View Full Version : HoM reward thread
Warmarshal
21-04-2008, 18:31
(please no flaming, trolling or saying we should just wait for what arenanet has to offer /locked here please)This is a place for us to come up with the sorts of things our hall of monuments achievements will earn us in GW2. Let your imagination go wild. I would love the hero statues for you to look at them in GW2 and their ghost appears leading you to their ancestors who are brand new hero type people in GW2. There legacy can live on :) Allthough Vekks great great grandson maybe a bit wierd...
Akirai Annuvil
21-04-2008, 21:07
My immediate thought is GW2 forum section.
My second thought is I don't really care as long as it doesn't provide gameplay benefits and purely cosmetic differences.
There should be no, or crappy rewards for the HoM, for one reason:
- So that smart people can laugh at the forum whining of those that wasted there time on the HoM. It's be a right Horrorshow my droogs.
Nochtflamir
21-04-2008, 23:24
There should be no, or crappy rewards for the HoM, for one reason:
- So that smart people can laugh at the forum whining of those that wasted there time on the HoM. It's be a right Horrorshow my droogs.
Lol, thats mean-spirited.
I'm all for a unique skinnned weapon, color combination for armor, whatever to show off, just nothing that provides an edge gameplay-wise...
Skyy High
21-04-2008, 23:28
There should be no, or crappy rewards for the HoM, for one reason:
- So that smart people can laugh at the forum whining of those that wasted there time on the HoM. It's be a right Horrorshow my droogs.
Yeah, they're going to balk on their promise so you can get your jollies off at everyone who believed they would, I don't know, do what they said they would. Conceited much?
Minis: Same damn minis. Seriously, if it's some generic mini reward based on how many minis are in the monument, and a Vizu gives the same reward as a Devourer, there are going to be some really, really frickin angry players.
Weapons: No idea, considering we may not even have the same weapon types.
Armor: Hopefully, each unlocked armor will give access to a particular style that is based on it. This I wouldn't actually have as big a problem with it being "1 armor = this generic unlock, 3 = this, 5 = this, etc", because armors are so time-intensive to make detailed, and I wouldn't want all the effort to go into armors that many players won't have the opportunity to get.
Companions: Until we know more about the "companion" mechanic, we won't really know what this could give. Maybe each unlocked monument gives access to a descendant of that hero or something.
Honor: Titles. Simplest monument really. Maybe a cool looking item or something, like "The Protector's Staff" or "The Vanquisher's Sword" for certain accomplishments; that'd be pretty sweet.
Overall: nothing that provides a gameplay advantage, any more than the preorder weapons do now.
Yeah, they're going to balk on their promise so you can get your jollies off at everyone who believed they would, I don't know, do what they said they would. Conceited much?
Minis: Same damn minis. Seriously, if it's some generic mini reward based on how many minis are in the monument, and a Vizu gives the same reward as a Devourer, there are going to be some really, really frickin angry players.
Weapons: No idea, considering we may not even have the same weapon types.
Armor: Hopefully, each unlocked armor will give access to a particular style that is based on it. This I wouldn't actually have as big a problem with it being "1 armor = this generic unlock, 3 = this, 5 = this, etc", because armors are so time-intensive to make detailed, and I wouldn't want all the effort to go into armors that many players won't have the opportunity to get.
Companions: Until we know more about the "companion" mechanic, we won't really know what this could give. Maybe each unlocked monument gives access to a descendant of that hero or something.
Honor: Titles. Simplest monument really. Maybe a cool looking item or something, like "The Protector's Staff" or "The Vanquisher's Sword" for certain accomplishments; that'd be pretty sweet.
Overall: nothing that provides a gameplay advantage, any more than the preorder weapons do now.
Sensible and fair suggestions. I like them.
My immediate thought is GW2 forum section.
I agree. Moved accordingly.
And on topic of the thread, I agree with Skyy High's post.
Tom Nook
22-04-2008, 11:43
I would like it to be, that completing a single monument would give you a choice of rewards for Guild Wars II. Completing additional monuments would allow additional choices.
