PDA

View Full Version : New Class Ideas for GW2 (and other ideas)


Tro
06-04-2008, 05:34
New Things:

Animations: (not as Important) but could we get a Block Animation or Parry animation. Would be cool to see my Toon block and Parry a attack for once instead of just words poping up on the screen.
also I would like to see new Better Combat Stances for the Warrior class. the Male Warrior looks like he has to take a dunk when he in combat stance. or yeah add a cooler Melee Swing Animation like Aion has :^)
Aion's Cast Animations FTW

Jumping: i find jumping on demand to be a fun source of game play. and a great tactic in Combat. so please make the jump system similar to WoW and WAR, were you can jump on demand. please dont make the jump system like Gears of War, were you can only jump over objects only.

New Armor Customization:
Break Shoulders apart from Chest. (Dot have to have stats but would be cool for more options on how to look)
give us a way to add symbols to our Gear models. also could we change were the Guild Amble goes. instead of on Capes could we change it to Guild Rings or something. cause i would like to Pick my Own Capes.

New Weapon Types:
i would like to See more 2hander weapons. Maybe 2hander Swords, 2hander Axes, and Pole-Arms. and 1hander Hammer also. would be cool if we could Duel wield Swords,Hammers, and Axes, and not just Dagger.maybe even Combos of weapons

Mounts: add mounts for extra World Exploration. makes travel a lot more fun and faster. and just enjoyment.

Click to Move, is Removed!:
i find this a good thing, but give it as a added option for people that liked it. i didn't, but i am sure some people out their liked it.
PRO--> it allowed the player to preform actions without having to manually control movement.
CON--> it forced your Character to Move towards target, even as a Range attacker/Caster. sometimes you didn't want to move towards the target, but just wanted to quickly select target with mouse.

Target Lock:
like i said in the Click to Move, i feel that this should be optional, and not forced on the players that don't want target lock.

Simplify the Spells:
i am so happy this is being looked into! but make sure the spells are made a lot more useful.
for example--> some Warrior abilities would only work if the target was under some sort of Debuff (Condition), or the Warrior's Ability would only work if certain Weapons were equipped. that's a Lot of limiting, which takes the fun out of playing a fantasy Game.

Stats:
i would like to see a Stat Chart in the Game. May that be new Stats added to the Game, or just a Chart that Display the Stats that were in the past GW games. if New Stats were to be added, i would suggest a Stat that increase Hp, and Stat that increase Energy Points, and Stat that Increase Base Block Chance, a Stat that increase Resist Chance, a Stat that increase Dodge and Parry. (But i leave that up to you to come up with your own unique Stat idea)
they could be auto set like Aion

World PvP:
i don't think spreading out the factions into more smaller groups is a good idea. so i would suggest keeping the game based around to large Factions fighting each other. In the World PvP i suggest adding Siege Weapons, and Basing the PvP around Capping Enemy Cities/Towns and such.

World PvE:
the world PvE should have larger scale Fights, and raid bosses. it doesn't have to be the main focus of the game, but lease make it fun for those that like large PvE fights. i would also like to be rewarded for exploring the Areas, like finding Rare Mobs to Fight, or Uncovering Rare Items in Random Places.

Instanced PvP
i would like the Instanced PvP to Step it up abit. i like WoW's BG style games, and Warhammer has something similar to it as well. so i would like to see more PvP Style games added. maybe a Cap the flag or Kill/Protect Npc.
Another idea, is to have NPCs Replace Player that Leave the Group. cause I Cant Stand when People Do That. The NPC would fight till a new Player can take it's Spot.Warhammer is doing something similar to this for their Instanced PvP.
my idea for PvP Zone:

I would like a big Castle for each Faction. and a Giant Guard Wall blocking enemies of the other Faction from entering.

Siege Weapons would be needed to break the other Wall.
the Goal overall would be to Raid and Kill a Powerful Npc inside the Castle, to Capture it.

Also have World Effects, like Random Sky bombing. and gysers that Blow from the ground and damage all near by enemies. that adds a bit more conflict to the field. also have Powerful Neutral NPCs attack both Factions as they try to head towards the enemies base

Also make the Reward for PvP a bit better. maybe cool looking Weapons and Armor models could be unlocked.

Instanced PvE:
make the Map in this Areas more detailed. Add more interesting Boss fights. Give Bosses abilities that normal classes wouldnt have. and more Drops that would fit everybody in the party.

Bank Slots:
add a Bank for larger Storage stots.
maybe a Guild Bank or something like that as well.

Party Info:
make it so we can See Party/raid member's Stats and Debuffs.

Class Ideas Finally:

Templars:
Weapons : Swords and 2hander Swords. Maces and 2hander Maces. Axes and 2hander Axes.
(Armor): Heavy and Shields.
(COMMENT):
could be more of a Melee Counter class. could have Spell Reflects and Melee Reflects. Elite Defense then other classes. also Lot more Stuns then other classes. its weakness could be low burst damage.


SHADOW KNIGHT:
(ROLE): Tank/Healer/DeBuffer
(STANDARD BAR):Energy/Adrenaline
(ARMOR): Heavy and Shields
(WEAPONS): 2hander Swords, 2Hander Axes, 1hander Swords, 1hander axes, Claws, Duel Wield
(RACES): Humans, Norns,Charr,
(COMMENT): anti-Paladin, as they fight, they Debuff their Target, and weaken them. and they use Shadow Magic to Drain the life out of the Enemy and Heal its Allies. Think WoW's Shadow Priest but as a Tank. they could have Powerful Auras that cause Negative effects on Enemies.

DREAD HUNTER:
(ROLL): Melee dps/ Range Dps
(STANDARD BAR):Energy
(ARMOR): Light
(WEAPONS): 2hander Swords, 2Hander Axes, 1hander Swords, 1hander axes, Scythe,Claw , Duel Wield
(RACES): Norn, Sylvari
(COMMENT): this would be a New Shape Shifter Class that Change into Demon Monsters. It Focus its Attacks on Certain Demon Forms that you are in. some Forms turn you into a Caster, and other Forms turn you into a Melee Monster(WITH MUTI ARMS LOL)

Geomancer:
Light Armor
staffs and Wands

would summon Monsters of different Elements to fight for short periods of time. the Summon monsters would have their own pre set action bar similar to Heros.

zetsuei
06-04-2008, 05:42
Here is my opinion, HELL NO don't put jump on the game (although i think they will) PLEASE DON'T MAKE A SINGLE CHANGE TO THE EXISTENT PVP WORLD, no overly common classes, stay with Ranger/Mesmer/Paragon/Dervish and so on, i'll appreciate that. No stats, what i love the most in GW it's the fact that it's so simple in that matter and also doesnt SCREW your char always when you do something wrong,as it is, if you screw you just need 10 secs to fix it, and hell let's GvG!!!!!one111

Putting that aside some ideas like yours might be good.

The Sins We Die By
06-04-2008, 06:01
Plz stick with generic classes... warrior, rogue, monk, mage. They did good with that in guild wars with the most "out there" being mesmers, ritualists, and dervishes (though ritualist isn't really that out there). Keep it fairly simple, less is more.

No mounting either, stick with fast travel. Not everyone has time to wander around by foot/air.

Tro
06-04-2008, 06:25
TRO (ME)-
make the infection (whatever they called) a playable Race.

infinite deep Dungeon. that's not instanced based. similar to Sherwood Dungons


---------------------------------------------------------

patrickvp -

1. Armor drops - Say you kill a Charr, and he drops a chunk or armor. You could take that armor to an armorer and he could customize (fit) the armor piece to your character. Or maybe only bosses would drop special armors. In any case, adding a "scavenger" element to building armor might be fun (and could create a whole new market for rare armors). I suppose it would be like hero armor upgrades are, except that it could be for your character (and it would be only one piece, not the whole set at once). Also, I'd like more pieces of armor, instead of the current limit of five. Break it up a bit so there are like 7-10 pieces to a set.

2. Sailing - I think it would be cool if you could actually ride a ship out of Lion's Arch or any port city, and have sea-going adventures. Pirate-boarding and attacks by sea serpents could be elements. Perhaps you could team up on the boat, so one person steers, while others could use ranged attacks, or man shipboard weapons like harpoons or something. I haven't played PotBS, but I've wanted some kind of sea adventure element for a long time.

