View Full Version : Lack of special moves...
I really didn't know where to post this, but I'm just saying what I think. Guild wars skills require more omph. Like when I use a sword move with my warrior, my blade turns red for a few seconds. Its really not that impressive. None of the skills really make me think Wow that was done well, they are all just basic colors . Hopefully in nightfall, some of the moves might look more impressive? Maybe my comp is 2 graphically impared, I don't know this is just my opinion.
Iorek Valr
12-10-2006, 10:20
Its hard to make skills look 'flash' in GW as all the skills are timed hits, and attack speed is fixed etc. So you can't really have a big fancy scripted move as most warrior attack skills are 'on next attack' which gives you like a 1.33s window for some animation.
As such I doubt we'll see anything as OTT as the Omnislash from FF7 for 100Blades :wink:
Though I do think things like Conjour Flame/Frost/Lightning etc. should have some effect on your weapon (like rit spells). Was always dissapointed with that.
Uncle Charr
12-10-2006, 10:24
We should have all elite skills that if you use it, it has great explosive effects with awesome voice acting, and all players' screens pause followed up by a 5 minute CG animation..............special moves, yay!
I think big animations for special moves are kind of anoying after time. one gets used to it too fast.
For Example, whenever I play turn based games after a couple of battles I turn gfx to minimum, I do not want to see how the unit move, or how they reload, etc.
In GW more special effects mean less overview. It is quite a mess when some Elementalist nukes an area which was recently trapped by Rangers and everything blows up at once.
A lot of ppl say spells in GW aren't impressive but just watch some gvg. Every second there are 4+ ppl casting/using skills. All of them have special effects. Now imagine what would happen if all those skills were 10 times flshier =P we would see 1 big flash all the time XP
retromullet
12-10-2006, 15:38
Flashy is for turn based. It would be cool at first, but too much if everything was a big FX.
Shanaeri Rynale
12-10-2006, 16:31
I quite like the subdued effects. Anyone who has ever cast Knights of the round in FF7 would know how tiring it gets after while. Esp when fighting Emerald Weapon
requinox
12-10-2006, 16:43
Flashy animations doesn't necessarily mean longer animations. Although I don't think many attack animations could be improved, some of the spell casting ones could use a graphical boost.
I believe there was once a suggestion for having Conjure Phantasm actually creating a phantasm that floats above and follows the hexed player.
Snowduck
12-10-2006, 17:24
Skill animations affect balancing. If a sudden burst of light illuminated your warrior every time you used Eviscerate, your spike is going to stick out like a sore thumb.
Consider Protective Spirit, and the giant figure appearing over the head of the protected target. Shatter Enchantment, anyone?
The point is, flashy animations affect how the skill can be used, and how successful it will be.
Silverfrost
12-10-2006, 17:28
I quite like the subdued effects. Anyone who has ever cast Knights of the round in FF7 would know how tiring it gets after while. Esp when fighting Emerald Weapon
That's torture. :tongue:
I think we should get some more "special moves". Not some very flashy stuff, but more things like Cyclone Axe, just some small animations.
casserole
12-10-2006, 18:11
I am also happy with the visual effects as they are. I believe that this subject was brought up once before and someone suggested that GW's ability to run on somewhat older, less powerful systems might be compromised if the effects were "ramped up".
soulstryke
12-10-2006, 21:26
I don't think they have the time to work on 'flashy' animations with a one-year dev cycle for new game chapters.
MoonUnit
13-10-2006, 03:50
Anyone who has ever cast Knights of the round in FF7 would know how tiring it gets after while. Esp when fighting Emerald Weapon
Been there.... done that.... I haven't played FF7 in over 2 yrs.. yet I can still remember the animation for KotR :shocked:
Flashy = nononono they are fine as they are.
Not to mention that with immense amounts of flashy effects and animations all over the place, it'd turn Guild Wars into a real graphics hog...
