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Apple Tox
30-05-2008, 18:59
Heya! The Names Apple Tox, And I've Been Playing GW for a while now, but just got around to this forum so a big HEYA! To all those on the site.

Now to the thread topic...

I've been harboring these ideas for a while now, and wanted to post them here b4 I gave my written work and ideas to the devs out there. So as much critisicm as possible(but not waaaayyy over the top) lol.

So yea...My first idea, as the topic states are conditions. As it stands now, we only have 10 conditions, And I have a few to add to the list:

Confusion-When struck with confusion, whatever damage target foe deals out, is dealt back 25%.

Shattered Bones-When suffering from shattered bones, target cannot use any attack skills, and attacks 33% slower.

Delusion-When suffering from this condition, you have +150 maximum health, but only 5% energy.

Rot-When suffering from Rot, Poison and Disease last twice as long.

Tenderness-When struck with tenderness, Bleeding and Deep Wound last twice as long.

Paralysis-When struck with this condition, target moves 50% slower and cannot attack.

Shin Splint-When suffering from this condition, Crippled lasts twice as long.


So there you have it. These are some of the conditions that I have made up (or modified from somewhere else), and I have a few more, but I just wanted to see what you all thought of them, and If you had any suggestions or ideas, or any Condition Ideas of your own.

yay to the 1st post =]]]]

~Apple

MiatheHierophant
30-05-2008, 21:29
Hiccups - random attacks miss their target :wink:

Actually, I like the idea of confusion, but I think the condition should cause the target to attack his own people for (X) seconds, removable by the usual spells...

Lamuness
30-05-2008, 21:32
Hiccups - random attacks miss their target :wink:


That would be better as Sneeze

sorudo
30-05-2008, 23:09
frozen - makes you walk slower for 60%

knock-out - you lay down and can't attack, but you can't be a target because you "count" as dead.

Ace Bear
30-05-2008, 23:12
Is it just me or do almost all of the conditions he mentioned seem like hexes.

Proletarian
31-05-2008, 00:09
I agree with Ace, most of these conditions are better done in hexes. Not that it's a bad idea, I just think GW has all the conditions it needs.

Tru Reptile
31-05-2008, 00:10
Is it just me or do almost all of the conditions he mentioned seem like hexes.

I was thinking the same thing. This would be a condition:

Diarrhea
When struck with this condition you uncontrollably crap yourself, your movement speed is reduced by 75% and you are knocked down every 3 seconds. Party members near you while you are suffering from this condition also have their movement speed reduced by 75% and are also knocked down every 3 seconds.

Come to think of it, suffering from diarrhea sometimes feels like a hex. :cry:

Jair of the Forest
31-05-2008, 00:26
Diarrhea
When struck with this condition you uncontrollably crap yourself,

I laughed.

sorudo
31-05-2008, 00:43
Is it just me or do almost all of the conditions he mentioned seem like hexes.
not to mention, even stronger then the current hexes....wow.:shocked:

Dusklore
31-05-2008, 02:21
AIDS- When This Condition Ends, You Die

Tom Nook
31-05-2008, 13:53
Otto's Irresistible Dance
When touched, the target feels an irresistible urge to begin dancing. Whilst dancing, all of the targets skills have a 30% chance of failing when used. Any damage suffered by the target ends this spell prematurely.


:wink:

Apple Tox
31-05-2008, 16:46
I laughed.

As did I =D


But on a more serious note.....exempting Shattered Bones(which I think is a good condition IMO) I have to agree, that now when I stand back and look at it....all the other conditions do sorta fit under the "Hex" category. I can sorta see delusion as a mesmer skill.

~Apple

Apple Tox
31-05-2008, 16:47
AIDS- When This Condition Ends, You Die

I would laugh....but that would constitute a jerk move on my part, for some people actually suffer from this :cry:

Wethospu
31-05-2008, 17:37
More conditions sure, I like complex things. :)

Apple Tox
31-05-2008, 18:07
haha yea me too.

Although Monks would tend to get dumped on more because of those noobs that rack up conditions and then blame you for not healing when they are losing 30 health a second =D

raspberry jam
31-05-2008, 18:28
I would laugh....but that would constitute a jerk move on my part, for some people actually suffer from this :cry:Change it to

Life - when this condition ends, you die

Zsig
31-05-2008, 19:06
Since someone mentioned Otto's Irresistible Dance, I'll list the conditions found in D&D 4th ed.

Blinded: we already got this one.
Dazed: we got this one as well, but it works differently there.
Deafened: you're deaf.
Dominated: basicly, someone is controlling you (not cool).
Dying
Helpless
Immobilized
Marked: D&D's new form of "aggro control". Basicly it's harder to hit anyone except the person who put the mark on you (not cool).
Petrified: you're turned to stone
Prone: our knocked down.
Restrained: kinda the same as Immobilized.
Slowed: like our crippled.
Stunned: you can't do anything.
Surprised: this wouldn't work on a real time PC game as it comes more from the part of the player, and not your character.
Unconscious: like Helpless.
Weakened: we already got Weakness.