That way, most people would get something, and those who have achieved a lot would be rewarded too. :smiley:
I've little to add in regards to what the actual rewards should be. My knowledge of Guild Wars II is sorely lacking but perhaps something cosmetic, such as a Title (not linked to any skills of course), or unique cloak designs.
i want an option to clear the HOM when you made mistakes with certain awards :>
raspberry jam
22-04-2008, 15:27
i want an option to clear the HOM when you made mistakes with certain awards :>Yes, or even better, the option to sort them at will instead of using the "rearrange" option, since that one maintains the order of the added... things.
I'll just point out that we've already had a ton of suggestions on the current implementation of the Hall of Monuments. That's over in the Suggestions forum.
The reason this thread was moved to the Guild Wars 2 section is because it's addressing the rewards given in the Hall of Monuments in (surprise!) Guild Wars 2.
Avangarde
24-04-2008, 15:51
Something I'd like to see is a special emote given depending on your level of KoaBD title.
Minis: you should get much better rewards if it's filled with gold minis than white minis. Same minis sound good, uncustomized, not available any other way.
Weapons: like /bonus weapons. Customized, plentiful, usable on companions, max stats or at least with stats that evolves with you up to max stats. You should have an initial advantage. And please change the skin. Have them evolve over time into something that doesn't look like it came out of a destroyer's bowels.
Titles: KoaBD track should have something seriously wicked associated with it. Like an aura on all emotes, or a command to change your appearance to non-playable races (e.g. transmog potions with infinite uses). Something that screams "I had no life when playing GW1, but it was worth it". For actual titles, /bonus items seems fine.
Armor: again, /bonus items would be nice, but you could also have access to unique armors based on the number of armors you put in (so up to an extra 5 armors per race needs to be added to GW2). Alternatively, the same armors could be adapted for use in GW2, which would be the best option (but potentially more work).
Nothing that gives you a permanent advantage over other players. Initial headstart would be nice (including economic headstart like tradeable minis), rather than purely cosmetic rewards.
Jenstone
24-04-2008, 16:58
Don't really care about the rewards.
It is going to be a new game, where everyone is going to be a noob for a while.
I do HoM for something to do. I enjoy GW enough that I could say that I am addicted(min 5 hours a night).
The rewards should not be for some people to get a leg up on others.
Lady Comedia
24-04-2008, 19:36
i would like to see some sort of bonus for everything that is in your HoM, not just bonuses for finished monuments. Cosmetic bonuses would be fine as I agree that no one needs an advantage over others.
Some players, (like myself) are only casual players and there should be a bonus waiting for them as well, even if it is not the same as a bonus for a player with rank 5 or 6 KoaBD.
Minis: you should get much better rewards if it's filled with gold minis than white minis. Same minis sound good, uncustomized, not available any other way.
Weapons: like /bonus weapons. Customized, plentiful, usable on companions, max stats or at least with stats that evolves with you up to max stats. You should have an initial advantage. And please change the skin. Have them evolve over time into something that doesn't look like it came out of a destroyer's bowels.
Titles: KoaBD track should have something seriously wicked associated with it. Like an aura on all emotes, or a command to change your appearance to non-playable races (e.g. transmog potions with infinite uses). Something that screams "I had no life when playing GW1, but it was worth it". For actual titles, /bonus items seems fine.
Armor: again, /bonus items would be nice, but you could also have access to unique armors based on the number of armors you put in (so up to an extra 5 armors per race needs to be added to GW2). Alternatively, the same armors could be adapted for use in GW2, which would be the best option (but potentially more work).
Nothing that gives you a permanent advantage over other players. Initial headstart would be nice (including economic headstart like tradeable minis), rather than purely cosmetic rewards.
Totally agree on those points. I'm not sure if this is the right thread to post this in, but I've thought about HOW the HoM should work to make all this possible:
I really like the idea mentioned here (http://wiki.guildwars.com/wiki/Talk:%22Valor%22#Idea_on_a_change) of GW2 having a HoM displaying the weapons you placed in it in GW1, and then any character you make in GW2 could choose to take them out in the form of a "token", which can be exchanged for a "Legacy" weapon corresponding with the type of weapon in the HoM. The Legacy weapon would be a unique GW2 skin.
