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actionjack
11-07-2006, 08:37
wow.. never realize that there is a suggestion forum till now....
For some testing, I will post up this concept class to see how the feed back goes. enjoy

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Class name: Rumbler / Brawler / Boxer

Unique Weapons:
Glove, Gauntlet, and Knuckles: Associated with Punching Skills. Have attack speed and damage similar to that of dagger.

Bare hand: Faster attack speed (at a .8 per second ?) but lower attack power.

Kick: Not really a equip able weapon. Any one can use Kick skill, regardless of what you have equipped on your hand. There are also some boot equipments that would give extra bonus. (your overall attack damage is also taken in calculations)

Energy: 20-26 Energy. 2-4 energy pip. Depend on the Armor sets.
Armor: 55-70 AL range. Depend on the Armor sets

Look:

http://www.hapkido.it/capoeira.jpg

http://i11.photobucket.com/albums/a189/ANERA/CAPOEIRA/capoeira_23.jpg

http://www.andalon.net/Westside/capoeira/tekken3009.jpg

Will dress in cloth/hide armor, with rich color Afican style patterns. Also body will be body painted with differnt colors and patterns.

Fighting Style:
Forgoing the more traditional Asian Martial Artist type of style, this class’s fighting style (animation) is more to that of a combination Boxing, Capoeira (Afro-Brazilian martial art ), Muay Thai (Thai Kickboxing) style of fighting, and Wrestling.


Premise:
An alternative to Warrior. Have good variety of melee skills that are different from a Warrior, doing effects such as Internal Bleeding or Knock Back. Their fast attacking speed is also very attractive, added to their Chain Combo ability, which allow them to continues rain down attacks on a foe (if you get lucky, that is). This make them be able to gain Adrenalins faster. Grappling and body locks are good skills to use to bind an enemy, leaving them open for attack. (but also leave you open) You can also chain it with other grappling skills as well. With its no-weapon requirement and defensive skills, Kick can also have few good skills for a caster to take.

Of course, its low armor is one of its major weak points. Energy management is also another key concern when playing such class.

Attributes:

Chain Combo: On each attack, you have +1…18% chance to “roll” a successful Chain attack, which means the next attack will be at 50% faster attack speed.

Kick: Several melee AoE type of skills, as well as other effect. Also have defensive stance in there as well.

Boxing/Punching/Knuckling: More spamable melee damage skills (if have faster attacking speed)

Grappling: Body lock sill that are use to occupy enemies.




Special:

Internal Bleeding: A new condition. If you suffer Internal Bleeding, you will suffer –3 hp degen for every second. When it end, you will lost 3 damage for every second you suffer Internal Bleeding. (so you suffer it for 10 seconds, you will suffer 30 additional damage at the end)

Forms: Like Stance or Enchantment. But you can use stance while in one form.

Knock Back: Similar to Knock Down. Target is push back for few feet. (but is not down on the floor) Will also interrupt target’s action.

Body Lock: When you perform a Lock skill, you must remain unmoved in order to maintain its effect. You must also stay within at touch distances from your target. (lock will break if target move away from you). You also can not perform any other action (beside other Grappling Skills) else will end the lock. (while in lock, it will also be counted as a Stance)

Skill Examples:

Chain Combo

Rolling Combo
10e | 2c | 30r: Stance: In T seconds, you have +X% chance to roll successful Chain attack.

Lighting Speed Attack
15e | 2c | 30r: Stance: In T seconds, you have +10% more attack speed, and any successful Chain attack have 75% faster attack speed.

Power Chain Attack:
10e | 2c | 30r: Stance: In T seconds, you gain +X% more attack power to every successful Chain attack.

Monkey Style
10e | 1c | 30r: Form: For 30 Seconds, you gain +25% to evade all attacks and attack 20% faster, but lost X attack power.



Kick

Whirlwind Kick
10e | 1/2c | 10r: Stance: In 1…3 seconds, you hit all next by enemy each seconds. In duration, you also have 50% chance to deflect/block all attacks.

