Rustin
28-07-2006, 08:17
Just some ideas
Ranger/Dervish:
apply poison - gives scythe poison spreading
reap impurities (12 scythe) - +17 dmg, gain 41 health for each foe you hit with a condition (10e, 6s recharge)
armor of sanctity(12 earth) - take -17 dmg from foes with a condition
(add points to expertise for spammability)
Mesmer/Dervish:
Illusionary Weaponry - now IW hits everybody around you! yay!
sand shards - for every attack that fails to hit, all nearby foes take 21 earth dmg (12 earth mastery)
Vital boon - gives +hp, and when it ends heals you for nice amount
Twin moon Sweep - remove enchantment and attack twice
NOTE: ANET needs to fix IW + sand shards, currently IW does not trigger it, but it definitely should, because if IW did not fail to hit, attack skills would work with it. FIX IT.
Ranger/Dervish:
apply poison - gives scythe poison spreading
reap impurities (12 scythe) - +17 dmg, gain 41 health for each foe you hit with a condition (10e, 6s recharge)
armor of sanctity(12 earth) - take -17 dmg from foes with a condition
(add points to expertise for spammability)
Mesmer/Dervish:
Illusionary Weaponry - now IW hits everybody around you! yay!
sand shards - for every attack that fails to hit, all nearby foes take 21 earth dmg (12 earth mastery)
Vital boon - gives +hp, and when it ends heals you for nice amount
Twin moon Sweep - remove enchantment and attack twice
NOTE: ANET needs to fix IW + sand shards, currently IW does not trigger it, but it definitely should, because if IW did not fail to hit, attack skills would work with it. FIX IT.