PDA

View Full Version : Character Creation in GW2


Tro
07-04-2008, 07:22
I will break down each area I would like to be able to customize.
Post your Customization Ideas you would like to see in GW2.


HAIR:
Color: Same as is, but a few More Colors never Hurt anybody.

Hair Styles: add more Hair Styles, and make All Hair Styles available to each class.

-------------------------

SKIN:
Skin Tones: I suggest having a color Wheel or some way to adjust the tone of skin, instead of fixed colors.

Skin Marks: would be cool if we could choose to place marks on our Skin, or even scars of some sort.
----------------------------

FACE:
Eye: have multiple Eye animations to chose from. also allow us to adjust the spacing of the eyes.

Nose: have multiple Nose animations to chose from. Allow the player to adjust the size of the nose as well.

Lips: have multiple Lip animations to chose from. Allow the players to Adjust the size of lips.

Facial Hairs: allow us to Chose our own Facial Hair models.

Head Size & Chin: wouldn't mind being able to adjust the size, but not needed. head size adjustment may be a little imbalanced.

Emotions: give each Eye & Mouth 4 emotion animations. happy/mad/neutral/sad <or> this could be balanced out some other way.
-----------------------------

HEIGHT:
Same as is in Guild Wars.


----------------------------------------

CHEST:
Buffness of Chest: would like to be able to Adjust how much my Toon stick his Chest out. Females could decide how they want it, but I still would like to pick how much it's buff.

----------------------------------------


WAIST:
would also like to chose to make the waist wider or slimmer.
---------------------------------------------------

ARMS:
being able to chose how strong my Arms look, would be another cool graphical feature.

------------------------------------------

LEGS:
being able to Adjust how buff my legs look would be cool.

-------------------------------------------------

Other->
ARMOR DYEING:
I suggest giving each Armor Item and Weapon item, 2-3 Color slots for Dyeing. this would allow the player to greatly differentiate them for other players.

CMEPTb
07-04-2008, 07:34
I like your ideas. I would add to the dyeing, that we be allowed to die something all with the same color (ex. purple+purple+purple). There are some really cool outcomes from such in the preview window of GW, but we are not allowed to do so.

benjaminge
07-04-2008, 12:49
yeah, i would like to see more options - although perhaps more specific than "buffness" lol.

Honestly, not TOO fussed about the chest, waist, arms and legs personally. I was happy just adjusting the height. Would like to see more options for facial changes though (and the ability to change the hair in-game - like at a barbers - would be awesome!).

Oh, and i like the idea of multiple parts of armour and weapons being dye-able. Would be cool.

I would like to customise my character, then choose their profession. One of my pet peeves with GW was that if you were a warrior, the you were limited to how they look. I didn't think any of the male monks looked decent. Sadly, was what put me off playing a monk as I like to be proud of how my characters look.

So in retrospect maybe being able to affect all the things you suggested would be best for me!

Tom Nook
07-04-2008, 12:55
Something to bear in mind is that Guild Wars 2 doesn't have just Human playable characters (like anyone actually needed reminding!)

So allowing for example; Hair Styles across more than one Race, might be problematic. Although a Charr with a buzz-cut, might be very amusing. :smiley:

Karuro
07-04-2008, 13:14
What I in GW1 missed the most was that muscle buffness, or whatever it's called.
Since seriously, not all warriors in reality were macho man, were they?
(Wanted at least an option to choose the mass of a ranger, for example)

Terenas
07-04-2008, 13:26
Some good suggestions there Tro.
Only limit would be the complexity the devs want the char creation process to have.

Anyway, I second the eye spacing option - especially the current female ranger have one face with the eyes so far that is scary. O_o

Also good the suggestion about how 'muscular' the char looks - unless that is somehow integrated in char advancement.

Another option I agree with is the adjustable Hip, Waist, Chest width.

Heck most of these are available even in Tiger Woods 200X (I could design a near-exact replica of myself, not that this is actually good but... :D ) or Top Spin.

Raiala
07-04-2008, 14:30
I like these ideas! Except that maybe not for everyone, but limit the options for races.

