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View Full Version : What kind of Dervish will you make?


The Luxon Pride
24-07-2006, 23:34
1. warrior
2. monk
3. elementalist
4. necromancer
5. mesmer
6. ranger
7. assassin
8. ritualist
9. paragon
10. undecided

deathy
25-07-2006, 01:01
thats assuming that you can use factions professions as secondaries in nightfall...

ritualist for unlocks

and a paragon/assasin for unlocks

im one of those noobs that bought factions when it first came out but hasnt played it yet^^

STARSBarry
25-07-2006, 01:21
secondary warrior so i can see what extras i can bring into melle play

other idea would be assasin becouse being a similair style of combat... i can be fast and hard hitting... i mean shadow step + dervish would own

kidlantern
25-07-2006, 01:28
Mez would be nice

That way casters will hate me mahaha, aslo when low on heath I can run away and do long range

Goldfish God
25-07-2006, 01:39
Dervish/Paragon for unlocks and to learn the skills as I go. I think it always helps to play through the PvE with a primary of each class to get an understanding of the class and skills, and for the mo, dervish looks the nicer of the two new ones (literally, the looks).

takplayer
25-07-2006, 03:09
Dervish/Ranger for the same reason you make a W/R. And with a focus on AoE damage, Apply Poison sounds even nicer than before....

critical vengeance
25-07-2006, 03:51
d/mo simply because i want a hard rez and it sounds like the classes complement each other quite well.

Kjentei
25-07-2006, 06:04
Dervish sounds like another one of those classes where it's best to stick to Dervish skills. D/Mo probably for me.

Scutilla
25-07-2006, 06:20
Mesmer, probably. And no, since I don't know anything about the Dervish I have no idea how those professions will work together; I'm just going by the personality of the character I plan on creating.

Shadowleaf
25-07-2006, 06:52
Dervish/Paragon for unlocks and to learn the skills as I go. I think it always helps to play through the PvE with a primary of each class to get an understanding of the class and skills, and for the mo, dervish looks the nicer of the two new ones (literally, the looks).

This is what most people said before factions, turned out you had to buy all the skills anyway, and they were all availible Ember Light Camp style within several hours of play. They might put skill rewards for quests in Nightfall, but IMO, don't count on it...

As for me, since the Dervish supposedly has healing and protection similar to a monk, probably something to add to the offense. Maybe that Apply Poison idea or Conjure Flame/Frost/Lightning, or Brutal Weapon?

richo
25-07-2006, 07:39
ranger 100%

tigers fury ftw

Lone Wolf
25-07-2006, 08:58
D/N to make my Dervish look like the Grim Reaper.

lavenbb
25-07-2006, 10:12
I'm currently undecided, but am speculating on the possibilities of E/D.

Crossing fingers on hoping that Dervishes will have base 60 or 70 AL with lots of defensive enchantments that aren't linked to primary attribute :P

Shadowleaf
25-07-2006, 10:14
I'm currently undecided, but am speculating on the possibilities of E/D.

Crossing fingers on hoping that Dervishes will have base 60 or 70 AL with lots of defensive enchantments that aren't linked to primary attribute :P

I think it's pretty hopeful to think it would make a better self defense/heal secondary than monk...

richo
25-07-2006, 12:45
I think it's pretty hopeful to think it would make a better self defense/heal secondary than monk...t need

lets introduce the DeMo! Dervish with mending will replace then wammo:grin:

rangerjon
25-07-2006, 19:42
Dervish/Ranger for the same reason you make a W/R. And with a focus on AoE damage, Apply Poison sounds even nicer than before....

/agreed

if dervish is like assassin, then who can forget our nice A/R? dervish spike skills and stuff like whirling defense to help get you out of those tight spots.

I'll probably end up going D/Mo...that's the easiest to maintain for me at least.

Aemchair Warrior
25-07-2006, 20:57
D/N...the idea of a holy warrior using the might of grenth just sounds good to me. and the very least, since dervish will be a melee class, a D/N could plague touch conditions away.

zapper
25-07-2006, 22:49
Why are all you guys nuts?

It's an very easy to tell the D/Mo will be the best build until they nerf it.
FIRST: you have >75% every class in guild battles are half monk just look at WAR or Any other top guilds.