Circular Dance
10e | 1/2c | 15r: Stance: In T seconds, you have 75% of avoiding all melee attacks, but you will also attack 25% slower.

Spin Kick
15e | 1/2c | 5r: Kick Skill: Hit all next by enemies.

Tiger Kneel Dash
10e | 1/2c | 10r: Kick Skill: This Attack has X% armor penetration, and cause Internal Bleeding for 6…12 seconds.

Power Kick
15e | 1/2c | 10r: Kick Skill: You do X more Damage. If Target is in a Stance, you will Knock Back the target.

Jump Kick
10e | 1/2c | 15r: Kick Skill: This Attack has X% armor penetration, and Knock Back the target foe. This attack have short attack range.

Nut Cracker
10e | 1/2c | 20r: Kick Skill: This Attack has X% armor penetration and cause cripple for T seconds.



Boxing

Upper Cut
10a | 0c | 0r: Punch Skill: This attack does X more damage. If target foe is casting, this will Knock Back the target.

Elbow Smash
8a | 0c | 0r: Punch Skill: This attack does X more damage and cause Daze for t seconds if target is in Stance.

Kidney Shot
8a | 0c | 0r: Punch Skill: If this attack hit, it will cause Internal Bleeding for 3…6 seconds.

Fury Punch
6a | 0c | 0r: Punch Skill: If this punch is Evaded, your next attack can not be Evaded and cause X more damage and Knock Back.

Tiger Style
10e | 1c | 30r: Form: For 30 Seconds, you gain +(10…30%) more attack power, but have 25% chance to miss.



Grappling

Arm Lock
10e | 2c | 20r: Lock: Lock your target. Target foe will attack 50% slower, and each time target try to attack, will suffer X damage.

Body Grappling
15e | 2c | 45r: Lock: Lock your target. Target foe can not move or perform any action for 3…8 seconds. After the time, this lock ends. This lock will also end prematurely if you or the lock target receive any damage in duration.

Leg Binder
10e | 1c | 10r: Lock: Lock your target. If Target foe tries to move away, he will be Knock down, and this lock ends.

Bear Hug
10e | 3c | 40r: Lock: Lock your target. For 3…6 seconds, Target foe will suffer X damage per second and can not move (but can still attack). In duration, your AL is decrease by Y.

Body Lock Breaker:
5e | 1c | 10r: Skill: Break from any body lock use against you, and the foe that lock you will suffer X damage.

Neck Breaker
15e | 3c | 30r: Skill: Must use when have a target in body lock position. Target foe will suffer X damage, and Weakness and Cripple for T seconds.

Scissor Pinch
10e | 2c | 30r: Skill: Must use when have a target in body lock position. Target foe will suffer X damage per second for T seconds. This skill ends if the lock ends.

Backdrop Suplex
10e | 2c | 20r: Skill: Must use when have a target in body lock position. Target foe will suffer X damage. End the lock.

Cross Arm Defense
5e | 0c | 20r: Stance: For 4…8 Seconds, you gain +X AL, but all you attacks and attack skills (excluding Kick skills) are disable, and all you spell take twice as long to cast.

Bear Style
10e | 1c | 30r: Form: For 30 Seconds, you move –33% slower, but gain +X AL, and all you Body Lock skill will recharge 50% faster.


Designer Note:
There seems to be a few recent interesting in a MA style class (as well as it being a possible new class for Nightfall). I wrote few different draft of a MA class before too, but it tend to follow more of a Chi Master than a brute fighter. Since I think having a Capoeira style of fighter in game would be just too sweet, I take it as a self challenge to write one.

Now, some of you will notice that there are few skills or attribute similar to what other’s posted MA class. There are some original stuff here and there (some take from a Berserk concept as well), as well as few things that were taken from various CC that I read before. (like Style Forms) Since I didn’t remember the source, well…Credit to those like minded poster.

Also I don't like the attribute name.. but cann't really think of better one at the moment... any suggestions?
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RDarken
12-07-2006, 18:08
Those skills seem a little too overpowered. It's like this class gets all the other class abilities: Mesmer, Warrior, Assassin, Ranger, etc. And I think the combat is too similar to Assassin. But it definitely has promise.

