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View Full Version : Lyssa and Melandru, why have you not opened your domains to the faithful?


Zamyle
08-08-2006, 19:19
Balthazar and Grenth and opened up their domains for humans to pit themselves against their harsh domains. Grenth, I imagine simply wants more souls and Balthazar enjoys the combat.

That leaves Lyssa and Melandru, neither are providing access to their domains. They have left tantalizing evidence that there is a possible access point (ToA) to their world yet provide none. Why is that? Are they untrusting of humans? Are they fearfull they will spoil their domain? With the absence of and true display of power do they hurt themselves or help themselves?

Lyssa is the goddess of beauty & illusion, both are powerful against the weak of mind. Does she feel humans have gained enough power to possibly challenge her is that why she grants no access? I doubt it, all worshippers of Lyssa are able to wield the power given to them by her and defeat even the mightiest of foes.

Melandru is the goddess of earth & nature, both powerful indeed. The ability to control nature slow, yet strong once set. Yet humans are able to destroy and/or control nature utterly, as can be seen if you travel to cantha city. As any Geomancer will atest the ability to control the earth around you provides some of the best defensives and some offensives. Seeing at Melandru is able to defend herself quite well, I can not see why she does not allow access either.

I believe they do not provide access not because they themselves are fearful of humans, but they have created worlds which they fear will be spoiled by human access. With that said do they not even trust their faithful to adhere to the tenants of their laws? I find that strange, to create a world that only they will see and allow no humans access to bring back word of the beauty and deadlyness of the worlds?

Quintus Antonius
08-08-2006, 19:34
Melandru is the goddess of nature, so she may simply not have a extraearthly realm, and Lyssa, being the only visably noncorporeal goddess, may have a realm that is simply inaccessible to humans, or uncomprehenisble to a fragile mind. If it is a realm of chaos and illusion, it may drive those who enter it insane if they are not adequetly prepared.

teh Monkeys
08-08-2006, 19:36
The same could be applied to Melandru aswell. Perhaps the only ones allowed inside the realm of Melandru are those who truely understand nature and it's patron godess: the druids.

Acerbus Aether
08-08-2006, 19:43
Melandru thrives where nature thrives, in the Jungles, in the grasslands of Kryta, even in the frozen forests of the Shiverpeaks, the druids being the only ones able to truly understand nature and the course of time as showed in the quest you get at Druid's Overlook, I forgot its name though.

As for Lyssa, even the most complicated mind would get shattered trying to comprehend the machinations of Lyssa's extraearthy realm. If Lyssa is the ruling goddess(es) of Mesmers, who are undoubted masters at subverting the mind and abilities of others, be it slowly and painfully, or noticeably and harshly. Friends would turn upon friends, loves upon lovers, and some would just slump to the ground, mumbling to themselves about past troubles as their mind is slowly picked apart by the chaos within the realm. Grim as it is, it could be the truth.

Zarfol
08-08-2006, 19:46
what about dwayna? :sad:

Vasha Lien
08-08-2006, 19:49
Melandru is the goddess of nature, so she may simply not have a extraearthly realm, and Lyssa, being the only visably noncorporeal goddess, may have a realm that is simply inaccessible to humans, or uncomprehenisble to a fragile mind. If it is a realm of chaos and illusion, it may drive those who enter it insane if they are not adequetly prepared.

How do you figure Lyssa has no tangible body?
Remember when you bow to her alter, it's not her that comes forth, it's her muse.
Lyssa is quite tangible, as is obvious from the scriptures of Lyssa.
Dwayna is the only god we can actually summon, the rest are just representations of themselves and not actually what they look like, as their statues show.

Melandru most likely has no special realm as she is the god of the earth.

Scutilla
08-08-2006, 19:58
Melandru is the goddess of nature, so she may simply not have a extraearthly realm, and Lyssa, being the only visably noncorporeal goddess, may have a realm that is simply inaccessible to humans, or uncomprehenisble to a fragile mind. If it is a realm of chaos and illusion, it may drive those who enter it insane if they are not adequetly prepared.
You could say the same of Grenth- if Grenth's realm is the land of the dead, wouldn't dying be the only way to get there? But this is obviously not the case, and it's entirely possible that the other divine realms are similarly accessable to mortals.