Samurai Jack
13-10-2006, 07:23
The only really "flashy" animations I've seen are with the Assassin's attacks. If you watch them, each attack will be a different animation such as Blades of Steel where your character will step up on your enemy, slash them in the face, blackflip and slash at them again. Other classes seem pretty generic to me, but I agree if the animations were any flashier, GW would be even more resource heavy. >_<
Patccmoi
13-10-2006, 07:42
The only really "flashy" animations I've seen are with the Assassin's attacks. If you watch them, each attack will be a different animation such as Blades of Steel where your character will step up on your enemy, slash them in the face, blackflip and slash at them again. Other classes seem pretty generic to me, but I agree if the animations were any flashier, GW would be even more resource heavy. >_<
Assassins is really the kind of animation i like. It's not 'flashy', it's just different for every attack skill with some cool moves (Wild Strike, Blades of Steel, Leaping Mantis Strike... they just look nice when you watch them zoomed). It doesn't affect game play because in fight people don't really notice the different moves at all and it hardly matters if they did, it doesn't disturb anyone's view, but they're all cool.
Warriors could've got similar animations too for different attack skills. I didn't take time to watch (or unlock!) all scythe attack skills to know if they're different or not.
For spells, really it's fine as they are. I don't want flashy spell, everything would be so hard to watch. As someone mentioned, it's already a mess when you're in ranger traps with some fire AOEs around. It's already good enough that some spells have big animations that you can recognize, like Prot Spirit/Spirit Bond so you know that the target just got heavily protted. And for most spells you can actually recognize what they are just by the visual already.
I like the general balance they have right now. I also like the way that the really flashy skill/spell effects are reserved for the "big guns".. IE: the "special" temp skills you get given during the last two missions in Factions.
Erasculio
13-10-2006, 15:30
Assassins is really the kind of animation i like. It's not 'flashy', it's just different for every attack skill with some cool moves (Wild Strike, Blades of Steel, Leaping Mantis Strike... they just look nice when you watch them zoomed)
I agree, I really like the Assassins' animations. I like how one kind of Warrior hammer (the Vera kind) also has an unique animation - it's not flashy, but it's different, and it's cool.
I agree that it wouldn't be feasible to have flashier spell animations...But that I would like them, I would :laugh: I was very disappointed the first time I used Phoenix - I was expecting a bird to appear above me and fly to my target.
Erasculio
bellissima
13-10-2006, 17:04
Warriors could've got similar animations too for different attack skills. I didn't take time to watch (or unlock!) all scythe attack skills to know if they're different or not.
Dervs seem to conform to the ranger model. Rangers have a special animation for crippling shot and pin down (they crouch down when firing). I noticed that Crippling Sweep (scythe attack) also has a special animation (strikes low at the legs). The other scythe attacks looked mostly the same as each other.
Dammerung
13-10-2006, 20:14
Well while things like KotR in FF7 does gets annoying after a while (oh yea and who can forget Supernova...that's if you get a chance to see it :p) I wouldn't say flashy = long animation.
Look at games like Ragnarok Online and FFXI for effects that are somewhat flashy but yet stays within the boarder of fast pace action.
Anyways I won't disagree with GW adding in more flashy effects, but it would be nice if these effects can be tone down by the user so slower computers can play with minimal lag.
Assassins is really the kind of animation i like. It's not 'flashy', it's just different for every attack skill with some cool moves (Wild Strike, Blades of Steel, Leaping Mantis Strike... they just look nice when you watch them zoomed). It doesn't affect game play because in fight people don't really notice the different moves at all and it hardly matters if they did, it doesn't disturb anyone's view, but they're all cool.
Warriors could've got similar animations too for different attack skills. I didn't take time to watch (or unlock!) all scythe attack skills to know if they're different or not.
This is sort of what I mean. I dont want a like huge big bangs that make it obvious what skill your using + use up more resource, I wanted varation. I was very impressed with assassins, how using a skill makes them do something different. The warrior attacks the same, but his sword goes red. I'd just like it if he could slash differently or just something to make it look unique.
Elementilist AOE Firestorm/Meteor Shower looks on my computer as lines of orange just hitting the ground so I don't know if i can comment on this. If this is actually how it's supposed to look, it would be nice if dirt flew up when it hit the ground or you could see the meteors in Meteor Shower.
Minionman
14-10-2006, 01:47
You can see the meteor shower meteors.
firestorm normally looks like some raindrop shapes of fire streaking down to the ground. Meteor shower has a large metro hit every second in a slightly different place, and the meteor kicks up impact dust when it hits.