Arthur Victus
07-04-2008, 15:40
I like the facial hair customization:
Some like the Pirate mustache while other would like a full beard.
I would prefer a beavis and butthead patchy beard.. think that would be hilarious, or even a beard like the one in Team America.

There would need to be some limits though... Female chars shouldnt be able to sport Chops... Although i have met a few females (i hope) that could rival some guys on their facial hair.

Kos Luftar
07-04-2008, 16:04
The only problem with this idea is how the armors will look. They would have to make armours that conform to all the diffrent posibilities of body types. If they can do that so armour looks good no matter what body type you have come up with then your ideas would be awesome.

I highly doubt that ANET would give us such costumization, especially since GW1 has very little and barely anyone complains.

Saetre
07-04-2008, 19:50
Better character creation is always good.

Lanyare
07-04-2008, 20:12
I am actually okay with the current system, although it would be awesome if all the hairstyles and faces were made available to all classes. On top of that, I also very much like the barber idea that has been floating around.

For the faces I prefer not to make it too complicated. It's not necessary for me to be able to adjust the eyes, lips, nose, cheekbones and what not. Honestly these are such small details and it makes character creation unnecessarily complicated in my opinion.

More choices as to the size of the body, however, would indeed be great. Not just the length but also how muscular, lean, slim, chubby, stocky or whatever else you would like your character to be.
I'd prefer them to develop a few fixed but different body types that you can still adjust in length only over a body where you have to define chest and waist width though.

For the skin I agree it would be more interesting indeed to have what the OP called a colour wheel or a chart instead. I like the tattoo/scar idea too, but we do have that already in a sense for the Monks and the Necromancers. Oh, and the Ritualists as well.

As for the presence of non-Human Races... If each different Race had these options specific to the characteristics of that Race but not linked to any profession, it wouldn't be a problem.
In this case you would be able to pick your Race first, then your appearance, and then your profession.

What I mean is: if you make a Charr character for example it wouldn't matter if you make him a Warrior or a Ranger when it comes to chosing his hairstyle or the colour of his fur and all. The presence or absence of fangs, as well as their size and form, would be optional for both a Warrior Charr or a Ranger Charr, just as much for Caster Charrs and so on.

Aliandra
07-04-2008, 21:46
Don't forget the (rather obvious) inclusion of fur color for Charr, like white tiger, tiger, lion, and cougar variation!

Maybe also some fur patterns, horn configurations, etc. Hopefully the ability to choose to play as one of the hunched warrior/ranger Charr, the wimpy-looking necromancer and mesmer Charr, and the monk/elementalist Charr.

Maybe Sylvari could have different leaf types/patterns. Asura could have eye color, ear size, and the more basic hairstyle and color, of course. Norn would... well, pretty much be big humans with maybe more beard options. :tongue:

Yeah, just wanted to step up to bat for nonhumans!

drox
07-04-2008, 22:08
im afraid there will be some really ugly chars running through the game if there are "too" much adjusting options.

and i have to say that im not playing a game to see toons that are made ugly on purpose.

Tro
07-04-2008, 22:29
If GW2 is going to have Multiple Races that can be the same class, then most likely the Armor Animation system would have to change so armor fits all Races of the same class.
so I wouldn't see how adjustable armor would be mush of a problem

drox
07-04-2008, 23:03
If GW2 is going to have Multiple Races that can be the same class, then most likely the Armor Animation system would have to change so armor fits all Races of the same class.
so I wouldn't see how adjustable armor would be mush of a problem

ive played lineage2 for a while and that game has races that match classes and the (same) armors look slightly different on each race. so it doesnt have to be a one size fits all kinda thing.

not that its a bad thing but im just saying that diff races doesnt have to be a problem for how things look as A-net can make adjustments per race looks and still letting it be the same armor set.

Tru Reptile
08-04-2008, 03:17
I agree with the suggestions of the OP. Having a deep character creation system is important to many people (as well as myself). It's a shame we cant make a male War with a more slender body type, or a caster who has more thickness.

Also, we should be able to edit our characters, preferably at the character select screen.