That being said, the conditions in GW (except for Cracked Armor) works on the body of the target and often limits your actions physically (or mentally) due to that. A [[headbutt] would make you dizzy and thus Dazed. For that reason you can easily see how some of the conditions presented on the above list wouldn't work in GW.

Although there are a couple that could.
For example:

Deafness: while you're suffering from it Shouts and Chants doesn't affect you.

There could have a not so much overpowered version of "Stunned" too. Not sure how to make it so though.

I can see for example why "Knocked Down" is not a condition... it's not really that hard when there's a skill that removes conditions.

Ace Bear
31-05-2008, 19:08
Actually Apple Shattered Bones is one of the more dangerous conditions you listed. See all conditions are balanced for the most part. Shattered bones? You would have to either make it last a very short time while giving it a twice as long recharge(more or less securing it being never used) or break the crap out of the condition. On the other hand, make it into a hex and it turns out something FOR the game instead of something to break to game(as long as it is elite).

Apple Tox
31-05-2008, 20:06
Ahhhhhh.

I see what you mean

Wethospu
01-06-2008, 10:53
I will try comment everything mentioned even though some of them are jokes. :)


Confusion-When struck with confusion, whatever damage target foe deals out, is dealt back 25%.

Shattered Bones-When suffering from shattered bones, target cannot use any attack skills, and attacks 33% slower.

Delusion-When suffering from this condition, you have +150 maximum health, but only 5% energy.

Rot-When suffering from Rot, Poison and Disease last twice as long.

Tenderness-When struck with tenderness, Bleeding and Deep Wound last twice as long.

Paralysis-When struck with this condition, target moves 50% slower and cannot attack.

Shin Splint-When suffering from this condition, Crippled lasts twice as long.


I think confusion is fine. There are already hexes and conditions which have same effects.

Should be either Shattered bones or Paralysis. I would go for Shattered bones but maybe without that attack speed reduction. There is already blind which makes most of your attacks fail anyways (+ Cripple = Paralysis). I don't like conditions which have two other conditions in same. :)

Delusion would be very overpowered. You use it against Monk and s/he has no energy. If you had 60 energy 5% would mean 3 energy.

All those X condition lasts twice as long seem pretty useless. In order to use them you need to have additional skill. And proper Monks remove conditions, especially when those twice as long conditions force to. Maybe if that "twice as long" condition would get removed before the conditions which it is affecting in all situations. Like you use Shin Splint and then Crippling. Shin Splint would get removed before Crippling even though it was behind Crippling. This would make conditions bit stronger. In Condition Pressure this could be too strong.

Hiccups - random attacks miss their target :wink:

Actually, I like the idea of confusion, but I think the condition should cause the target to attack his own people for (X) seconds, removable by the usual spells...

Hiccups = Blind? :P

Your idea of confusion seems only work in PvE. If you could make people attack you in PvP it might be too strong if used on Monks (they start attacking own team instead of healing..).

frozen - makes you walk slower for 60%

knock-out - you lay down and can't attack, but you can't be a target because you "count" as dead.

Frozen = Cripple?
Knock-out = Overpowered in PvP. If you need to retreat this used on your teammate would result a death. Also long duration degeneration hexes would be overpowered with this (hex him and then knock-out)


Diarrhea
When struck with this condition you uncontrollably crap yourself, your movement speed is reduced by 75% and you are knocked down every 3 seconds. Party members near you while you are suffering from this condition also have their movement speed reduced by 75% and are also knocked down every 3 seconds.


Crazy :P

AIDS- When This Condition Ends, You Die

Too weak, it should kill whole party.

Otto's Irresistible Dance
When touched, the target feels an irresistible urge to begin dancing. Whilst dancing, all of the targets skills have a 30% chance of failing when used. Any damage suffered by the target ends this spell prematurely.

Ranking should be better.


Deafness: while you're suffering from it Shouts and Chants doesn't affect you.


Sounds good for me. Something against Shouts and Chants. Now something against Weapon Spells...

sorudo
01-06-2008, 12:02
frozen isn't cripple, if you look in most slow down spells, they freeze your.
so in that part, it's not cripple, it's a part to make the RP side some sense.

Sir Jack
01-06-2008, 12:05
To be honest, the only conditions that could be useful on top of the existing ones are conditions dealing with Shouts/Chants/Echos and Weapon Spells, weapon spells being the harder one.

The proposed Deafness:
Deafness: While suffering from Deafness, Shouts, Chants and Echos don't effect you.

If a good idea an suggested before. An alternative/addition could be:
Soar Throat: It takes 100% longer to use Chants and Echos and you can't use Shouts.

Which would really hurt Paragons mostly.