This would mean that the GW2 HoM would have to be ''account-wide'', so you can choose which character you created in GW2 is going to "inherit" a weapon. And you'd have to be able to choose any weapon you placed in the HoM.
This way you could create multiple classes and select the Legacy weapon you can best use on your new character(s) out of one account-wide HoM.
There is another thing I would like to see:
* Make weapons placed in the HoM ''dedicated'' and not ''customized''.
* Make the HoM's of all your characters add up in the GW2 account-wide HoM.
Why? Because now in Gw1 the HoM's are character based. We currently don't know how the Gw2 HoM will work. The way it looks now, it's not wise to spread out all your accomplishments, minipets, hero alite armor and valor weapons across your characters, because you'll end up with multiple half-filled HoM's. So to be on the safe side, people collect stuff like mini's, elite armor for heroes and themselves and destroyer weapons, and add them in the HoM of their MAIN character. This results in two problems imo:
:* Because valor weapons get customized, you can only use them on the selected main character and his/her heroes. This makes no sense to me, as I'd like to be able to use these elite weapons on my own characters, not my main characters' heroes. Make them either dedicated or, better yet, make sure all Gw1 HoM's are added up in the Gw2 HoM (which therefore should need to be account wide!), and problem solved.
:* As long as we don't know how the Gw2 HoM will work, people that like to hunt for titles and stuff to place in their HoM, will start using their secondary characters less, and their main character more. This results in less variety in classes in the game being played, which is bad imo.
So to conclude: Making the Gw2 HoM account wide AND adding up all achievements, minipets, hero armor, valor-weapons and elite armor from all your GW1 HoM's into the Gw2 HoM would ensure multiple positive things:
:* people would no longer feel the need to play ONE main character in Gw1, making the game more diverse again. (title hunting on multiple characters is more fun too imo, unless you want to have a high KoaBD title)
:* you could customize whichever weapon you like on whichever character you have on your Gw1 account to their respective HoM's, and continue using them on those characters instead of the main characters heroes. The Gw2 HoM would display them all anyway.
:* Having Elite armor on multiple characters would pay off. Of course, elite armor of a certain profession would only be availabe as "legacy" armor in Gw2 to a character of a corresponding class (which doesn't necesarily have to be the same profession, as Gw2 will probably have entirely different classes)
:* Double achievements would just be available as "legacy" titles in Gw2 as many times as you achieved them in Gw1. You could choose which characters in Gw2 inherit which titles. Same with double weapons.
Lastly I'd like to see it possible to add ALL end-game greens from ALL campaigns to the HoM. Possibly also tormented weapons.
DivinityOnHigh
26-04-2008, 18:29
hmmm...this discussion is very old and out-disscussed lol.
GW said that the Hall of Monuments will give you a unique reward that is unavailiable to the people who didnt go as far in the original GW.
Includes:
Weapons
Armor
Pets
And Skills
Ill pst the link when I find it.
~DoH
Jono Mozza
27-04-2008, 00:01
In terms of what I think:
Weapons - Probably a collection of max weapons.
Armor- Maybe special goves/headgear, as it was a first I think to have these in EotN, could have been a tester for their popularity in GW2 maybe.
Minipets - Probably more minis, but customized to stop people getting insta-rich.
Heroes - No clue, maybe a few bonus items for these 'companions' we're meant to get in GW2?
Titles -Maybe some type of special emote for KoaBD ranks. For the rest, probably stuff like, for example, a shield with a luxon emblem on for luxon title etc.
Hum... I was looking at one of the many interviews about GW2 out there and I found this:
GG: But being such a member of the “Old Guard” won’t catapult me to level 10 or something like that?
Mike O’Brien: That’s not our intention. We want other players in Guild Wars 2 to know, whether you’re level 1 or level 10, that you’ve accomplished great things in the past. And you’ll have access to some cool toys that other people probably won’t have access to. Like a really cool pet or a really cool companion that has a rare, interesting skill.
Guild Wars 2 & more: Interview with ArenaNet's founders (http://www.gamersglobal.com/special/interview/guild-wars-2-more-interview-with-arenanets-founders?page=0%2C1)
Nothing we don't know really, but it's good to remember...
amcoolio
28-04-2008, 18:13
So basically, you have to buy EotN to reap these benefits?
