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View Full Version : Testing new build- plz tell me what u think


grapebird
29-12-2006, 18:34
I was just sitting around one day, and thought up this build for HA-

-1 Shroud Of Shadows Sin A/any ,Deadly Arts 16 Dagger Mastery 13,(shroud of shadows, black mantis thrust, iron palm, falling spider, death blossom, impale, disrupting stab, and rez signet)

-1 Spoil Victor Supporting Smite N/Mo, Blood Magic 16 Smiting Prayers 13 (spoil victor, life siphon, scrouge healing, scrouge enchantment, judge's insight, judge's intervention, reversal of damage, rez sig) *-the necro doesn't HAVE to have the smiting prayers, though it would be nice and a big help to the team (has to have spoil and life).

-2 Searing Flames E/any, Fire Magic 16 Energy Storage 13 (searing flames, glowing gaze, liquid flame, Glyph of Lesser Energy, Glyph of Sacrafice, Meteor Shower, fire attunment, rez signet)

-1 Rc Prot or another prot monk

-1 Woh or another healing monk


How it works-

1. The SV necro would put the enchantments on the SoS sin.
2. 1 SF and the SoS would attack 1 monk
3. SV necro puts hexs on 2nd monk, and the other SF attacks the hexed 2nd monk
4. Attack the rest of the team, and make sure to use disrupting stab on rezzing ppl.
5. Monks- heal.

Plz tell me what you think of my build. I've used this to some success in HA.

Deaths
29-12-2006, 18:46
Spoil Victory is a PvE skill. The main Problem is that all char in PvP has same ammount of health.

grapebird
29-12-2006, 19:39
Spoil Victory is a PvE skill. The main Problem is that all char in PvP has same ammount of health.

spoil victor isnt for doing damage(thats the sf's job) its to keep the 2nd monk in check so that it doesnt heal the 1st. and so what if it's a pve skill?

Taxed
29-12-2006, 19:45
Searing Flames is gonna get obliterated on January 1st.

thedrjay
29-12-2006, 20:01
No ward of stability to prevent knockdown of ghostly while capping.
No song of concentration to prevent interrupts while capping.
No speed boosts to assist during relic runs or wards to slow down other team.
Very little to help while holding against multiple teams.

grapebird
29-12-2006, 20:01
[QUOTE=Taxed;4611240]Searing Flames is gonna get obliterated on January 1st.[/QUOTE

r u serious????? well then...um we still have starburst lolz

grapebird
29-12-2006, 20:03
No ward of stability to prevent knockdown of ghostly while capping.
No song of concentration to prevent interrupts while capping.
No speed boosts to assist during relic runs or wards to slow down other team.
Very little to help while holding against multiple teams.

well.......a searing flames that attacks the 1st monk could be a e/p with wards and that songs, and windborne just get rid of meteror and the glyphs

Taxed
29-12-2006, 20:03
Absolutely 100% for sure. Gaile even said that Searing Flames was going to get re-balanced. Not sure what is gonna happen to it yet though, but it most likely won't be viable for SF spiking anymore.

thedrjay
29-12-2006, 20:06
well.......a searing flames that attacks the 1st monk could be a e/p with wards and that songs, and windborne just get rid of meteror and the glyphs

if you doing that, you would have to respec 1 of the ele's entirely. Doing so would reduce the amount of pressure done by your team to the sin and the SF, with minor assistance from the necro. How far have you made it so far with this build?

grapebird
29-12-2006, 20:07
well um.....i guess sandstorm warders would work or like, i dunno maybe a double dragon spiker?

thedrjay
29-12-2006, 20:09
Double dragon is hardly PvP worthy. If you are going to switch things up, I would actually see what 1 skill you could live without on the sin. Switch it to a A/P and throw song of concentration on it.

grapebird
29-12-2006, 20:20
if you doing that, you would have to respec 1 of the ele's entirely. Doing so would reduce the amount of pressure done by your team to the sin and the SF, with minor assistance from the necro. How far have you made it so far with this build?

ok lets say that the 1st ele is entirely support w/ sandstorm. the sin would still be able to kill the 1st monk with help from the necro. spoil should keep the 2nd monk from healing the 1st, and sandstorm should get the tanks and rangers away from the monks. and ive made it to like the 6th or 7th place with it.

thedrjay
29-12-2006, 20:33
That my work then. Test it out with the warder and if you want, throw Obsidian Flame on it, to help finish off a target.

grapebird
29-12-2006, 20:36
That my work then. Test it out with the warder and if you want, throw Obsidian Flame on it, to help finish off a target.

okey thxs lolz

grapebird
29-12-2006, 20:45
Double dragon is hardly PvP worthy. If you are going to switch things up, I would actually see what 1 skill you could live without on the sin. Switch it to a A/P and throw song of concentration on it.

what skill r u talking about.......?

B Ephekt
29-12-2006, 22:28
Spoil Victory is a PvE skill. The main Problem is that all char in PvP has same ammount of health.

