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View Full Version : PvE Hope: Shades of Grey enemies


Azure Eyes
25-10-2006, 22:00
I dont know if this could be implemented but i would like to see more enemies that arent neccessarily hostile. An example would be a tengu village, they mill around doing nothing but if you attack one of thier pets they all get mad. Or the am fan and the brother hood. When you zone niether are hostile, but if you attack the am fan all of them become hostile to you while jade doesnt care until you hit one of them.

Of course you can have all enemies in a zone be like this otherwise you could just walk thru but i would like there to be a little more care taken in what you attack.

Pink Ninja
25-10-2006, 22:17
55 would go crazy if this could happen:grin:

Azure Eyes
26-10-2006, 00:28
Why would that happen? If the mobs still have a necro or a mes in them or a sin with shattering assault they still cant farm. Soon as they hit one the whole mob turns.

And im not saying that this should be even a majority of the mobs. In retrospect i really liked the way the skales worked in pre sear, if there wasnt a broodcaller around you didnt have to both with them.

the true gangster
26-10-2006, 10:41
I think it could work, but not have it exactly like pre.
Either have it so you are encouraged to attack them, or so they are only "grey" if you have certain titles etc.

Azure Eyes
26-10-2006, 18:09
Another cool idea would to have an area thats a true warzone. I thought factions was going to this but they didnt.

Basically its your standard zone but to opposing sides are in a constant battle (constantly respawning). Make them ghosts or something so the players cant actually kill them. However all the ghost would be constantly using aoe skills directed at each other which would affect the players. Furthermore, there would be normal enemies as well so it would just be utter chaos.