3. House - People have been talking about something like this for awhile, but I'd link it to an exit off of the Guild Hall, and whomever is the party leader, the party goes to his/her house. Add a pet stable as well, where you could swap available pets, which brings me to...

4. Inherent pet skills - It would be interesting if pets had species specific skills and advantages/disadvantages. Kind of like how Ursan/Volfen/Raven blessings each have different stats, maybe a Bear could be very powerful, but slower to attack, while a wolf would be much faster, but not do so much damage, while a Raven could inflict bleeding and a little damage and be invulnerable to knockdown, but have a lower health level. Those are just examples, but in general making pets have more obvious pluses and minuses would be neat.

Hmm, there's other stuff, but that's all I can think of for now. I'm sure others will bring up storage/auction house, etc.
-------------------------------
Zeres -

1. Built in voice chat.
2. Unlimited friends list which can be organized in any way the player sees fit.
3. Peer review system.
4. PvP characters with max armor weapon creation and all skills unlocked from the get-go.
------------------------------------
Undead Priest-

Random Quests/Challenges quests challenges some time-critical in nature that randomly become available in a certain area, many of which are specifically keyed to occurances caused by the players within that area.

. Open Explorables, No "Warp Portals" separating one area from another, all areas are accessable, including entering and exploring buildings or sailing on ships without EVER seeing a loading screen after login, unless you "map warp"
------------------------------
yawgmoth -

. Randomization in persistent explorables! It's possible! Randomized spawns of mobs and their routes. Getting random bounties/miniquests from NPCs - "Hunt down XXX boss and come back for reward", "Killing XX type mobs will give you 50% more exp", "Bring me X pieces of XXX trophy drop to gain some reward" - get those simple basic repeatable tasks generated randomly! Do one come back for another! Normal quests should be more sophisticated.

More solo content - solo as in You (+your companion) can do it without extraordinary builds like 55hp, many tasks in explorables should be like that. But it should remain a strongly Multiplayer game, so solo content shouldn't dominate and even that should be possible do be done in small parties.

More teamplay content - instances should encourage play with other people, teaming up, pugging. Improved party searching, worldwide LFG channel or something like that needed.

More more weapons/equipment variety, two-handed swords/axes, dual wielding, polearms, morningstars, *jewellery... Rarity should exist, randomization and uniqueness. One shouldn't be able to just build a perfect weapon from cheap common components. Modding should only work for improving and adjusting items to work with your build / playstyle, some aspects/mods should remain not changeable! The game should not be gear-based though, so the differences between uber loot and easily affordable stuff shouldn't be a major factor determining one's success.

Greatly improved ingame communication, expanded friendlist with sorting and grouping options, offline messaging, voice chat...

Greatly improved guild support, hierarchies, guild hall customizastion, guild storage, PvE guild challenges like guild hall sieges and defending.

Player based crafting... whole books can be written about it...

...it can be pages long, my vision of an ideal GW game cannot fit into one post... but I'll stop here without mentioning even half of the ideas I have.

------------------------------------
InfernoStyx -

First and foremost I want an auction house system! instead of having to stand around waiting for someone to put what you want up on the trade channel.

-------------------------------------
The Sins We Die By -

I'd like to see the different races have passive abilities in respect to their characteristics. For example given descriptions about the sylvari such as their desire to learn and having a connection to their surroundings, each other, and nature they could have an ability to see in the party menu what members are being targeted by skills. Maybe the charr would have something that buffs them for being near allies. Really the specifics are trivial, but I'd like to see some passive abilities in addition to the skills the races would have.

--------------------------------
zerohaste-

Random paths in instances.

Design the dungeons in such a way that there are a large number of different paths to the end boss. Every time a new group enters that dungeon, randomly block off certain paths. Either completely randomly, or based on what the previous group who ran that instance did and the paths they took. The roadblocks can be permanent (cave in) or temporary (newly built wall/door by the enemy that needs to be blasted open/burned down in order to take that path). You could even just spawn more mobs in that branch. Give greater rewards for the groups that take the more difficult paths. For example, have the one that spawned with more mobs be mixed in with a mini boss.

You could also make paths not so obvious. They've talked (I think) about having skills have multiple functions based on different circumstances. Maybe have that fireball spell blast open a couple spots on a wall to create a new path or a shortcut to a higher place.

Also, make the end bosses more dynamic. If players skip over large groups of mobs in an instance, don't make the mobs so stupid they just sit around in the early parts of the instance while their boss is getting the crap beat out of him/her. Have the boss retreat to safety and call upon the mobs the group skipped for support. Of course, there should be a greater reward for the player when they overcome situations like this.

And again, taking that fireball spell with multiple functions, give players the ability to create a small cave in or something when the boss does call on the mobs the players left behind. If the group can defeat the boss before the mobs he called on can clear the path and assist him/her the players get the extra reward without having to go through too much extra trouble.

Arthur Victus
06-04-2008, 06:26
New Things:

Animations: (not as Important) but could we get a Block Animation or Parry animation. Would be cool to see my Toon block and Parry a attack for once instead of just words poping up on the screen.
also I would like to see new Better Combat Stances for the Warrior class. the Male Warrior looks like he has to take a dunk when he in combat stance. or yeah add a cooler Melee Swing Animation like Aion has :^)
Aion's Cast Animations FTW

Jumping: i find jumping on demand to be a fun source of game play. and a great tactic in Combat. so please make the jump system similar to WoW and WAR, were you can jump on demand. please dont make the jump system like Gears of War, were you can only jump over objects only.

New Armor Customization:
Break Shoulders apart from Chest. (Dot have to have stats but would be cool for more options on how to look)
give us a way to add symbols to our Gear models. also could we change were the Guild Amble goes. instead of on Capes could we change it to Guild Rings or something. cause i would like to Pick my Own Capes.

New Weapon Types:
i would like to See more 2hander weapons. Maybe 2hander Swords, 2hander Axes, and Pole-Arms. and 1hander Hammer also. would be cool if we could Duel wield Swords,Hammers, and Axes, and not just Dagger.maybe even Combos of weapons

Mounts: add mounts for extra World Exploration. makes travel a lot more fun and faster. and just enjoyment.

Click to Move, is Removed!:
i find this a good thing, but give it as a added option for people that liked it. i didn't, but i am sure some people out their liked it.
PRO--> it allowed the player to preform actions without having to manually control movement.
CON--> it forced your Character to Move towards target, even as a Range attacker/Caster. sometimes you didn't want to move towards the target, but just wanted to quickly select target with mouse.

Target Lock:
like i said in the Click to Move, i feel that this should be optional, and not forced on the players that don't want target lock.

Simplify the Spells:
i am so happy this is being looked into! but make sure the spells are made a lot more useful.
for example--> some Warrior abilities would only work if the target was under some sort of Debuff (Condition), or the Warrior's Ability would only work if certain Weapons were equipped. that's a Lot of limiting, which takes the fun out of playing a fantasy Game.

Stats:
i would like to see a Stat Chart in the Game. May that be new Stats added to the Game, or just a Chart that Display the Stats that were in the past GW games. if New Stats were to be added, i would suggest a Stat that increase Hp, and Stat that increase Energy Points, and Stat that Increase Base Block Chance, a Stat that increase Resist Chance, a Stat that increase Dodge and Parry. (But i leave that up to you to come up with your own unique Stat idea)
they could be auto set like Aion

World PvP:
i don't think spreading out the factions into more smaller groups is a good idea. so i would suggest keeping the game based around to large Factions fighting each other. In the World PvP i suggest adding Siege Weapons, and Basing the PvP around Capping Enemy Cities/Towns and such.

World PvE:
the world PvE should have larger scale Fights, and raid bosses. it doesn't have to be the main focus of the game, but lease make it fun for those that like large PvE fights. i would also like to be rewarded for exploring the Areas, like finding Rare Mobs to Fight, or Uncovering Rare Items in Random Places.

Instanced PvP
i would like the Instanced PvP to Step it up abit. i like WoW's BG style games, and Warhammer has something similar to it as well. so i would like to see more PvP Style games added. maybe a Cap the flag or Kill/Protect Npc.
Another idea, is to have NPCs Replace Player that Leave the Group. cause I Cant Stand when People Do That. The NPC would fight till a new Player can take it's Spot.Warhammer is doing something similar to this for their Instanced PvP.
my idea for PvP Zone:

I would like a big Castle for each Faction. and a Giant Guard Wall blocking enemies of the other Faction from entering.

