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Moklar
27-10-2006, 21:48
I'm a bit confused exactly how this works.

You can't see how many hero points you have anywhere, you will only know when you talk to a "Hero Skills" guy.

As I understand it it works pretty much like Balthazar faction.

The different "Hero Skills" guys will allow you to unlock different skills, I only tried two of them - and they had completely different skills to offer.

Apparently you can also Unlock Elites this way, but there's no indication on how many hero skill points you need, I had 4 and couldn't unlock the Assassin Elite called "Shattering Assault" (at Sunspear Great Hall) - anyone know what the cost is for unlocking elites?

Moklar
28-10-2006, 17:50
No one has tested that yet?

Psykewne
28-10-2006, 18:08
it all confuses me no end, i just use them on any skill i dont have till it wont let me buy any more, i think its best not to worry so much sometimes with these mechanics..

godot
28-10-2006, 18:51
The 150 page manual lacks any info about this but does suggest consulting the GW's EU webpage (http://eu.guildwars.com/). So far, the only place I found there with any info about this is in a 27 Oct Update page (http://eu.guildwars.com/support/article/update_27_october_2006/). Here's the section on Heroes with a bit about skill trainers highlighted:

Heroes
Heroes are NPC party members who can join your party, level up with your character, and use weapons, armour, and skills of your choosing. You recruit Heroes by completing certain questsand adventuring throughout Elona, but you can bring only three at a time into your party. Since you and a friend can each bring three Heroes into a mission, two players can now complete any eight-player mission.

After recruiting a Hero, you can use the “Add Hero” interface in the party formation panel to invite a Hero into your party whenever you’re standing in a town or outpost.

If you and another player both invite the same Hero, one of them will be the “real” Hero who will interact with NPCs in cinematics and other scripted sequences, and the other will be an “imposter” who will use a generic name for the duration of the mission.

Whenever you control a Hero, you will see a button next to the Hero’s name, which you can click to bring up the Hero Control panel. This panel provides advanced options for direct control of the Hero. You can use it to adjust the Hero’s AI mode between fight, guard, or avoid combat, to order the Hero to cast a certain skill, or to order the Hero not to cast a certain skill unless directed to do so by you.

Whenever you control a Hero, you will also see a button on the Compass that you can use to give orders to the Hero. To use it, simply click the button, then click anywhere in the Compass or in the world where you would like the Hero to walk.

Heroes level up like players do and acquire attributes points at the same rate, except they do not need to complete quests to gain their final 30 attribute points. Instead, they get 15 bonus attribute points when they reach level 10, and another 15 bonus attribute points when they reach level 15.

Whenever you recruit a Hero while playing through the campaign, that Hero becomes unlocked for use with your PvP characters. Heroes that you recruit also come with skills, and those skills become unlocked on your account when you recruit the Hero.

Heroes don’t maintain their own inventory of skills. Instead, they are able to use any skill that you have unlocked on your account.

Heroes don’t maintain their own backpack or inventory of items. Instead, you can drag items from your inventory onto a Hero to equip him. Your Heroes can use weapons that you have customized for yourself.

Hero Trainers, located in various locations around Elona, will teach you a skill (and unlock it on your account for use by your Heroes) in return for a Hero Skill Point. You get a Hero Skill Point each time you gain a new rank of the Sunspear or Lightbringer titles.

Hero Armour NPCs, located in the outposts of Challenge Missions in Elona, can craft upgraded armour for your Heroes in return for certain items that you can acquire inside the Challenge Mission. Players can find enough of these items to upgrade their own Heroes, but not an unlimited supply, so we encourage players to spend these items on their own Heroes rather than selling them or giving them away.


Does this clear things up? Not for me. I'm at Sunspear rank 5 and yet the Trainer tells me that I've got 8 Hero Skill points. :undecided:

Moklar
29-10-2006, 20:00
No, I already knew that - I was more wondering how much the Elite skills was apparently it's more than 4 because that was what I had when I tried to buy one - but if it was like Balth factions it should cost 3.

Another thing is that it seems to show skills you have already have unlocked, that makes little sense to me!

