Goldfish God
29-07-2006, 04:18
Messing about with builds, while trying to incorporate my prexisting unlocks for released classes (full skill unlock). The lack of an elite in scythe mastery nudged me into the warrior line (after dabbling with necro enchantments. Vampiric Spirit is not easy to work in :embarassed:)
Mysticism: 12 (11+mask)
Scythe Mastery: 10
Earth Prayer: 10
Zealous Scythe.
1 Penitent Strike/Irresistible Strike
+damage. This is mainly used to remove 1 enchantment from yourself to trigger Mysticism's bonus health/energy return. Penitent only removes vs weaker targets, while irresitible is unblockable/evadable if an enchantment is removed.
2 Distracting Blow
Fast AoE interrupt since Dervishes seem to be missing any intterupt.
3 Skullcrack (e)
AoE daze, fast charge up as the only adren skill equipped with AoE scythe swipes.
4 Conviction
+armor if enchanted, regen if not.
5 Aura of Thorns
Cripple, then bleed "on end" with 1.
6 Vital Boon
Increase max health, heal "on end" in addition to Mysticism bonus.
7 Mystic Vigor
Health per enchantment per hit.
8 Rez Sig
All skills cost 5pt, fast usage, fast recharge. Most effective versus spellcasters (like, oh, say necros and mesmers). Ending Aura of Thorns with the 1. for offensive (cripple and cover-bleed), while end Vital Boon for a heal-up. Cover Mystic Vigor to avoid ending it since it doesn't have any "on end" effect.
The build can work reasonabley well with no enchantments up (if u get hit by blackout, anti-enchant etc).
enjoy.:azn:
Mysticism: 12 (11+mask)
Scythe Mastery: 10
Earth Prayer: 10
Zealous Scythe.
1 Penitent Strike/Irresistible Strike
+damage. This is mainly used to remove 1 enchantment from yourself to trigger Mysticism's bonus health/energy return. Penitent only removes vs weaker targets, while irresitible is unblockable/evadable if an enchantment is removed.
2 Distracting Blow
Fast AoE interrupt since Dervishes seem to be missing any intterupt.
3 Skullcrack (e)
AoE daze, fast charge up as the only adren skill equipped with AoE scythe swipes.
4 Conviction
+armor if enchanted, regen if not.
5 Aura of Thorns
Cripple, then bleed "on end" with 1.
6 Vital Boon
Increase max health, heal "on end" in addition to Mysticism bonus.
7 Mystic Vigor
Health per enchantment per hit.
8 Rez Sig
All skills cost 5pt, fast usage, fast recharge. Most effective versus spellcasters (like, oh, say necros and mesmers). Ending Aura of Thorns with the 1. for offensive (cripple and cover-bleed), while end Vital Boon for a heal-up. Cover Mystic Vigor to avoid ending it since it doesn't have any "on end" effect.
The build can work reasonabley well with no enchantments up (if u get hit by blackout, anti-enchant etc).
enjoy.:azn: