View Full Version : Energy regen for Dervish
tanleeseng
26-07-2006, 08:28
Just wondering.... how many energy regen arrows does the Dervish have :confused1: ? It's obvious to think that the Paragons will have 4 regen since they most likely will be back row attackers using spears & chants (or minimum 3 regen like the Rangers).
Edward Fireborn
26-07-2006, 09:46
I personly think that dervishs will have 4 look at there atributes, they cast spells like eles :azn: . They also wear cloth.... However they are warriors so they might have only 3 :sad:
give them 8.. that'd be fun :D
hehe jkz.. but yeah.. around 3-4 sounds about right
Apok Omni
26-07-2006, 10:05
No, 3.5..... lets see if Anet can do that; 3 pips and 1/2 of a pip, lol
with the mysticism attribute being what it is, i'd say we're looking at 3. but its just a guess
Erasculio
26-07-2006, 15:53
It's obvious to think that the Paragons will have 4 regen
Keep in mind that some people said it was obvious an Assassin would have 3 regen, since they were an attacking Profession like a Ranger, and they have 4 regen instead.
I wouldn't be too certain of the energy regen of the Dervishes, either. Depends of how the scythes work - do they use one or two hands, do they have only weapon mods or staff mods too, etc.
For now, my guess is on 4 regen, like the Assassin, but with less maximum energy than a caster (again, like an Assassin).
Erasculio
Sideswipe the Ninja
26-07-2006, 16:53
I think I'm going to go with 3. But then again it all depends on how energy dependent Anet makes their skills.
Tru Reptile
26-07-2006, 22:43
I took a guess on how the Assassin armor was going to be before any info was given and I was right, so I'll make a guess here.
The basic Dervish armor will have 70AL (+30 vs physical) and give 1 pip of regen.
Sure they cast spells, but they can be fairly cheap in cost and one of the attributes (and most likely skills) that gives you energy.
So their armor would be like a Ranger but having better defense vs physical.
Chemical Ali
26-07-2006, 23:05
Even though they cast spells, the Dervish's primary attribute can potentially supply them with alot of energy. Maybe their spell lines will consist heavily of short duration enchantments. I guess 3 pips.
Striken7
27-07-2006, 00:41
The basic Dervish armor will have 70AL (+30 vs physical) and give 1 pip of regen.
That's a lot of AL for a character wearing nothing but robes and who's defense primarily depends on their "agility in combat", whatever that means. I think we'll be seeing 60AL again here.
Tru Reptile
27-07-2006, 01:04
That's a lot of AL for a character wearing nothing but robes and who's defense primarily depends on their "agility in combat", whatever that means. I think we'll be seeing 60AL again here.
Most Ranger armor is cloth yet it gives 70AL and +30 vs Elemental so I don't see what's so hard to believe about it. Not to mention Dervishes are supposed to be in the middle of combat unlike rangers and Assassins. They are probably another alternative to a Warrior but use evasion/agility skills to aid their defense instead of armor boosting skills like the Warrior.
Like in FFXI how the Paladin absorbs damage while the Ninja evades it. Both are effective, they just do it differently (yes I know it's a different game, but that doesn't mean the same rule can't apply).
And seeing as how casters are the only ones with 60AL, it would be incredibly dumb for a profession that's designed to be in the thick of things (like a Warrior) to not have armor atleast as good as a Rangers.
Goldfish God
27-07-2006, 01:49
for "oh but they only wear cloth".... 15k female gladiators armour: 80+20vs physical? :wink:
Personally, I think 70, but I would really like 80 (since they have no hit&run mentioned like assassins I can only assume they're meant to stay deep in melee). Though this is equal to warrior's base armour, the additional mods (say they only get +10 vs physical or only vs piercing), the lack of a shield and absorption rune could mean warriors are still the superior tanks.
Tru Reptile
27-07-2006, 02:01
Not to mention that Scythes are two-handed so they can't use a shield.
I'm betting on 70 Base al (+bonus) and 3 pips of E regen, just like rangers.
BunnyLord
27-07-2006, 02:44
relax guys only few days left, a lot of you questions will be answered.
tarutaru
27-07-2006, 03:20
They could have one pip of energy regen for all I care. And I'm being completely serious.