Siege Weapons would be needed to break the other Wall.
the Goal overall would be to Raid and Kill a Powerful Npc inside the Castle, to Capture it.

Also have World Effects, like Random Sky bombing. and gysers that Blow from the ground and damage all near by enemies. that adds a bit more conflict to the field. also have Powerful Neutral NPCs attack both Factions as they try to head towards the enemies base

Also make the Reward for PvP a bit better. maybe cool looking Weapons and Armor models could be unlocked.

Instanced PvE:
make the Map in this Areas more detailed. Add more interesting Boss fights. Give Bosses abilities that normal classes wouldnt have. and more Drops that would fit everybody in the party.

Bank Slots:
add a Bank for larger Storage stots.
maybe a Guild Bank or something like that as well.

Party Info:
make it so we can See Party/raid member's Stats and Debuffs.

Class Ideas Finally:

Templars:
Weapons : Swords and 2hander Swords. Maces and 2hander Maces. Axes and 2hander Axes.
(Armor): Heavy and Shields.
(COMMENT):
could be more of a Melee Counter class. could have Spell Reflects and Melee Reflects. Elite Defense then other classes. also Lot more Stuns then other classes. its weakness could be low burst damage.


SHADOW KNIGHT:
(ROLE): Tank/Healer/DeBuffer
(STANDARD BAR):Energy/Adrenaline
(ARMOR): Heavy and Shields
(WEAPONS): 2hander Swords, 2Hander Axes, 1hander Swords, 1hander axes, Claws, Duel Wield
(RACES): Humans, Norns,Charr,
(COMMENT): anti-Paladin, as they fight, they Debuff their Target, and weaken them. and they use Shadow Magic to Drain the life out of the Enemy and Heal its Allies. Think WoW's Shadow Priest but as a Tank. they could have Powerful Auras that cause Negative effects on Enemies.

DREAD HUNTER:
(ROLL): Melee dps/ Range Dps
(STANDARD BAR):Energy
(ARMOR): Light
(WEAPONS): 2hander Swords, 2Hander Axes, 1hander Swords, 1hander axes, Scythe,Claw , Duel Wield
(RACES): Norn, Sylvari
(COMMENT): this would be a New Shape Shifter Class that Change into Demon Monsters. It Focus its Attacks on Certain Demon Forms that you are in. some Forms turn you into a Caster, and other Forms turn you into a Melee Monster(WITH MUTI ARMS LOL)

Geomancer:
Light Armor
staffs and Wands

would summon Monsters of different Elements to fight for short periods of time. the Summon monsters would have their own pre set action bar similar to Heros.Wasn't this posted previously in another forum... I really think the guys that develop the game have a lot of great ideas already in work. Not to break your heart or anything, but if they were to try to throw in a new class or something right now it would probably require more time to develop the game. So why dont we see what they offer with the Beta first and then begin to make some suggestions as to what we might like to see changed.

The Sins We Die By
06-04-2008, 06:44
Wasn't this posted previously in another forum... I really think the guys that develop the game have a lot of great ideas already in work. Not to break your heart or anything, but if they were to try to throw in a new class or something right now it would probably require more time to develop the game. So why dont we see what they offer with the Beta first and then begin to make some suggestions as to what we might like to see changed.

Pretty sure it was, I think by Tro too.

Gotta suggest b4 the beta too though. Want them to be able to pick on little things that they might not have thought of.

toromaga
06-04-2008, 06:58
I have a few ideas...

Heck, they could update the game now to let you do this:

Allow you to queue up more than two skills. It gets on my nerves sometimes how I can't chain up several skills to use them in quick succession; if I click too fast, it cancels out the ones that haven't started casting yet. Make it so you can click on, say, four skills maximum to chain them all up. A number will appear on the skill icon to show what order it is in the chain, then you can right-click a skill before it casts if you need to cancel it.

Another thing I've always wanted to be able to do (and I know I'm not the only one... think some of these have been suggested before) is some in-game character customization, so you can change the appearance of yor character. A hairstylist NPC would be great, as would, say, a tattoo artist.

Still no major changes, though. Switching hair color, skin color, or gender would just make it too confusing IMO.

Something else along the lines of customization: at character creation, allow body type to be changed. Always being a burly Warrior or a slim Elementalist can get a bit old after a while... maybe make two or three different body types for each gender of each species. A more muscular one, an average one, and perhaps a thinner one. I know that would take a lot of work as far as armor and character animations, but it'd still be nice to see.

Also, give each profession the option of some accessories. A sheath (for swords) or strap (for Axes, Hammers, and Shields) for Warriors, a quiver of arrows for Rangers, etc. You could give the option of hiding these, just like capes and headgear in the current game. Personally, I'm tired of my Rangers pulling arrows out of nowhere. :P

That's all I have for now. :)

The Sins We Die By
06-04-2008, 07:06
I have a few ideas...<snip>
/agree

Skill Queue
http://guildwars.incgamers.com/showthread.php?t=476083
Appearance
http://guildwars.incgamers.com/showthread.php?t=429538

Ace Bear
06-04-2008, 08:04
Jumping: i find jumping on demand to be a fun source of game play. and a great tactic in Combat. so please make the jump system similar to WoW and WAR, were you can jump on demand. please dont make the jump system like Gears of War, were you can only jump over objects only.
Most likely one of the most annoying things in WoW is jumping....
Break Shoulders apart from Chest. (Dot have to have stats but would be cool for more options on how to look)
give us a way to add symbols to our Gear models. also could we change were the Guild Amble goes. instead of on Capes could we change it to Guild Rings or something. cause i would like to Pick my Own Capes.
Lets also add in trinkets.:cry:
New Weapon Types:
i would like to See more 2hander weapons. Maybe 2hander Swords, 2hander Axes, and Pole-Arms. and 1hander Hammer also. would be cool if we could Duel wield Swords,Hammers, and Axes, and not just Dagger.maybe even Combos of weapons

Mounts: add mounts for extra World Exploration. makes travel a lot more fun and faster. and just enjoyment.
The reason why swords and axes are one handed is because they get extra armor and health from a mod instead of increased dps that Hammers(and kds) have. Just defeats the purpose for no reason.
Click to Move, is Removed!:
Target Lock:
Stats:
Also on the list Anet: Remove Pvp. Heck in pve all of your suggestions would hurt it(except maybe the stats thing, but that still isn't GW, its like a step in the opposite direction the game has been going).
Simplify the Spells
Everything you listed already exists in the game right now.

I would keep going but I have a severe headache. Here is something though:
Try not to play a lot of other MMOs and come into GW thinking it is wrong or missing something by not having that stuff. GW comes out better. Besides which you need to play more of GW before your can make accurate suggestions. I mean, you might mean well, but most of your suggestions would literally make GW into WoW or FFXI which in my opinion would hurt the game's player base rather then help. Also some of those when implemented into other MMOs sucked.

Tro
06-04-2008, 08:34
Most likely one of the most annoying things in WoW is jumping.... I disagree. the most Ignoring thing in GW was getting Knocked Down LOL
Lets also add in trinkets.:cry:naw Earrings and Necklaces are 10 times better !!!!!! Say Hello to my Little Friend AION

The reason why swords and axes are one handed is because they get extra armor and health from a mod instead of increased dps that Hammers(and kds) have. Just defeats the purpose for no reason.
Talking Bout GW2 here my Dear. we dont know how spells will function yet.
/wink

Also on the list Anet: Remove Pvp. Heck in pve all of your suggestions would hurt it(except maybe the stats thing, but that still isn't GW, its like a step in the opposite direction the game has been going). would hurt GW but iam talking bout a whole nother game here. no info on GW2 is out yet so we dont know how its going to function. the game play may even turn out like Warhammer for all we know.

Everything you listed already exists in the game right now.

I would keep going but I have a severe headache. Here is something though:
Try not to play a lot of other MMOs and come into GW thinking it is wrong or missing something by not having that stuff. GW comes out better. Besides which you need to play more of GW before your can make accurate suggestions. I mean, you might mean well, but most of your suggestions would literally make GW into WoW or FFXI which in my opinion would hurt the game's player base rather then help. Also some of those when implemented into other MMOs sucked. which is why they taking that step to simplify spells? if the Developers were to add MMO to Guild Wars, how would you think it would turn out? seems to have comparison to Warhammer and Aion. even AoC.


now look I dont wana turn this into a GW vs WoW post, but I think many people here need to understand, that we know little about GW2 so far, so many ideas may seem seem strange in GW but could be completly diferent in GW2.
and people are going to compare GW2 to other Upcoming MMOs

Skyy High
06-04-2008, 08:47
Good lord, it's like a list of everything I don't want to happen....

