Underated Skill
16-05-2008, 04:44
I got an idea while reading another thread:
What if in GW2, the stupider creatures had simple or possibly even negative AI effects (like running arround or even into AI if there is an enemy in there that they want to bash, ect.) and the more intelligent creatures had really intelligent, complicated AI, true battle tactics, such as positioning, avoiding AoE, inturrupting high priority skills, ect. This could even go as far as simpler creatures having okay or maybe even stupid builds, while the more intelligent have very good builds that they use very well.
I'm not saying that the stupid creatures should have such horrible AI that they almost kill themselves, or are too easy to kill, but I think it would be more interesting and make sense.
What do you think?
What if in GW2, the stupider creatures had simple or possibly even negative AI effects (like running arround or even into AI if there is an enemy in there that they want to bash, ect.) and the more intelligent creatures had really intelligent, complicated AI, true battle tactics, such as positioning, avoiding AoE, inturrupting high priority skills, ect. This could even go as far as simpler creatures having okay or maybe even stupid builds, while the more intelligent have very good builds that they use very well.
I'm not saying that the stupid creatures should have such horrible AI that they almost kill themselves, or are too easy to kill, but I think it would be more interesting and make sense.
What do you think?