Mysticism is so broken in its currently reported form that natural energy regen isn't even an issue in the builds that I've begun to think about. Seriously, the Dervish is going to completely re-invigorate by zest for Guildwars 24/7 again. Thank you Anet! We needed this...
Cruel Angel
27-07-2006, 04:38
Heh, I wouldn't get too hyped up about anything in its current form. Alot of stuff can change between this weekend and Nightfall's release, and I imagine it will considering how much change the Assassin went through between the preview events and the final product.
tanleeseng
27-07-2006, 08:05
Hmm...come to think of it Dervishes might not have extra energy regen if their sycthe skills uses adrenalin instead of energy.
Tru Reptile
27-07-2006, 08:45
Hmm...come to think of it Dervishes might not have extra energy regen if their sycthe skills uses adrenalin instead of energy.
I thought about that too. I think it would be a bit odd if all professions depended on energy except one.
I've got a funny suspicion that the armour might have a bonus that activates when you're enchanted..
call it a hunch..
as for the adrenaline.. I'd prefer a nice bit a meaty 4 pips of energy regen.. after all they're gonna have to supposedly rely on enchantments to keep themselves alive during combat.. which might be a bit hard with such low energy..
I'm wondering if perhaps the dervish is an enhancement on the classic troll farming Wammo.. multiple enemies.. use enchantments to maintain health and energy throughout.. Guess a LOT of questions wills be answered over the weekend
Guessing +4 Energy, due to having two schools with spells (Earth and Wind-Prayers).
Silivren
27-07-2006, 13:39
I say 4 energy regen. they are essentially melee caster classes, relying on enchantments, earth/wind spells to boost themselves while in combat.
I'm guessing, 20 energy, 4 pips of regen and 70 AL + 15-30 vs. Physical.
Tru Reptile
27-07-2006, 22:01
It's quite possible that some of their evasion skills wont be enchantments but stances simillar to that of a Ranger. We'll find out soon enough.
Somewhere between 10 and 11 pips of energy.
Of course, this depends entirely on whether you use the uber-broken mysticism combo, or if you even know what it is. Heres a hint: It doesn't use any dervish skills.
3-4 pips, +7 for comboriffic goodness.
Maybe they have self-only enchantments that do not require -1 energy to maintain, then things would be different.
Maybe they work totally different.
Maybe all they will use are skills and enchantments, no spells.
WingspanTT
28-07-2006, 04:06
MAYBE their ARMOR will have things like "25% chance to evade x"
Somewhere between 10 and 11 pips of energy.
Of course, this depends entirely on whether you use the uber-broken mysticism combo, or if you even know what it is. Heres a hint: It doesn't use any dervish skills.
3-4 pips, +7 for comboriffic goodness.WEEELLL, they prenerfed the comboriffic goodness. ^^
(Explanation:
Step 1: Get 16 points in Mysticism
Step 2: Cast Divine Boon
Step 3: Cancel Divine Boon
Step 4: GOTO Step 2
The end result would have been an additional 7.27 pips of energy regen and 19.2 pips of health regen. Or, it would have been had they not preemptively raised Boon's recharge time from 1 second to 10 seconds.)
So, in all seriousness I'm going to guess they'll have 3 pips of energy regen. They have an amazing primary attribute to feed their energy and they're not a pure caster class like most of the 4 pip classes but more of a hybrid like the Ranger is. And, currently we only have one 3 pip class.
Flixified
28-07-2006, 13:40
Well it turns out it's 4 pips (2 pips for Paragon). 70AL (80 for P).
Princess eirika
28-07-2006, 18:39
Yep, basically the Dervish has the same energy pool as an Assassin
25 energy 4 pips, 70 armor, but with elemental bonuses
Paragons are a little different
30 energy, 2 pips, 80 armor, but with elemental bonuses
Can somoene give me a logical explanation as to why Dervish gets 70 AL and Paragon gets 80 AL ? More common sense to reverse it, Paragon 70 and Dervish 80 since Dervish will be in the front lines. Only explanation i see is that if you give Dervish equal armor to a warrior then whats the point of having warriors lol :) Dervish ftw !
Offatwork
25-10-2006, 10:57
Elemental bonuses on Dirvish? That doesn't seem right. They are a melee class and the natural enemy of melee classes are Elementalists. No I think they will change this.
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