Kyuuzo
06-04-2008, 08:59
Sorry for not reading all of this, but the more i read the more it reminded me of WoW......

PS: will read all but doubt i'll edit this

Tro
06-04-2008, 09:12
Sorry for not reading all of this, but the more i read the more it reminded me of WoW......

PS: will read all but doubt i'll edit this

Please dont make you troll post here.
if you not going to post your GW2 ideas here then please dont post at all.

Arthur Victus
06-04-2008, 09:25
Please dont make you troll post here.
if you not going to post your GW2 ideas here then please dont post at all.Seems these ideas you are coming up with arent so much GW specific... With all the ideas (not so wonderful) you seem to be the one trolling in this thread. All there is for GW2 is speculation at this point.

You are constantly pointing to AION and WoW ideas. How about generating something original?

I couldnt agree with Ace Bear more:
"Try not to play a lot of other MMOs and come into GW thinking it is wrong or missing something by not having that stuff. GW comes out better. Besides which you need to play more of GW before your can make accurate suggestions. I mean, you might mean well, but most of your suggestions would literally make GW into WoW or FFXI which in my opinion would hurt the game's player base rather then help. Also some of those when implemented into other MMOs sucked."

It would be great if we all could make our own game with all the stuff we loved about all the games we have ever played but that is not only unlikely, but impossible. The cost issue of that alone is incredible...

uifhwfuiwehuifwehuifqwegh
06-04-2008, 10:14
2. Sailing - I think it would be cool if you could actually ride a ship out of Lion's Arch or any port city, and have sea-going adventures. Pirate-boarding and attacks by sea serpents could be elements. Perhaps you could team up on the boat, so one person steers, while others could use ranged attacks, or man shipboard weapons like harpoons or something. I haven't played PotBS, but I've wanted some kind of sea adventure element for a long time.



man shipboard weapons like harpoons or something.



man harpoons

http://img391.imageshack.us/img391/2890/1172016247229zd0.gif

ShadowReapr
06-04-2008, 12:32
I'm reminded of a quote, paraphrasing a little but, "A man's work is not complete when there is nothing left to add, but when there is nothing left to take away."

Too complicated/too random/too diverse, and the ideas just seem strange.

My own wish for GW2 is for it to take GW one step further - remove classes (in the traditional sense) all together, and have the player train in it's favoured specialisations. Better capacity for story, probably more ways to be different to other players, more open to throwing in new semi-/sub-/secondary-professions.

Kyuuzo
06-04-2008, 13:11
Please dont make you troll post here.
if you not going to post your GW2 ideas here then please dont post at all.

When i will have valid ideas, not posted already i will post in this thread. I made a comment regarding your ideas.That is one post. Hardly consider it trolling

Seems these ideas you are coming up with arent so much GW specific... With all the ideas (not so wonderful) you seem to be the one trolling in this thread. All there is for GW2 is speculation at this point.

You are constantly pointing to AION and WoW ideas. How about generating something original?



Arthur pretty much summarized the rest of my response

Akirai Annuvil
06-04-2008, 13:58
/unsigned on about every suggestion.
I know, I know, WoW is too much to afford for you with only your newspaper round as income, but please don't try and force a free version on the rest of us.

Saetre
06-04-2008, 16:41
Jumping: i find jumping on demand to be a fun source of game play. and a great tactic in Combat.

Yeah, jumping would be nice but it can get really annoying in PvP if everyone is just jumping around.
Don't get me wrong, I would love to see jumping in GW.

Ace Bear
06-04-2008, 19:50
now look I dont wana turn this into a GW vs WoW post, but I think many people here need to understand, that we know little about GW2 so far, so many ideas may seem seem strange in GW but could be completly diferent in GW2.
and people are going to compare GW2 to other Upcoming MMOs
1. They have already said GW was their step in a different direction then other MMOs.
2. They have also said that GW2 will be continuing the legend of GW in the fashion of not being your "typical" MMO.

Read one the dev interviews found on the wiki, it gives a lot of personal insight into how the devs feel about this game and what they are wishing for GW2. So no we don't know exactly how the game will work, but we do know that it isn't going to be a huge leap from what we have now(WoW, Aion[what ever the hell that is], and the rest of the MMOs) and we also know it might take one or two things from previous MMOs but the game will be based around something original. Note that last word.
. which is why they taking that step to simplify spells? if the Developers were to add MMO to Guild Wars, how would you think it would turn out? seems to have comparison to Warhammer and Aion. even AoC.
Where do you get this simplifying spells crap? They are reducing the number of skills and getting rid of long lengthy descriptions. But in its place skills are going to do different things in different conditions. It is far from simplification. And like I said before GW2 will never have typical MMO stuff being added, the devs hate that ****, its why they made Anet in the first place lol.

The rest of your posts deal with what I have already commented on above. GW2 will never ever, ever, ever, ever, ever, ever be anything like those other generic crap MMOs. Sure it might not have all those "cool" generic close my eyes and make up mechanics, but that isn't necessarily a bad thing.

Raiala
06-04-2008, 20:51
Please dont make you troll post here.
if you not going to post your GW2 ideas here then please dont post at all.

I don't knwo how on-topic this is considered, but I'm just anwsering a post in this thread so suppose it's okay even though it's not about any suggestion: Tro, people ARE allowed to comment your suggestions here, if you don't liek that don't post them here. And now that I posted anyway, I agree with the "NO!" comments about it.

drox
06-04-2008, 21:00
the only thing i really wish for is (and im sure they can build this in gw1 aswell) allowing people to set up a WTB/WTS shop, where you can staticly set up a shop with a shop name stating what you want to buy or sell instead of endless spamming the trade or having to read the trade channel wich often just scrolls to fast to read.

Jair of the Forest
06-04-2008, 21:06
GW2 is already very different from GW because of the persistent world. The only things that I would like to see changed: I wanna be able to fly (just for fun) and pk everyone everywhere >=)

Arthur Victus
06-04-2008, 21:15
The only things that I would like to see changed: I wanna be able to fly (just for fun) and pk everyone everywhere >=)NCSoft has a game called City of Heroes, I think you can fly in that one... not sure though.

Tro
06-04-2008, 22:15
well Never mind I guess.

Benovolent Zephyr
06-04-2008, 22:26
I hope we get a class/profession that can somehow manipulate the environment creating natural land blocks and things like that. Kinda like body blocking only with reinforced magical natural constructs maybe? I mean with GW2 promising to be a very player affected environment; wouldn't that be fun?

For example, let's take into consideration...let's say...plants (since I like plants ^.^) So you have some army of monsters running after your team. Then you use a spell that causes a giant tree to appear in front of them thus dividing the assault in half while the other half tries to get around it.

I mean I'm sure there's a lot more we can do with it...let's change the example to Earth Magic maybe. Once again there's an assault and then *bam* a wall of earth appears, forcing the group to travel around or destroy it.

Obviously all these constructs should have a certain amount of health, we don't want invincible body blocks now...talk about melee never being able to get into the squishie casters ^.^ And so many probabilities too that can reflect real life physics. Like if we're fighting on water, conjure up a giant glacier, water gets cold, enemies get the slow effect.

Arthur Victus
07-04-2008, 00:10
I hope we get a class/profession that can somehow manipulate the environment creating natural land blocks and things like that. Kinda like body blocking only with reinforced magical natural constructs maybe? I mean with GW2 promising to be a very player affected environment; wouldn't that be fun?

For example, let's take into consideration...let's say...plants (since I like plants ^.^) So you have some army of monsters running after your team. Then you use a spell that causes a giant tree to appear in front of them thus dividing the assault in half while the other half tries to get around it.

I mean I'm sure there's a lot more we can do with it...let's change the example to Earth Magic maybe. Once again there's an assault and then *bam* a wall of earth appears, forcing the group to travel around or destroy it.