The main thing, I think, is a matter of permission- Grenth and Balthazar both allow mortal humans to travel to their personal realms because they require aid to deal with some problem (Menzie's armies in the Fissure of Woe, the Terrorweb Dryders imprisoning the Reapers). Presumably, if Melandru or Lyssa (or Dwayna) ever have a problem that can only be solved by mortal hands, they'd open up their realm to mortals.

Drarra
08-08-2006, 20:21
As for Lyssa, even the most complicated mind would get shattered trying to comprehend the machinations of Lyssa's extraearthy realm. If Lyssa is the ruling goddess(es) of Mesmers, who are undoubted masters at subverting the mind and abilities of others, be it slowly and painfully, or noticeably and harshly. Friends would turn upon friends, loves upon lovers, and some would just slump to the ground, mumbling to themselves about past troubles as their mind is slowly picked apart by the chaos within the realm. Grim as it is, it could be the truth.

I like how you put that. I agree; I think in Lyssa's case, humans may not be able to comprehend her realm, and the results would be far from beautiful.

Quintus Antonius
08-08-2006, 20:54
How do you figure Lyssa has no tangible body?
Remember when you bow to her alter, it's not her that comes forth, it's her muse.
Lyssa is quite tangible, as is obvious from the scriptures of Lyssa.
Dwayna is the only god we can actually summon, the rest are just representations of themselves and not actually what they look like, as their statues show.

Melandru most likely has no special realm as she is the god of the earth.

Perhaps you need to read the baseplates of the Lyssa statues again. Lyssa is the only goddess (if I recall) who changes forms, and her nature as the goddess of illusion seems to strengthen this. Also, her muse is the only "crazy" avatar. By crazy I mean it has no real form, and the avatars are generally a reflection of the nature of the deity, thus Balthazar has a warrior, Melandru has a druid, and Lyssa has a noncorporeal floating face (a muse).

I also think the user that said we aren't allowed in because we have no reason to be there is on to something.

lavenbb
09-08-2006, 01:33
A more plausible, and simple reason would be that those realms were not being attacked..

As we can see UW and FoW were under attack by some forces, that's why the Gods want us to fix it for them...

The Stiehl
09-08-2006, 01:47
The main thing, I think, is a matter of permission- Grenth and Balthazar both allow mortal humans to travel to their personal realms because they require aid to deal with some problem (Menzie's armies in the Fissure of Woe, the Terrorweb Dryders imprisoning the Reapers). Presumably, if Melandru or Lyssa (or Dwayna) ever have a problem that can only be solved by mortal hands, they'd open up their realm to mortals.

I was thinking the same, but you said it first. Perhaps with the 'Divine Chaos' being unleashed in Nightfall, we may have the opportunity. No I am not starting any rumors, merely hoping for extra content. :smiley:

Goldfish God
09-08-2006, 02:31
Only the manly men gods are having fights. While the women are off doing the shopping. Maybe Dwayna will invite people in to fix her dish washer or something. :laugh:

Zamyle
09-08-2006, 19:13
what about dwayna? :sad:

Dwayna is indeed a powerful god and her realm would be wonderous to the faithfull and deadly to the unfaithful. Dwayna has nothing to fear from humans, her land would be guarded by few guardians I imagine. What need would she have for a whole army shielded by the power her power. Think invincible 'titan' guardians.

In reference to Melandru, when the term earth is used keep in mind Melandru doesn't walk upon the 'planet' earth. Earth in the sense of dirt and stone. So she power lies in the land under foot, the trees above, and the animals inbetween. Her realm would not be all of Tyria, Cantha or Elona and to infer such a connection would mean she is superior to the other gods. The gods work through the beings of Tyria, Cantha, and Elona. This is how I conclude she has a realm, but allows none in.

