View Full Version : Improved Title Feature In Nightfall
NeferJackal
20-10-2006, 19:44
This caught my eye when I read the Guildwars Newsletter
http://www.guildwars.com/insider/issue01-eu.html
Phinney: Yes. While we’ve announced some of the larger features of Nightfall, there are a lot of exciting things we haven’t showcased yet. I’ll give one big example: Guild Wars Factions™ introduced the idea of titles, and we felt they brought a lot to the game. With Nightfall, we wanted to expand on that idea. Earning ranks in some titles will now give you in-game bonuses. One example of this new type of title is the Lightbringer. When displayed, this title gives you damage reduction and extra damage against demons. There will even be some PvE-only skills you can learn that become more powerful with each rank of the Lightbringer title.
Sounds like they are introducing lots of new PvE only skills, but to make titles actually having an effect on the game is brillant. Practically acting as a new attribute line, since it powers up your Lightbringer skills.
So in hindsight, what they experimented with in the end of Factions, aka Celestial skills, is going to become a full fledged feature in Nightfall. Ill wager that the Lightbringer skills is tied to the Nightfall version of Ascension, and you have to use them when waging war upon demons and like in the Realm of Torment.
fire nin
20-10-2006, 22:25
Wow that is going to compleatly screw PvP players.
NeferJackal
20-10-2006, 22:35
How come? Because they cant show off how l33t they are with gladiator or hero tittles? If they want to have the benefit of the pve titles?
fire nin
20-10-2006, 22:56
I usually play with my pvp char if im playing pvp. PvP chars can't get pve titles. this gives people who play more pve an unfair advantage.
NeferJackal
20-10-2006, 23:05
This is PVE skills, the lightbringer skillset is geared to deal with and defend against demons. You have no use for that in PVP.
fire nin
20-10-2006, 23:20
That may be true but what kind of other kind of titles could there be?
Fownkaymownkay
20-10-2006, 23:23
Titles. 1 "t", man. Not Tittles. <-- Sorry if that is rude, but it looks so much like Titties. Which makes me burst out laughing because I'm immature like that.
Aside from that, all these titles will probably be PvE-oriented. How in the hell could the Lightbringer title help you kill the Dervish in a GvG?
requinox
21-10-2006, 00:06
That may be true but what kind of other kind of titles could there be?
I am confident that A-Net has already considered the effect of title-bonuses in PVP. Because of this, all of them will most likely grant bonuses that are useless in the arenas. (Like the lightbringer bonuses against demons) You don't have to worry about PVE players having a title-edge.
fire nin
21-10-2006, 00:07
Another point could be that there might be a new skill that would be perfect for pvp but only pve chars could use.
EDIT: heh he posted a second before me
Shadow Lord
21-10-2006, 01:22
I just read that same article, and it seems most people missed the part about there being PvE only skills. Those are the skills that are tied into the Lightbringer title. :cool:
I'll have my charmed title on when openning chests now :P
frigidchill
21-10-2006, 14:16
Another point could be that there might be a new skill that would be perfect for pvp but only pve chars could use.
How can any skill be perfect? I'm just curious to think what type of skill you're after.
Also, I doubt PvE players would be able to use the PvE skills in PvP, that would just be stupid. So really, PvErs don't get any advantage.
PvE players will get an advantage some way or another. The part about Wisdom titles giving you a chance to salvage a mod without destroying the weapon itself? Granted we don't know exactly how it's going to work, but it looks like Anet will be rewarding grinders after all...
frigidchill
21-10-2006, 20:48
PvE players will get an advantage some way or another. The part about Wisdom titles giving you a chance to salvage a mod without destroying the weapon itself? Granted we don't know exactly how it's going to work, but it looks like Anet will be rewarding grinders after all...
Erm, how will having a clean weapon at the end of a salvage give an advantage over PvPers?
NeferJackal
21-10-2006, 20:51
People just like to whine about everything. They completely ignore that they are going to add added functionality so you can change armors and weapons in towns for PvP chars, meaning no more forced deletion because you have to go for another spec. If that isnt something to eagerly anticipiate for PvP, then I dont know what can appease them.
Celtor Dunough
22-10-2006, 03:31
I usually play with my pvp char if im playing pvp. PvP chars can't get pve titles. this gives people who play more pve an unfair advantage.
aww... one thing finally goes well for PvE players and you whine?
PvE players will get an advantage some way or another. The part about Wisdom titles giving you a chance to salvage a mod without destroying the weapon itself? Granted we don't know exactly how it's going to work, but it looks like Anet will be rewarding grinders after all...
Do you play GW? because pvpers don't even need to salvage, they simply create their perfect weapons.
Quintus Antonius
22-10-2006, 15:29
I notice tensions getting a bit high in here. Keep it civil folks.
I've been doing practically nothing but hunting titles (Survivor, Rank, Gladiator, ...) since the release of Factions. Now that I hear they're going to expand the idea is probably the greatest motivator for me to buy Nightfall. Lack of progression, especially for PvE part of the game has been a huge problem. Factions allowed us to get maximum level, armor, attributes and weapons after just a few days of playing. What there is after that? Um... farming? At least now playing the game in a way I suppose it was meant to be played makes difference.
10/10 job well done ANET!
Firstly, I never mentioned anything about PvP'ers. The point to which I was referring above should have read "Grinders will have an advantage..."
Secondly, salvaging a single mod off a weapon does not necessarily leave it clean. Don't you think there is a huge difference between salvaging a single mod vs. salvaging two mods and an inscription? Plus, if it happens to come off a valuable skin, you've now got 2 mods, an inscription and the skin. Disregarding the fact that you'd need to be incredibly lucky to get all that in one drop, but you see my point right?