Mr Panda
12-07-2006, 18:26
Very well written and creative ideas actionjack, but I think ANet have kind of learned what happens to low armour melee classes with the sin. If their armour was at 55 (Admittedly, the lowest of your suggested range), then they would just get instagibbed, far too easily. But otherwise, a brawler/fistfighter class is a very interesting idea!

Alkonium
09-09-2006, 02:23
I got the idea from this after hearing that one of the new professions for Nightfall would be a "bare-fisted brawler", which doesn't describe the Paragon or the Dervish, so I hope we see something like that in Chapter 4. This profession would mainly fight with their fists, wearing knuckleguards or bootspikes as the actual weapon. They would likely wear either Ranger/Assassin/Dervish caliber armour.

Attributes:

Toughness(Primary Attribute): For each rank of Toughness, you gain 2% Armour increase, and the potency of Toughness skills is increased."

Fist Fighting: For every rank of Fist Fighting, damage you inflict with your fist is increased, and the potency of Fist Fighting skills is increased.

Kicking: For every rank of Kicking, damage you inflict with your feet is increased, and the potency of Kicking skills is increased.

Taunts: No inherent effect. Many Brawler skills, especially those that demoralise the enemy, become more effective with higher Taunts.

Comments Please.

-Alkonium

Whitefire
09-09-2006, 02:27
you stole my attribute called Endurance and you didnt even use it for health reasonz which is what endurance comes from you should have toughness or something else.

Alkonium
09-09-2006, 02:30
you stole my attribute called Endurance and you didnt even use it for health reasonz which is what endurance comes from you should have toughness or something else.
My apologies, I did not know you suggested a profession with an attribute of that name.

Whitefire
09-09-2006, 02:32
its ok im just dogging on you cuz ive had a bad day seriosly the profession sounds great but it would be cool if this profession had claws instead of the berserker

Akirai Annuvil
09-09-2006, 11:11
I'd like some more information about the class. Mainly are all skills energy based or are some Adrenaline based? Also what is the energy bonus offered by the armor? 20e/2pips? 25e/3pips? 25e/4pips?

And skills to give me a better image of the class would help too :) But the basic idea seems decent. The primary might be a bit weak maybe change it to 3%.

Renegade Returns
10-09-2006, 10:35
The Brawler

The Brawler is a master when it omes to close combat. It's a Profession that uses the force of his/her body and a high attack speed to constantly pressure and inflict damage on his/her enemies. His primary weapons are his fists but if necessary he will use any other part of his body to bring down his enemy.

Weapons and Armor

Knuckles. The Armor should be robes with max 60-70 AL per piece because he needs a high attack speed.

Attributes

Swarming
Primary Attribute. With each point of swarming your attack speed increases by 2.5%.

Fist Mastery
INcreases the damage inflicted with Fist Weapons. Many skills, especially fist attack skills, become more effective with higher Fist Mastery.

Endurance
No inherent effect. Many skills, especially those dealing with defense and damage reduction, become more effective with higher Endurance.

Body Power
No inherent effect. Many skills, especially body attack skills, become more effective with higher Body Power.

Notes: Body Power Skills inflict conditions on the foe such as weakness or dazed.

Skill examples

Fist Mastery

Knockout Punch {E} Cost: 10 E 20 Recharge: Elite Attack Skill. Strike Target foe for +10...40 damage that target is knocked down and suffers from weakness.

Finger Strike: Attack Skill. Target for is blinded for 5...15 seconds.

Endurance

Against all Odds {E} Cost: 15 Energy 30 Recharge: Elite Stance. For 3...20 Seconds all damage dealt to you is reduced to 0. Against All Odds ends if you attack. ( Chance of failure with endurance lower than 4 )

Higher Reflexes 5 Energy 10 Recharge: Stance. For 5...15 Seconds you have a 75% chance of evading incoming attacks and arrows.