Lyssa is indeed a powerful god and chaos and illusion quite possibly could destroy any who gaze upon her land. Keep this in mind though, chaos in and of itself is not good or evil. Causing harm is an inheriently evil thing, so I don't believe her realm will cause harm. What people do to themselves or others is definitely the thing to worry about in her realm.

COLDshiver
09-08-2006, 19:32
i hope in the future, they will open up worlds and i would like to have profession X only to enter the world. Such as lyssa having a mesmer's only world, melandru with Ranger's only. This will force players to make up builds to compensate those they can't use.

Empraim Wainwright
09-08-2006, 23:59
The main thing, I think, is a matter of permission- Grenth and Balthazar both allow mortal humans to travel to their personal realms because they require aid to deal with some problem (Menzie's armies in the Fissure of Woe, the Terrorweb Dryders imprisoning the Reapers). Presumably, if Melandru or Lyssa (or Dwayna) ever have a problem that can only be solved by mortal hands, they'd open up their realm to mortals.

That makes the most sense to me.
For the moment there simply is no need for mortals running around in the other gods' realms.

Drec Sutal
10-08-2006, 07:17
I'd say it's more a content issue. I *really* hope that they will release additional realms with additional chapters (access to all, of course, but timing either at or halfway between chapters) and that they just havn't gotten around to programing them and providing stories for them yet.

In a lore sense I'd say they have no reason to invite humans in (no problems, no need for humans to possibly taint the realm).

And seriously, where's the love for dwyana?

I'd buy Melandru's realm being the earth, but *all the gods left the earth at the exodus* Well, melandru has to be somewhere and that place is her realm.

ShadowSword
10-08-2006, 12:15
I'm not sure why they have to have realms. Balthazar and Grenth both wrested their realms off of previous gods. Neither of these were granted to them. Unless there were similar realsm for Lyssa, Melandru and Dwayna to take I see little reason they would have one.

Acerbus Aether
24-08-2006, 10:00
Lyssa is indeed a powerful god and chaos and illusion quite possibly could destroy any who gaze upon her land. Keep this in mind though, chaos in and of itself is not good or evil. Causing harm is an inheriently evil thing, so I don't believe her realm will cause harm. What people do to themselves or others is definitely the thing to worry about in her realm.

I wasn't insinuating that her realm would cause physical harm. Mesmers have a nasty/nice habit of subverting the minds of others, therefore the chaotic defences of her realm wouldn't kill a person per se, as much as leave them mentally broken. And what good is a remote without a battery?

Santax
24-08-2006, 13:13
Lyssa, Melandru and Dwayna...

Well, Balthy and Grenth are losing control of their realms to the shadow and chaos armies, respecitvely. Perhaps ANet didn't add in the other 3 realms because there was nothing interesting going on in them at the moment...

AshG
27-08-2006, 21:35
This might probably be doubly suited for the suggestion forum, but here goes anyway.

I could see a use for the shrine of Melandru in ToA. Given the massive amount of destruction that occured with the Charr invasion, Melandru has to be pretty ticked off. Not to mention, it seems as if the Grawl worship Melandru while at the same time having some form of relationship with the Charr. I can see a rather interesting elite mission area coming from this.

The grawl must have a homeland somewhere, as must the Charr. If the grawl are ticked off about the wasting of the land, I can see the Charr turning against them. An elite area might involve protecting a Grawl settlement and the surrounding lands from an angry Charr retribution that would cause more pain to the planet. What if the headwaters of a river that feeds into the inland seas of Kryta were at risk of being poisoned/polluted, or fires burning out of control that would spread across a portion of the continent?

Just a thought, and one that would make for some fun action.

Creelie
31-08-2006, 20:16
The grawl must have a homeland somewhere, as must the Charr. If the grawl are ticked off about the wasting of the land, I can see the Charr turning against them.

I always assumed the Grawl were similar to mountain goats and originated in the Shiverpeaks.

Ranger Nietzsche
31-08-2006, 22:31
there is in fact a whole thread on the origin of the grawl in here somewhere im too lazy to look it up.

they always looked Simian to me.

Tuor Son Of Huor
31-08-2006, 22:39
A more plausible, and simple reason would be that those realms were not being attacked..

