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View Full Version : Mass Hex GvG build. - need opinions


Reikai
22-08-2006, 15:08
1.) R/W
Equipment: Sentry's Set, Hunter's Mask
Runes: Sup. Vigor, Sup. Expertise, Minor Beast Mastery
Weapons:
Vampiric Hammer of Fortitude
Sundering Hammer of Fortitude

Attributes:
Expertise: 9+4
Beast Mastery: 9+1
Hammer mastery: 12

Skills:
Ferocious Strike [E]
Beastal Fury/Tiger's Fury
Irresistable Blow
Hammer Bash
Crushing Blow
Res. Sig
Comfort Animal
Charm Animal


2.) E/Me
Equipment: Battlemage's Body/Legging's, Archmage's Hand/Foot, All-Seeing Eye
Runes: Sup. Vigor, Sup. Energy Storage
Weapons:
Sword of Fortitude(+5e)/Off-Hand(Illusion, 20/20)
Sword of Fortitude(+5e)/Off-hand(Illusion, +15/-1)
Hale Staff of Fortitude(Illusion, 20/20)

Attributes:
Energy Storage: 11+4
Illusion Magic: 10
Inspiration Magic: 10

Skills:
Ether Prodigy [E]
Conjure Phantasm
Conjure Nightmare
Images of Remorse
Soothing Images
Imagined Burden
Mantra of Persistance
Res. Sig


3.) E/Mo
Equipment: Battlemage's Body/Legging's, Archmage's Hand/Foot, Glacier's Eye
Runes: Sup. Vigor, Sup. Energy Storage, Minor Earth Magic
Weapons:
Sword of Fortitude(+5e)/Off-Hand(Water, 20/20)
Sword of Fortitude(+5e)/Off-hand(Water, +15/-1)
Hale Staff of Fortitude(Water, 20/20)

Attributes:
Energy Storage: 10+1
Water Magic: 8+4
Earth Magic: 8+1
Healing Prayers: 10

Skills:
Ether Prodigy [E]
Ice Spikes
Deep Freeze
Heal Party
Extinguish
Ward Against Foes
Ward Against Elements
Res. Sig


4.) Mo/Me
Equipment: Acolyte's Body/Leggings, Ascetic's Hand/Foot, Prophet's Headscalp
Runes: Sup. Vigor, Sup. Divine Favor, Minor Protection Prayers, Minor Healing Prayers
Weapons:
Sword of Enchanting(+5e)/Off-Hand(Protection, 20/20)
Sword of Enchanting(+5e)/Off-hand(Protection, +15/-1)
Hale Staff of Fortitude(Protection, 20/20)

Attributes:
Divine Favor: 11+4
Protection Prayers: 9+1
Healing Prayers: 6+1
Inspiration Magic: 9

Skills:
Energy Drain [E]/Mantra of Recall [E]
Reversal of Fortune
Gift of Health
Protective Spirit
Mend Condition
Contemplation of Purity
Inspred Hex/Revealed Hex
Divine Boon


5.) R/W
Equipment: Sentry's Set, Hunter's Mask
Runes: Sup. Vigor, Sup. Expertise, Minor Beast Mastery
Weapons:
Vampiric Hammer of Fortitude
Sundering Hammer of Fortitude

Attributes:
Expertise: 9+4
Beast Mastery: 9+1
Hammer mastery: 12

Skills:
Ferocious Strike [E]
Beastal Fury/Tiger's Fury
Irresistable Blow
Hammer Bash
Crushing Blow
Res. Sig
Comfort Animal
Charm Animal


6.) E/N
Equipment: Battlemage's Body/Legging's, Archmage's Hand/Foot, All-Seeing Eye
Runes: Sup. Vigor, Sup. Energy Storage, Minor Earth Magic
Weapons:
Sword of Fortitude(+5e)/Off-Hand(Curses, 20/20)
Sword of Fortitude(+5e)/Off-hand(Curses, +15/-1)
Hale Staff of Fortitude(Curses, 20/20)

Attributes:
Energy Storage: 11+4
Earth Magic: 9+1
Blood Magic: 8
Curses: 8

Skills:
Ether Prodigy [E]
Life Siphon
Malaise
Parasitic Bond
Shadow of Fear
Well of Weariness
Ward Against Melee
Res. Sig


7.) R/Me
Equipment: Druid's Set, Hunter's Mask
Runes: Sup. Vigor, Sup. Expertise, Minor Marksmanship, Minor Wilderness Survival
Weapons:
Crippling Recurvebow of Fortitude
Poisonous Longbow of Fortitude

Attributes:
Expertise: 11+4
Marksmanship: 9+1
Wilderness Survival: 9+1
Illusion Magic: 6
Domination Magic: 2

Skills:
Crippling Shot [E]
Blackout
Distracting Shot
Savage Shot
Distortion
Storm Chaser
Troll Unguent
Apply Poison


8.) Mo/Me
Equipment: Acolyte's Body/Leggings, Ascetic's Hand/Foot, Prophet's Headscalp
Runes: Sup. Vigor, Sup. Divine Favor, Minor Protection Prayers, Minor Healing Prayers
Weapons:
Sword of Enchanting(+5e)/Off-Hand(Protection, 20/20)
Sword of Enchanting(+5e)/Off-hand(Protection, +15/-1)
Hale Staff of Fortitude(Protection, 20/20)

Attributes:
Divine Favor: 11+4
Protection Prayers: 9+1
Healing Prayers: 6+1
Inspiration Magic: 9

Skills:
Energy Drain [E]/Mantra of Recall [E]
Reversal of Fortune
Gift of Health
Protective Spirit
Mend Condition
Contemplation of Purity
Inspred Hex/Revealed Hex
Divine Boon

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Basically this build revolves around using e-prod from the Ele primary class to spam secondary class hexes :/

just need opinions on this :/

David Holtzman
23-08-2006, 03:57
On melee damage I think you'd do better for sword warriors than thumpers. Also I think you could use more defense in the build, seeing as how 3 characters are using Eprod which makes them very soft.

Aiiane
23-08-2006, 04:22
I never really liked Conjure Nightmare, it always seemed a waste of a skill slot since Conjure Phantasm recharged fast enough to be fairly effectively spammed along with another hex. Stacking the two on the same target won't give you much additional benefit unless the target has regen, which you don't really want to rely on. So you could probably fit in another skill on that E/Me instead.