Arthur Victus
08-04-2008, 15:38
Not to draw things off track, but has there been any word as to how many chars we will be able to create? For instance, With Prophecies we were allowed 4 slots with the purchase of the original game.

Also, Do you think we are going to be locked into a race? By this I mean, If we create a charr character as our first character will all the other chars have to be Charr as well?

Tro
08-04-2008, 18:14
Not to draw things off track, but has there been any word as to how many chars we will be able to create? For instance, With Prophecies we were allowed 4 slots with the purchase of the original game.

Also, Do you think we are going to be locked into a race? By this I mean, If we create a charr character as our first character will all the other chars have to be Charr as well?

I hope not!!!!!!!!!!!!!!!!!!

I say 1 slot per class + Bank Alt

Vlekje Mai
08-04-2008, 18:54
Please do something similar to this. I always wanted to make a short fat monk and it was frustrating that I couldn't.

The Harlequin
09-04-2008, 04:39
Better character creation is always good.
Indeed. The ability to recognize and be recognized by sight alone goes a long way. (http://en.wikipedia.org/wiki/Verisimilitude)

Ace Bear
09-04-2008, 04:47
I would only like this if and only if you had the option to leave a "standard" or default and skip it if you wanted to.

kongkingx
09-04-2008, 05:14
How about having the option to upload a picture and the Character Creation Interface can render a 3D model that can fit into a character?

An Asura that looks exactly like Yoda? or a Sylvari that looks like Ivanka Trump? Anyone? :D

Jair of the Forest
09-04-2008, 21:34
How about having the option to upload a picture and the Character Creation Interface can render a 3D model that can fit into a character?

An Asura that looks exactly like Yoda? or a Sylvari that looks like Ivanka Trump? Anyone? :D

I like it. Though I would think some people would abuse it and make every human female look like a playboy bunny.

MiatheHierophant
10-04-2008, 21:48
I don't mind "premade" bodies and facial features, as long as they don't overdo the "innocent tramp" look that a lot of the female characters have.

As far as choices, I wish they had made all of the faces and hairstyles available to all of the characters, instead of having set A for Mesmers and set B for warriors, etc.

As for body style, a simple 3 or 4 way option screen showing "muscular", "average", "lean", or "slim" with the apropriate rendering would suffice. I spend enough time deciding on character looks without having to define every body part.

The one other thing that I hope they address in GW2 is the disparity in "ugliness" (for lack of better words.) All the women (with one or two exceptions) have beautiful faces, and perfect bodies. Men, on the other hand, have nice bodies, but I don't know what they were thinking when they rendered their faces. You have a choice of pretty-boy kids or scarred old men. There isn't a nice, decent looking man in the mix.

The ability to change your hair would be a bonus (as so many other posters have said) but changing your face shoud only be done by professionals for very high prices, just as they are here in the real world. Maybe an endgame bonus...

Finally, keep this in mind: No matter what you look like from the front, you will almost always be looking at the backside of any character you make...So, that being said, please make better butts? from the back, the poor mesmers in Tyria look like they're carrying all their body weight behind them, if you know what I mean.

Nikhera
10-04-2008, 22:29
They should have a character creation system like in Vanguard, or Perfect World. At the very least. Being able to customize your character completely is the ultimate freedom. It's what people are going to want.

Here's some features I liked about Vanguard's system:

Vanguard has, literally, a crapload of races. Your quintessential humans, elves, half-elves, trolls, orcs, wolf/cat/fox people.

Races that have a different model will look different in armour. Get this though - armour is classified by the amount of protection it offers: light (60 for GW) medium (70) and heavy. (80) Your class will determine what kind of armour rating you can wear, but not the style. This would be an interesting option - or you can keep the class specific sets. Or both. Just make a lot of them and we'll be happy.

Now, for the character editor, it's outside the actual game so you can revamp your character's looks any time you wish. You can save it into a template. Whatever you like. This would be convenient and solve problems when it comes to lore.