I wager I have put a lot more time and dedication into the game than a lot of people who play GW, but won't get "remembered" because I have to pay up for a disappointed expansion.
Either make HoM non-EotN exclusive, or drop the price of EotN to make me actually want to buy it (which I don't).
Tom Nook
29-04-2008, 11:57
So basically, you have to buy EotN to reap these benefits?
Yes, you do.
mindfeeder
29-04-2008, 13:10
So basically, you have to buy EotN to reap these benefits?
I wager I have put a lot more time and dedication into the game than a lot of people who play GW, but won't get "remembered" because I have to pay up for a disappointed expansion.
Either make HoM non-EotN exclusive, or drop the price of EotN to make me actually want to buy it (which I don't).
I do own EotN, but I totally have to agree with you on this.
One might have been playing GW for 3 to 4 years or longer by than, but simply because you don't own that expansion, you don't get the benefits others do?
I understand that the HoM was brought in with the expansion, but it would be nice to have one accessible in each campaign, let's say after you finnished the last mission... Especially now that all campaigns have an endgame area and unique weapons available. I don't think it would be hard to implement.
Skyy High
30-04-2008, 03:46
So basically, you have to buy EotN to reap these benefits?
I wager I have put a lot more time and dedication into the game than a lot of people who play GW, but won't get "remembered" because I have to pay up for a disappointed expansion.
Either make HoM non-EotN exclusive, or drop the price of EotN to make me actually want to buy it (which I don't).
You can pick it up from some places for around $10. It's certainly around $20-25 at most locales. If you really think that it's not worth that much on its own, not even taking into consideration the whole HoM transfer aspect, you're just being bitter for bitterness's sake.
Rob Van Der Sloot
01-05-2008, 15:25
I hope in GW2 the HOM will be kind of like a museum, a reminder of the past. As such I think it should be a lot bigger than it is currently in GW1. Here are a few ideas I have for the HOM in GW2:
-New halls are added to the HOM based on the number of titles dedicated to it. A HOM can grow from a small monument into a palace based on how much effort players put into it.
-Halls expand in size depending on how much was dedicated at each monument. For example: The more mini pets you dedicate, the larger the hall of mini pets becomes. Special displays are added for rare minis.
-Mini pets can still be carried about in GW2, and displayed anywhere.
-Destroyer weapons can be selected and wielded in GW2. They are customised and cannot be acquired by other means.
-Armor sets that were added to your HOM become available on your account as part of your wardrobe. You can select pieces from various armors as you create your GW2 character.
-The HOM becomes a base of operations, showing your progress both through GW1 AND GW2. It could also offer additional means of travel and other services.
-The HOM becomes customisable, much like a Guild hall. Players can choose different skins and lay outs to make their HOM suit their taste. For example: How about turning your HOM into a bastion of evil for your necro, complete with lava moats?
-Additional titles, such as the survivor title (which has no monument of it's own, but can be added) add extra halls to your HOM, thus expanding it even more. Each extra title could add additional functions to your HOM, such as a shrine of worship, a courtyard, a portrait gallery etc.
-All titles are unlocked for your entire account, instead of just being bound to the character that unlocked it in GW1.
-Animal compagnions that were added to your HOM, will roam the halls of your HOM in GW2.
-Henchmen that were added to your HOM are added to a special statue garden, where statues of all of them are displayed.
EmptySkull
01-05-2008, 15:37
truncated....
I like your ideas.
Like a really cool pet or a really cool companion that has a rare, interesting skill.
How about your older character as that companion. It doesn't need the old skills. Give them the new skills of GW2 or however they are gonna do it. But the companion be your old toon, yes please.
liamSlayer
02-05-2008, 13:05
Nothing, HoM is crap imo...
amcoolio
02-05-2008, 21:34
You can pick it up from some places for around $10. It's certainly around $20-25 at most locales. If you really think that it's not worth that much on its own, not even taking into consideration the whole HoM transfer aspect, you're just being bitter for bitterness's sake.
pm a link to where it is $10, and I'll buy it in your honor.
