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View Full Version : Hate to spoil this, renewing and ending two differnet things.


critical vengeance
27-07-2006, 04:52
Have you ever arcane echoed shadow form? Well check out it's despriction

For 5-17 seconds, all hostile spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but 5-41 health. This is an elite skill.


The thing is though if you arance echo it to bascially renew the enchant you do not go to 41 health or whatever until it actually is finished.

Now then, the description of the dervish thing,

Mysticism (PRIMARY ATTRIBUTE)
Whenever an Enchantment ends, you gain 3 Health for each rank of Mysticism and 1 Energy for every 2 ranks of Mysticism.

If the enchantment actually doesn't "end" you won't get the energy, stone daggar spamming won't work then unless it is bugged.

So reversal of fortune spam could still work since it would end, but i don't think simply renewing the enchants would work unfortunally.

So finding enchantments that end very soon would be very beneficial if you are not a /mo to CoP them all.

I can't remember who posted it by the shadow refuge combo sounds like one of the best self heals for a non-healer.

So anyway, sorry to put a damper on some of your plans, but from what i have observed things will work out how i said.

Patccmoi
27-07-2006, 05:03
Have you ever arcane echoed shadow form? Well check out it's despriction

For 5-17 seconds, all hostile spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but 5-41 health. This is an elite skill.


The thing is though if you arance echo it to bascially renew the enchant you do not go to 41 health or whatever until it actually is finished.

Now then, the description of the dervish thing,

Mysticism (PRIMARY ATTRIBUTE)
Whenever an Enchantment ends, you gain 3 Health for each rank of Mysticism and 1 Energy for every 2 ranks of Mysticism.

If the enchantment actually doesn't "end" you won't get the energy, stone daggar spamming won't work then unless it is bugged.

So reversal of fortune spam could still work since it would end, but i don't think simply renewing the enchants would work unfortunally.

So finding enchantments that end very soon would be very beneficial if you are not a /mo to CoP them all.

I can't remember who posted it by the shadow refuge combo sounds like one of the best self heals for a non-healer.

So anyway, sorry to put a damper on some of your plans, but from what i have observed things will work out how i said.

Yes, it should work like this. Was someone saying otherwise?

RoF spam will still be very efficient if anyone is hitting on you. Shadow Refuge is definitely a very good option too.

critical vengeance
27-07-2006, 05:14
nah it's just so many wanted to try the stone daggar thing spam ele's had with kenetic armor in hopes of the renewing would not only give more energy than used, but you would have crazy armor. A couple other ideas people had in mind, but i cannot remember them all, i just didn't want those of whom who thought that to go through all the problems of making it only to relize it would not work.


well i got the name of the guy who i first saw say the combo of shadow refuge and dervish primary, but i'm not sure i am am aloud to post his name since it's from another forum, all i can say if are you reading this, thanks for the awesome idea :)

Phoebus
27-07-2006, 13:26
Actually, it's likely to work.
I know because when I re-apply Illusion of Haste while being affected by Fragility, I take Fragility damage from being crippled and it being removed.
Illusion of Haste only cripples you when it ends, and removes cripples when it is cast.

So it's easy to test if it works, do a 1vs1 with one player with Soul Barbs and one player with Kinetic Armor and Stone Daggers. If the Earth Ele takes damage from Soul Barbs when renewing Kinetic Armor, it'll work.

Silivren
27-07-2006, 13:36
Illusion of Haste works different. When it ends it cripples you, renewing it while still in effect causes the previous version of it to end, triggering the cripple effect.

This isn't the case with RoF, which doesn't end until the affected person takes damage.

It would not work with Kinetic Armor either, when you cast a spell while under it's effect, Kinetic Armor is renewed for x seconds, not reapplied as is the case with Illusion of Haste.