Obviously all these constructs should have a certain amount of health, we don't want invincible body blocks now...talk about melee never being able to get into the squishie casters ^.^ And so many probabilities too that can reflect real life physics. Like if we're fighting on water, conjure up a giant glacier, water gets cold, enemies get the slow effect.I really like this idea, especially if it incorporates that idea as area effects. In addition to the areas that already have those kinds of effects(tar in ascalon, Dragons lair) there can be areas where someone can take control of the elements to produce similar results. Muddy terrain for example. Or if you are near a Graveyard (such as is found in gwen) you should be able to raise some minions... (Forgive me if this sounds too much like Diablo but that is how i learned about internet gaming)

OldFool
07-04-2008, 05:49
Allow you to queue up more than two skills. It gets on my nerves sometimes how I can't chain up several skills to use them in quick succession; if I click too fast, it cancels out the ones that haven't started casting yet. Make it so you can click on, say, four skills maximum to chain them all up.

First thing that came to mind is how fun it would be to interrupt you

Tro
07-04-2008, 05:51
First thing that came to mind is how fun it would be to interrupt you

Mesmer/Rit
FTW!!!!!!!!!!!!!!!
Total caster OWNAGE

/cast Backfire
/Interrupt Cleanse
/Overpower Crit you for 9999999999 damage
You Die
/point and Laugh

OldFool
07-04-2008, 05:54
One other thing, I don't really like the idea of mounts, but if there will be mounts, I would ride a moa. Or a hog, I guess.

Tro
07-04-2008, 05:59
One other thing, I don't really like the idea of mounts, but if there will be mounts, I would ride a moa. Or a hog, I guess.

I want a Cool Butterfly Mount with Rainbow Colors.

also a Dinosaur Mount. maybe a T-Rex.

cant leave out Unicorns

The Sins We Die By
07-04-2008, 06:11
One other thing, I don't really like the idea of mounts, but if there will be mounts, I would ride a moa. Or a hog, I guess.

White moa for me, they look like chocobo's ^^
...still against mounts if it will remove fast travel.

Arthur Victus
07-04-2008, 06:12
I want a Cool Butterfly Mount with Rainbow Colors.

also a Dinosaur Mount. maybe a T-Rex.

cant leave out UnicornsWhat about the troublesome flamingos tro?

Tro
07-04-2008, 06:18
What about the troublesome flamingos tro? maybe the Phoenix pet but a bit bigger. doesn't have to fly, but just look like it hovers over the ground.
Giant Rat Monster mounts would also look cool.

The Sins We Die By
07-04-2008, 06:22
maybe the Phoenix pet but a bit bigger. doesn't have to fly, but just look like it hovers over the ground.
Giant Rat Monster mounts would also look cool.

Must keep phoenixes! Don't dismiss the sweetest animal (mythical or not) ever! All must be super sized like the Rainbow phoenix.

<---Obsessed? A little...

Raiala
07-04-2008, 14:23
I want a Cool Butterfly Mount with Rainbow Colors.

also a Dinosaur Mount. maybe a T-Rex.

cant leave out Unicorns

maybe the Phoenix pet but a bit bigger. doesn't have to fly, but just look like it hovers over the ground.
Giant Rat Monster mounts would also look cool.

I REALLY hope you are not serious. I really do.

Arthur Victus
07-04-2008, 15:36
I posted out of sarcasm, and the responses were serious.... - creepy. If you want to mount a rainbow colored butterfly.... uhm, yeah.

Tro
07-04-2008, 22:33
I REALLY hope you are not serious. I really do.

Hey Hey Hey!!!!,,,,
don't hate it till you see it. not everybody has to have the same mounts.
besides a rainbow Butterfly mount would look real cool as it sores across the land, leaving behind a trail of wonderful Rainbow Colors.

and just think of how cool a T-Rex mount would be:laugh::grin::afro:

Tru Reptile
08-04-2008, 03:31
I haven't read all of the OP, but I must say that I really, really hate the idea of having certain professions being limited to certain races.

Also, having a tanking profession/skills is bad.

Proletarian
08-04-2008, 04:50
I like the idea of a flying mount that you can hire and control in extremely large explorable areas. You'd be able to see the scenery below and the mount would transport you quickly through most areas but you can be attacked by monsters with ranged weapons or suitable projectile spells (spells such as firestorm wouldn't be much of a problem). The monsters on the ground would get 0% miss chance while you would get one, depending on your level, so as not to give a huge advantage. The idea of attacking from your mount should not replace attacking on the ground, there should be checks on attacks from the air. It should be fun to just attack monsters and swerve away before they attack you, but the idea is to make it not really usable in killing monsters. The mounts would have to be hired each time you enter an area (maybe make them sentient?) so they couldn't be pets. The main attraction to this idea is the ability of seeing the landscape from above with a little attraction in mobility. You couldn't customize the mounts, but there would be different species, the mounts couldn't attack but if you had ranged weapons or projectile spells you could (with a fail chance). If this were implemented it would have to be really simple so it didn't interfere with other areas of the game. I'm not proposing anything to replace map travel (the first time I played GW I thought it was too good to be true), map travel is one of the best features of GW. The only advantage of flying is avoiding melee mobs, there should be a few snares to slow down flying that the mount can automatically remedy with rechargeable (interruptible) skills. Unremedied, these snares could bring a mount to the ground where melee could attack. The mounts' speed would be dependent on their species, ex: griffons or giant eagles in early areas, dragons in later areas of the game. Also snare remedies in mounts would have a quicker recharge time in more advance species.
I am aware that I've repeated myself, I didn't write it all at once and didn't want to go back and edit. :rolleyes:

Mordock
08-04-2008, 14:02
I really, really hope GW2 won't turn into something like WoW or Aion. I couldn't care less about mounts, fishing, mining and stuff like that. I picked up GW cause it was something special something different. IMO jumping, swiming, flying aren't that great ideas.
The only thing i really want in GW2 is a better trading system. Some kind of an auction house or a NPC trader. Maybe a bit more weapons to choose from, but that's about it. I like GW the way it is.

Tro
08-04-2008, 18:11
I really, really hope GW2 won't turn into something like WoW or Aion. I couldn't care less about mounts, fishing, mining and stuff like that. I picked up GW cause it was something special something different. IMO jumping, swiming, flying aren't that great ideas.
The only thing i really want in GW2 is a better trading system. Some kind of an auction house or a NPC trader. Maybe a bit more weapons to choose from, but that's about it. I like GW the way it is.

ok lets look at this from your point of view.

GW+ no instanced world +AH

so good so far right?

so now we got that out the way, once max lvl is reached, what would be the point of playing?

what would be the point of World PvE if the rewards are not important? GW didnt put any need for best Gear and weapons.

no good rewards for PvP. why do World PvP if there is no rewards other then titles, when I could get the same reward by doing Instanced PvP?

what would be the point of trying to make GW2 into a MMO, if the whole game can be Soloed?

What would be the point of World PvP, if coward players could just fast travel to run away?

any more I miss?:fortuneteller:

Arthur Victus
08-04-2008, 20:08
ok lets look at this from your point of view.

GW+ no instanced world +AH

so good so far right?

so now we got that out the way, once max lvl is reached, what would be the point of playing?

what would be the point of World PvE if the rewards are not important? GW didnt put any need for best Gear and weapons.

no good rewards for PvP. why do World PvP if there is no rewards other then titles, when I could get the same reward by doing Instanced PvP?

what would be the point of trying to make GW2 into a MMO, if the whole game can be Soloed?

What would be the point of World PvP, if coward players could just fast travel to run away?

any more I miss?:fortuneteller:Says the guy that wants to mount a rainbow colored butterfly? Perhaps you should look at some of the ideas you have proposed before pointing a finger and making strong statements about someone's point of view. All they are saying is that they are happy with some simple changes to the game not revamping everyones ideas into one game. Which brings back the point of cost for making a game like that...

The Sins We Die By
08-04-2008, 20:53
ok lets look at this from your point of view.

GW+ no instanced world +AH

so good so far right?

so now we got that out the way, once max lvl is reached, what would be the point of playing?

what would be the point of World PvE if the rewards are not important? GW didnt put any need for best Gear and weapons.

no good rewards for PvP. why do World PvP if there is no rewards other then titles, when I could get the same reward by doing Instanced PvP?

what would be the point of trying to make GW2 into a MMO, if the whole game can be Soloed?

What would be the point of World PvP, if coward players could just fast travel to run away?

any more I miss?:fortuneteller:

Tro you walked into a world of trouble with this post...

