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oles
24-09-2006, 21:28
R/E rust conditions

Equipment:
Any armor
Rotwing Recurve Bow (or near equivalent)
Long/Flat Bow (for Dragon Mosses and Wardens of Earth)

Attributes:
Marksmanship - 16
Expertise - 9
Wilderness - 10
Water Magic - 5

Skills:
Poison Arrow
Hunter's Shot
Rust
Lightning Reflexes
Troll Unguent
Distracting Shot
Savage Shot (optional)
Dodge (optional)

http://www.public.iastate.edu/~pvp/files/GW/sunreach.jpg

Strategy:

1) Obtain a priest's blessing and kill a nearby group of Dragon Mosses/Stone Scale Kirins. Maintain Troll at all times and use Lightning Reflexes initially. Keep Mosses at long/flat bow range, while poisoning Kirins. If there are two Kirins, make sure to interrupt Animate Vampiric Horror skill of the second one after the first one's death. Use posion and they will all go down rather quickly.

2) Procede toward the boss spawn area. Near the bend to the right is a group of 4 Wardens of the Forest which patrols the entrance. Pull this group and start running away toward the priest. At some point, Wardens will turn back. You should then use Poison Arrow and Hunter's Shot on one of them with the poisoning bow.
Run toward the Wardens and make them follow you again, then run away to force them to go back to their patrol area again. Interrupt a Healing Signet with Distracting Shot on the poisoned Warden and poison/bleed him again, and he should go down. Keep running back and forth to make them move toward you and away. Repeat this for each Warden and they will go down quite quickly. Use Lightning Reflexes if they get too close. Use this technique for killing all Wardens in steps 3 and 4.

3) Now procede toward the boss area. Avoid two patrolling groups of Wardens and Blood Drinker/Rot Wallows and pull the boss group. Run back toward the priest. There's another point at which the boss group will turn back. Use this to your advantage to pull Warden of Seasons as close to you as you can w/o getting in melee range of warrior Wardens (use Lightning Reflexes if they do). Poison and bleed Warden of Seasons, and also poison 1 or 2 melee Wardens. Warden of Seasons will go down quickly as he tries to heal his comrades sacrificing 17% of health in the process. Kill as many other Wardens as the situation requires. Use Long Bow to poison Wardens of Earth at maximum range and run away immediately to prevent them from using their spells, which heal them.

4) When you feel comfortable after eliminating enough Wardens from the boss group, engage Sunreach himself. Poison and bleed him, then when his health reaches about 85%, cast Rust on him. Interrupt a Healing Signet with Distracting Shot, and keep him poisoned/bleeding at all times. Use Distracting Shot again after it recharges to time the next Healing Signet (4-10sec after the second Distracting Shot recharge) and cast Rust before the next Signet. Rinse and repeat, and Sunreach will go down in about a minute time.

CREDITS:
The original idea came from a fellow ranger named Hbk Shawn Michaels, whose techinque I adapted in this build.

cranialexodus
24-09-2006, 21:42
nice stuff, seems not everyone is obsessing over NF:wink:

LagunaCid
24-09-2006, 22:46
The original idea came from a fellow ranger named Hbk Shawn Michaels, whose techinque I adapted in this build.
D=
Hes in my guild.

Lunari
24-09-2006, 23:03
oles, your like the ranger solo master!! i hope everyday that you come up with another solo build that makes me rich!! lol :grin:

Archegonia Mnium
24-09-2006, 23:24
You used Poison Arrow and Hunter's Shot and no preparation? Why not just use Apply Poison and Hunter's Shot and put a worthwhile elite in, like Escape?

Otherwise, awesome!

andrewf
25-09-2006, 02:06
you just made all my farming video look like crap =]


congrats on the build too !

oles
25-09-2006, 03:11
you just made all my farming video look like crap =]


congrats on the build too !

Thanks, though while this farm may sound and look impressive, it's not as good as, say, dual unwaking farm in terms of profit/time ratio. I didn't time it exactly, but I'd guess that it took about 20-25 min per kill. Do it if you need the shield, or feel like trying something new, or just bored.

oles
25-09-2006, 03:56
Actually, I just timed it.
13 minutes and he dropped a third shield for me right away.

Does he drop every time? I thought I had to kill him several times before just to get #1.