Body Power

Body Slam {E}: Elite Attack Skill. Perform a Body Slam dealing 10...30 damage. If target foe is knocked down that foe suffers from weakness and you deal an additional 20...40 damage.

Elbow Strike: Attack Skill. Target Foe is interrupted and becomes dazed for 5...8 seconds.

All Around Kick: Attack Skill. Perform an all around kick that strikes all adjacent foes for an additional 6...15 damage. The Damage for this skill relies on your level in Fist Mastery.

Any critiques or comments I'm all ears :listen:

juliussomanus
10-09-2006, 14:15
The Brawler

The Brawler is a master when it omes to close combat. It's a Profession that uses the force of his/her body and a high attack speed to constantly pressure and inflict damage on his/her enemies. His primary weapons are his fists but if necessary he will use any other part of his body to bring down his enemy.

Weapons and Armor

Knuckles. The Armor should be robes with max 60-70 AL per piece because he needs a high attack speed.

Attributes

Swarming
Primary Attribute. With each point of swarming your attack speed increases by 2.5%.

Fist Mastery
INcreases the damage inflicted with Fist Weapons. Many skills, especially fist attack skills, become more effective with higher Fist Mastery.

Endurance
No inherent effect. Many skills, especially those dealing with defense and damage reduction, become more effective with higher Endurance.

Body Power
No inherent effect. Many skills, especially body attack skills, become more effective with higher Body Power.

Notes: Body Power Skills inflict conditions on the foe such as weakness or dazed.

Skill examples

Fist Mastery

Knockout Punch {E} Cost: 10 E 20 Recharge: Elite Attack Skill. Strike Target foe for +10...40 damage that target is knocked down and suffers from weakness.

Finger Strike: Attack Skill. Target for is blinded for 5...15 seconds.

Endurance

Against all Odds {E} Cost: 15 Energy 30 Recharge: Elite Stance. For 3...20 Seconds all damage dealt to you is reduced to 0. Against All Odds ends if you attack. ( Chance of failure with endurance lower than 4 )

Higher Reflexes 5 Energy 10 Recharge: Stance. For 5...15 Seconds you have a 75% chance of evading incoming attacks and arrows.

Body Power

Body Slam {E}: Elite Attack Skill. Perform a Body Slam dealing 10...30 damage. If target foe is knocked down that foe suffers from weakness and you deal an additional 20...40 damage.

Elbow Strike: Attack Skill. Target Foe is interrupted and becomes dazed for 5...8 seconds.

All Around Kick: Attack Skill. Perform an all around kick that strikes all adjacent foes for an additional 6...15 damage. The Damage for this skill relies on your level in Fist Mastery.

Any critiques or comments I'm all ears :listen:

I like your ideas

Akirai Annuvil
10-09-2006, 15:23
Elbow Strike: Attack Skill. Target Foe is interrupted and becomes dazed for 5...8 seconds.

All Around Kick: Attack Skill. Perform an all around kick that strikes all adjacent foes for an additional 6...15 damage. The Damage for this skill relies on your level in Fist Mastery.

Elbow Strike --> very powerful. Maybe change too if a spell is interrupted then target foe is dazed.
All Around Kick --> If it relies on fist mastery then why is it listed under body mastery?

A problem loads of the skills cost lots of energy yet he doesn't have energy management.
Higher Reflexes 5 Energy 10 Recharge: Stance. For 5...15 Seconds you have a 75% chance of evading incoming attacks and arrows.

Premanent 75% evasion? + a low Energy cost?

Guilliam
10-09-2006, 15:52
Could we stop having classes that can replace warriors already? Good ideas but the dervish will shadow the warrior a bit, and we already have a 60 armour close range class and it didn't work out so hot.

Valdamir
10-09-2006, 16:19
Could we stop having classes that can replace warriors already? Good ideas but the dervish will shadow the warrior a bit, and we already have a 60 armour close range class and it didn't work out so hot.


It didnt work out so hot because people was trying to use them as tanks...

kagie
10-09-2006, 16:40
against all odds is to buff, a monk coud easily use this.

