Roxianna
24-09-2006, 17:40
Those Dutchies, it wasn't enough to invent the eletrocardiogram and the compact disc--now they've invented the hottest thing since IWAY: Scaryway. This high damage build was invented by Scary Something of [MOJO] and coach for Section One [One]. It can easily get to and hold halls. It burns! It burns!
Scaryway by Scary Something, MOJO:
4 E/Me, 1 R/P, 3 Mo/Me
All Elementalists run 20/20, Fastcast/recharge wands and icons as main set.
Secondary set is wand =15 energy and +30 hp icon.
E/Me #1 - 16 fire, 10 inspiration, 9 storage, 3 earth magic
Mind Blast
Immolate
Leech Signet
Drain Enchantment
Mantra of Resolve
Channeling
Res Sig
Signet of Humility
E/Me #2 - 16 fire, 10 inspiration, 9 storage, 3 earth magic
Mind Blast
Immolate
Leech Signet
Drain Enchantment
Mantra of Resolve
Channeling
Res Sig
Signet of Humility/Bed of coals
E/Me #3 - 16 fire, 10 inspiration, 9 storage, 3 earth magic
Mind Blast
Immolate
Leech Signet
Drain Enchantment
Mantra of Resolve
Channeling
Res Sig
Ward against Foes
E/Me #4 - 16 fire, 10 inspiration, 9 storage, 3 earth magic
Mind Blast
Immolate
Leech Signet
Drain Enchantment
Mantra of Resolve
Channeling
Res Sig
Ward of Stability
R/P - 14 expertise, 13 Wilderniss survival, 9 Beast mastery; Recurve and longbow +30 hp.
Quickening Zephyr
Dust trap
Whirling Defense
Oath Shot
Song of Concentration
Frozen Soil
Res Sig
Symbiosis
Mo/Me #1 16 healing prayers, 12 Divine, 6 Inspiration; (weapon has to have 20% Enchants last longer)
Glimmer of Light
Healing Whisper
Signet of Devotion
Infuse
Healing Seed
Holy Veil
Divine Spirit - Use only against extreme pressure to get everyone back up.
Channeling
Mo/Me #2 - 16 heal, 12 divine, 6 inspiration
Heal party
Signet of Rejuvenation
Signet of Devotion
Channeling
Word of Healing
Holy veil
Drain Enchantment
Healing Seed
Mo/Me - 16 prot, 12 divine 6 inspiration
Guardian
Reversal of Fortune
Protective Spirit
Channeling
Signet of Devotion
Drain Enchantment
Mend ailment
Restore condition
Scaryway by Scary Something, MOJO:
4 E/Me, 1 R/P, 3 Mo/Me
All Elementalists run 20/20, Fastcast/recharge wands and icons as main set.
Secondary set is wand =15 energy and +30 hp icon.
E/Me #1 - 16 fire, 10 inspiration, 9 storage, 3 earth magic
Mind Blast
Immolate
Leech Signet
Drain Enchantment
Mantra of Resolve
Channeling
Res Sig
Signet of Humility
E/Me #2 - 16 fire, 10 inspiration, 9 storage, 3 earth magic
Mind Blast
Immolate
Leech Signet
Drain Enchantment
Mantra of Resolve
Channeling
Res Sig
Signet of Humility/Bed of coals
E/Me #3 - 16 fire, 10 inspiration, 9 storage, 3 earth magic
Mind Blast
Immolate
Leech Signet
Drain Enchantment
Mantra of Resolve
Channeling
Res Sig
Ward against Foes
E/Me #4 - 16 fire, 10 inspiration, 9 storage, 3 earth magic
Mind Blast
Immolate
Leech Signet
Drain Enchantment
Mantra of Resolve
Channeling
Res Sig
Ward of Stability
R/P - 14 expertise, 13 Wilderniss survival, 9 Beast mastery; Recurve and longbow +30 hp.
Quickening Zephyr
Dust trap
Whirling Defense
Oath Shot
Song of Concentration
Frozen Soil
Res Sig
Symbiosis
Mo/Me #1 16 healing prayers, 12 Divine, 6 Inspiration; (weapon has to have 20% Enchants last longer)
Glimmer of Light
Healing Whisper
Signet of Devotion
Infuse
Healing Seed
Holy Veil
Divine Spirit - Use only against extreme pressure to get everyone back up.
Channeling
Mo/Me #2 - 16 heal, 12 divine, 6 inspiration
Heal party
Signet of Rejuvenation
Signet of Devotion
Channeling
Word of Healing
Holy veil
Drain Enchantment
Healing Seed
Mo/Me - 16 prot, 12 divine 6 inspiration
Guardian
Reversal of Fortune
Protective Spirit
Channeling
Signet of Devotion
Drain Enchantment
Mend ailment
Restore condition