I don't know about you, but most of the players I play with are not playing the game because they want the rewards. They play because they enjoy what the game is, as do I. So I would not jump all over someone else because they happen to like something in a particular way if I were you. Many of the people still playing and discussing in these forums know what makes a great game and that's great mechanics not items and gear. Fun comes from the game itself, item rewards are just a bonus.

Zsig
08-04-2008, 22:30
I have a strong feeling that Map Travel in GW2 will be related to Asuran Gates. Possibly one thing that you can only use from and to a place that has one. On that lore article released some time ago, they said that the Asura had estabilished asuran gates on all the main cities (including Ebonhawke)... that surely means something to me.

And as Skyy High pointed on the first page, the OP just added up everything I don't want in GW2. (except maybe for the "suggestions" the OP presented that are already in GW1)

I really don't see a point to mounts, except for the "prestige" aspect they bring. Much like minipets.

The Sins We Die By
08-04-2008, 23:29
I have a strong feeling that Map Travel in GW2 will be related to Asuran Gates. Possibly one thing that you can only use from and to a place that has one. On that lore article released some time ago, they said that the Asura had estabilished asuran gates on all the main cities (including Ebonhawke)... that surely means something to me.

And as Skyy High pointed on the first page, the OP just added up everything I don't want in GW2. (except maybe for the "suggestions" the OP presented that are already in GW1)

I really don't see a point to mounts, except for the "prestige" aspect they bring. Much like minipets.

As long as there's fast travel I'm happy, if it's understood that fast traveling occurs through the gates that's fine. When I want to go around and look at the scenery then I'll take my derv and run wherever.

I don't really care if they put in something like mounts, but if it's there it looks like a knock-off of WoW and I like GW having it's own identity among MMO's and I think they keep more of it if it's left out of GW2. They need to stay out of the gear based mentality and keep standards in armor and weapons that's another big part of the identity that I like.

If they keep their core ideas they can satisfy a larger player base, as their current system allows for those who don't have as much time to still acquire equipment and be on par with those who do have more time. There's still eye candy for players who dedicate more time and feel the need to have "high end" stuff. Don't stray from what defines you.

BrotherGrimm
08-04-2008, 23:42
My idea for GW2 is not to turn it into a WoW wannabe. It's obvious the OP is a WoW "convert" and is projecting his "things I like about WoW" into his "GW2 wishlist". While it's interesting (and even a bit amusing) to see what he envisions as an "ideal" game, he is also knocking down our pretty sandcastle that we've played with for 3 years...

Please just don't.....

BTW, it's already been stated that there WILL be instanced areas in GW2, just not all areas.

the bomb
09-04-2008, 00:20
since some has posted this before me I would like to see mounts. combative mounts system. air to air sea mounts also combative mount system never before seen in any mmorpg.

Tro
09-04-2008, 06:47
Tro you walked into a world of trouble with this post...

I don't know about you, but most of the players I play with are not playing the game because they want the rewards. They play because they enjoy what the game is, as do I. So I would not jump all over someone else because they happen to like something in a particular way if I were you. Many of the people still playing and discussing in these forums know what makes a great game and that's great mechanics not items and gear. Fun comes from the game itself, item rewards are just a bonus.

my Friend answer the questions based on how you feel a GW mmo would handle these things. this is a suggestion post after all, so I wana hear what believe would be a good way for a GW mmo to run this style game
this also goes to the person above you that posted.
I think too many people here are stuck up on WoW to realize that other well populated MMOs also have Mounts and other similar things. If the Development wants to make the bucks (sure they do) then they need to listen to everybody, not just Co-op fans. I can clearly see that Many people that flame here have no Idea for how a GW style MMO would function.


there WILL be instanced areas in GW2, just not all areas.
I know that. I bet you didnt know that the Dungeons are going to be Instanced based :rolleyes:
the main point is the World is no longer Instanced Based.

Zsig
09-04-2008, 08:12
I know that. I bet you didnt know that the Dungeons are going to be Instanced based :rolleyes:
the main point is the World is no longer Instanced Based.

My guess is that it's gonna work like this:

Missions and Dungeons = Instance
Everything else = Persistent

That's the way they went on LotR, and imo it works quite well.

In all honesty though, i hope ArenaNet surprise me with something totally different and innovative.

Mordock
09-04-2008, 10:20
so now we got that out the way, once max lvl is reached, what would be the point of playing?

IMO system as we have it now, a low max level would work fine in GW2 too. I think a vast majority of GW fans would rather see a low max level than a high one. Higher the level more grind and we dont wan't that, well I know I don't want that.

what would be the point of World PvE if the rewards are not important? GW didnt put any need for best Gear and weapons

The looks of my chars is enough reward for me. No best items in GW is one of the best thing they could make. Best gear leads to grind thats for sure, cause to be competitive you need the best stuff. Lineage 2 comes to mind !

no good rewards for PvP. why do World PvP if there is no rewards other then titles, when I could get the same reward by doing Instanced PvP?


What about fun. Fun is a great reward by itself. Casual PvPing, 1-2 hours before going to sleep. Challenge is the best reason to play PvP. The satisfaction of defeating a worthy aponent. I couldn't ask for more. I did tons of PvP (casual and organized) but not for titles, which I think is a step in the wrong direction. The sheer challenge drove me.

what would be the point of trying to make GW2 into a MMO, if the whole game can be Soloed?


They really don't have to. They can easily make areas for soloing and places for groups. I don't see a problem.

What would be the point of World PvP, if coward players could just fast travel to run away?


Not worth answering !

You want a completely different game, I dont. After 3 years of playing GW I still like it. I want GW2, that means an improved version of the original not a fade shadow of WoW, Lineage 2, LoTR or whatever.

You got your ideas and I got mine and the thing is I just don't like yours and thats it !

raspberry jam
09-04-2008, 14:47
In all honesty though, i hope ArenaNet surprise me with something totally different and innovative.Soft instancing? :grin:

Raiala
09-04-2008, 17:16
Tro, there are games offering what you are asking for here. Go play them, don't suggest that GW2 shoud be a copy of them. PLEASE!

Guided Daggers
09-04-2008, 17:42
For World PvP: If we fight for the control of cities like in Factions, let us fight in those cities and the explorable areas around them!

I have designed a profession once, so here it is:

Profession name: Slaveman
General Description: This profession uses a whip to damage his opponents, and can inflict all conditions. His primary attribute is to transform, what gives him boosts (cfr. Dervish Forms)
Primary Attribute: Transformation (This attribute relates to skills that transform you.)
Secondary Attributes:

Whip Mastery (This attribute relates to skills that hurt the enemy with whips)
Slavery (Whenever a creature near you dies, you gain one slave (little creatures) that walk around with you and give you boosts. Like the minions of a necromancer are designed to do damage, the slaves of a slaveman help him by healing him and by using earth magic to protect him. For each attribute point in this rank, your creatures have +10 health.)
Fire Prayers (This attribute relates to skills that do fire damage to the enemy (cfr. Fire Elementalists, but less heavy).)
Weapons: Whips
Damage: Slashing Damage
Damage range: 10-40
Attack rate: About the same as a Dervish
Armour class: Same as a Warrior (Heavy armour)
Amount of Energy: 30 basic energy
Amount of Health: At maximum level: 500
Usage: This profession could be very useful for tanking, because of it's healing slaves and it's heavy armour. But the disadvantage of playing with this profession is that it's resistance against assassins and elementalists is bad, because the slaveman isn't capable of healing himself quickly.
Example skills:
Minotaur (Transformation): Transformation skill; 15 energy cost; for 20-40 seconds, you have +5-10 Energy and your attacks deal +10-20 damage.
Dragon (Transformation): Elite transformation skill; 25 energy cost; for 25-60 seconds, your attacks cause burning for 6 seconds and you have +50-200 health.
Crippling Whip (Whip Mastery): Whip attack; 5 energy cost; you hit for +4-10 damage and your target is crippled for 10-15 seconds.
Fire assault (Fire prayers): Stance; 5 energy cost; for 6-12 seconds, you run 66% faster and all adjacent foes are set on fire. When this skill ends, you are set on fire for 6-3 seconds.

the bomb
10-04-2008, 01:05
IMO system as we have it now, a low max level would work fine in GW2 too. I think a vast majority of GW fans would rather see a low max level than a high one. Higher the level more grind and we dont wan't that, well I know I don't want that.