I would *really* love an RGB colour picker for hair and eyes. The issue with this is, it might make the game look way too anime or flashy or whatever. Maybe too many wild hair colours is not GW's style. Or maybe it is - we do have pink and green and purple hair for elementalists and necros, etc. If the RBG colour idea wouldn't work, as was previously mentioned, a colour wheel type of colour selection would be cool. You know, go from blonde to brown to red, and select saturation and lightness of the hair. So if you have high saturation and red, you have bright red hair. Low saturation and low lightness - ebony black. That kind of thing.

I'm not sure abut restricting hairstyles and face styles to professions. Maybe some hairstyles could be profession specific, others common, if people are concerned about the lore aspect.

Lastly, I would really love the ability to customize body type! This way, if you don't want a stick assassin, you can do it, and if you don't want a busty Elementalist, you can do that too. Maybe then I can actually make a male warrior I might even enjoy.

Zsig
10-04-2008, 22:50
Maybe it's just me but, most other games that offers tons and tons of character detail features often looks bad on the end result.

A few examples i could give out of memory: Oblivion, Neverwinter Nights 2, even The Sims, most other MMOs, EQ, WoW (doesn't quite fit as it's actually cartoonish but...), LotR...

The more options, the more your character will look like a monster and totally deformed in the end, mostly due to the details in the face (eyebrows, chin bones, mouth, nose etc.) the more you mess up there, the less it'll look like a person. In GW1 we have jawdropping faces that have nearly human expressions (at least on a static photography case), and i guess it's due to the fact that it's not much open for customization: face, hair, color.

(female tyrian elementalist face #6 is simply amazing to say one)

I'm not saying that they can't pull out a good job and offer a wide array of customization with good quality, i'm just saying that i haven't seen one that suits my preferences more than GW1.

zigzagwag
12-04-2008, 01:32
how about if whenever you lvl up you run faster. on the subject of lvls, why cant we have more lvls. why stop at twenty. one of the main things abour mmorpgs is that you can lvl up more than in gw. it would give greater satisfaction to those ppl hu r passionate about gw if they could lvl up more than lvl twenty. it just gets a bit boring knowing that youve been playing for years, and yet some ppl play for a couple o days and already theyre the same lvl as you. i say make the limit lvl 100 or 200!

and let characters from the original series come back and have their lvls put up to what they would be had there been no limit

I like it. Though I would think some people would abuse it and make every human female look like a playboy bunny.

well whats wrong with that. i dont see whats bad about making your character look nice

the bomb
12-04-2008, 02:17
love the idea alot

Mathos Ragnar
12-04-2008, 05:02
I kind of wish for options and features like the CAS in the Sims 2.

krattos
12-04-2008, 19:03
I'd be pretty much content if the hairstyles, faces etc are not Profession specific in Guild Wars 2, a colour pallet for hair, skin and eye colour would be pretty cool too.

Rurik Bacon
15-04-2008, 15:20
Character customisation similar to this:
http://eu.aiononline.com/en/movies-ind/138/

Emote similar to this:
http://eu.aiononline.com/en/movies-ind/124/

Sefk
15-04-2008, 15:28
Too much coding for cosmetic stuff. Because for each possible look, they will have to work armors accordingly. Etc, etc.

/not-signed.

aspboy
16-04-2008, 05:47
While something like Oblivion had an impressive range of character customisation options, the end results are basically very ugly.

Those Aion movies look very nice however.

Alaris
16-04-2008, 06:19
Certainly being able to edit your character after creation would be fun.

Also, being able to customize your animations. Pick your dance style, pick between different emote styles, pick from a range of voices.

Tru Reptile
16-04-2008, 07:43
Too much coding for cosmetic stuff. Because for each possible look, they will have to work armors accordingly. Etc, etc.

/not-signed.

Yes, it's alot of work, but it's worth it. A create-a-character should have a lot of depth, unlike the shallow one in GW where you see a lot of clones running around.

Sunbane
20-04-2008, 15:37
I agree with critics like aspboy - too much customization would become detrimental to the visual quality of the game, rather than contributing. Oblivion and Vanguard were prime examples of this, where you could create human faces that looked truly subhuman.

