View Full Version : Guild Hall Redone for GW2 (Idea)
Allow Players of Guild, to build their own Town. and allow them to be Raid-able by other Guilds/ enemy Faction.
Your Guild would have options on Building their Town, by playing World PvP, to unlock additional Guard NPC for your base, and things like that.
For a Faction Guild battle, could work like this--->
Each Main Faction has a Main city made up of Guild Towns. one on each side of Large Field map. the Towns are like a minimum Defense for the Keeps, were your Faction's Boss is.
your job would be to defend your Boss Leader, while Raiding and Killing the Enemy Faction's Boss.
Siege Weapons could be Captured in the field map, so they could be used to destroy the Enemy's Towns faster to make it easier to reach their keeps:cloud9::flowers:
Jair of the Forest
08-05-2008, 14:32
Like the idea.
Never going to happen.
meaning that an US guild can attack when EU guilds are sleeping and vice versa?
Beta Sprite
08-05-2008, 19:49
The only way this would work without being overly difficult would be to have the town raids be scheduled ahead of time, or if a challenge is issued and then accepted, which would kind of kill the feeling that you're raiding a base.
A slightly different proposal could be that Alliance Battle-like PvP could be conducted in instanced versions of the cities, instead of out in the middle of the Jade Sea, or deep in the ruins of the Petrified Forest. I would like that, because it wouldn't rely on people waiting for an attack at a base. It would rely on people entering an arena expressly for this purpose.
Ace Bear
10-05-2008, 00:06
Only part I don't really like about your suggestion is that you said "Your Guild would have options on Building their Town, by playing World PvP, to unlock additional Guard NPC for your base, and things like that."
That is that same wow crap of time played beats out skill. I have the better gear therefore I win, I have 1500 guards to your 5 so I win. This game has been at least even with all the titles and crap still keeping the game to a point that a person with competence and cheap biglots armor can do better then a person with 15k armor and 100e +15k weapons who is a moron.
Also, for some reason your description makes me think of how World PvP might work. Also, it could be a World PvP2 which isn't such a great idea.
Luckymofo
11-05-2008, 06:17
What about those single person guilds who made their guild just to wear their own choice of cape? They would be screwed.
They could join another guild, but the other guild's cape may not be to that person's liking. Join an alliance? Some people don't play everyday; and some alliances require all guilds to be active 24/7
What about those single person guilds who made their guild just to wear their own choice of cape? They would be screwed.
They could join another guild, but the other guild's cape may not be to that person's liking. Join an alliance? Some people don't play everyday; and some alliances require all guilds to be active 24/7
could be Faction Based instead of Alliance
Skyy High
11-05-2008, 17:42
Age of Conan much?
How about no. Keep the world PvP on the same stage, so to speak, so that you're guaranteed to always find someone to fight. Keep the Guild Hall reserved for non-random matches, because if I'm out doing whatever-the-heck-I-want, I don't want to be called back to my Hall by frantic cries of, "OMG they're attacking!" and such. Structured PvP should be highly structured, and unstructured PvP should at least require you to ask to participate in it by actively joining a battle. Having random PvP matches fought in your GH would just annoy some players who don't want to PvP, or who are busy doing something else, or who just aren't online.
and....what about PVE guilds?.......they would hate it if they get raided.
Shinigami God
12-05-2008, 00:10
How about this. To be raided, you must have a certain number of people online in your guild. Since GW is all about balance, I'd assume it'd probably be the same number that is raiding the base, and that there would be a cap on the number of people in that raiding force. When your guild is raided, you are given a warning. You are then instantly put back to your character select screen, only with the ability to talk to other guild members to coordinate who will bring what class, strategy, etc. They will have five minutes to do this, and then the raid will begin. The defending team should have a decent advantage to offset the fact that the raiding party has had as much time as it needed to prepare, and this advantage should change slightly based on the ranking of the defending guild in comparison to the attackers. When it's all over, the defenders are sent back to whatever character/location they were in. Finally, so as not to annoy people or pull them away from groups in important missions, you should be given an option when you log in as to whether or not you'd like to be a base defender. If you choose "no", then the game treats you as offline in regards to this feature, and you can't be pulled out of whatever you're doing. This should prevent raiding while the guild is asleep or other similar problems. Thoughts?