Archegonia Mnium
25-09-2006, 05:40
No, he definitely doesn't, and so far I'm very disappointed.

oles
25-09-2006, 22:30
I saw a couple of instances where two Wardens of Seasons were in the boss group. That made it utterly difficult to kill them. So I modded the build:
Marks - 14, rest in Water Magic.
Pin Down replaces Savage shot.

Now the idea is to pull Sunreach as far as you can to the boundary where he starts to turn back, then cripple him with a regular bow (no crippling string). Then step beyond the boundary and wait till he goes just around the right bend corner. Then run in to make him follow again. Repeat that a few times, and suddenly he's all alone. No need to kill any other baddies from his mob. Only him.

Now, 2 more problems with this build still - it's only half as good as other builds in terms of money making, and the shield itself is not very popular.

oles
25-09-2006, 23:50
Sold 5 sunreaches so far. It's excruciating pain. Wamos are not too bright on average. My best experiences with selling this shield was with 2 necros.

Phoenix of Agony
26-09-2006, 14:48
sold 4 shields so far, approximated 46k per shield...

boxterduke
26-09-2006, 16:28
I miss the days when it was 100k+10 ectos for this shield.

cranialexodus
26-09-2006, 21:22
have you seen the a/e version btw? Using shadow form + sliver armour. It actually looks a lot quicker, but this has a sort of 'no gimmick' thing to it which is a nice change:cool:

oles
26-09-2006, 21:30
have you seen the a/e version btw? Using shadow form + sliver armour. It actually looks a lot quicker, but this has a sort of 'no gimmick' thing to it which is a nice change:cool:

I've talked to two sins in Durheim. I'm not sure how true this is because of the small sample size, but the A/E build seems to have a large drawback of getting the farming drop nerf. The killing process seems to be quite a bit faster (2 minutes at most?), but unless he gets a shield on the first 3 tries, he will not get it w/o killing some other mobs first.

Eiklasp
27-09-2006, 10:53
Great build Oles. But i have a problem killing the wardens groups. Anyone have some tips?

Syn Undossa
27-09-2006, 14:21
Nice work with the build, just tried it and sure it works! But it sure takes a while to finish him off, i just run back and forth while poisoning/bleeding/crippling him. The warden groups are easy, just poison one and then run back towards the priest and when they turn you fire poison/hunter´s on them. :grin: :afro:

Syn Undossa
27-09-2006, 16:45
*sigh* never mind this one...

click
03-10-2006, 19:19
http://img127.imageshack.us/img127/7957/sunreachwu4.th.jpg (http://img127.imageshack.us/my.php?image=sunreachwu4.jpg)

Thanks alot for sharing the build and strategy oles. I had my heart set on a Sunreach's Shield for my warrior back before I even found out they were 100k+... abandonded all hopes when I found that out, tried to farm him, and got DP'd out with a full hench team. Never ever thought to try this sort of tactic. For anybody that's having trouble, here's something I can add: You can actually get Sunreach stuck in the location shown in the picture. The trick is to let him get really close a couple times. I chilled with lightning on (whirling would work just as well) and let him (try to) hit me a couple times, then headed up torward the priest. He then firmly attaches to you and will follow you, especially if he has Charge! on him. He attempts to turn back at a certain point, but has pathing issues and gets stuck in this spot. I wouldn't mention it if it didn't happen for me 3x in a row. Once he's stuck you can just plink away.

Archegonia Mnium
03-10-2006, 22:30
How in the world do you get him to follow you that far? I can't get him beyond ~20 feet past the first corner. No. Matter. What.

Archegonia Mnium
04-10-2006, 05:04
11 kills. Not one shield.

Archegonia Mnium
04-10-2006, 05:04
11 kills. Not one shield.

Archegonia Mnium
04-10-2006, 05:05
11 kills. Not one shield.

Archegonia Mnium
04-10-2006, 05:05
11 kills. Not one shield.

Archegonia Mnium
04-10-2006, 05:29
12 kills. Not one shield.

Archegonia Mnium
04-10-2006, 05:29
12 kills. Not one shield.

Archegonia Mnium
04-10-2006, 05:29
12 kills. Not one shield.

Archegonia Mnium
04-10-2006, 05:29
12 kills. Not one shield.

Archegonia Mnium
04-10-2006, 17:45
Ugh. 12 kills so far. Not one shield.