Do most of you smoke pot or something it's a pretty damn easy to figure
out that they want this <Dervish> a demon monk <religous monk in realife> also in D&D but not so much to scare your parents and stop them from buying you this game. Now lets look at his attribute, see it's like a ELMENTALIST with WEAPONS. In other words why would you make it a ELMENTALIST as secondary, when it already has elmentalist damage or even a warrior or Assasin, when you can see the attributes like <water,earth> and it has ability for WEAPONS are already built into the class. You are left with choices of either MONK/RANGER/NECRO. Lastly you look at attribute tree it says the PRIMARY one says whenever an Enchantment ends, you gain 3 Health for each rank of Mysticism and 1 Energy for every 2 ranks of Mysticism. That's the nail in the coffin over 2/3 of MONK'S spells are ENCHMENTS why would you do anything else other than MONK. Infact they probably going to have to nerf the primary or tone it down you be a god just CAST all monk spells and become primary healer with like a short retimer spells like 2-4 second timers like PROTO monks. You be way more powerful than a MONK with huge energy gain and self healing at same time since after you cast on another player you gain all those bonuses when enchment ends, better than DIVINE healing. The divine has is no energy bonus. But this Mysticism has at 10 attribute points has 30 pts of heal + 10 energy every enchment ending, DID YOU GET THAT EVERY. If your using spells like <Guardian> every 5 seconds your gaining the dodge + the energy + health bonus and every other monk spell people are casting. Guess 95% of guild wars players are 13 year olds don't get simple logic it's a hybrid <elmentliast/warrior> with favor toward monk as secondary. The people that said <D/E, D/A, D/W> are going to be schooled and first people to look for builds on internet.

Icy Spicy
25-07-2006, 23:42
Mysticism
Whenever an Enchantment ends, you gain 3 Health for each rank of Mysticism and 1 Energy for every 2 ranks of Mysticism.

if im ganna make one, then its D/Mo, divine favor is no match for mysticism...

and Zapper, you need to chill, seriously... look at the date this topic was made

Xunlai Agent
26-07-2006, 00:39
ya im not going to speculate, I will play them and then decide

MixedVariety
26-07-2006, 00:48
Zapper, watch your attitude. You can agree or disagree, but there's no reason to flame here while you're at it.

Chemical Ali
26-07-2006, 01:00
Monk secondary seems like the easy choice apparently having the most synergy with the Dervishes primary line. I wonder how many pips of energy regen the Dervish will have... Some short duration Monk enchants will be effective self heals in any case.

ajoo
26-07-2006, 01:24
I just would never go /mo for the hard rez, specially now that rez signet recharges with every MB and most missions now have huge fast paced battles. my W/mo just droped the /mo secondary and went plain warrior with the rez signet which has proved way more effective than rebirth.

lavenbb
26-07-2006, 01:41
with the attributes released it looks like my E/D idea just might work!

I'm so excited now XD

zapper
26-07-2006, 03:19
I am too passionate for you guys.

neoflame
26-07-2006, 03:30
D/P or P/D sounds like it will mesh a lot better than A/Rt or Rt/A. It remains to be seen though.

Kjentei
26-07-2006, 04:40
Ooh, now that the attributes have been released I'll try that D/Mo with Mending, seriously... With 15 points in Mysticism that's 45 health and 7 energy whenever I choose to end it.

CMEPTb
26-07-2006, 05:18
D/W, D/R, or D/P. Depends on how the D's skills work.

Azgalon
26-07-2006, 07:41
Why are all you guys nuts?

It's an very easy to tell the D/Mo will be the best build until they nerf it.
FIRST: you have >75% every class in guild battles are half monk just look at WAR or Any other top guilds.

Do most of you smoke pot or something it's a pretty damn easy to figure
out that they want this <Dervish> a demon monk <religous monk in realife> also in D&D but not so much to scare your parents and stop them from buying you this game. Now lets look at his attribute, see it's like a ELMENTALIST with WEAPONS. In other words why would you make it a ELMENTALIST as secondary, when it already has elmentalist damage or even a warrior or Assasin, when you can see the attributes like <water,earth> and it has ability for WEAPONS are already built into the class. You are left with choices of either MONK/RANGER/NECRO. Lastly you look at attribute tree it says the PRIMARY one says whenever an Enchantment ends, you gain 3 Health for each rank of Mysticism and 1 Energy for every 2 ranks of Mysticism. That's the nail in the coffin over 2/3 of MONK'S spells are ENCHMENTS why would you do anything else other than MONK. Infact they probably going to have to nerf the primary or tone it down you be a god just CAST all monk spells and become primary healer with like a short retimer spells like 2-4 second timers like PROTO monks. You be way more powerful than a MONK with huge energy gain and self healing at same time since after you cast on another player you gain all those bonuses when enchment ends, better than DIVINE healing. The divine has is no energy bonus. But this Mysticism has at 10 attribute points has 30 pts of heal + 10 energy every enchment ending, DID YOU GET THAT EVERY. If your using spells like <Guardian> every 5 seconds your gaining the dodge + the energy + health bonus and every other monk spell people are casting. Guess 95% of guild wars players are 13 year olds don't get simple logic it's a hybrid <elmentliast/warrior> with favor toward monk as secondary. The people that said <D/E, D/A, D/W> are going to be schooled and first people to look for builds on internet.


