oles
27-09-2006, 05:41
R/N modified toucher
Equipment:
Druid's Armor
Flat/Long bow (for pulling/interrupting)
Touch equipment (preferably w/ HSR Blood 20%)
Attributes:
Blood Magic - 12
Expertise - 16
Skills:
Vamp. Bite
Vamp. Touch
Offering of Blood
Throw Dirt
Lightning Reflexes
Whirling Defense
Distracting Shot
Dodge
http://www.public.iastate.edu/~pvp/files/GW/spiritg.jpg
First things first. This farm is fairly difficult, my own success rate has been under 100% (80%?). This farm also takes about 10-15 min or more depending on luck with the boss spawn. I wouldn't recommend it as a source of income (25k item), but rather if you want a challenge, need to do something different, or need the staff itself.
General strategy:
1) Obtain a priest blessing and kill the mob A.
2) Evade/run to mob B and kill it. If mob B cannot be killed (see below), kill mob C.
3) Run past mob D to the boss location. Kill the boss and get the rewards.
Individual mob strategies:
1) Mob A usually consists of 2 Undergrowths, 2 Stone Scale Kirins and 2 Dragon Mosses, or variation on the theme. Pull the mob with a flat/long bow and stay out of spell range of the Mosses. Don't pull too close to the priest group or you would lose the credit for killing the mob if the priest group joins the fight. Use Lightning Reflexes-Whirling Defense-Throw Dirt in that order, and reapply as the skills recharge. Kill all Kirins first and make sure to back away for Vampiric Horrors to engage Undergrowths, if they have been raised by the now dead Kirins. Kill Undergrowths, and finally, Mosses. It's ok to run away for a while if things get tough, but do not run toward the priest. Instead, go south-east.
2) Mob B usually cosists of 4-5 Wardens. If there are two Wardens of Seasons, kill mob C instead as above, and evade B. If mob B contains 1 Warden of Seasons, pull with a bow and immediately interrupt Recuperation. Then procede to kill him, and Warden of Summer next, if he's there. Then kill Wardens of Tree, Wardens of Spirit/Earth, and finally, Wardens of Wind/Branch. Again, it's ok to run away but do so to the south. Avoid stepping into Barbed Traps initially, so pulling a bit to the south or north-east is best. If you chose to go for mob C, then use Lightning Reflexes while running past B, then use Dodge as you agro mob D. Arrive at the boss location.
3) Switch to the bow. The exact sequence of skill usage is situational but the basic idea is to Distract both Preservation and Recuperation. Target the boss first and wait for him to use Preservation, which may take up to a minute. As soon as Presevation is cast, activate Whirling Defense. This is used for timing, as the next Preservation will come 62-63 seconds later, right after Whirling Defense recharge. Then try to engage the boss. Do not go past blue lines at point E, or you will spawn a large mob of Wardens and will have to restart. As soon as you pull the boss, he will cast Recuperation, and you need to activate Lightning Reflxes. The next Recuperation will come 47-48 sec later, after full LR recharge.
Now, while still holding the bow, begin to very slowly touch the boss, just to keep your health up, while waitig for Preservation. As soon as Preservation is being cast, interrupt it, activate Whirling Defense, and continute touching slowly. Now wait for LR recharge and distract upcoming Recuperation. Switch to touching equipment and begin touching at full speed. The next Preservation will come after 45sec or 3 quarters of WD recharge. Make sure that you have enough energy to switch to bow and Distract it. Switch to touching equipment and continue touching at full speed until the boss is dead.
Equipment:
Druid's Armor
Flat/Long bow (for pulling/interrupting)
Touch equipment (preferably w/ HSR Blood 20%)
Attributes:
Blood Magic - 12
Expertise - 16
Skills:
Vamp. Bite
Vamp. Touch
Offering of Blood
Throw Dirt
Lightning Reflexes
Whirling Defense
Distracting Shot
Dodge
http://www.public.iastate.edu/~pvp/files/GW/spiritg.jpg
First things first. This farm is fairly difficult, my own success rate has been under 100% (80%?). This farm also takes about 10-15 min or more depending on luck with the boss spawn. I wouldn't recommend it as a source of income (25k item), but rather if you want a challenge, need to do something different, or need the staff itself.
General strategy:
1) Obtain a priest blessing and kill the mob A.
2) Evade/run to mob B and kill it. If mob B cannot be killed (see below), kill mob C.
3) Run past mob D to the boss location. Kill the boss and get the rewards.
Individual mob strategies:
1) Mob A usually consists of 2 Undergrowths, 2 Stone Scale Kirins and 2 Dragon Mosses, or variation on the theme. Pull the mob with a flat/long bow and stay out of spell range of the Mosses. Don't pull too close to the priest group or you would lose the credit for killing the mob if the priest group joins the fight. Use Lightning Reflexes-Whirling Defense-Throw Dirt in that order, and reapply as the skills recharge. Kill all Kirins first and make sure to back away for Vampiric Horrors to engage Undergrowths, if they have been raised by the now dead Kirins. Kill Undergrowths, and finally, Mosses. It's ok to run away for a while if things get tough, but do not run toward the priest. Instead, go south-east.
2) Mob B usually cosists of 4-5 Wardens. If there are two Wardens of Seasons, kill mob C instead as above, and evade B. If mob B contains 1 Warden of Seasons, pull with a bow and immediately interrupt Recuperation. Then procede to kill him, and Warden of Summer next, if he's there. Then kill Wardens of Tree, Wardens of Spirit/Earth, and finally, Wardens of Wind/Branch. Again, it's ok to run away but do so to the south. Avoid stepping into Barbed Traps initially, so pulling a bit to the south or north-east is best. If you chose to go for mob C, then use Lightning Reflexes while running past B, then use Dodge as you agro mob D. Arrive at the boss location.
3) Switch to the bow. The exact sequence of skill usage is situational but the basic idea is to Distract both Preservation and Recuperation. Target the boss first and wait for him to use Preservation, which may take up to a minute. As soon as Presevation is cast, activate Whirling Defense. This is used for timing, as the next Preservation will come 62-63 seconds later, right after Whirling Defense recharge. Then try to engage the boss. Do not go past blue lines at point E, or you will spawn a large mob of Wardens and will have to restart. As soon as you pull the boss, he will cast Recuperation, and you need to activate Lightning Reflxes. The next Recuperation will come 47-48 sec later, after full LR recharge.
Now, while still holding the bow, begin to very slowly touch the boss, just to keep your health up, while waitig for Preservation. As soon as Preservation is being cast, interrupt it, activate Whirling Defense, and continute touching slowly. Now wait for LR recharge and distract upcoming Recuperation. Switch to touching equipment and begin touching at full speed. The next Preservation will come after 45sec or 3 quarters of WD recharge. Make sure that you have enough energy to switch to bow and Distract it. Switch to touching equipment and continue touching at full speed until the boss is dead.