Rob Van Der Sloot
12-05-2008, 03:07
Ideas I like:
-Building your own hall.
-Halls have an actual location in the world, rather than some generic isle.
Ideas I dislike:
-Having your guildhall raided. Not everyone likes pvp.
-Having to do pvp to gain specific hall expansions. Same reason.
Tru Reptile
12-05-2008, 03:11
^Agreed.
(10 characters)
Luckymofo
12-05-2008, 07:35
How about this. To be raided, you must have a certain number of people online in your guild. Since GW is all about balance, I'd assume it'd probably be the same number that is raiding the base, and that there would be a cap on the number of people in that raiding force. When your guild is raided, you are given a warning. You are then instantly put back to your character select screen, only with the ability to talk to other guild members to coordinate who will bring what class, strategy, etc. They will have five minutes to do this, and then the raid will begin. The defending team should have a decent advantage to offset the fact that the raiding party has had as much time as it needed to prepare, and this advantage should change slightly based on the ranking of the defending guild in comparison to the attackers. When it's all over, the defenders are sent back to whatever character/location they were in. Finally, so as not to annoy people or pull them away from groups in important missions, you should be given an option when you log in as to whether or not you'd like to be a base defender. If you choose "no", then the game treats you as offline in regards to this feature, and you can't be pulled out of whatever you're doing. This should prevent raiding while the guild is asleep or other similar problems. Thoughts?
I liked the bolded part. I am completely safe :)
Karn the Betrayer
12-05-2008, 09:49
Ideas I like:
-Building your own hall.
Funny you say that I actually thought up that idea like when NF came out, now the idea made it into mmy re-doing GW story XD
Ideas I like:
-Halls have an actual location in the world, rather than some generic isle.
imo I'd love to have my GH in the Tarnished Coast or in that lake area inbetween the Far Shiverpeaks and the northernmost explorable Asuran terriotry area... something grotto near slavers
How about this. To be raided, you must have a certain number of people online in your guild.
and they have to be in the GH too no fair rading a empty guildhall... theres no honour in raiding a empty hall
Akirai Annuvil
12-05-2008, 11:30
and they have to be in the GH too no fair rading a empty guildhall...
You do know of the big, large teleport to Guild Hall button which will presumely be present in GW2.
And the suggestion is not gonna happen.
MiatheHierophant
12-05-2008, 13:37
Hmmm....have you seen how it works in GW?
Uber Guild X "owns" House Zu Helzer (sp)...but no one is EVER there. How would they defend?
I know my guild never spends time in the guild hall except to hit the merchant or something when they have to, and rarely do we meet there. We usually meet out in the world somewhere, and go from there...
I do like the idea of having a hall in the world, and being able to have people from other guilds be able to visit, and use the amenities, but I just don't think it would work well. There would be a hall every couple of feet. There are just too many guilds. It would have to be a big-time reward for some uber title, and we all know what we think about title-grinding now.
Ace Bear
12-05-2008, 14:02
Funny you say that I actually thought up that idea like when NF came out, now the idea made it into mmy re-doing GW story XD
Idea isn't new, people were making this statement(including myself) since before the game came out. Guild Wars implies something that the guild/guild hall can be used for other then PvP. Some suggest it is the reason they made Factions to allow us control over cities or rather something the guild could do together that would matter towards the guild's "prowess".