Paragraphs are your friends.

JeanDeathwish
26-07-2006, 08:14
The Dervish will probably have plenty of quick enchantments and possibly ones that remove them from yourself too. Just because the monk does too does that mean you have to take it as your secondary? No. People play in different styles. Personally, I am undecided until I view the skills.

I believe this profession will boost Boon Prots popularity. Take one of these on your team and its giving you energy and health without even targeting you. Sounds great to me.

DutchSmurf
26-07-2006, 12:03
I believe this profession will boost Boon Prots popularity. Take one of these on your team and its giving you energy and health without even targeting you. Sounds great to me.

Not boonprots, smiters. Just smite of a Dervish and it will be almost impossible to kill AND have more energy then a ele can ever dream of.

ZylosE
26-07-2006, 14:27
Remember we dont yet know the skills of dervish's, so they could have even more enchants than monks, we dont know that untill this weekend.

I might go D/R for Apply poison or something, or maybey D/E for conjure.

and hey zapper, its nice you telling us what you think in depth....but come on calling people name and stuff just isnt the way to do it, dont flame.

Malhavoc Adhamar
26-07-2006, 14:34
Think I'm going to wait until I see the skills though I'm probably looking at either a D/E, D/N or a D/Mo

critical vengeance
26-07-2006, 17:02
meh i wish i could change my vote. IF everything would stay the same, i would probably go d/a from this point, subject to change due to nerfs and stuff though

Azgalon
26-07-2006, 17:02
What if Dervishes have alot of self-only quickcast (1 sec and less casttime) enchantments?

Zxanadu
26-07-2006, 19:36
I votes De/elem.
Reason is some of the great touch spells and AoE's you get. Not to mention that is talks about wind and earth prayer to increase that damage.

But if that doesn't pan out like i hope after the pvp event or the speculated PvE event, then I'll just go De/Pa to unlock everything faster

ShiningDrLight
26-07-2006, 20:23
Really, it depends on how Mysticism works...If its like Soul Reaping but with Enchantments [not likely, that sounds kinda ridiculously overpowered] then it gets a nerf. If it when "Enchantments you cast end" then it's still good...or it could be the speculated "When enchantments cast on you end." Either way, I see Orders/Aegis/Any party wide spell VERY over-powered. :shocked:

matishalin
27-07-2006, 17:36
im gunno go D/P cos of the buffs(P) and the damage(D)

hey what about when the buffs end then u get energy and health from MYSTICSM:wink:

dont quote me on the spelling:rolleyes:

matishalin
27-07-2006, 17:37
also the unlocks would be good if u go for the two new classes

WingspanTT
27-07-2006, 20:22
I expect to see some maintained enchants, as well as several cheap, long duration, low power enchants, that will basically be battery skills with minor buffs. Contemplation of Purity FTW?

zapper
28-07-2006, 04:19
Now I see I was right three days ago that Dervish/mo would rule everything with a monk secondary. They posted today they have adjusted monk skills because of Dervish overpowered primary beats monks. Before they done they destroy monks recast times. They will probably have to give monks some spell in divine to remain primary healers.

# Balthazar's Aura: reduced duration to 8 seconds.
# Divine Boon: increased recharge time to 10 seconds.
# Zealot's Fire: increased recharge time to 45 seconds.

JeanDeathwish and DutchSmurf were right as well about monks secondary
But JeanDeathwish was really right about boon. I predicted that would happen too but didn't say anything to avoid it being nerfed yet it was darn thing was Smiting/healing non-stop with boon energy and healing stacked on top of that. Protos will be good too with ench that end fast or in single hits.

I have to try it out tomarrow if they don't nerf it overnight. LOL.