Goldfish God
10-12-2006, 22:28
In Prophecies we encountered a bunch of wurms around the Crystal Desert region.
Basic Desert Wurms, solitary creatures that burrow underground before surfacing to attack (a sort of downwards bite).
Siege Wurms, similar in appearance to desert wurms but only able to attack with a launched projectile (a lot more downtime between attacks).
and Chaos Wurms who hang around in Tombs, possibly a corrupted version of Desert Wurms. Similar solitary existence suggests while they appear at the same time as the rest of the Tombs invasion, they are not aligned but simple follow as a feeding opportunity.
Factions only possible wurm appearance are the Leviathans, aqauatic varients, mostly bound in the jade. The single active one found in the Deep acts similarly to Siege Wurms but with greater size and power.
Nightfall gives us more Desert Wurms. But also the Junundu wurms.
Junundu are alot more social. The existence of a controlling Queen suggests a rough hive-mind, along with at least 8 wurms at each wurm spur (which given their inability to travel easily across rock suggests a high density in each sand area).
Junundu travel across the surface when being "ridden", mostly staying only slightly exposed compare to the towering attack of the siege and desert wurms.
Junundu sport a variety of skills as opposed to the single attack of previous wurms, including the ability to eat corpses for additional skills (temporarily or permanently in the case of their siege attack).
Desert wurms will attack Junundu (or at least while you're riding them) which suggests the two species have no particular affiliation (e.g. the Jun queen has no influence over desert wurms).
Elder siege wurms (in the Hordes of Darkness quest) look and act similarly to the Jun Queen which seems to set them apart from the Prophecies siege wurms. It may be possible that the more solitary wurms are effectively outcast somehow rather than a completely seperate species.
Basic Desert Wurms, solitary creatures that burrow underground before surfacing to attack (a sort of downwards bite).
Siege Wurms, similar in appearance to desert wurms but only able to attack with a launched projectile (a lot more downtime between attacks).
and Chaos Wurms who hang around in Tombs, possibly a corrupted version of Desert Wurms. Similar solitary existence suggests while they appear at the same time as the rest of the Tombs invasion, they are not aligned but simple follow as a feeding opportunity.
Factions only possible wurm appearance are the Leviathans, aqauatic varients, mostly bound in the jade. The single active one found in the Deep acts similarly to Siege Wurms but with greater size and power.
Nightfall gives us more Desert Wurms. But also the Junundu wurms.
Junundu are alot more social. The existence of a controlling Queen suggests a rough hive-mind, along with at least 8 wurms at each wurm spur (which given their inability to travel easily across rock suggests a high density in each sand area).
Junundu travel across the surface when being "ridden", mostly staying only slightly exposed compare to the towering attack of the siege and desert wurms.
Junundu sport a variety of skills as opposed to the single attack of previous wurms, including the ability to eat corpses for additional skills (temporarily or permanently in the case of their siege attack).
Desert wurms will attack Junundu (or at least while you're riding them) which suggests the two species have no particular affiliation (e.g. the Jun queen has no influence over desert wurms).
Elder siege wurms (in the Hordes of Darkness quest) look and act similarly to the Jun Queen which seems to set them apart from the Prophecies siege wurms. It may be possible that the more solitary wurms are effectively outcast somehow rather than a completely seperate species.