I'm not being bitter....I keep hearing how EotN didn't offer much and the story was boring and it is not essential for PvP play, and everywhere I can find its $30. I already own Factions and Nightfall, bought all three on release so $150 dollars. I'm not sure the $30 is worth it just to have my character remembered. I'll just probably recreate my characters really fast to reserve names.
I'm willing to wager that only 20-30% of the initial GW2 players will have owned EotN in the first place, and there will be a whole lot of names opened back up from people who a.) quit a long time ago or b.) didn't buy EotN.
EmptySkull
03-05-2008, 04:55
pm a link to where it is $10, and I'll buy it in your honor.
I'm not being bitter....I keep hearing how EotN didn't offer much and the story was boring and it is not essential for PvP play, and everywhere I can find its $30. I already own Factions and Nightfall, bought all three on release so $150 dollars. I'm not sure the $30 is worth it just to have my character remembered. I'll just probably recreate my characters really fast to reserve names.
I'm willing to wager that only 20-30% of the initial GW2 players will have owned EotN in the first place, and there will be a whole lot of names opened back up from people who a.) quit a long time ago or b.) didn't buy EotN.
Don't know if you still can find it for 10 bucks. Target had it for that though.
http://www.guildwarsguru.com/forum/showthread.php?t=10258253&highlight=target
Tom Nook
03-05-2008, 12:48
I hope in GW2 the HOM will be kind of like a museum, a reminder of the past.
Full of history, cobwebs and dusty old corridors.
Oh and ghosts of past, can't forget the ghosts. :smiley:
Its not worth it everything you get in guildwars 2 will have no value just to look good. I really think we need rewards that are tradeable.
Nemeon Lion
17-11-2008, 22:45
Its not worth it everything you get in guildwars 2 will have no value just to look good. I really think we need rewards that are tradeable.
And I hope the rewards remain that way, cosmetic only.
And no, no tradable rewards. What's the point of rewarding a vet player with rewards if a new player can just trade items/gold for them?
Please everyone, at least when you make a sugestion, make it unbiased, and not based on your own desires.
these kind of thread always make me sigh, deserves a big fat
http://www.oum.ox.ac.uk/thezone/fossils/inverts/quiz/images/cross.gif
better left alone to see what we get, rather then discussing about it and have a big disappointment because the good ideas are not there.
Skyy High
17-11-2008, 23:31
pm a link to where it is $10, and I'll buy it in your honor.
As EmptySkull posted, there have been links circulating for quite a while that have the $10 price; I remembered seeing them when I posted that, but forgot where.
I'm not being bitter....I keep hearing how EotN didn't offer much and the story was boring and it is not essential for PvP play
You keep hearing that from bitter players. It was overhyped, yes, the HoM in particular, but the PvE play is by far the best, most challenging, and most interesting of any of the campaigns, no question about it. The first play through of the dungeons alone makes it worth the price. The addition of more heroes, more skills, incredible PvE skills that open up entire avenues of build creation not possible before, the most innovative quest design of any of the campaigns (*gasp*, quests without an arrow telling you where to go), beautiful armor designs (about a third of them are reskins, yes, but they're still gorgeous, and the remainder are definitely distinct) and some very sweet looking weapon skins (especially for casters)...really, the value here is stunning. If you liked any of the other campaigns (truly liked them, not just nostalgia here), then you'll like the PvE in GW:EN.
and everywhere I can find its $30. I already own Factions and Nightfall, bought all three on release so $150 dollars. I'm not sure the $30 is worth it just to have my character remembered. I'll just probably recreate my characters really fast to reserve names.
I bought it for $30 on prerelease and I'm happy. Of course, I got to play it while people were still PUG-ing it. As posted above, you're not looking very hard if you can only find it for $30. A quick search of Amazon.com showed me $22 for a new game from them, and 43 "used and new" starting at $10.
I'm willing to wager that only 20-30% of the initial GW2 players will have owned EotN in the first place, and there will be a whole lot of names opened back up from people who a.) quit a long time ago or b.) didn't buy EotN.
I'm not sure why that should factor into your purchasing decision. Heck, if anything, that should make you want to get GW:EN, to be one of the 20% who actually will have something cool and unique from GW1 to show off in GW2.
Wiiman, the stuff that goes into the HoM is all cosmetic; what made you think that we'd be getting anything other than cosmetic stuff in GW2 from it?
