Taxed
08-01-2007, 21:06
The idea is to have the split group head to gank NPC's asap, leaving 4 (derv, mesmer and 2 monks) at the flag stand to hold. I believe the split team should be able to wipe out the entire ops guild hall by the 5 minute mark. If ops send back to defend, the rt/r spike can deal about 550 damage with duel+savage, basically insta-killing their target, essentially forcing their team to split in half, and stop ganking our hall. The flag team's job is basically to survive, with the flag runner providing offensive support when he can.
Damage Derv
Dervish/Monk
Level: 20
Mysticism: 16 (12+4)
Scythe Mastery: 12 (11+1)
Earth Prayers: 7 (6+1)
Avatar of Melandru [Elite] (Mysticism)
Watchful Intervention (Mysticism)
Vital Boon (Earth Prayers)
Twin Moon Sweep (Scythe Mastery)
Lyssa's Assault (Scythe Mastery)
Wearying Strike (Scythe Mastery)
Victorious Sweep (Scythe Mastery)
Resurrection Signet ()
Support Mesmer
Mesmer/Necromancer
Level: 20
Fast Casting: 12 (11+1)
Inspiration Magic: 14 (11+3)
Curses: 10
Spirit of Failure (Inspiration Magic)
Faintheartedness (Curses)
Spirit Shackles (Inspiration Magic)
Reckless Haste (Curses)
Corrupt Enchantment [Elite] (Curses)
Revealed Hex (Inspiration Magic)
Inspired Hex (Inspiration Magic)
Resurrection Signet ()
RC Prot
Monk/Elementalist
Level: 20
Divine Favor: 10 (9+1)
Healing Prayers: 10 (9+1)
Protection Prayers: 15 (12+3)
Restore Condition [Elite] (Protection Prayers)
Gift of Health (Healing Prayers)
Mending Touch (Protection Prayers)
Reversal of Fortune (Protection Prayers)
Guardian (Protection Prayers)
Spirit Bond (Protection Prayers)
Glyph of Lesser Energy (Elementalist other)
Aegis (Protection Prayers)
ZB monk
Monk/Elementalist
Level: 20
Divine Favor: 10 (9+1)
Healing Prayers: 10 (9+1)
Protection Prayers: 15 (12+3)
Zealous Benediction [Elite] (Protection Prayers)
Mend Ailment (Protection Prayers)
Reversal of Fortune (Protection Prayers)
Gift of Health (Healing Prayers)
Shield of Absorption (Protection Prayers)
Protective Spirit (Protection Prayers)
Glyph of Lesser Energy (Elementalist other)
Aegis (Protection Prayers)
Runner
Mesmer/Assassin
Level: 20
Fast Casting: 7 (6+1)
Domination Magic: 14 (12+2)
Shadow Arts: 11
Dash (Assassin None)
Shadow of Haste (Shadow Arts)
Feigned Neutrality (Shadow Arts)
Energy Surge [Elite] (Domination Magic)
Energy Burn (Domination Magic)
Signet of Weariness (Domination Magic)
Spiritual Pain (Domination Magic)
Price of Pride (Domination Magic)
The split/gank team
Spike 1
Ritualist/Ranger
Level: 20
Spawning Power: 16 (12+4)
Communing: 9 (8+1)
Restoration Magic: 6 (5+1)
Marksmanship: 9
Spirit's Strength [Elite] (Spawning Power)
Sight Beyond Sight (Spawning Power)
Vital Weapon (Communing)
Wielder's Boon (Restoration Magic)
Dual Shot (Ranger other)
Savage Shot (Marksmanship)
Read the Wind (Marksmanship)
Resurrection Signet ()
Spike 1
Ritualist/Ranger
Level: 20
Spawning Power: 16 (12+4)
Communing: 9 (8+1)
Restoration Magic: 6 (5+1)
Marksmanship: 9
Spirit's Strength [Elite] (Spawning Power)
Sight Beyond Sight (Spawning Power)
Vital Weapon (Communing)
Wielder's Boon (Restoration Magic)
Dual Shot (Ranger other)
Savage Shot (Marksmanship)
Read the Wind (Marksmanship)
Resurrection Signet ()
Support Necro
Necromancer/Monk
Level: 20
Soul Reaping: 9 (8+1)
Blood Magic: 16 (12+4)
Protection Prayers: 10
Zealous Benediction [Elite] (Protection Prayers)
Reversal of Fortune (Protection Prayers)
Dismiss Condition (Protection Prayers)
Protective Spirit (Protection Prayers)
Shield of Absorption (Protection Prayers)
Remove Hex (Monk other)
Order of Pain (Blood Magic)
Resurrection Signet ()
Suggestions or thoughts?