We have two problems; People that actively try to make their characters look awful, and people who just don't have any sense of aesthetics. I clearly remember marvelling over some people in my clan, who proudly posted screenshots of their "pretty" Vanguard characters, that really looked more like hill trolls.

One way in which GW has stood out from the rest, is the fantastic character artwork (it has awesome artwork everywhere, but the characters are worthy of extra notice IMO). Everything from modeling to textures and animations are top notch all the way. I think it would make sense to continue like this, and make a game that has a high level of visual quality, although with a little less creative freedom. I think GW has had a good balance between creative freedom and aesthetics, save for the fact that the faces and hairstyles are class specific.

I personally wouldn't mind being restricted to "pre-fabbed" choices. I don't necessarilly need to have absolute control over my character's face - I just want a wider range of faces to choose from. I like the idea to make all faces and all hairstyles available to all classes. I also like the idea of being able to choose between body types (unless it would cause too much problems with armors).

I'm split on the issue of über-exotic hair colors: On one hand, I'm all for having that level of freedom - and on the other hand, again people would create truly horrid color combos, and the cities would look like kindergarten halloween parties.

Being able to choose your character's dance would be cool! But wouldn't it be even cooler if you could also learn/unlock more than one dance along the way? :smiley:

Arkhan The Black
20-04-2008, 23:51
I would love to be able to decide the looks of the body as well. Not all male warriors have to look like Conan the Barbarian like in GW1 atm, and so on. :bored:

Nikhera
21-04-2008, 06:13
I agree with critics like aspboy - too much customization would become detrimental to the visual quality of the game, rather than contributing. Oblivion and Vanguard were prime examples of this, where you could create human faces that looked truly subhuman.

We have two problems; People that actively try to make their characters look awful, and people who just don't have any sense of aesthetics. I clearly remember marvelling over some people in my clan, who proudly posted screenshots of their "pretty" Vanguard characters, that really looked more like hill trolls.

I shouldn't need to mention that beauty is in the eye of the beholder. If people want ugly characters, why not let them? On a regular basis, how close do you get to people in missions and outposts to take a really good close look at their face?

Is it really such a problem that someone might want to play an ugly old necromancer? A battle-scarred warrior?

By all means, people should make their characters look however they want to, whether it's doll-like or alien ugly.

As for Vanguard and Oblivion, they are just two examples of character customization. (Personally, for Vanguard it wasn't the customization that did it in...it's the default character model. They look kinda wonky even if you don't mess around.)

I strongly urge everyone to check out these two videos:

http://eu.aiononline.com/en/movies-ind/138/

(Keep in mind that Aion is also by NCSoft...)

http://www.youtube.com/watch?v=JPQJhYD-F20

(And Perfect World is free.)

I can't see anything bad with having options like these.

By the by, GW has a couple "sub-human" choices available for faces too. Seen some of the faces for necromancers in Nightfall? Freaking scary.

Sunbane
22-04-2008, 18:05
I shouldn't need to mention that beauty is in the eye of the beholder. If people want ugly characters, why not let them?

...

Is it really such a problem that someone might want to play an ugly old necromancer? A battle-scarred warrior?

By all means, people should make their characters look however they want to, whether it's doll-like or alien ugly.

As for Vanguard and Oblivion, they are just two examples of character customization. (Personally, for Vanguard it wasn't the customization that did it in...it's the default character model. They look kinda wonky even if you don't mess around.)

...

By the by, GW has a couple "sub-human" choices available for faces too. Seen some of the faces for necromancers in Nightfall? Freaking scary.

*sigh* Yes, beauty is indeed in the eye of the beholder, and people should be able to make "ugly" characters if they want to. But when I write "subhuman", I don't mean something that "isn't pretty". I mean something that has been tweaked to the point where it's no longer realistic, or no longer even resembling a human face. I don't want to see that happening in GW2.

Heck, I'm all for scars, missing eyes, broken noses and all that. The "scary" faces in NF are awesome in my humble opinion. :smiley: If anything, there should have been more of them - especially for the female characters.

Azrael STX
23-04-2008, 02:54
Yeah, I agree with that. But I think with GW's track record, we don't have to worry about that sort of thing.