As we can see UW and FoW were under attack by some forces, that's why the Gods want us to fix it for them...

I support this theory.

Of course, as to what their realms WOULD look like, if we could visit, then I would be of like mind with Quintous:

Melandru is the goddess of nature, so she may simply not have a extraearthly realm.

Lyssa, being the only visably noncorporeal goddess, may have a realm that is simply inaccessible to humans, or uncomprehenisble to a fragile mind. If it is a realm of chaos and illusion, it may drive those who enter it insane if they are not adequetly prepared.

halfthought
10-09-2006, 19:34
Melandru thrives where nature thrives, in the Jungles, in the grasslands of Kryta, even in the frozen forests of the Shiverpeaks, the druids being the only ones able to truly understand nature and the course of time as showed in the quest you get at Druid's Overlook, I forgot its name though.

As for Lyssa, even the most complicated mind would get shattered trying to comprehend the machinations of Lyssa's extraearthy realm. If Lyssa is the ruling goddess(es) of Mesmers, who are undoubted masters at subverting the mind and abilities of others, be it slowly and painfully, or noticeably and harshly. Friends would turn upon friends, loves upon lovers, and some would just slump to the ground, mumbling to themselves about past troubles as their mind is slowly picked apart by the chaos within the realm. Grim as it is, it could be the truth.


thats, it, thats what happend to horace:smiley:

retromullet
10-09-2006, 19:41
A beautiful lush awesome forest of melandru would be so cool.

Avoc
10-09-2006, 21:22
Since I almsot solely play a ranger, this is what I'd love to see in a Melandru realm.

The goddess is in a deep sleep, but she is well aware of the dangers around her. Her half-sister, Urdnalem, has abbandoned the ways of nature and instead has embraced the ways of cold steel. She now seeks to destroy the divine forrests of Melandru with her army of fire djinns and corrupted dwarfs.
She has even managed to manipulate with some of Melandru's druids making their hearts turn black and their peacefull nature dissappear. They have now become the masters of the nature spirits, each controling a vital element of nature. Only the nature aspect of water and earth remain truthful, but the aspect of fire and lightning have become slaves of Melandru's half-sister.

The loyal messengers of Melandru now calls for your aid, to help defend the divine forrest of Melandru and the eternal tree of life, before it is too late and the bloom cyclus ends with death and winter.

In the map you start by the eternal tree of life. It is surrounded by tree guardians with giant bows, able to take down foes from a great distance in a single hit. Unluckily, theese guardians fire very slowly, and even if they cannot be interrupted in their action, if too many enemies are around them they will easily die.

You must first decide if you are going to stop the aspect of lightning and his army from destroying the great waterfall which provides the entire northen part of the forrest with water, or stop the aspect of fire from starting a great forrest fire in the south. Meanwhile the faitful servant of Urdnalem, who corrupted the aspects of fire and lightning is on his way to corrupt water and earth aswell. He must not succeed.

The aspect of fire needs 1 full hour upon quest acceptance to start the forrest fire.
The aspect of lightning needs 45 minutes upon quest acceptance to ruin the waterfall.
Upon entering the realm of melandru, the servant of Urdnalem needs 1 hour to corrupt the aspect of water/earth.

If the aspect of water/earth are corrputed they start their march towards the eternal tree of life.

The servant has a giant army, but as time goes by it will deminish. This is not a reason not to worry though.

Upon saving the eternal tree of life, Melandru will awaken the ancient weaponsmith of nature who will be able to craft special costumized weapons aslong as you have the right materials and the money.


Just a quick sketch of ideas. ^^'

Griff of Luna
10-09-2006, 21:41
^ I like it I would really enjoy walking around in a beautiful forest of Melandru. Plus some really nice weapons (Maybe like the end of game greens in Cantha but better).

Ranger Nietzsche
11-09-2006, 19:27
every god has an evil sibling it looks like

Avoc
11-09-2006, 22:09
Yes... atleast it isent an evil twin! :D

the forests wisper
19-09-2006, 13:49
Since I almsot solely play a ranger, this is what I'd love to see in a Melandru realm.

