oles
22-08-2006, 05:11
This solo farm is quite difficult at first, is exilirating and a good test of your reflexes/hand-eye coordination.
It's by no means complete, but I've tested it and have been able to kill Sskai 4 times in a row after the first 3 failed attempts.
But before I get to the description of the build, first things first:
http://www.public.iastate.edu/~pvp/files/sskai1.jpg
http://www.public.iastate.edu/~pvp/files/sskai2.jpg
Equipment:
Crippling Recurve Bow of Fortitude
Flatbow/Longbow (for the first pull)
Druid's Armor
Attributes: R/N
Death Magic - 12
Expertise - 13 (9+3+1)
Wilderness - 4 (3+1)
Marksmanship - 10 (9+1)
Skills:
Pin Down
Virulence(elite)
Lightning Reflexes
Whirling Defense
Savage Shot
Distracting Shot
Troll Unguent
Dodge
Strategy:
1) Getting to Sskai -
Refer to numerous W/N solo builds on how to get to the place. Once near Sskai, kill 2-3 nearby Kraken Spawns. Make sure to interrupt Illusion of Pain, Ether Feast, and preferably (but not necessary) Clumsiness. Remeber that if you have Clumsiness on you, the first shot will fail, and so will the interrupt if you were trying to use it.
Then run around the place until you trigger 1-2 nearby Oni spawns. Use dodge as soon as they appear to get away. The reason for Oni triggering is that you will need a lot of space to maneuver, and you don't want to run into Onis while fighting Sskai. Be also aware of 2 possible Naga patrols that come from the south. It's best to fight Sskai north of his spawn after clearing Kraken Spawns.
2) Killing Sskai -
The basic strategy is based on crippling Sskai, then using Virulence to degen him to death, while using Distracting Shot to shut down his Healing Signet.
Use a flat/longbow first to pull him away from his mob. This is quite easy since he likes to wonder off a bit away from the mob. Just hit him once and run away about 1.5-2 agro circles away, and wait. He will follow after a few seconds.
Pin Down at Marksmanship 10 with a crippling bow string will cripple Sskai for 15 sec, while both Virulence and Pin Down recharge also in 15 sec. Thus it's possible to keep him crippled/degened about 90% of the time.
The most difficult part is distracting the healing Signet. Missing just one will often result in the following cascade of more signets, and may simply regen most of his health. It's back to square one after that.
So keep him inside your agro circle, especially when he's about to use the signet, and always face him. Try to run backwards during those crucial moments right before the signet. It's ok to run away by facing in the opposite direction right after distrcting the signet, as you will have 20-25 seconds in which the next signet will be ready.
Sskai, when crippled, will slowly come toward you, but will turn away if you take 3-4 steps back. Come toward him (if outside agro cirle) or wait at that point, and he will come toward you again. You can keep pulling and pushing him like that indefinitely when he's crippled, but be sure to have him at the edge of the agro circle when using Pin Down/Virulence.
Distracting those Healing Signet is a difficult and quite exilirating task, becuse you have to keep him close enough but outside melee range. It's ok to let him hit you once or twice right after a cripple (use whirling/lightning and troll after running away), but be sure not to use your skills in melee range, because he himself will distract them.
The whole farm lasts about 20 min or so. I haven't gotten his sword yet.
P.S. If this build is obsolete, I apologize in advance.
It's by no means complete, but I've tested it and have been able to kill Sskai 4 times in a row after the first 3 failed attempts.
But before I get to the description of the build, first things first:
http://www.public.iastate.edu/~pvp/files/sskai1.jpg
http://www.public.iastate.edu/~pvp/files/sskai2.jpg
Equipment:
Crippling Recurve Bow of Fortitude
Flatbow/Longbow (for the first pull)
Druid's Armor
Attributes: R/N
Death Magic - 12
Expertise - 13 (9+3+1)
Wilderness - 4 (3+1)
Marksmanship - 10 (9+1)
Skills:
Pin Down
Virulence(elite)
Lightning Reflexes
Whirling Defense
Savage Shot
Distracting Shot
Troll Unguent
Dodge
Strategy:
1) Getting to Sskai -
Refer to numerous W/N solo builds on how to get to the place. Once near Sskai, kill 2-3 nearby Kraken Spawns. Make sure to interrupt Illusion of Pain, Ether Feast, and preferably (but not necessary) Clumsiness. Remeber that if you have Clumsiness on you, the first shot will fail, and so will the interrupt if you were trying to use it.
Then run around the place until you trigger 1-2 nearby Oni spawns. Use dodge as soon as they appear to get away. The reason for Oni triggering is that you will need a lot of space to maneuver, and you don't want to run into Onis while fighting Sskai. Be also aware of 2 possible Naga patrols that come from the south. It's best to fight Sskai north of his spawn after clearing Kraken Spawns.
2) Killing Sskai -
The basic strategy is based on crippling Sskai, then using Virulence to degen him to death, while using Distracting Shot to shut down his Healing Signet.
Use a flat/longbow first to pull him away from his mob. This is quite easy since he likes to wonder off a bit away from the mob. Just hit him once and run away about 1.5-2 agro circles away, and wait. He will follow after a few seconds.
Pin Down at Marksmanship 10 with a crippling bow string will cripple Sskai for 15 sec, while both Virulence and Pin Down recharge also in 15 sec. Thus it's possible to keep him crippled/degened about 90% of the time.
The most difficult part is distracting the healing Signet. Missing just one will often result in the following cascade of more signets, and may simply regen most of his health. It's back to square one after that.
So keep him inside your agro circle, especially when he's about to use the signet, and always face him. Try to run backwards during those crucial moments right before the signet. It's ok to run away by facing in the opposite direction right after distrcting the signet, as you will have 20-25 seconds in which the next signet will be ready.
Sskai, when crippled, will slowly come toward you, but will turn away if you take 3-4 steps back. Come toward him (if outside agro cirle) or wait at that point, and he will come toward you again. You can keep pulling and pushing him like that indefinitely when he's crippled, but be sure to have him at the edge of the agro circle when using Pin Down/Virulence.
Distracting those Healing Signet is a difficult and quite exilirating task, becuse you have to keep him close enough but outside melee range. It's ok to let him hit you once or twice right after a cripple (use whirling/lightning and troll after running away), but be sure not to use your skills in melee range, because he himself will distract them.
The whole farm lasts about 20 min or so. I haven't gotten his sword yet.
P.S. If this build is obsolete, I apologize in advance.