Renegade Returns
11-09-2006, 18:16
Could we stop having classes that can replace warriors already? Good ideas but the dervish will shadow the warrior a bit, and we already have a 60 armour close range class and it didn't work out so hot.

Well in my opinion the warrior wont ever be replaced and the dervish isnt god since it can only attack 4 foes at the same time and has only 60 armor. I can imagine the Dervish ending up like the assasin at the start of factions. The Warrior is just an irreplacable tank.

against all odds is to buff, a monk coud easily use this

Maybe change the skill description to ends of you use a skill?

Renegade Returns
11-09-2006, 18:17
Higher Reflexes 5 Energy 10 Recharge: Stance. For 5...15 Seconds you have a 75% chance of evading incoming attacks and arrows.

lol sorry i didnt notic that ok recharge time should be 40 secs.

Princess eirika
11-09-2006, 22:01
It's funny because from what I heard Anet was going to make a brawler like class, except they scraped it up an went with the more unique Dervish.

The Ze
12-09-2006, 15:29
Skill examples

Fist Mastery

Knockout Punch {E} Cost: 10 E 20 Recharge: Elite Attack Skill. Strike Target foe for +10...40 damage that target is knocked down and suffers from weakness.

Could better do a dazed condition because its knockout.

Endurance

Against all Odds {E} Cost: 15 Energy 30 Recharge: Elite Stance. For 3...20 Seconds all damage dealt to you is reduced to 0. Against All Odds ends if you attack. ( Chance of failure with endurance lower than 4 )

Lesser duration (10 max)

Higher Reflexes 5 Energy 10 Recharge: Stance. For 5...15 Seconds you have a 75% chance of evading incoming attacks and arrows.

longer recharge.
Overall it seems ok.

seiryu
14-09-2006, 11:40
Yes,thats right....some hand to hand combat.
Tell you the truth....first time i saw pictures of the monk, i really thought that profesion was a monk as in shaolin fighting monk.

But to my surprise, the profesion turned out to be a staff whielding healer.....:cry:
But dont get me wrong...setting aside the fact that i thought they were fighting monks.....the monks are a class of their own,and they rock...what would tanks and offencive players be without the unmisable healers.

Anyways, we know ANET can add new animations to the characters, as seen with the rit,assas and now the spear tossing paragorn.

While the weapons and stuff looks nice, i am really hoping for a hand to hand combat character.
Now what could be used for different types of "weapons"?
Well...gloves...no,not those huge round red boxing gloves!!!!!!
But fighting gloves like the ones you use to spar with in martial arts training.
Or wristbands/lower arm bands.

You might think: Ok,WTH is an unarmed guy gona do against my sweet 1337 axe wielding tanktastic warrior? bwuah hah hahahahah
Well...evade and attack....or evade and counter...or block and counter?
Remember those old martial arts movies in where masters catch the sword of the enemy with their bare hands in mid air before it strikes them.

Attacks like knock down moves,sweeping the enemy off their feet.
Attacks like blind making hits in the eyes, neck hits to dizzy the enemy.
Or vital part hitting punches/kicks to drain their energy or health.

As for the advantages vs weapons....a faster attack speed.
While swords attack every 1.33 sec....fighting characters attack for instance at a 1.00 or even 0.75 per sec.
Seeing bare hands do way les damage then weapons,they shouls have a higher attack speed and skill activate time.
And armor style like the ranger style +10 vs elemental attacks or high resistence vs poisen,blind,bleeding.

As for the different attributes....
-how about arms...for attacks skills with arms and counters>aikibudo/judo style way??.
-Legs...for high damage attacks with legs>taekwondo style way?
-and some new stuff like focus/body maintain...for health/energy management,higher resistance vs poisen,blind etc> chi arts style??

How about this idea?????
Some things are far fetched...but thats what's a forum for, ideas?
Discuss about it ppl :afro:

Auntie I
14-09-2006, 12:50
OK, this is a mix of several different threads. There are at least 3 concepts here, but since their all similar, I've put them all in the same thread for discussion purposes.

seiryu
14-09-2006, 13:22
how about a new attribute for a bare hands fighter?
One that also introduces a new element to GW...counter-condition.
Counter-conditions could only be like...triggered olny when you have the right condition on you.