And I hope the rewards remain that way, cosmetic only.
And no, no tradable rewards. What's the point of rewarding a vet player with rewards if a new player can just trade items/gold for them?
Please everyone, at least when you make a sugestion, make it unbiased, and not based on your own desires.
If thats the case then all my hard work and all the hours i put in to the game will be a waste. They will have about as much prestige as the bonus items. Which is not that much if you look at something like the hourglass staff. Its our human nature, we want things that are worth value.
Unique emote for each level of the KoaBD title track. Or unique auras you can turn on / off / select via emotes.
EDIT:
I'm not being bitter....I keep hearing how EotN didn't offer much and the story was boring and it is not essential for PvP play, and everywhere I can find its $30.
If you do dungeons, the game has plenty of content. If you skip dungeons however, it's a bit short. It's a good game, somewhat more difficult than previous campaigns (especially if you do dungeons), and it's fun.
Not much for PvP, that's true. But well worth it for PvE if you enjoyed the previous games.
Skyy High
18-11-2008, 06:46
If thats the case then all my hard work and all the hours i put in to the game will be a waste. They will have about as much prestige as the bonus items. Which is not that much if you look at something like the hourglass staff. Its our human nature, we want things that are worth value.
Wrong. The Hourglass staff was given for everyone who preordered GW:EN, and it's a weapon. That means that a) it's pretty darn common, and b) it's only seen in explorable areas. Not to mention the fact that the mods make it so that it's really only good until you can find a better staff.
Note, instead, the Divine Aura, given to CE owners of the original Prophecies, or the special derv/sin/para/rit dances for the CEs of those campaigns. Unattainable any other way, displayable in town, quite noticeable when activated but not obtrusive all the time; these are perfect ways of saying, "Hey look at me, I got something special," that not everyone has, but are undeniably pretty cool.
And, uh, just fyi, all your "hard work" in this game was already a waste. It's a game, whether or not ANet gives you a 1337 sword of pwnage will not validate your existence as a person, nor will it seriously affect your enjoyment of the game, unless of course you get off on bragging to other players, in which case I can say that you are playing the wrong damn game. In case you haven't noticed, all max weapons and armor are the same in GW; that is by design, specifically so that items (and, similarly, level) doesn't matter, because everyone can max them out so quickly. That's how GW is, and that's how GW2 will (should) be. Give us usable rewards for the HoM, certainly, but those rewards better not make us more powerful than a player who has never played GW before could ever hope to be.
The rewards should be none powerful weps or emots, dance, nice looking armor.
If one have an overpowered wep or high level armor at the beginning of a game he will not be able to learn the game mechanics, few swings/shots and the enemy is RIP, where is the fun in that.
Good games advance in a pace that let you understand what to do and how to do it, give you what you need to advance.
Overpowered weapons prevent the usage of tactic, something that is a disaster in the beginning of a game, cos there you create your gamestyle, when you advance you polish it and change it a bit but use the foundation that you formed at the beginning (wich is hard to change later on).
I have to admit i don't know if i will ever use the rewards from HoM, i want to enjoy the game and slowly struggle my way up, good armor and weps will come in time.
raspberry jam
18-11-2008, 10:20
If thats the case then all my hard work and all the hours i put in to the game will be a waste.The little girl laughs at you.
Why do you work in a game?
Why do you expect a game, a thing created for relaxation and enjoyment, will reward you for work?
There are "games" that reward you for work. Some of them are actual games, but give fake rewards. Some of them are not games, but give real rewards. If you want to work in games, go play one of those. I recommend the game "actual, real life work". It seems to fit you, and you will get paid for it.
:wave: See you! Come back when you want to play!
Its our human nature, we want things that are worth value.
IRL, yes, maybe. Although saying a certain human trait exists doesn't mean every human on earth feels that urge.
Ingame, I just want to show off my flashy cool cosmetic stuff that says: Hi! I played GW1 and did lots of cool stuff there that got me this armor/minipet/weapon. Neat huh? I just hope they really rock like the BMP weapon skins, and that your armor levels with you as you level, because it would be a shame to have awesome cosmetic armor from the HoM reward, but as soon as you level up, it's useless. I want to carry those bling thingys with me throughout the game and USE them.
genocide raven
18-11-2008, 17:55
i love this web forum, im curious tho, lets say if i go to gw 2 and have some stuff, BUT, go back and say get a new mini or title, can i then go to gw 2 and have that new mini or title or will it be to late?