The looks of my chars is enough reward for me. No best items in GW is one of the best thing they could make. Best gear leads to grind thats for sure, cause to be competitive you need the best stuff. Lineage 2 comes to mind !



What about fun. Fun is a great reward by itself. Casual PvPing, 1-2 hours before going to sleep. Challenge is the best reason to play PvP. The satisfaction of defeating a worthy aponent. I couldn't ask for more. I did tons of PvP (casual and organized) but not for titles, which I think is a step in the wrong direction. The sheer challenge drove me.



They really don't have to. They can easily make areas for soloing and places for groups. I don't see a problem.



Not worth answering !

You want a completely different game, I dont. After 3 years of playing GW I still like it. I want GW2, that means an improved version of the original not a fade shadow of WoW, Lineage 2, LoTR or whatever.

You got your ideas and I got mine and the thing is I just don't like yours and thats it !the major fan base is rpg players. If the world pvp is not fun anet will not be able to get rpg players to try pvp. That means the imersion have to be there.

Zsig
10-04-2008, 01:53
Soft instancing? :grin:

Is it different? Is it innovative? How does it work?:huh:

The Sins We Die By
10-04-2008, 07:29
the major fan base is rpg players. If the world pvp is not fun anet will not be able to get rpg players to try pvp. That means the imersion have to be there.

I would say the game's strength is the PvP side, even though it is an RPG. So if they can do the World PvP well, we may see more of the PvE players stay interested in the game longer.

Tro
15-04-2008, 16:13
I would also like to see less Class related Items. so I could use my favorite looking things in the game.

Voice Chat would also be nice.

and No communication between factions. that would rune World PvP big time

Mookle X
15-04-2008, 16:44
Here are my ideas on classes for GW2. Seeing as how the ranger is my primary profession, and how popular it is in general, I don't really see that going on the choping block. But one thing I really hope they keep is the unlimited arrows thing, one reason I didn't play amazon in Diablo 2 is because you had to buy arrows, it's just tedious.

I love the mesmer, I really want to see it stay in GW2, but what I likely see happening is that it will be combined into some other type of caster class, I just hope they have the same abilities that a mesmer does.

As much as I love the paragon, for some reason I don't see it in GW2, so instead I hope they manage to combine it somehow with Dervish and Warrior classes to make some sort of super close combat machine. Going off of that point, I hope in general that there is more fluidness of the classes. In my lore, my ranger is proficient with bow and sword, but of course I can't really do both in Guild Wars, so I'm hoping maybe something like that can happen.

Of course that leads down teh road to number of skills and whatnot, so I guess I won't really go there for now.

MiatheHierophant
17-04-2008, 19:30
I think, as in most MMORPGs, the classes will be pretty standard. There will be melee, mage, healer, ranged, and general support. What they call them isn't as important as how they interact with each other.

What I hope they do is make the classes dependent upon each other in a way that promotes group play. I think the worst thing they ever did was institute the hero/henchie system. A henchie or two isn't bad, but making them more powerful (or able) than human players is the mistake. It should be easier/better/more rewarding to play with real people than AI.

I know it's early to tell exactly what they will do with instance/persistance, but in persistant worlds in other games, you can go somewhere, get into a group fairly easy, and kill things. If someone leaves, no biggie, add someone else who happens to be passing by. The way it is now, you group before you go, and if someone leaves, too bad, you're stuck. No wonder so many play with heroes/henchies. They don't leave.

The only problem hat I see with persistance is mob camping. I don't want to have to wait for group A to leave before my group can have a go at the boss.

Zsig
17-04-2008, 23:21
I would also like to see less Class related Items. so I could use my favorite looking things in the game.


Have you ever played a game called, eh... Guild Wars?

Tro
18-04-2008, 04:04
Have you ever played a game called, eh... Guild Wars?

Still some items look cool looking, but only other Classes can wear it.

Zsig
18-04-2008, 08:45
Still some items look cool looking, but only other Classes can wear it.

Not in the GW i play.

Except for armors, i can use each and any items i want, regardless of "Class".

Sefk
18-04-2008, 13:58
and No communication between factions. that would rune World PvP big time

Which factions?

Terenas
18-04-2008, 14:46
I think a 'Friends' Channel might be nice, and easier to implement than a voice-chat.

Tro
20-07-2008, 10:18
Seeing that we got updated Info on GW2. What do you think now of some of these Ideas. also post suggestions.

raspberry jam
20-07-2008, 14:54
Is it different? Is it innovative? How does it work?:huh:Eh, it basically means you don't notice instance boundaries. Like you walk through the city gates of Lion's Arch, and you are in your own world out there, but if you look through the gate you can still see people in there.

Or you are on a (non instanced) plain, there are 4 other parties nearby. Your party walk into a forest, but this forest is a soft instance so the other three parties cannot see any of your party members that have entered the forest. This is done completely without glowing portals, loading screens or whatever.

You can also decide that for example X parties are allowed in this soft instance, so no matter how many people enter it, you always have the same chance of running into someone (sort of like districts work in the current GW's outposts).

Akirai Annuvil
20-07-2008, 17:35
Seeing that we got updated Info on GW2. What do you think now of some of these Ideas. also post suggestions.

The ideas are bad.
Suggestion: go play WoW.

Mexay
23-07-2008, 10:24
I think a fair few of those ideas do not suit GW. i don't want this to turn into a WoW, Warhammer or that badly made ****ty Runescape. Yes take out instance. keep same professions, keep pretty all of the orginal thiongs that people love in GW 1 and don't add in things from Wow etc. Most of your ideas aren't to great. You sound a bit like a WoW player or a Warhammer player. You need to realise the back ground of guild wars and forget about WoW. I don't play WoW but all my friends do and they have told stacks about it. trust me... your pretty much describing Wow cross with Warhammer cross with RS. that would just be baaaaaadd

Underated Skill
23-07-2008, 16:23
Yeah, like Akiari said, the ideas are bad. Sometimes, it sounds like you have barely played GW because the ideas are so other MMOy (cough *WoW* cough). I didn't read the entire thread but there need not be these fancy names for classes when you can simply combine proffessions.

There need not be a druid class, that's what the Norn are for (forms).

Please no tanks in GW, that's unnoriginal and we do not need it. I think having tanks creates a degenerative play style.

And you said you wanted the "infection" or something (you probably mean plagued creatures) to be a race. Well, hopefully they don't even exist in GW2, we tried to cure that. Plus, they're not even a race, they're humans, dogs, bulls, ect. Would you want to play a mindless, ugly, mutated being? :huh:

EDIT: And I saw that you wrote "no communication between factions". This is another example of an "idea" right out of WoW. I think there should be communication (afterall, guilds will have ppl from all races). Maybe no all chat in World PvP, but that would be it, ideally.

Flamefang of Arnor
24-07-2008, 01:42
This is a post as a reply to the OP's post.... so please read it but don't criticize me for interrupting your conversation over something completely different...

1. Please no random jumping... if we have warriors in full armor bunny hopping while swinging swords its going to make the game look retarded.....

Please the Reason that i Play GW is to get away from all of the "Templars" and "Dark Knights" even "Crazy Wizards".... Guild Wars has a better concept of Evil than that.... as far as i know all Guild Wars evil is more a quest for power than Evilness.......

I really don't want a WoW, Warhammer or Runescape copy (As mentioned Before).

This would much more complete if i had more time....

~Flamefang of Arnor

SibbTigre
24-07-2008, 11:01
I'd still prefer no fixed classes.

Templates are fine, as some people don't want to make their own, and new people might be overwhelmed, but no fixed classes so people can develop their characters the way they want.

Not yet found an MMO that thinks along these lines..

Egal
24-07-2008, 18:56
That's what Darkfall is doing, as far as I'm aware. To what extent people will be able to develop their characters the way they want, I don't know.

Fantos Of The Light
10-08-2008, 18:49
Here are a few ideas I would like to see on GW2; I hope I am not just repeating what other people have said, but I have read quite few other people's and it hasn't been mentioned. :) Firstly, I would find the gamepley a bit more interesting if characters' movement was varied more, especially now they are introducing new races. For example, elementalists could float, and paragons (if they are included in GW2) should fly; I know they can sort of already, but only when casting spells.