The goddess is in a deep sleep, but she is well aware of the dangers around her. Her half-sister, Urdnalem, has abbandoned the ways of nature and instead has embraced the ways of cold steel. She now seeks to destroy the divine forrests of Melandru with her army of fire djinns and corrupted dwarfs.
She has even managed to manipulate with some of Melandru's druids making their hearts turn black and their peacefull nature dissappear. They have now become the masters of the nature spirits, each controling a vital element of nature. Only the nature aspect of water and earth remain truthful, but the aspect of fire and lightning have become slaves of Melandru's half-sister.

The loyal messengers of Melandru now calls for your aid, to help defend the divine forrest of Melandru and the eternal tree of life, before it is too late and the bloom cyclus ends with death and winter.

In the map you start by the eternal tree of life. It is surrounded by tree guardians with giant bows, able to take down foes from a great distance in a single hit. Unluckily, theese guardians fire very slowly, and even if they cannot be interrupted in their action, if too many enemies are around them they will easily die.

You must first decide if you are going to stop the aspect of lightning and his army from destroying the great waterfall which provides the entire northen part of the forrest with water, or stop the aspect of fire from starting a great forrest fire in the south. Meanwhile the faitful servant of Urdnalem, who corrupted the aspects of fire and lightning is on his way to corrupt water and earth aswell. He must not succeed.

The aspect of fire needs 1 full hour upon quest acceptance to start the forrest fire.
The aspect of lightning needs 45 minutes upon quest acceptance to ruin the waterfall.
Upon entering the realm of melandru, the servant of Urdnalem needs 1 hour to corrupt the aspect of water/earth.

If the aspect of water/earth are corrputed they start their march towards the eternal tree of life.

The servant has a giant army, but as time goes by it will deminish. This is not a reason not to worry though.

Upon saving the eternal tree of life, Melandru will awaken the ancient weaponsmith of nature who will be able to craft special costumized weapons aslong as you have the right materials and the money.


Just a quick sketch of ideas. ^^'


i really like this idea!!!

if i could design a realm for lyssa it would be something like this:

u enter at a corner of the realm surrounded by trees with beautiful carvings of lyssa covered in a dark chaos magic glow.

the realm will consist of diffrent areas like the UW and FOW.

first will be somewere like the realm of beauty which will consist of.. well alot of beautiful things but im not sure what! lol

the enemys wil be something like all female charrs from all professions but will all be diffrent like the shadow army in the FOW. maby staues of good looking people!

next you wil have the realm of chaos which consists of some pretty screwy stuff. how about a part were u walk up a slope and the gravity shifts as you go around so ur on the roof and continue from there(obviously the cammara will follow u!).coulours will be purple... lots of purple. walls appear far away then as you walk towards it, it comes zooming towards you... try navagating throught that!

ememys will be stuff like a shape shifting creature that can be a char blademaster one attack then be a burning titan the next! now thats chaos!
could also have some sort of messmer that causes MEGA deg like spectral agony with the ability to counter it!

the other places would be the ilusion plains which are mega tripy on the team and something like the realm of domination which will cause ur targeting to go a bit crazy(as in ur aiming at the warrior withh SS but it hits the monk who just smite hexs it!)

the lore would be something like the magics are getting a bit to unbalancd and have started creating disorer in the for of some crazy critters coming into being. thes creatures then started attacking stuff and upsetting the balance even more. so lyssa who is all about duality and balnce needs a hand.

quests: destroy the "word for spawn locations"

desroy the locations to stop the ever growing amount of evil in the realm.. easy ... YEA RIGHT! an army of creature X that has +1 every 45 seconds... the longer u w8 the harder it gets.

i based this on the free the reapers quest coz there can be more than 1 location to clear and it also give u the ability to get used to the area coz its gona be weird for a few trips into it!:shocked:

another bunch of quests could be like clear the realm of chaos of all creature X but the area will have something to protect like a shrine of chaos or something that if destroyed will get u booted.


if u havent noticed im going for a "well thats our normal strategy out the window!" kinda feel. i want it to be that u can be winning easy 1 second but all of a suden all hell breaks out!

