional pet commands are avaliable on the function keys. F5 "attack/defend target". F6 "attack your closest". F7 "Stay". F8 "here boy".
2) Symbiotic Bond
Symbiotic Bond is improved and becomes an elite replacement for Charm Animal. But this improvement comes at a cost.
Damage is no longer split between the pet and master. Instead the pet and master share a single combined pool of health and adrenaline (see 3 below). Obviously the death of one kills the other.
The cost is the pet commands outlined above are no longer avaliable. Instead the pet will do whatever you, do as closely as possible. It will attack your target only, if you break off the attack so will he. And importantly the pet and master can no longer be separated by any distance further than the agro circle. Should this happen the pet will attempt to return to master, oblivious to any other events happening around it, and worst still, health degeneration will set in.
3) Pet Attacks
Damage from basic un-powered pet attacks is dependant only upon the level of the pet, and not beast mastery. This increase in pet effectiveness is offset by pet attacks now being powered from pet (green) adrenaline, and not the mana pool of the owner. This allow even mana poor warriors to own pets. Effectiveness of powered pet attacks is dependant on beast mastery however.
4) Barding
It is possible to purchase dyable armour for your pets of different functional kinds. This does not add to the base armour of the animal, but provides appropriate +elemental, +physical, etc bonuses. As well as much needed pet customisation.