Santax
29-10-2006, 20:13
The 150 page manual lacks any info about this but does suggest consulting the GW's EU webpage (http://eu.guildwars.com/). So far, the only place I found there with any info about this is in a 27 Oct Update page (http://eu.guildwars.com/support/article/update_27_october_2006/). Here's the section on Heroes with a bit about skill trainers highlighted:



Does this clear things up? Not for me. I'm at Sunspear rank 5 and yet the Trainer tells me that I've got 8 Hero Skill points. :undecided:
I think the higher rank you get, the more hero skill points you get for each rank... I noticed this when I got 2 hero skill points for becoming a Commander.

jtg
29-10-2006, 20:21
how do you get hero skills points exactly?

besides the random "you earned a hero skill point"

Fossa
29-10-2006, 20:53
how do you get hero skills points exactly?

besides the random "you earned a hero skill point"
Each time you gain a Sunspear level or lightbringer level. For level 1-3 Sunspear I think it's 1 point per level. Level 4-6 nets you 2 points/level ( I think)

Saucermote
30-10-2006, 00:40
It seems somewhat unpredictable. I had 2 points, I unlocked a ranger skill, and hit "show me skills for another profession." The window closed, and the point was lost. I'm really tempted to start a ranger and elementalist and rush through pre-searing for some free skills.

godot
30-10-2006, 12:24
Another thing is that it seems to show skills you have already have unlocked, that makes little sense to me!
I've not started a Dervish or Paragon primary or secondary, yet. Therefore, I don't have any of those skills available for my D or P hero and no means to buy them from a normal trainer. I suspect Hero Skill trainers are even more important for players completely new to GW.

Dispensing them as Hero Skills instead of with their usual names is probably aimed at keeping players from unlocking skills for professions they haven't actually played yet.

ManMadeGod
20-12-2006, 09:29
Another thing is that it seems to show skills you have already have unlocked, that makes little sense to me!

Agree.
Everytime I want to spend some hero skill points, the trainer still lists the skill I already unlocked (not labelled "unlocked"). I have to bring a hero of that profession to check if I have it or I would probably waste some points.
And some hero skill trainers are in explorabe areas instead of towns that makes things inconvenient. I can't bring all 10 professions to check it!
Already wasted some points.

Lytha
20-12-2006, 15:25
Each hero skill trainer has a limited selection of skills for all of the classes available. All of them are normal skills, you can't unlock eliteskills with the hero skill trainers.

When you learn a skill of your primary or secondary class from a hero skill trainer, your character will have learned this skill, as if he would've bought the skill from a normal skill trainer (but without spending a skillpoint or money onto it!) Take is as a new way of skillquests in Tyria: Your character does stuff (acquires SS or LB levels), and as a reward, he can select skills out of the selection that the available hero skill trainers offer.

Because of this similarity to skill trainers, they show your character all skills that your character doesn't yet have learned. It's not really about unlocking skills, but about outfitting your character with more skills without spending money or skillpoints - a really lovely solution for the "bah, skillquests limit me too much" vs. "buying all skills? how am I supposed to afford this?!" discussion after Faction's release.


If you select a skill from neither your primary nor your secondary class, your character most likely doesn't learn this skill. I haven't done this yet, so I can't be sure.

Scutilla
20-12-2006, 15:54
Yep, it's basically the free skill-giver that everyone's been asking for disguised as a mini-Priest of Balthazar. I really wish they had made that a bit clearer; I bought all my skills for three characters before figuring it out. My other seven characters will be abusing them to their fullest, though. I really hope they implement a similar system in Chapter 4.

Rune Splendor
20-12-2006, 17:27
If you select a skill from neither your primary nor your secondary class, your character most likely doesn't learn this skill. I haven't done this yet, so I can't be sure.

You can, but only if that hero is part of your party (at least, so far as it's worked for me). I actually used up all my hero skill points, and then found it was much easier to cap the elites of whatever hero needed them. Of course, you can only do this once you reach the secondary profession changer, and IT'S NOT CHEAP. The cost of the signets alone will make you cringe, plus buying all the secondaries. But since I did it through semi-farming, it at least gave me a goal instead of random farming.