Bravo
29-07-2006, 22:21
Enchantment spell: For 5..17..21 seconds enchantments cast on you last 100% longer.
Great, but also:
Lose all enchantments when you cast it, and lose all enchantments when it ends. This is in mysticism so can only be used (realistically) by a dervish primary. Since you lose all enchantments when it is cast, you cannot use this with maintained enchantments (easily - you could try recasting them every 15 seconds or so), you cannot use it to 'maintain itself' so it never 'ends' and very few enchantments can I see that last much less than ~20 seconds would be useful to a primary dervish:
1. Orders - this only effects orders cast on the dervish, so you cannot have a D/N for 'prolonged orders' but you could perhaps have 5 D and a N to have prolonged orders on each dervish (I should stop here before I (re-)invent the next IWAY *sigh*)
2. Spirit bond farmer - The 8 second spirit bond will now last 16 (+20%) or roughly as long as extend enchantments, unfortunately, because you are using extend enchantments you cannot keep this up '24/7' as there will be a time when either you are refreshing spirit bond without extend enchantments and it is then stripped by re-applying it, or you cast spirit bond after extend enchantments, then either you refresh extend enchantments and lose it or you don't refresh extend enchantments and lose it.
3. Balthazar's Aura and air of enchantment - yay for longer lasting smite, just don't time extend enchantments to end/start just after applying either air or balthazar's aura.
Most enchantments that you would like to last longer with extend enchantments pretty much already do, or gain a few seconds at best, or can be renewed within their own duration anyway. So am I not giving this skill a fair go and missing something killer?
Great, but also:
Lose all enchantments when you cast it, and lose all enchantments when it ends. This is in mysticism so can only be used (realistically) by a dervish primary. Since you lose all enchantments when it is cast, you cannot use this with maintained enchantments (easily - you could try recasting them every 15 seconds or so), you cannot use it to 'maintain itself' so it never 'ends' and very few enchantments can I see that last much less than ~20 seconds would be useful to a primary dervish:
1. Orders - this only effects orders cast on the dervish, so you cannot have a D/N for 'prolonged orders' but you could perhaps have 5 D and a N to have prolonged orders on each dervish (I should stop here before I (re-)invent the next IWAY *sigh*)
2. Spirit bond farmer - The 8 second spirit bond will now last 16 (+20%) or roughly as long as extend enchantments, unfortunately, because you are using extend enchantments you cannot keep this up '24/7' as there will be a time when either you are refreshing spirit bond without extend enchantments and it is then stripped by re-applying it, or you cast spirit bond after extend enchantments, then either you refresh extend enchantments and lose it or you don't refresh extend enchantments and lose it.
3. Balthazar's Aura and air of enchantment - yay for longer lasting smite, just don't time extend enchantments to end/start just after applying either air or balthazar's aura.
Most enchantments that you would like to last longer with extend enchantments pretty much already do, or gain a few seconds at best, or can be renewed within their own duration anyway. So am I not giving this skill a fair go and missing something killer?