Skyy High
18-11-2008, 18:03
I believe they have said that you can unlock stuff even after GW2 has been released. So, if you don't really want to grind for some high level title, and then it turns out the reward is really really cool, I suppose you could come back and play GW1 to get it.
I hope that, if we do get a special armor or weapon skin, it either levels with us, or we get it when we're decently far enough in the game that having a max weapon isn't game-breaking. I would hate for my nice shiny reward weapon to be completely outclassed by something I randomly pick up 10 hours into the game.
Stuff that stays useful, of course... Whether cosmetics that are always usesable, or items that level up with you, or even unique item skins that you can craft at a price. /bonus is awesome way to save some cash, so I would prefer that idea.
i love this web forum, im curious tho, lets say if i go to gw 2 and have some stuff, BUT, go back and say get a new mini or title, can i then go to gw 2 and have that new mini or title or will it be to late?
We've had conflicted info on this, so I'm not sure what the current (or final) answer will be.
Basically, they initially planned to keep it so you could go back in GW1 anytime and get the rewards (provided there were enough GW1 players to sustain it).
Then they said that they would keep the option to go back open for a while after GW2 release but would eventually cut the cord. Sort of like to reward players who played GW1 before GW2 release. So that'd only give you a relatively short window of time to get the rewards you want. Given that GWAMM can take upwards of 1200 hours, and that it might be hard to find help when GW2 is out...
Frankly, I think you'd probably want to play GW2 when its out rather than GW1, so it might be wise to get a few HoM stuff now either way.
genocide raven
18-11-2008, 20:49
ok well i do hope they intend to do so, would make goin back to gw 1 a bit more fun than just out of feeling like playing it at the time.
As Anet stated the answer is yes.
GW will be avaliable after the release of GW2, every title that you will earn and post in HoM will be rewarded in GW2.
genocide raven
19-11-2008, 00:34
As Anet stated the answer is yes.
GW will be avaliable after the release of GW2, every title that you will earn and post in HoM will be rewarded in GW2.
so your saying that after i started playing gw 2 i can still go back to gw 1 and ern titles that will be carried on to gw 2?
:huh:
Arkhan The Black
19-11-2008, 00:54
Yes that seems to be the general idea.
so your saying that after i started playing gw 2 i can still go back to gw 1 and ern titles that will be carried on to gw 2?
:huh:
Yes, at least for a while.
Whether you'll always be able to do that or whether at some point the function will be cut, we don't know.
Wrong. The Hourglass staff was given for everyone who preordered GW:EN, and it's a weapon. That means that a) it's pretty darn common, and b) it's only seen in explorable areas. Not to mention the fact that the mods make it so that it's really only good until you can find a better staff.
Note, instead, the Divine Aura, given to CE owners of the original Prophecies, or the special derv/sin/para/rit dances for the CEs of those campaigns. Unattainable any other way, displayable in town, quite noticeable when activated but not obtrusive all the time; these are perfect ways of saying, "Hey look at me, I got something special," that not everyone has, but are undeniably pretty cool.
And, uh, just fyi, all your "hard work" in this game was already a waste. It's a game, whether or not ANet gives you a 1337 sword of pwnage will not validate your existence as a person, nor will it seriously affect your enjoyment of the game, unless of course you get off on bragging to other players, in which case I can say that you are playing the wrong damn game. In case you haven't noticed, all max weapons and armor are the same in GW; that is by design, specifically so that items (and, similarly, level) doesn't matter, because everyone can max them out so quickly. That's how GW is, and that's how GW2 will (should) be. Give us usable rewards for the HoM, certainly, but those rewards better not make us more powerful than a player who has never played GW before could ever hope to be.