Personally I just wanted quests or "Assaults" that the guild could do together so they could earn things in the guild hall. And these assaults would basically be the guild attacking a luxon guild hall(not the luxon looking guild hall, a huge map with npcs you have to assault and take out the guild lord) and each assault would open up more stuff to add to the guild hall. As well, the guild quests once completed(could be done individually with heroes and hench also only needs to be completed one time to unlock the next quest) would eventually unlock the final assault as described above. The final Assault itself would be hard though, maybe even needing 12, I haven't thought it through in a long time so I couldn't tell you specifics.
P.s. Luxons are just an example, white mantle, sunspears, order of whispers, and more or less every single faction we have encountered in some degree would be available.
I would hope each assault would unlock something, just like a certain objective in GvGs would. Like number, or height on the ladder, or something along those lines. It would scale as well, it would be easier to get the first couple of unlocks with gvg but it would eventually be easier to get the later unlocks with the assaults.
Akirai Annuvil
12-05-2008, 14:11
I'll assume this was directed at me.
Uber Guild X "owns" House Zu Helzer (sp)...but no one is EVER there. How would they defend?
...in what way is HzH a GH?
I know my guild never spends time in the guild hall except to hit the merchant or something when they have to, and rarely do we meet there. We usually meet out in the world somewhere, and go from there...
...so? If ANet implemented GH raids, th solution is pretty simple, message pops up: "Your GH is under attack. Teleporting there in 1 minute."
Once the raid ended, teleport back to the exact previous spot.
Done.
The suggestion is still never gonna happen btw.
Rob Van Der Sloot
12-05-2008, 14:42
...so? If ANet implemented GH raids, th solution is pretty simple, message pops up: "Your GH is under attack. Teleporting there in 1 minute."
Once the raid ended, teleport back to the exact previous spot.
Done.
The suggestion is still never gonna happen btw.
Hehehe, I can already imagine what that would be like:
*Your Guild Hall is under attack. Teleporting there in 1 minute!*
Party: "But we just started an UW run! Not again!"
*teleport*
Party: %&*$#@!
Guild Halls of your Faction would be connected to form a big Alliance. the main goal is to raid the Faction Leader, who is being protected by the surrounding Guild Halls.
so again, what about the pve guilds.....?
you're only talking about pvp guilds who like to gvg, but you leave the pve-only guilds out...
Shinigami God
12-05-2008, 22:28
Hehehe, I can already imagine what that would be like:
*Your Guild Hall is under attack. Teleporting there in 1 minute!*
Party: "But we just started an UW run! Not again!"
*teleport*
Party: %&*$#@!
Finally, so as not to annoy people or pull them away from groups in important missions, you should be given an option when you log in as to whether or not you'd like to be a base defender. If you choose "no", then the game treats you as offline in regards to this feature, and you can't be pulled out of whatever you're doing.
Read, sir. Of course, my solution isn't perfect, but you should have more or less of an idea of whether or not you'll be doing something important in the next couple of hours when you log in to the game.
Guild Halls of your Faction would be connected to form a big Alliance. the main goal is to raid the Faction Leader, who is being protected by the surrounding Guild Halls.
This would never work.
People can't play the game 24/7.....
Even big alliances will have hours that are low... and sacking them is like ganking in WoW.
It would be better if it was instanced and not like a raid....
have choices on both sides.. not just one side deciding to be major prickholes and go get a small, sleeping alliance.
From your other "ideas" it seems like you're heavily influenced by another game.... which I won't say... :sad:
Karn the Betrayer
12-05-2008, 23:48
I do like the idea of having a hall in the world, and being able to have people from other guilds be able to visit, and use the amenities, but I just don't think it would work well. There would be a hall every couple of feet. There are just too many guilds. It would have to be a big-time reward for some uber title, and we all know what we think about title-grinding now.
maybe a guild town ro somthing
I was thinking of a structure out in the open like jahai fortress you walk up to its massive closed door providing you in saud guilds alliance and you could select what GH you would like to enter then the door opens and a portal thing shows up allowing you to enter the 'tardis' building
Rob Van Der Sloot
13-05-2008, 00:24
Read, sir. Of course, my solution isn't perfect, but you should have more or less of an idea of whether or not you'll be doing something important in the next couple of hours when you log in to the game.