Um, no. Spoil Victor is a pretty good skill in a hex build, and people certainly DO NOT all have the same amount of health in pvp.




grapebird, it doesn't look like you have enough hexes for your key ones to remain covered and stay on reliably. Other than that I'm not fond of any build with 2 SF eles in it. :(

Lord Natural
30-12-2006, 03:47
It's somewhat pointless to run just one player with hexes, since he will have difficulty keeping key hexes covered. It also has no support/defense, which will put you at a severe disadvantage if the other team can withstand your initial rush. Like some folks have already mentioned, you need to think about relic runs and altar maps as well. Based on the posted build, your necro won't have the energy to cover his hexes and your assassin will likely be shutdown, as your 2 monks have no support and will be struggling to stay alive. Like some folks have already mentioned, wards are quite helpful, but you also need to think about interrupts and snares (or at least gale). Sac and Meteor shower are basically just noob catchers and will do you little good past broken tower. It's decent for bombing a ghost I suppose, but since you have no enchant stripping, absorbtion and seed will eliminate that pressure.

grapebird
31-12-2006, 00:58
It's somewhat pointless to run just one player with hexes, since he will have difficulty keeping key hexes covered. It also has no support/defense, which will put you at a severe disadvantage if the other team can withstand your initial rush. Like some folks have already mentioned, you need to think about relic runs and altar maps as well. Based on the posted build, your necro won't have the energy to cover his hexes and your assassin will likely be shutdown, as your 2 monks have no support and will be struggling to stay alive. Like some folks have already mentioned, wards are quite helpful, but you also need to think about interrupts and snares (or at least gale). Sac and Meteor shower are basically just noob catchers and will do you little good past broken tower. It's decent for bombing a ghost I suppose, but since you have no enchant stripping, absorbtion and seed will eliminate that pressure.

ok well this is the revised edition-

1 SoS sin
1 Grenth Support Derv w/pious or feather foot grace
1 SS Ward w/blood ritiual
1 Spoil Victor Support Smite
1 ZB/RC prot
1 GoL/WoH monk

Destrius
31-12-2006, 02:21
The build looks good but you need to remake the SoS sin. You need critical strikes for energy and your combo takes 45 energy, way too much without black lotus strike. Replace black mantis thrust with siphon speed, change death blossom to twisting fangs and you would be much better served using black lotus or black spider strike for iron palm-falling spider. The most important thing though is critical strikes. Just my thoughts:grin:

melandrus elite
12-01-2007, 02:26
Double dragon is hardly PvP worthy.

gale+double dragon=omgwhydidyoujusthaxorpwnmeallover

ImSoToast
12-01-2007, 12:55
gale+double dragon=omgwhydidyoujusthaxorpwnmeallover

only bad thing about double dragon is its only two seconds so about 230 damage and its a 30 second recharge. That is too long for your spike and not enough damage. Searing Flames is somewhat over powered because its very spammable. Also what really makes searing flames spammable is a coulpe of new energy management skills that feed off of it.

flaming caster
15-01-2007, 15:02
Spoil Victory is a PvE skill. The main Problem is that all char in PvP has same ammount of health.

then tell me why pressure builds using necromancers always have spoil victor (not victory btw)

especialy since the new "fotm" that forgot the ghostlyyyy [ftl] started using it

grapebird
15-01-2007, 16:19
fotm? what's that? and arcane echo+double dragon+ gale isnt that horrible. OR you can like have energizing wind+ QZ for a faster recharge. OR you can use arcane mimic w/ mantra of recovery OR you can arcane mimic glyph of renewal - the possibilties are endless. frankly, i don't see why no one uses DD in pvp. (and around 2 hits of DD w/ like immoliate are probably enough to kill any one who doesn't have heavy monk support

grapebird
15-01-2007, 16:23
only bad thing about double dragon is its only two seconds so about 230 damage and its a 30 second recharge. That is too long for your spike and not enough damage. Searing Flames is somewhat over powered because its very spammable. Also what really makes searing flames spammable is a coulpe of new energy management skills that feed off of it.

lolz i bet you 100 bucks that SF is gonna get nerfed in a few months

AnonTerror
16-01-2007, 00:18
Sins in HA is a joke. Far too squishy, easily counterable (RC Prot, Prot spirit, Guardian, SoA), and not enough pressure.

flaming caster
16-01-2007, 15:46
fotm? what's that? and arcane echo+double dragon+ gale isnt that horrible. OR you can like have energizing wind+ QZ for a faster recharge. OR you can use arcane mimic w/ mantra of recovery OR you can arcane mimic glyph of renewal - the possibilties are endless. frankly, i don't see why no one uses DD in pvp. (and around 2 hits of DD w/ like immoliate are probably enough to kill any one who doesn't have heavy monk support

fotm means Flavor Of The Month --> most common build of the current month

and double dragon "spike"
isnt used because the monks would have one full second to heal up, wich is ALOT.

if the target is galed, sure he gets alot of damage, but it can still be outhealed, especialy when given a full second

grapebird
17-03-2007, 19:31
fotm means Flavor Of The Month --> most common build of the current month

and double dragon "spike"
isnt used because the monks would have one full second to heal up, wich is ALOT.

if the target is galed, sure he gets alot of damage, but it can still be outhealed, especialy when given a full second

hm....well u do have a point, but what if we used like 2 shroud of silence sins on the 2 monks then get 2 dd spikers on a target?