what u guys think?:listen:

thats all i got for now!:wave:

Quintus Antonius
19-09-2006, 14:29
I think that you should post that in the Suggestion Forum as it isn't likely to get much attention in the Lore Forum.

the forests wisper
19-09-2006, 14:36
I think that you should post that in the Suggestion Forum as it isn't likely to get much attention in the Lore Forum.


gd idea!

see ya in the lore forum!:grin:

Ranger Nietzsche
19-09-2006, 18:16
one thign QA, why is this thread in the Tyrian lore forum when the GOd realms can be accessed from all chapters?

Quintus Antonius
19-09-2006, 18:21
That......is a very good point. I'm moving this to the general Lore Forum. Always feel free to raise that type of question if you think a thread is in the wrong place.

Mularc Templare
20-09-2006, 07:15
Actually...I think you guys are missing a point the forums itself found. Chapters will go in "trilogies" with their "Lore Arc" storyline. Thus, I believe that we are likely to get two more realms in chapter 4 (I personally believe it will be Lyssa & Dwayna - If you start looking through all the Greek mythos related to their ideals, it just has a lot of detail.. :P)

I've actually been designing away at a couple of realms for a while, but only Dwayna's is at a form I'd even consider fixing up. I'll head across to the Suggestion forum to support the ideas raised in this thread.

Mularc

Skye Marin
20-09-2006, 08:24
Imagine, a large scary monster drops a lovely gold weapon with a new rare skin made for this realm. You waltz over to pick it up, and then BAM! you're hit with 200 damage and the item dissapears, as if it never dropped for you.

Welcome to the realm of Lyssa.

maleki
20-09-2006, 09:09
I think that it is in fact the truth that the gods dont have any problems so they dont need intruders in their realm. Another thing is that balthazar and grenth thrive off of the death and destruction intruders in their realm would cause. While, dwayna wouldnt benefit from the destruction and death, lyssa's delicate ballance of mesmerizing chaos would be broken and Melandru's untainted realm would be poisoned by outsiders.

I think in the realm of Lyssa, you should have all those things previously discussed but there should be random effects that your characters face for random amounts of time that cant be healed or stripped...so it would all be individually...making it pure chaos to try and handle all status problem...1 character has massive degen, another has half cast time, another has energy degen, another has a random skill get replaced with a random mesmer skill, another gets transported randomly everytime they hit something, another has the effects of migraine.

I think that Melandru's Realm would be a pure land, untainted by pseudo-sentient life. I assume that she would areas from all over the globe in their purest forms...maybe a mini-world. Perhaps when pure things in nature are brutally destroyed, they are transported to her haven for an eternal peace. "maybe an entire pre-searing tyria got uprooted here?" Just wishful thinking. Maybe this is where gwen got sent?

As for Dwayna, I always figured her as the gentle leader of all things. I figure if the gods had a heirarchy then she would be on top of it. So maybe her realm is really the realm of the gods...defended by her holy warriors or monks?

One more piece of tidbit for you, since the gods fled the world, maybe there is reason to believe that they have made others and this is the reason to believe that we are not allowed in them...it would be too convient but maybe grenth and balthazar have no dominion over this new realm and are left to squable over their own and deal in ours. This new realm being a pure eternal paradise of nature that has no war and is peacefully guided by dwaynas hand and all things are ballanced by the tricky arts of Lyssa?

the forests wisper
20-09-2006, 09:58
i also thought about random conditions on players but the best i came up with was u cast Meteor shower on a target but it switches to ur team and "freindly fire" is on! now that would cause chaos coz even your freinds are enemys if the area chooses!

imagin throwing an infuse health at an enemy!!!

i like! lol

Quintus Antonius
20-09-2006, 14:42
Once again, this is not the Suggestion Forum. It is fine to discuss the probable nature of these speculated realms, but posting "wishes" as to what we'd like to see in them is not Lore. There is nothing wrong with these ideas, but they aren't Lore. I believe forest made a new thread in the SF with his ideas, so post your recommedations there.