My second idea is an option you should recieve when making characters; how old you make them. Not only would this make the characters look more varied in looks, your age could bring you different advantages. For example, the younger you are (within reason, not like, the age of two) the faster you move, and the more you hit in melee or with a ranged weapon (apart from magical weapons). A con to youth could be that spells aren't as effective and magic wands and staffs could hit less. However, the older you are, the more powerful your spells are, and the more your magical wands/staffs hit. A con, coinciding with what I said a moment ago, the older you are, also the slower you move, which can be a real blowout if you happen to be in a situation where you are running away from something! So, basically, spellcasters should go for a slightly older age, and warriors, rangers, assassins, or any class that doesn't use a wand/staff should be on the younger side.

These are a few ideas I thought would be quite interesting to include but I doubt such complexity will be carried out, especially since the production of this game is quite far through. I hope you enjoyed my ideas all the same.

Shinryu
10-08-2008, 20:23
New Things:

Animations: (not as Important) but could we get a Block Animation or Parry animation. Would be cool to see my Toon block and Parry a attack for once instead of just words poping up on the screen.
also I would like to see new Better Combat Stances for the Warrior class. the Male Warrior looks like he has to take a dunk when he in combat stance. or yeah add a cooler Melee Swing Animation like Aion has :^)
Aion's Cast Animations FTW

Jumping: i find jumping on demand to be a fun source of game play. and a great tactic in Combat. so please make the jump system similar to WoW and WAR, were you can jump on demand. please dont make the jump system like Gears of War, were you can only jump over objects only.

New Armor Customization:
Break Shoulders apart from Chest. (Dot have to have stats but would be cool for more options on how to look)
give us a way to add symbols to our Gear models. also could we change were the Guild Amble goes. instead of on Capes could we change it to Guild Rings or something. cause i would like to Pick my Own Capes.

New Weapon Types:
i would like to See more 2hander weapons. Maybe 2hander Swords, 2hander Axes, and Pole-Arms. and 1hander Hammer also. would be cool if we could Duel wield Swords,Hammers, and Axes, and not just Dagger.maybe even Combos of weapons

Mounts: add mounts for extra World Exploration. makes travel a lot more fun and faster. and just enjoyment.

Click to Move, is Removed!:
i find this a good thing, but give it as a added option for people that liked it. i didn't, but i am sure some people out their liked it.
PRO--> it allowed the player to preform actions without having to manually control movement.
CON--> it forced your Character to Move towards target, even as a Range attacker/Caster. sometimes you didn't want to move towards the target, but just wanted to quickly select target with mouse.

Target Lock:
like i said in the Click to Move, i feel that this should be optional, and not forced on the players that don't want target lock.

Simplify the Spells:
i am so happy this is being looked into! but make sure the spells are made a lot more useful.
for example--> some Warrior abilities would only work if the target was under some sort of Debuff (Condition), or the Warrior's Ability would only work if certain Weapons were equipped. that's a Lot of limiting, which takes the fun out of playing a fantasy Game.

Stats:
i would like to see a Stat Chart in the Game. May that be new Stats added to the Game, or just a Chart that Display the Stats that were in the past GW games. if New Stats were to be added, i would suggest a Stat that increase Hp, and Stat that increase Energy Points, and Stat that Increase Base Block Chance, a Stat that increase Resist Chance, a Stat that increase Dodge and Parry. (But i leave that up to you to come up with your own unique Stat idea)
they could be auto set like Aion

World PvP:
i don't think spreading out the factions into more smaller groups is a good idea. so i would suggest keeping the game based around to large Factions fighting each other. In the World PvP i suggest adding Siege Weapons, and Basing the PvP around Capping Enemy Cities/Towns and such.

World PvE:
the world PvE should have larger scale Fights, and raid bosses. it doesn't have to be the main focus of the game, but lease make it fun for those that like large PvE fights. i would also like to be rewarded for exploring the Areas, like finding Rare Mobs to Fight, or Uncovering Rare Items in Random Places.

Instanced PvP
i would like the Instanced PvP to Step it up abit. i like WoW's BG style games, and Warhammer has something similar to it as well. so i would like to see more PvP Style games added. maybe a Cap the flag or Kill/Protect Npc.
Another idea, is to have NPCs Replace Player that Leave the Group. cause I Cant Stand when People Do That. The NPC would fight till a new Player can take it's Spot.Warhammer is doing something similar to this for their Instanced PvP.
my idea for PvP Zone:

I would like a big Castle for each Faction. and a Giant Guard Wall blocking enemies of the other Faction from entering.

Siege Weapons would be needed to break the other Wall.
the Goal overall would be to Raid and Kill a Powerful Npc inside the Castle, to Capture it.

Also have World Effects, like Random Sky bombing. and gysers that Blow from the ground and damage all near by enemies. that adds a bit more conflict to the field. also have Powerful Neutral NPCs attack both Factions as they try to head towards the enemies base

Also make the Reward for PvP a bit better. maybe cool looking Weapons and Armor models could be unlocked.

Instanced PvE:
make the Map in this Areas more detailed. Add more interesting Boss fights. Give Bosses abilities that normal classes wouldnt have. and more Drops that would fit everybody in the party.

Bank Slots:
add a Bank for larger Storage stots.
maybe a Guild Bank or something like that as well.

Party Info:
make it so we can See Party/raid member's Stats and Debuffs.

Class Ideas Finally:

Templars:
Weapons : Swords and 2hander Swords. Maces and 2hander Maces. Axes and 2hander Axes.
(Armor): Heavy and Shields.
(COMMENT):
could be more of a Melee Counter class. could have Spell Reflects and Melee Reflects. Elite Defense then other classes. also Lot more Stuns then other classes. its weakness could be low burst damage.


SHADOW KNIGHT:
(ROLE): Tank/Healer/DeBuffer
(STANDARD BAR):Energy/Adrenaline
(ARMOR): Heavy and Shields
(WEAPONS): 2hander Swords, 2Hander Axes, 1hander Swords, 1hander axes, Claws, Duel Wield
(RACES): Humans, Norns,Charr,
(COMMENT): anti-Paladin, as they fight, they Debuff their Target, and weaken them. and they use Shadow Magic to Drain the life out of the Enemy and Heal its Allies. Think WoW's Shadow Priest but as a Tank. they could have Powerful Auras that cause Negative effects on Enemies.

DREAD HUNTER:
(ROLL): Melee dps/ Range Dps
(STANDARD BAR):Energy
(ARMOR): Light
(WEAPONS): 2hander Swords, 2Hander Axes, 1hander Swords, 1hander axes, Scythe,Claw , Duel Wield
(RACES): Norn, Sylvari
(COMMENT): this would be a New Shape Shifter Class that Change into Demon Monsters. It Focus its Attacks on Certain Demon Forms that you are in. some Forms turn you into a Caster, and other Forms turn you into a Melee Monster(WITH MUTI ARMS LOL)

Geomancer:
Light Armor
staffs and Wands

would summon Monsters of different Elements to fight for short periods of time. the Summon monsters would have their own pre set action bar similar to Heros.


Using correct puncuation helps, and capitolizing letters helps also when writing a post such as this.

And on a side note, I'm sure the development team has wonderful ideas from the other players out there, and from their own minds too. They already said that they will introduce a z-axis, with examples of jumping, swimming, climbing, throwing, etc.

Your capping cities/towns/siege ideas for a world pvp are already in the game, take a look at factions.

I do agree however that we do need a block animation instead of the word "block" coming up.

~Gil

markparagon
25-08-2008, 19:13
I have suggestion for a new skill system that will keep all classes from GW and create new ones for GW 2. The system is simple,instead choosing the classes Monk/Elementalist (or some classes like them ) and only using Fire and Healing. We can learn those 2 skill categories (and more in the limit of few skill categories for a players avatar).Аnd I also suggestion for something else, skill categories level title,like when players avatar begin the skill categorie,like fire players avatar begin at level 1 fire ,(in the limit of possible cap level(100) (1) point for level )when we add (10) points players avatar fire categorie he or she begin level 2 fire ,when we have (20) points in the fire categorie players avatar becomes fire lord and when we have (50) points in the fire categorie players avatar becomes fire master.This system will also give the to open skill and items available only for the skill categories combos and title,like the players avatar is fire master and earth lord he or she can use the skill like lava wave. If level (100) is the cap skill categories will 6 for players avatar (2 master titles),(5 lord and 1 level 2 titles),(1 master,2 lord and 1 level 2 titles). I hope for many BAD and good commentators