Doumanator
23-08-2006, 16:04
This is a build I was mulling over for a while, because an E/A was what i had originally had planned, but skill recharge was too long so this is what I Have come up with:
5 A/E Crystal Wave, Teniani's Crystals, Deaths Charge, Return, Assasins Promise (E), Armor of Earth, Kinetic Armor or Silver Armour. - 16 Deadly Arts, 12 Earth Magic and 4 (3+1) Shadow Arts.
1 Warder, 1 Monk, and another defense: Monk, Necro Martyr/MM, or Rit
Make a 'Base' With your 3 defensive People, the warder especially, the spikers cast their defense skills (armours), then all cast Assasins Promise on their target. Then they all use Deaths Charge to shadow step (sychronized for spike) to the opponent then cast Crystal Wave and its dupe. Thats 82 X 2 X 5 (820) in 1.5 seconds, no armour deduction, and no magic resistance. After that opponent is dead, your Assasin's Promise will take effect gaining u back full or nearly full energy, and recharging your skills so you can do it again as soon as you hit return to go back to your base, then recast defensive spells(if needed) and then repeat this process on another target. (If needed one of the defense could use Blood Rit for anyone that had Assasins Promise removed.)
I think this could prove to be first a good spike and a seond, ppl can realize that if assasin skills are use properly, they can be very good, just like all other classes.
5 A/E Crystal Wave, Teniani's Crystals, Deaths Charge, Return, Assasins Promise (E), Armor of Earth, Kinetic Armor or Silver Armour. - 16 Deadly Arts, 12 Earth Magic and 4 (3+1) Shadow Arts.
1 Warder, 1 Monk, and another defense: Monk, Necro Martyr/MM, or Rit
Make a 'Base' With your 3 defensive People, the warder especially, the spikers cast their defense skills (armours), then all cast Assasins Promise on their target. Then they all use Deaths Charge to shadow step (sychronized for spike) to the opponent then cast Crystal Wave and its dupe. Thats 82 X 2 X 5 (820) in 1.5 seconds, no armour deduction, and no magic resistance. After that opponent is dead, your Assasin's Promise will take effect gaining u back full or nearly full energy, and recharging your skills so you can do it again as soon as you hit return to go back to your base, then recast defensive spells(if needed) and then repeat this process on another target. (If needed one of the defense could use Blood Rit for anyone that had Assasins Promise removed.)
I think this could prove to be first a good spike and a seond, ppl can realize that if assasin skills are use properly, they can be very good, just like all other classes.