Damage Derv
Dervish/Monk
Level: 20
Mysticism: 16 (12+4)
Scythe Mastery: 12 (11+1)
Earth Prayers: 7 (6+1)
Avatar of Melandru [Elite] (Mysticism)
Watchful Intervention (Mysticism)
Vital Boon (Earth Prayers)
Twin Moon Sweep (Scythe Mastery)
Lyssa's Assault (Scythe Mastery)
Wearying Strike (Scythe Mastery)
Victorious Sweep (Scythe Mastery)
Resurrection Signet ()
Support Mesmer
Mesmer/Necromancer
Level: 20
Fast Casting: 12 (11+1)
Inspiration Magic: 14 (11+3)
Curses: 10
Spirit of Failure (Inspiration Magic)
Faintheartedness (Curses)
Spirit Shackles (Inspiration Magic)
Reckless Haste (Curses)
Corrupt Enchantment [Elite] (Curses)
Revealed Hex (Inspiration Magic)
Inspired Hex (Inspiration Magic)
Resurrection Signet ()
RC Prot
Monk/Elementalist
Level: 20
Divine Favor: 10 (9+1)
Healing Prayers: 10 (9+1)
Protection Prayers: 15 (12+3)
Restore Condition [Elite] (Protection Prayers)
Gift of Health (Healing Prayers)
Mending Touch (Protection Prayers)
Reversal of Fortune (Protection Prayers)
Guardian (Protection Prayers)
Spirit Bond (Protection Prayers)
Glyph of Lesser Energy (Elementalist other)
Aegis (Protection Prayers)
ZB monk
Monk/Elementalist
Level: 20
Divine Favor: 10 (9+1)
Healing Prayers: 10 (9+1)
Protection Prayers: 15 (12+3)
Zealous Benediction [Elite] (Protection Prayers)
Mend Ailment (Protection Prayers)
Reversal of Fortune (Protection Prayers)
Gift of Health (Healing Prayers)
Shield of Absorption (Protection Prayers)
Protective Spirit (Protection Prayers)
Glyph of Lesser Energy (Elementalist other)
Aegis (Protection Prayers)
Runner
Mesmer/Assassin
Level: 20
Fast Casting: 7 (6+1)
Domination Magic: 14 (12+2)
Shadow Arts: 11
Dash (Assassin None)
Shadow of Haste (Shadow Arts)
Feigned Neutrality (Shadow Arts)
Energy Surge [Elite] (Domination Magic)
Energy Burn (Domination Magic)
Signet of Weariness (Domination Magic)
Spiritual Pain (Domination Magic)
Price of Pride (Domination Magic)
The split/gank team
Spike 1
Ritualist/Ranger
Level: 20
Spawning Power: 16 (12+4)
Communing: 9 (8+1)
Restoration Magic: 6 (5+1)
Marksmanship: 9
Spirit's Strength [Elite] (Spawning Power)
Sight Beyond Sight (Spawning Power)
Vital Weapon (Communing)
Wielder's Boon (Restoration Magic)
Dual Shot (Ranger other)
Savage Shot (Marksmanship)
Read the Wind (Marksmanship)
Resurrection Signet ()
Spike 1
Ritualist/Ranger
Level: 20
Spawning Power: 16 (12+4)
Communing: 9 (8+1)
Restoration Magic: 6 (5+1)
Marksmanship: 9
Spirit's Strength [Elite] (Spawning Power)
Sight Beyond Sight (Spawning Power)
Vital Weapon (Communing)
Wielder's Boon (Restoration Magic)
Dual Shot (Ranger other)
Savage Shot (Marksmanship)
Read the Wind (Marksmanship)
Resurrection Signet ()
Support Necro
Necromancer/Monk
Level: 20
Soul Reaping: 9 (8+1)
Blood Magic: 16 (12+4)
Protection Prayers: 10
Zealous Benediction [Elite] (Protection Prayers)
Reversal of Fortune (Protection Prayers)
Dismiss Condition (Protection Prayers)
Protective Spirit (Protection Prayers)
Shield of Absorption (Protection Prayers)
Remove Hex (Monk other)
Order of Pain (Blood Magic)
Resurrection Signet ()
Suggestions or thoughts?