SIGH, where to start? First of all last time i checked the hourglass staff was a BONUS ITEM; you have to press /bonus right? So its a BONUS ITEM. Dont tell people there wrong when they are right it tends to piss them off "sometimes". Anyways you proved my statement was in fact true by saying it was common so it doesnt have prestige. I did not say the weapons should be more powerful i dont know where you pulled that information from. I want the weapons to be tradeable; you would have known that if you would have read my other post but i think you look for post to flame at. I spent many hours in this game "wasting my time" so rightfully i am concerned about my rewards. in closing know what your talking about and thanks for you time JERK.
P.S.- srry for making you feel stupid
Skyy High
19-11-2008, 07:19
SIGH, where to start? First of all last time i checked the hourglass staff was a BONUS ITEM; you have to press /bonus right? So its a BONUS ITEM. Dont tell people there wrong when they are right it tends to piss them off "sometimes". Anyways you proved my statement was in fact true by saying it was common so it doesnt have prestige. I did not say the weapons should be more powerful i dont know where you pulled that information from. I want the weapons to be tradeable; you would have known that if you would have read my other post but i think you look for post to flame at. I spent many hours in this game "wasting my time" so rightfully i am concerned about my rewards. in closing know what your talking about and thanks for you time JERK.
P.S.- srry for making you feel stupid
Sigh, where to start?
First of all, the "wrong" was not in response to classifying the hourglass staff as a bonus item, it was directed at this statement:
They will have about as much prestige as the bonus items.
As I outlined in my post, this is simply false. The bonus items have basically zero prestige attached to them because they were easily acquired by anyone who preordered GW:EN, and a significant number of them are purchasable in the ingame store. They're also not displayable in towns, which basically kills their show-off-y factor.
On the other hand, if done correctly, the HoM reward you receive will be directly related to the accomplishments you put in the HoM, which means that your reward will be as prestigious and rare as your accomplishment was. Everyone and their grandma will get the protector rewards, whereas relatively fewer people will get the rewards for Legendary Vanquisher, or GWAMM. I cited the Divine Aura and the CE dances as things that are cool looking, displayable in town, non-tradeable, and not too common, as proof that such things can and have been done before. There is zero justification to assume that the rewards from the HoM will have the prestige (or lack thereof) of the /bonus weapons, none at all.
Where did I pull "the weapons should be more powerful" from? Why, from your first post:
Its not worth it everything you get in guildwars 2 will have no value just to look good. I really think we need rewards that are tradeable.
Most weapons in GW are max, and if you don't have one, you can get one easy as anything from a collector. Everything about the value and prices of weapons is determined by cosmetics and rarity (it should be noted, prestige != price for items that you can't buy). Therefore, saying that "just looking good" is not enough for you implies that you are not satisfied with getting a simple max damage weapon that looks really cool. "Value" = "looking good" in GW, and that's all it should ever mean.
As for tradeable rewards, what the heck would the point be then? The idea is to reward players who did stuff in GW1 by giving them something to flash around in GW2; if you make those rewards tradeable, that completely undermines their prestige and replaces it with, "oh you probably just bought that." See gold trim capes right now; they used to be the preeminent way of showing off in GW, until people started selling guilds with trims for crazy amounts of money. Before that, however, they were the biggest symbols of prestige in the game, proving that prestige does not have to be necessarily related to how much something cost you. I think the massive desire some people have of getting and showing off GWAMM is another example.
Here's an even better example of why tradeable rewards are a bad idea. Which makes you go "Oooh" more, the para/derv CE dance from NF, or the Varesh mini they also got along with it? Which of those lets you know that that player actually purchased the CE? The non-tradeable dance.
But, yeah, you go ahead and keep claiming that the rewards will be worthless and that you very precious game time should be better rewarded. Because, you know, this is very serious business right here, very serious; if you can't sell your uber sword of pwnage for massive amounts of gold two days into the game, then what the heck are you playing for?!?!?!?
Oh, right, that whole "fun" thing. Pssh.:rolleyes:
Malhavoc Adhamar
19-11-2008, 08:07
*notes date of last post, notes date of wiiman's first post* Never heard of necroposting have ya and on top of that flaming within your first 3 posts. Not a good start here. Consider this your first, last and only warning, next time will result in a ban.
As and when info is released on the subject I'll re-open the thread but until then:
http://www.geocities.com/seryni_rayne/thread-closed.gif
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