Main attribute:physical flow
With every point of physical flow, your physical restistance against conditions grows, lowering duration of conditions like poisen, blind, bleeding by 3%.
-ELITE skill:Focused embodyment, cost 10 energy,chargetime 4 sec, recharge time 20:you focus all your mental and physical flow to clear yourself of all conditions.For every condition on you removed,you gain 20-70 health.
-skill:sightless striker(stance), cost 8 adr: for 5 sec, you have 10-70% to do a critical hit but miss change of attacks go up with 40-5%.
-skill:sightless sence (counter-condition), cost 10 energy, chargetime 1 sec, recharge time 20: while blinded, you focus on fighting without sight, making your attacks hit 65-95%.Must be blinded for stance to activate.
-skill:poisoned striker(counter-condition), cost 10 energy, chargetime 1, recharge time 30:while poisoned, for 5-15 sec, all your hand attacks scratch-hit enemies, poisoning them for 5-15 sec.
-Skill:wounded survivor(counter-condition), cost 10 energy, chargetime 2 sec, rechargetime 50: While bleeding, you move 25% faster for 4-10 sec, and gain 5-15 health while you attack.

A brawler could focus more on adrenaline based attacks,since he uses his/her body mainly as a weapon.
plus more self focused for healing and mending conditions

Renegade Returns
14-09-2006, 14:20
While the weapons and stuff looks nice, i am really hoping for a hand to hand combat character.
Now what could be used for different types of "weapons"?
Well...gloves...no,not those huge round red boxing gloves!!!!!!
But fighting gloves like the ones you use to spar with in martial arts training.
Or wristbands/lower arm bands.


Yes gloves or gauntlets are a good idea. Maybe even knuckles of some sort?.

how about a new attribute for a bare hands fighter?
One that also introduces a new element to GW...counter-condition.
Counter-conditions could only be like...triggered olny when you have the right condition on you.


Main attribute:physical flow
With every point of physical flow, your physical restistance against conditions grows, lowering duration of conditions like poisen, blind, bleeding by 3%.
-ELITE skill:Focused embodyment, cost 10 energy,chargetime 4 sec, recharge time 20:you focus all your mental and physical flow to clear yourself of all conditions.For every condition on you removed,you gain 20-70 health.
-skill:sightless striker(stance), cost 8 adr: for 5 sec, you have 10-70% to do a critical hit but miss change of attacks go up with 40-5%.
-skill:sightless sence (counter-condition), cost 10 energy, chargetime 1 sec, recharge time 20: while blinded, you focus on fighting without sight, making your attacks hit 65-95%.Must be blinded for stance to activate.
-skill:poisoned striker(counter-condition), cost 10 energy, chargetime 1, recharge time 30:while poisoned, for 5-15 sec, all your hand attacks scratch-hit enemies, poisoning them for 5-15 sec.
-Skill:wounded survivor(counter-condition), cost 10 energy, chargetime 2 sec, rechargetime 50: While bleeding, you move 25% faster for 4-10 sec, and gain 5-15 health while you attack.

A brawler could focus more on adrenaline based attacks,since he uses his/her body mainly as a weapon.
plus more self focused for healing and mending conditions

As long as this is a primary attribute id say it is a good idea. If not then i can imagine seeing Eles or any other casters aside from monks start using this attribute to counter mainly daze.

seiryu
14-09-2006, 16:33
This must be a fighting monk's main attribute.
1e indeed cos other profesions would benefit too much from it.
2e because only true fighting monks should be able to use thse skills.
Some might think:Yeah well,then you use elementalist as second prof for the use of the skills.
But to prefent real use of this, i think fighting monks should have a low energy base like a warrior, and most skills should be adrenalie based, this also makes sence since adrenaline is body focused, and thats what a fighting monk is...full body contact use.