Tru Reptile
23-04-2008, 02:58
I mean something that has been tweaked to the point where it's no longer realistic, or no longer even resembling a human face. I don't want to see that happening in GW2.

That really wouldn't be a problem as all they'd have to do is add paramaters to each part that can be adjusted.

Zain Inferno
24-04-2008, 04:56
I like all the ideas except those relating to body type. Personally I find the height customization to be enough and there is the fact that it would be almost impossible(as far as I know) to make armors that alter with body type that still look good no matter what body type you chose. Face and hair options and armor customization is always a good idea though. I would also like a color wheel for the hair too though so you aren't limited like alot of the profs are in GW1.

Arkhan The Black
24-04-2008, 12:23
I think in Aion the armor changes shape depending on the characters body shape. So any reason GW2 that will be released even later couldn't do that as well?

Tru Reptile
24-04-2008, 19:21
There is no reason not to be able to have armor/clothing fit a characters's body regardless of how the proportions are tweaked (keeping within parameters). In fact, it's nothing new.

iifa
25-04-2008, 07:11
i hate detail tweaking..
it's totally pointless and lags other player...
if you like detail tweaks.. go play that chinese game..eh.. perfect world?
looks totally *puke*

Tru Reptile
25-04-2008, 09:25
i hate detail tweaking..*

So ummm... don't do it?

it's totally pointless and lags other player...

Many people like to have complete control over their character's looks. It isn't pointless, nor does it lag other players...

if you like detail tweaks.. go play that chinese game..eh.. perfect world?
looks totally *puke*

Or maybe you can play a game that has a shallow character creator instead?

Tom Nook
25-04-2008, 12:39
One of the things I'd have liked to have seen in Guild Wars was a Warriors build* changing, depending upon how many points had been allocated to strength.

If we have a strength attribute in Guild Wars II, I'd love to see it implemented. :smiley:

* and by build, I mean overall body shape

Tro
29-04-2008, 12:47
combat Stance Animations

Wonderboy Jack
04-05-2008, 03:31
I feel having having too much cutomisation leads to too many people looking like the elephent man, and people calling themselves 'the elephant man' and people acting like the 'elephant man'.

NeHoMaR
04-05-2008, 04:10
I vote for a customization system similar to GW1... but with a way to change it later in game with some exclusive looks you get with reputation (titles), etc., and for gold.

For example, they can add a town with a hair-stylist with some exclusive hair styles, but you need some reputation to actually talk to the hair-stylist, and some level to access the town.

They can also add some face or body stylist or tattooist.

There are no need to redesign armors for fatter bodies, the game stretches it to the body according to the size.

VersionX
04-05-2008, 06:08
Character customization like that of the Aion video would be incredible, in my opinion. Some of those characters looked fantastic (although I did spot one David Beckham look-a-like Elf..)

I think being able to customize our characters more-so than we can now in GW is quite important. It really makes our characters feel that little bit more our own and unique. It also means we can create a nice looking character without his/her seven twins running around the same town, rather than having to go with an ugly one just so it isn't as common looking.

Wonderboy Jack
06-05-2008, 00:09
As long as the Anet make a selection of faces and hairstyles to chose from to start with I'm fine with being able to customize it further (hypocritical I know, but opinions change :grin:). Bring on the facial hair option please.

iifa
07-05-2008, 02:17
i am against fine tune-ing to the point of Aion & perfect world..
i think GW 1's way of cuz is good enough...
the more fine detail there is.. the more data the server has to give out to each client.. hense more lag.

no one really care what the fine detail on ppl's face that often anyway...
ppl just don't go look in town and stare at a bunch of toons who's eyes are half a inch wider and says... oooo.. it's wider..

MakTheKid
07-05-2008, 04:29
I know this is off topic, but i'm new to this site and am trying to sell a Exuro's will fire staff, but can't figure out how to make a post to sell it.

MakTheKid
07-05-2008, 04:30
i know this is off topic, but i'm new to this site and am trying to sell a Exuro's Will fire staff but i can't figure out how to make a post to sell it.

can anyone help?

