Shanaeri Rynale
14-05-2006, 17:04
Hi.
Over the last couple of nights I have had the extreme honour to be invited to go on the Elite Kurzick Mission, Urgoz’s warren.
I cant say who invited me in, as I promised not to, but here are some screens and descriptions as to what goes on there.
I can’t claim any credit for the overall team build(though I had a lot of input to the mes one), nor can I say this is the best composition, but this is what the team I was in ran and we managed to get and kill Urgoz in under three hours.
2X Wa/Mo
1X Ranger Trapper with 1 interrupt
1X Dom Mesmer(me!)
1X SS necro, consume corpse is essential
1X Bip necro/Battery
1X echo nuker with wards
1X Rit
1X E/Mo
2XHeal monks
1XSmite monk or additional Ele
Disclaimer. I know I may have missed a room or 2. But these are the significant ones. With careful pulling and pop up sweeping any I may have missed or mis-ordered are easy. Should I get the chance to go back I’ll add these in and correct an errors.
A few basics.
Vent/TS is essential. Things like calling for energy, lost aggro etc etc cannot be done via the keyboard in time. I’m not usually anal about this sort of thing, but if you do not have voice com your chances of success are drastically reduced.
Team positioning is vital. The following radar map shows the optimum postions for the team in the majority of situations. Again there's nothing new or special about this, it's basic PvE play and formation.
http://img132.imageshack.us/img132/9829/teampos0nu.jpg (http://imageshack.us)
The warriors hold the line and try and pin the mob against the terrain. Behind them the warder uses ward against foes and melee to make it easier for the warriors to hold and to slow the advance of the hoard..
The trapper ranger lays traps behind the front line, so when aggro breaks(and 8/10 some of it will) there is a fall back position for the warriors and casters.
As a mesmer you will be at the back.
Mesmer Skills And Attributes
We tried a whole variety of builds from fast cast nuke to Illusion. The optimum mesmer build in the few times we tried was as follows
Wastrels Worry. Don’t care what people say. It’s fire and forget, resists armor and 8/10 triggers. Ideal for Anti guardian wurm and Urgoz.
Energy Burn, Cheap heavy damage
Arcane Conundrum- The end bosses use Jamils gaze, which has ¾ second cast time, with the kiting that needed just to live no way in hell are you going to catch it every time.
Glyph of renewal
Power Spike
Empathy
Cry of Frustration
Diversion
A mes secondary taking epidemic and a nec with weakness drastically reduces damage received. Migraine would be of use later on, but then you lose a lot of flexibility getting there(Dangerously so imho)
Attributes
Fast Cast 11
Domination 15
Illusion 7
Inspiration 9(I use jewelled chalice for extra energy, so it needs to be this high)
General tactics
Your primary interrupts and spells will be useless against the huge numbers of mobs, so pick your targets. I found it more useful to use them against break aways to help protect the casters so the warriors and ele’s could focus on the main mobs.
Against Guardian worms
Use Acane Conundrum(AC), Diversion, power spike, WW and eburn
Against trees
AC and power spike are particularly effective.
Against Wardens of Earth
Spiking Churning earth should be your main target
Song wardens are healers, AC+power spike helps
Burning bushes
Spiking bed of coals should be your main target
Melee and assasins
Copied Empathy
Over the last couple of nights I have had the extreme honour to be invited to go on the Elite Kurzick Mission, Urgoz’s warren.
I cant say who invited me in, as I promised not to, but here are some screens and descriptions as to what goes on there.
I can’t claim any credit for the overall team build(though I had a lot of input to the mes one), nor can I say this is the best composition, but this is what the team I was in ran and we managed to get and kill Urgoz in under three hours.
2X Wa/Mo
1X Ranger Trapper with 1 interrupt
1X Dom Mesmer(me!)
1X SS necro, consume corpse is essential
1X Bip necro/Battery
1X echo nuker with wards
1X Rit
1X E/Mo
2XHeal monks
1XSmite monk or additional Ele
Disclaimer. I know I may have missed a room or 2. But these are the significant ones. With careful pulling and pop up sweeping any I may have missed or mis-ordered are easy. Should I get the chance to go back I’ll add these in and correct an errors.
A few basics.
Vent/TS is essential. Things like calling for energy, lost aggro etc etc cannot be done via the keyboard in time. I’m not usually anal about this sort of thing, but if you do not have voice com your chances of success are drastically reduced.
Team positioning is vital. The following radar map shows the optimum postions for the team in the majority of situations. Again there's nothing new or special about this, it's basic PvE play and formation.
http://img132.imageshack.us/img132/9829/teampos0nu.jpg (http://imageshack.us)
The warriors hold the line and try and pin the mob against the terrain. Behind them the warder uses ward against foes and melee to make it easier for the warriors to hold and to slow the advance of the hoard..
The trapper ranger lays traps behind the front line, so when aggro breaks(and 8/10 some of it will) there is a fall back position for the warriors and casters.
As a mesmer you will be at the back.
Mesmer Skills And Attributes
We tried a whole variety of builds from fast cast nuke to Illusion. The optimum mesmer build in the few times we tried was as follows
Wastrels Worry. Don’t care what people say. It’s fire and forget, resists armor and 8/10 triggers. Ideal for Anti guardian wurm and Urgoz.
Energy Burn, Cheap heavy damage
Arcane Conundrum- The end bosses use Jamils gaze, which has ¾ second cast time, with the kiting that needed just to live no way in hell are you going to catch it every time.
Glyph of renewal
Power Spike
Empathy
Cry of Frustration
Diversion
A mes secondary taking epidemic and a nec with weakness drastically reduces damage received. Migraine would be of use later on, but then you lose a lot of flexibility getting there(Dangerously so imho)
Attributes
Fast Cast 11
Domination 15
Illusion 7
Inspiration 9(I use jewelled chalice for extra energy, so it needs to be this high)
General tactics
Your primary interrupts and spells will be useless against the huge numbers of mobs, so pick your targets. I found it more useful to use them against break aways to help protect the casters so the warriors and ele’s could focus on the main mobs.
Against Guardian worms
Use Acane Conundrum(AC), Diversion, power spike, WW and eburn
Against trees
AC and power spike are particularly effective.
Against Wardens of Earth
Spiking Churning earth should be your main target
Song wardens are healers, AC+power spike helps
Burning bushes
Spiking bed of coals should be your main target
Melee and assasins
Copied Empathy