Oh I read it alright. That's not my point. I mean that some players are not into defending their guild hall every/any time at all.
Some players would be like: "scr*w this, let them raid it, I hate pvp"
I just don't see it working.
Gmr Leon
13-05-2008, 00:39
Strange thought I had from the little I read on this page.
The Guild Hall is still used for hanging out and also for GvG. However, there's another type, in which you set up traps in the hall to try and outsmart anyone that tries to raid your hall.
This would, in turn, be similar to dungeon raids or whatever you wish to call them. However, this would be a limited designable "dungeon" of sorts. It would require thought on both sides and if the players who went into raid get killed or captured by the traps, well..Hm..
I think, perhaps, that depending on how death works in GW2 the corpse could be left there and the player respawns. These corpses could be left for the guildmates to utilize in their traps or simply to give their hall a morbid, creepy feeling.
Imagine walking into a guild hall in that style and seeing corpses on pikes right at the entrance or a corpse lying there on the ground that you can't place an item in. That is, in its pocket. The player goes to get it, BAM, sets off a trap that the player has avoid or gets caught/killed.
Just a thought.
Shinigami God
13-05-2008, 04:05
Oh I read it alright. That's not my point. I mean that some players are not into defending their guild hall every/any time at all.
Some players would be like: "scr*w this, let them raid it, I hate pvp"
I just don't see it working.
Why, exactly, wouldn't it work? If they hate PvP and don't want to defend the hall, all they have to do is click the option to not be a GH defender when they log in and they don't have to. If the entire guild (or just not enough people in comparison to the number of invaders) decides not to defend, then no one can raid them. Simple as that.
Rob Van Der Sloot
13-05-2008, 08:22
Why, exactly, wouldn't it work? If they hate PvP and don't want to defend the hall, all they have to do is click the option to not be a GH defender when they log in and they don't have to. If the entire guild (or just not enough people in comparison to the number of invaders) decides not to defend, then no one can raid them. Simple as that.
So basically you would never be able to raid at all. Because no one would want to be a base defender. Instead, players would switch to being a base defender when ever they feel like battling another guild. But then you would have the problem of guilds not being equally matched.
So what it all boils down to is, this problem was already tackled better in GW1. You need to offer people control to host gvg matches. You can't have random raids of guildhalls, it just doesn't work.
mmm funny, a suggestion about an idea with a solution already in GW1, see the irony in that LOL
i'd rather see large alliances fighting for ruling towns, with set siege days/times for any (for that towns siege) guild/alliance to attack and overtrown the sitting alliance.
benefits of owning towns could be, raising tax on merchant goods. non taxed goods for alliance members, special mounts while beeing the towns ruling party.
guild halls should be raideble at all.
raising taxes, like making money from other ppl?
i think you will have a 99% no on that, you don't want to buy a salvage kit for a ridicules price now do you.
Jair of the Forest
13-05-2008, 22:42
I don't really like the idea of raid able GH's. Like many others in this thread already pointed out, not everyone feels like having to be ready to defend his/her GH (from whatever might happen to it if you fail defending it). I do like the idea of guild's having their GH's in actual places in Tyria. That, on the other hand, would only give a certain amount of guilds (roughly, 150) the possibility to have a GH and that doesn't make sense. The rest of the guilds would just be homeless.
Rob Van Der Sloot
13-05-2008, 23:48
That, on the other hand, would only give a certain amount of guilds (roughly, 150) the possibility to have a GH and that doesn't make sense. The rest of the guilds would just be homeless.
Would they? I don't follow that logic.
They are making GW2, not GW1.5.
I'd prefer to think outside the box.
Lamuness
14-05-2008, 00:41
Would they? I don't follow that logic.
They are making GW2, not GW1.5.
I'd prefer to think outside the box.
Thats what you think. :wink: They're not making SW:G either.
