Gydion
01-05-2008, 17:31
I've searched for about 30 minutes to see if it's been covered or suggested but I can't seem to find any posts about this.
In Prophecies we had quests with skills as a reward plus some gold and xp. You could also buy the skill, usually in a later area, for the usual scaling price. I understand the use of acquiring skills as a gold sink for the later games and even Prophecies but I really think GW1 missed a good thing there. I found myself wanting to have a more tangible reward than 3k xp 1k gold from every darn quest in Factions. Nightfall was similar with the fact that I had some nice quests to do but I really didn't care about what the NPCs were saying. Same with Eye of the North non-PvE only quests. You can be sure I'm doing the different quests for each race to get the skills I like. (Pain Inverter) I don't feel like I have to do them though, I can get through the areas just fine without those PvE only skills. It might make things easier but in truth they're just icing on a sweet sweet cake.
GW2 is going to be a persitant world with instanced areas. This leads to all kinds of possibilities for skills as quest rewards. As a Ranger you may have to journey into the woodlands to find a trainer to teach you how to shoot a certain type of imbued arrow. A warrior can visit a local polearm master to learn a special move. Of course, you don't have to do this, you can just wait until you get to that next area and purchase the skill from a catch-all trainer at the expense of some gold. I would rather save the gold for armor, weapons and other things though. It also provides PUGing opportunities that have a good reward at the end. How often have you agreed to go on a standard run of the mill quest with a PUG? Would you go with a PUG group just to go out and do this quest:
http://guildwars.wikia.com/wiki/The_Emperor_in_Peril
You follow a small little storyline and get around 10k xp and 4k gold total (really really rough estimates there) and an Imperial Commendation. How many PUGs are going to say "sure! I'll help you with this quest." Now, say as a reward for each quest the Emperor's Hand teaches each person in the party a skill that they can't get until Cavalon or House Zu Heltzer would you be able to get a PUG? Sure could.
On the gold sink issue. For those of us who have 11 characters, 5 of which are being actively played it becomes costly to pay 1k a pop for each skills after hitting the cap. Gold is easy to come by sure, but this isn't WoW or EQ2 were you usually play one or two characters as a "main." Splitting the resources of one account just results in fewer options for all of your characters.
Have there been discussions about this recently? Am I just necroing a thread already talked to death. Let me know. I think GW2 has an opportunity to give a good reward for quests again. Not just gold and xp and a weapon you sell right after you get it.
In Prophecies we had quests with skills as a reward plus some gold and xp. You could also buy the skill, usually in a later area, for the usual scaling price. I understand the use of acquiring skills as a gold sink for the later games and even Prophecies but I really think GW1 missed a good thing there. I found myself wanting to have a more tangible reward than 3k xp 1k gold from every darn quest in Factions. Nightfall was similar with the fact that I had some nice quests to do but I really didn't care about what the NPCs were saying. Same with Eye of the North non-PvE only quests. You can be sure I'm doing the different quests for each race to get the skills I like. (Pain Inverter) I don't feel like I have to do them though, I can get through the areas just fine without those PvE only skills. It might make things easier but in truth they're just icing on a sweet sweet cake.
GW2 is going to be a persitant world with instanced areas. This leads to all kinds of possibilities for skills as quest rewards. As a Ranger you may have to journey into the woodlands to find a trainer to teach you how to shoot a certain type of imbued arrow. A warrior can visit a local polearm master to learn a special move. Of course, you don't have to do this, you can just wait until you get to that next area and purchase the skill from a catch-all trainer at the expense of some gold. I would rather save the gold for armor, weapons and other things though. It also provides PUGing opportunities that have a good reward at the end. How often have you agreed to go on a standard run of the mill quest with a PUG? Would you go with a PUG group just to go out and do this quest:
http://guildwars.wikia.com/wiki/The_Emperor_in_Peril
You follow a small little storyline and get around 10k xp and 4k gold total (really really rough estimates there) and an Imperial Commendation. How many PUGs are going to say "sure! I'll help you with this quest." Now, say as a reward for each quest the Emperor's Hand teaches each person in the party a skill that they can't get until Cavalon or House Zu Heltzer would you be able to get a PUG? Sure could.
On the gold sink issue. For those of us who have 11 characters, 5 of which are being actively played it becomes costly to pay 1k a pop for each skills after hitting the cap. Gold is easy to come by sure, but this isn't WoW or EQ2 were you usually play one or two characters as a "main." Splitting the resources of one account just results in fewer options for all of your characters.
Have there been discussions about this recently? Am I just necroing a thread already talked to death. Let me know. I think GW2 has an opportunity to give a good reward for quests again. Not just gold and xp and a weapon you sell right after you get it.