Archegonia Mnium
04-10-2006, 17:45
Ugh. 12 kills so far. Not one shield.

thanas
04-10-2006, 20:14
Then run in to make him follow again. Repeat that a few times, and suddenly he's all alone. No need to kill any other baddies from his mob. Only him.

This does not help to seperate Sunreach at all. This is what happens when I do it.

1. Pull Sunreach to boundary, cripple him and move away. He walks away, casters bundle. Casters do not move away also.
2. Sunreach is now trapped in the middle of casters. You try to pin him down again at boundary. Same happens again. Only this time he is a back of casters.
3. He is now unreachable unless you let the mob return and repeat again. If you are lucky Sunreach is crippled and casters do not bundle. After doing this several times sunreach then deicides to run off back to his mob.
4. Now after many attempts you finally manage to pull him away from his mob, but problem is you havent actually pulled him away. His mob will still come storming in, so in actual fact you haven't isolated him. OH deary dear!

Now I'm no n00b to farming. I can farm most places, but this is simply ridiculous and not a viable farm IMHO.

thanas
04-10-2006, 20:15
Then run in to make him follow again. Repeat that a few times, and suddenly he's all alone. No need to kill any other baddies from his mob. Only him.

This does not help to seperate Sunreach at all. This is what happens when I do it.

1. Pull Sunreach to boundary, cripple him and move away. He walks away, casters bundle. Casters do not move away also.
2. Sunreach is now trapped in the middle of casters. You try to pin him down again at boundary. Same happens again. Only this time he is a back of casters.
3. He is now unreachable unless you let the mob return and repeat again. If you are lucky Sunreach is crippled and casters do not bundle. After doing this several times sunreach then deicides to run off back to his mob.
4. Now after many attempts you finally manage to pull him away from his mob, but problem is you havent actually pulled him away. His mob will still come storming in, so in actual fact you haven't isolated him. OH deary dear!

Now I'm no n00b to farming. I can farm most places, but this is simply ridiculous and not a viable farm IMHO.

thanas
04-10-2006, 20:16
Then run in to make him follow again. Repeat that a few times, and suddenly he's all alone. No need to kill any other baddies from his mob. Only him.

This does not help to seperate Sunreach at all. This is what happens when I do it.

1. Pull Sunreach to boundary, cripple him and move away. He walks away, casters bundle. Casters do not move away also.
2. Sunreach is now trapped in the middle of casters. You try to pin him down again at boundary. Same happens again. Only this time he is a back of casters.
3. He is now unreachable unless you let the mob return and repeat again. If you are lucky Sunreach is crippled and casters do not bundle. After doing this several times sunreach then deicides to run off back to his mob.
4. Now after many attempts you finally manage to pull him away from his mob, but problem is you havent actually pulled him away. His mob will still come storming in, so in actual fact you haven't isolated him. OH deary dear!

Now I'm no n00b to farming. I can farm most places, but this is simply ridiculous and not a viable farm IMHO.

oles
04-10-2006, 22:57
This does not help to seperate Sunreach at all. This is what happens when I do it.

1. Pull Sunreach to boundary, cripple him and move away. He walks away, casters bundle. Casters do not move away also.
2. Sunreach is now trapped in the middle of casters. You try to pin him down again at boundary. Same happens again. Only this time he is a back of casters.
3. He is now unreachable unless you let the mob return and repeat again. If you are lucky Sunreach is crippled and casters do not bundle. After doing this several times sunreach then deicides to run off back to his mob.
4. Now after many attempts you finally manage to pull him away from his mob, but problem is you havent actually pulled him away. His mob will still come storming in, so in actual fact you haven't isolated him. OH deary dear!

Now I'm no n00b to farming. I can farm most places, but this is simply ridiculous and not a viable farm IMHO.

It's difficult and it's longer than others I have posted.
But it's not ridiculous/not viable. If you suck at it, you can only blame yourself. And because of you rotten attitude, I'm not at all inclined to help you.

oles
06-10-2006, 04:15
Because I've been getting a lot of questions, here's a few videos on how this farm is carried out:
(right click and save target as)

1) Killing Kirins/Mosses
http://www.public.iastate.edu/~pvp/files/GW/sun1.avi

2) Killing Warden patrol
http://www.public.iastate.edu/~pvp/files/GW/sun2.avi

3) Killing Sunreach
http://www.public.iastate.edu/~pvp/files/GW/sun3.avi

Enjoy!

Glodrion
06-10-2006, 15:49
Nevermind ,.