Nitterik
14-05-2008, 02:02
I think to get this idea to work, they would have to set it up as: setting your guild to be able to get into raids or not. therefore if pve guilds dont want to get into raids they simply turn it off. I say if you have it set to on instead of automatically transporting people to the hall, an alert pops up to all members of that guilds alliance asking for aide. This alert should have a counter to tell how many people are needed to defend the fort. That way it wont force the players to enter combat when they are already busy.
Lamuness
14-05-2008, 03:18
I really don't think this is a good idea. I like the idea of doing it in a Temple of Balthazar type place though. Where teams can get organized, go in and defend / attack. You can have GvG where they actually raid your town, however developed it is, take it over, and such, but have it as a play-for-keeps kind of rule from an organized GvG standpoint.
Organized PvP > Unorganized PvP any day.
Which is why I'm not a supporter of being kicked back and forth.
Jair of the Forest
14-05-2008, 17:17
Would they? I don't follow that logic.
They are making GW2, not GW1.5.
I'd prefer to think outside the box.
Just pointing out that I'd rather not have a Sylvari Guild Hall in every single tree in Maguuma Jungle.
raising taxes, like making money from other ppl?
i think you will have a 99% no on that, you don't want to buy a salvage kit for a ridicules price now do you.
well i think owning/ruling a town should have a real advantage, extra items is nice but you never get what you want. money on the other hand is allways welcome, therefor it doesnt even have to be taxes but maybe getting a % of the merchant sells.
well i think owning/ruling a town should have a real advantage, extra items is nice but you never get what you want. money on the other hand is allways welcome, therefor it doesnt even have to be taxes but maybe getting a % of the merchant sells.
wich makes pvp again connected to pve, the thing Anet is trying to prevent.
MiatheHierophant
14-05-2008, 22:02
One thing I thought of...
We don't know that there will be guild halls in GW2. There might be something completely different.
Right now, everyone who can come up with the money to buy a sigil has a hall. How many 1-person guilds do you know of? I know of several.
They might throw in a mechanic that keeps single person guilds from having a hall, like maybe you only get a hall when your membership rises above a certain number, or you have accomplished "X" requirements.
I prefer to wait and see.
if they would do that, how many ppl do you think will keep playing GW2?
Rob Van Der Sloot
15-05-2008, 08:36
Just pointing out that I'd rather not have a Sylvari Guild Hall in every single tree in Maguuma Jungle.
A fair point. But there might be other solutions to provide housing for the various guildhalls without turning the landscape into a scene from the movie Bladerunner.
wich makes pvp again connected to pve, the thing Anet is trying to prevent.
wich is weird, if i remember correct you'd have to pvp a bit while going through the searing process in prophecies.
also they said you would be (again) able to get to the mists with your PvE toon to PvP, how more connected can you get with PvP/PvE?
wich is weird, if i remember correct you'd have to pvp a bit while going through the searing process in prophecies.
also they said you would be (again) able to get to the mists with your PvE toon to PvP, how more connected can you get with PvP/PvE?
1. you don't have to pvp in pre, just quit and play it, bye bye pvp.
2. that has nothing to do with connecting pve with pvp, that is just choosing to use an already existing pve character to pvp, doesn't connect pvp to pve at all.
I think to get this idea to work, they would have to set it up as: setting your guild to be able to get into raids or not. therefore if pve guilds dont want to get into raids they simply turn it off. I say if you have it set to on instead of automatically transporting people to the hall, an alert pops up to all members of that guilds alliance asking for aide. This alert should have a counter to tell how many people are needed to defend the fort. That way it wont force the players to enter combat when they are already busy.
or have the Guild Halls to be copied into 2 Halls.
1 on the PvP Zone to protect your Faction's Leader
and 1 on the PvE Zone for Non attackable GH.
each would be the same, but the PvP GH is attackable, and can be upgraded
Nitterik
29-09-2008, 16:51
^^ I think that would be awesome.
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