You can see the meteor shower meteors.
firestorm normally looks like some raindrop shapes of fire streaking down to the ground. Meteor shower has a large metro hit every second in a slightly different place, and the meteor kicks up impact dust when it hits.
Oh ty lol
But Warriors are so dull in this game, for the fact that there move's are all the same! And it would be great if hammers were a viable weapon. They actually look really fun but they are too slow to use. Maybe make them a little faster <3
Oh ty lol
But Warriors are so dull in this game, for the fact that there move's are all the same! And it would be great if hammers were a viable weapon. They actually look really fun but they are too slow to use. Maybe make them a little faster <3
The hammer's slower attack speed is to offset the advantages of its higher damage ceiling, and the fact that hammers are the only weapon capable of inflicting knockdowns (well, OK, the daggers have some too), the most powerful type of interrupts in the game.
Anyway, if you want some variance in the attack style of your warrior, go Swordsmanship. There are several different types of attack-skill animation the sword warrior uses, some of which I've listed below:
- The thrust (usually seen as part of the Sever Artery attack)
- The slash (usually seen as part of the Gash attack)
- A spinning backhand slash (part of the Galrath/Silverwing Slash and the Final Thrust attacks)
- A spinning, double-swing attack (seen only as part of the Hundred Blades attack)
Most of the warrior attack elite skills have their own unique special effect. For example, the Dragon Slash elite skill has what looks like a flurry of golden lights appearing around the sword as you strike your opponent.
I wouldn't want fancier particle effects (we already have more than enough of that, thank you), but I definitely want more unique character animations for spells. I recently played Granado Espada and I really enjoyed how every skill in the game had its unique character animation. That made it easier to see what people were doing by just looking at their avatar, and it looked a lot cooler.
thehulkuk
17-10-2006, 21:15
Im interested in this Granado Espada and games like it where ppl say there are better animations. Tell me do these games have such a large and varied selection of skills as Guildwars. Would I be far wrong in saying with Dervishes and Paragons there must be over a thousand skills to animate in GW. Think of the scale of that when you ask for them to have varied animations.
Im interested in this Granado Espada and games like it where ppl say there are better animations. Tell me do these games have such a large and varied selection of skills as Guildwars. Would I be far wrong in saying with Dervishes and Paragons there must be over a thousand skills to animate in GW. Think of the scale of that when you ask for them to have varied animations.
Well, games such as Granado Espada does not have as much skills as in Guild Wars. It's not even close.
But on the other hand, the total amount of unique skill animations is A LOT larger than Guild Wars. If you, for instance, compare the warrior attack animations... Guild Wars probably has about 7-8 unique animations for one weapon. Granado Espada has about 25 unique animations for one weapon. (and Guild Wars is even so lazy that many weapons share animations)
Dammerung
17-10-2006, 23:27
A little off topic but...does Granado Espada have an English release?
The last time I visit the English site for that game it was a long time ago (and the translations was quite poor also), later on I try to look for it again, it seems to have disappeared! :/
.. yea its kinda weak to see someone stab with their axe.
A little off topic but...does Granado Espada have an English release?
The last time I visit the English site for that game it was a long time ago (and the translations was quite poor also), later on I try to look for it again, it seems to have disappeared! :/
http://www.granadoespada.sg/
They're making an English version which should go beta soon, but it's only for certain Asian countries such as Singapore. I think it's gonna take a long while before we see GE be released in Europe or America.
Xunlai Agent
20-10-2006, 21:03
And it would be great if hammers were a viable weapon.
Are you new to GW?
Quintus Antonius
20-10-2006, 23:37
Are you new to GW?
Come on now, Xunlai. That comment wasn't necessary.
Thy Monkey
23-10-2006, 23:57
I have an amazing hammer build, so yes, they are viable
Are you new to GW?
No, I'm not new but I've never actually seen anyone use a hammer without dying. I'm sorry if Hammers were actually viable then, I've never seen anyone using it effectivily.
the true gangster
26-10-2006, 10:46
No, I'm not new but I've never actually seen anyone use a hammer without dying. I'm sorry if Hammers were actually viable then, I've never seen anyone using it effectivily.
Well, I am assuming you do not PvP.
For PvE hammer is also useful, my warrior has used hammer since he was started, and I would say I find it very effective, backbreaker is a godly elite.
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