Tharkun Greyhame
09-07-2006, 03:09
I've been playing as a Minion Master Necromance since the release of Factions, and have come upon a dilemma:
If I want any of my minions to survive cutscenes, I have to skip them. But I like to watch them.
Or, since I try to be a conscientious player, if everyone requests that we skip cutscenes, I will usually do so, even if I haven't seen it before (though I often will go back with hench to watch them).
My suggestion, then:
All minions have their constant health degen NOT apply during cutscenes.
Or, if you prefer to go all the way:
All conditions/enchantments/health (de/re)gen effects/energy (de/re)gen effects are disabled during cutscenes. Their durations are paused as well, so if you stick Healing Breeze on someone 1 second before a cutscene begins, you'll still have 9 seconds remaining when you emerge at the end of the cutscene. Likewise with Conjure Phantasm, for example, so that it wouldn't kill you during the cutscene (though I admit that can be humorous at times).
This would make it possible to watch the cutscenes without fear of screwing up the strategy after the end of the cutscene, for those of us who actually like to see the storyline play out.
Ideally, having positive things still apply (ie, if you're at 60% health, you could regen to 100 during the cutscene, or your energy could refill if it was low), but that seems kinda lame to me.
Anyway, any thoughts? Any serious downsides I've missed, or other feedback? Sorry for the slight rambling.. :)
If I want any of my minions to survive cutscenes, I have to skip them. But I like to watch them.
Or, since I try to be a conscientious player, if everyone requests that we skip cutscenes, I will usually do so, even if I haven't seen it before (though I often will go back with hench to watch them).
My suggestion, then:
All minions have their constant health degen NOT apply during cutscenes.
Or, if you prefer to go all the way:
All conditions/enchantments/health (de/re)gen effects/energy (de/re)gen effects are disabled during cutscenes. Their durations are paused as well, so if you stick Healing Breeze on someone 1 second before a cutscene begins, you'll still have 9 seconds remaining when you emerge at the end of the cutscene. Likewise with Conjure Phantasm, for example, so that it wouldn't kill you during the cutscene (though I admit that can be humorous at times).
This would make it possible to watch the cutscenes without fear of screwing up the strategy after the end of the cutscene, for those of us who actually like to see the storyline play out.
Ideally, having positive things still apply (ie, if you're at 60% health, you could regen to 100 during the cutscene, or your energy could refill if it was low), but that seems kinda lame to me.
Anyway, any thoughts? Any serious downsides I've missed, or other feedback? Sorry for the slight rambling.. :)