Dark Green
30-07-2006, 16:13
Well, I've been playing a Dervish in HA in the past few hours (Yay! I made it halfway to Rank 1!), and the following have been giving my team trouble:
1. Maelstrom, or "I can't believe 1/4 of my HA PUG just died to the Zaishen"
2. Nature's Renewal - veeery annoying
3. Kiting - Most monks just stand there and die, so I didn't even bring a running skill.... (but the monks, orders etc. that did kite, their team sometimes won, because half my team chased them around for a while and the other half went to kill someone else and died)
4. Spreading out - this should be obvious, but why is an IWAY team all clumping in one big group against Dervish spike?
Not sure why I haven't seen Well of the Profane yet.
1. Maelstrom, or "I can't believe 1/4 of my HA PUG just died to the Zaishen"
2. Nature's Renewal - veeery annoying
3. Kiting - Most monks just stand there and die, so I didn't even bring a running skill.... (but the monks, orders etc. that did kite, their team sometimes won, because half my team chased them around for a while and the other half went to kill someone else and died)
4. Spreading out - this should be obvious, but why is an IWAY team all clumping in one big group against Dervish spike?
Not sure why I haven't seen Well of the Profane yet.