And yes I do play GW, how kind of you to ask.
Shallowrain
22-10-2006, 21:40
I really don't think this will be an issue. PVP characters don't need titles, and I seriously doubt that any of the titles would ever include other players. (i.e., damage against other players.) I mean, the pvp'ers don't have +20% damage (against plants, etc) mods, and I don't think anybody has ever bemoaned this fact. I'm pretty sure that the Anet types have given it enough throught to keep it from being crazy.
Ooh I like that.. brings some more dimension to the game (or whatever) Its gonna be nice if there are a lot of different tittles and you get to choose which you like most (like 1 title gives you better defense, another gives you more dmg etc.).
As long as this stays for pve only, I'm all for it. I'm suspecting a LOT of title farming :D
Im not really all that fond of that idea... i can see it now "GLF X, must have Y title, rank Z or higher"... its gonna make it even harder to get a good group in PvE especially if the titles are hard to earn... although im all for it if getting higher ranks in a title does sometihng to your characters appearance when its equipped (For insntace 'Lightbringer' is apparently from killing demons, so if it gave you ghostly wings (representing Angel killing demon) or something at the maxed title i would be all for it)
Wow some of you guys complaining cause you have to put some effort into obtaining good mods and salvaging ? I bet you were the guys in Tyria who got to beacons perch begging for droks runs lol.
zhongchao
28-10-2006, 08:10
I can see it now...
GLF 2 more R6+ Lightbringers.
LagunaCid
28-10-2006, 09:58
"Grinders will have an advantage..."
Excuse, let me feel the shine of your light of pure wisdom.
FireballX
28-10-2006, 11:03
It'd be wholly idiotic to make a PvE title have PvP ramifications. ANet is smarter than that.
False Visage
28-10-2006, 17:14
Title bonuses are irrelevant to PvP, especially ones for the luck and salvage; you can just save up Faction and buy the unlock for no risk. As for Lightbringer, people are seriously overeacting; it's only useful in one area of one of the three games. It won't help you at all in Factions or Prophecies; no doubt the Lightbringer skills also must target Demons, since PvPers aren't Demons (that I know of :P) this wouldn't affect them either.
It won't give them a mechanical advantage. If you're jealous that they can get something you can't though that's a problem with you.
I do hope we are all a little wiser now.:rolleyes:
Pve titles are nice...and have no effect on pvp.
Ive said this in another thread...so dont blame me if you read it twice:
With the ability to complete most of the missions with 3 heroes (which you set the skillbar for) and henchies...the need to party with others has been reduced somewhat.
I really do hope that we dont start seeing "rank" orientated group building in pve.
"Forming Masters group--Sunspear Generals only" is a probibility.
You can stand in a town with your R5 showing
You can stand in HA with your Wisdom/Cartographer..and Sunspear General
It makes no difference to the way the game is played....no advantage to either group.
jayeddie
02-11-2006, 16:51
I'm sorry, but I've seen too many complaints about too many good, and necessary, changes that I've had enough. Please people, take a step back and look at the provided information with an ounce of good logic before going crazy and yelling "That's not fair!"
In the referenced information, it was specifically said the features were "PvE only." This means that the title benefits and skills apply to or are available in "PVE only". It implies that they don't provide any advantage whatsoever over PvPers. They simply add depth to the PvE game that it could use in places. If you're/we're thinking of it now, don't you think that the devs thought of it months ago when they came up with the system? They're the devs for pete's sake! :laugh: They're engineers, it's their job to think of those types of things in advance.
About the wisdom title benefits, so what if they can salvage a mod w/ a chance of not destroying the weapon. I've wished that mods worked (basically) that way from day one. No PvE advantage there either. Just like another said, PvPers just create whatever perfectly modded style of weapon they want anyway. If anything, it levels the playing field. How often do you find a drop w/ a completely perfect damage and/or set of mods (other than greens)? Not very often, I haven't gotten any (greens included), that's for sure. I've gotten a couple of golds. Were they perfect? Not even close. So how can I build a perfect one? You've got to start somewhere, whether it be a weapon, a mod, or an inscription that you create the build around, doesn't matter. If I were you I would be grateful you don't have to buy a specific damage-enhancing mod 15 times or more to get to a 15>50 version of it, or whatever the case may be for what you want. They could do it quite easily, but they choose not to.
About the group creation/seggregation thing, oh well. You can't control how anyone acts. If it becomes a major problem, maybe ANet will update the EULA to make it a bannable offense, but I doubt it. Really though, is it any different than spamming "glf prot monk", "glf MM necro", or "glf nuker"? Not really, they know what they need and they are asking for it trying to find it. Just don't associate with that group if you don't like the way they're recruiting. You may also find that it is only a specific person that is thinking that way and have a really good time otherwise.
btw, Go ANet! :flowers: Whiners, fermez les bouches sil vous plait :sealed:! Please discontinue over-reacting to things. GW is a dynamic world, a work in progress. It is not a static off-the-shelf disc in a box, it is so much more. Remember that next time.
/end :soapbox:
ImSoToast
03-11-2006, 02:37
Is there anywhere a list of what the advantages are of each title. And fugde I have worn my hapless title while opening chest in elona. So to get best bonus do I want to wear title of treasure hunter while opening up chests, than in an outpost switch to the Id title when iding stuff??
Each rank in "Wisdom" and "Treasure Hunting" gives you a 3% better chance of keeping the item you are salvaging - those are the only ones that give an advantage so far.
And you don't have to wear the title for it to have any effect.
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