Rurik Bacon
07-05-2008, 05:33
If GW2 is to be another PvP game with an AI environment (ala GW1), then I doubt we will see much character customisations. They would probably want each profession to be easily identified visually.

Egal
07-05-2008, 08:33
If GW2 is to be another PvP game with an AI environment (ala GW1), then I doubt we will see much character customisations. They would probably want each profession to be easily identified visually.

But Anet is happy enough to let me choose either of these guys now, if I should happen to want to play Ele in a PVP match.
http://img375.imageshack.us/img375/2342/elesjg5.jpg (http://imageshack.us)

If PvPers have no trouble picking both these guys as Eles now, at the viewing range PvP is played at, then more fine detail customization options shouldn't cause any significant problems in GW2.

iifa
07-05-2008, 18:20
http://img375.imageshack.us/img375/2342/elesjg5.jpg (http://imageshack.us)
:shocked:
i've seen some wild color mix match + afro hair... but... never something that wild..

Tro
08-05-2008, 03:09
I would like more Armor Slot options for customization in GW2

Aesiya
26-08-2008, 23:08
I really would prefer a bit more in the way of physique alteration. In addition, something has to be done about the "Standard Issue" undies. A few were interesting..and you can never go wrong with plain black, but for Dwayna's Sake at least make them dyeable!

Joe Mama
27-08-2008, 02:47
I totally agree that GW currently has a very shallow character customization interface, and that it needs to be improved on.

Maybe we don't need to have so much detailing such as cheekbones, jawline, etc., but I do agree with the skin, hair, face, markings, and eyes sentiments. Especially with the body type changer! I hate playing females that all look like they came out of a Maxim magazine, and really wish that I could make my characters not have (as someone else had implied and what I call) the "do me" faces; they could be fatter; etc. The weight scale doesn't even have to be something that detailed. It could just be like the Sims 2 where they [the Sims] have two options: average and fatter, and all the clothes and skins still fit on the character no matter what the size because they have those two models available (but hopefully GW2 will have more! :grin:). I want to be able to make a stocky, short, and abraisive Sylvari or a gangly, shy Charr. I really don't want to play anymore generic, waist size 0, very endowed eyecandy or fugly men.

I think character customization like Aion or maybe something like the Sims 2 (although not as extensive) would be excellent and I really hope they do something like that for the next game.

For example, they can add a town with a hair-stylist with some exclusive hair styles, but you need some reputation to actually talk to the hair-stylist, and some level to access the town.
I think the hairstylist is an interesting idea. It would be nice to change your character a bit in-game without having to make a new one and lose all your stuff. Although I don't quite like the idea of having reputation to have to work with them, because that sounds like something else I'll probably have to grind for.

raspberry jam
27-08-2008, 16:06
Many people like to have complete control over their character's looks. It isn't pointless, nor does it lag other players...Of course it does. Every piece of information shown on your screen needs to be actually transferred from the server to your computer. The more information you need to transfer, the slower that transfer goes.

Or maybe you can play a game that has a shallow character creator instead?Let that game be GW2. I wish the successor of Guild Wars to be about the same things the first GW was about: saving the world, killing the guys on the opposite team, bashing monsters on their head and take their monies. Not play doll house.

combat Stance AnimationsStances already have animations. Just not animations of giant maces hovering above the head of the user.

Nikhera
27-08-2008, 21:41
I wish the successor of Guild Wars to be about the same things the first GW was about: saving the world, killing the guys on the opposite team, bashing monsters on their head and take their monies. Not play doll house.

It already is "play dollhouse" though. You may not like shelling out tons of platinum on armor, weapons and dyes that look good, but many people have been doing so since day one. :tongue:

Tru Reptile
27-08-2008, 21:59
Let that game be GW2. I wish the successor of Guild Wars to be about the same things the first GW was about: saving the world, killing the guys on the opposite team, bashing monsters on their head and take their monies.

You can have all that and a deep character creator...

sorudo
27-08-2008, 22:35
if it's like this in hair color, then you can't see a wider smile on my face.
http://www.freeimagehosting.net/uploads/c9da5c81e6.jpg