As for Weapon Spells, you could have:

Heavy Arms: While suffering from heavy arms, you attack 25% slower and can not be the target of Weapon Spells/Weapon spells's duration is cut by 50%

The added 25% slower is because the condition would become too specific and see little use.

The thing is, conditions right now are fairly balanced. Most of them hurt all classes as much as the others, with Daze and Blind being the exception (both excel in shutting down either Caster or Melee, but not both).

The problem with the OP's suggestions is that -besides confusion- they're either useless or too powerful.
There are a couple of them to extend the condition duration, but really, that's pretty much useless in all forms of the game. Besides a Poisonous/Crippling Bow String on a CripShot in PvP, there are very little modifiers used to extend the duration of conditions, mostly because they're removed fast. In PvE, a lot of foes die as well before the end of the condition duration is reached. Some skills that currently deal with lengthening condition duration are barely used at all.
Then we have suggestions like Paralysis and Shattered Bones, which are basically aiming at shutting down melee, for which we have Blind and several Hexes already. Paralysis is basically an Elite Condition form of Cripple, Shattered Bones is the conbination of several (harsh) hexes. So they wouldn't work.

Confusion seems like a good idea, though it mostly aims at shutting down offense while doing nothing about defense. This could be the counterpart of Cracked Armor, which deals with defense while mostly ignoring offense. The 25% return is quite a bit though, so it shouldn't be that easy to apply.

Wethospu
01-06-2008, 12:26
frozen isn't cripple, if you look in most slow down spells, they freeze your.
so in that part, it's not cripple, it's a part to make the RP side some sense.

Train isn't truck but at the end it doesn't matter which one runs over you if you die.

Skyy High
01-06-2008, 14:51
frozen isn't cripple, if you look in most slow down spells, they freeze your.
so in that part, it's not cripple, it's a part to make the RP side some sense.
It has exactly the same effect as cripple, except (in your version) it's 60% as opposed to 50%. As far as gameplay mechanics go, it's frickin cripple.

MiatheHierophant
01-06-2008, 18:15
Your idea of confusion seems only work in PvE. If you could make people attack you in PvP it might be too strong if used on Monks (they start attacking own team instead of healing..).



Actually, I don't see it as being that bad in PvP. The times I have been in PvP (which admittedly, isn't often) I have seen that many monks don't bring "attack" skills, so the damage output will not be that bad. As far as not healing other party members go, losing that ability for a few seconds won't break the game, would it? And, as I said, it would have to be removable with the usual skillsets, so it may be that a monk has the ability to self-heal the condition, especially if the monk is already bringing skills to counter other conditions.

Another option for the confusion idea would be simply for (x) seconds, all directional ability would be reversed, so if you tell your character left, it goes right, etc.

I also like the idea of Deafness. For a character not to hear chants or shouts would add a new facet to both PvE and PvP.

Wethospu
01-06-2008, 18:21
Other skills won't make you lose control of your character.

So that condition would make Monks:
1. Stop healing / casting spells
2. Dealing little damage to teammates
3. Being very easy spike target (most Monks have ranged weapons so they would just stand there wanding teammates)

So basically you would be defenseless. Just think about it used on all of enemy Monks.

Canter
01-06-2008, 18:29
No healing from a Monk in PvP for a few seconds = Dead party members (that's like why knockdowns are used in spikes and such) :)

I like the deafness condition, would be entertaining (and annoying, but annoying is fun too :p).

Skyy High
01-06-2008, 19:14
Actually, I don't see it as being that bad in PvP. The times I have been in PvP (which admittedly, isn't often) I have seen that many monks don't bring "attack" skills, so the damage output will not be that bad. As far as not healing other party members go, losing that ability for a few seconds won't break the game, would it?
[Shroud of Silence] was nerfed for a reason (it's duration is now 1..3..3). The fact that it's a condition is irrelevant; it shuts down a monk's healing completely for a handful of seconds, which can be enough to get a spike through. Add in the fact that it's a condition, so its duration can be lengthened and spread, and you get a whole lot of wtf-OP. Or its duration is so short as to be utterly useless. Stuff that's just THAT powerful unconditionally is always either going to be too good or horrible.

sorudo
01-06-2008, 20:50
It has exactly the same effect as cripple, except (in your version) it's 60% as opposed to 50%. As far as gameplay mechanics go, it's frickin cripple.
so if you walk slow, you're crippled?.......walking wounded is cripple, not walking slower.
and like i said(but you like to ignore the parts that matter), in the RP side, it makes sense.

Canter
01-06-2008, 21:07
If we look at it from a more mechanical viewpoint, then it's identical to cripple, if it's a condition and does the same as cripple.

Therefore, freeze like that = cripple.

MiatheHierophant
02-06-2008, 05:03
To those who straightened me out concerning PvP and confusion....Thank you. I was not aware of the ramifications of the situation.

I did think of another condition that might be a viable idea...

Drowsiness - For (X) seconds, Melee Attack skills take (Y)% longer to cast, (Z)% longer to recharge, and you move 10% slower....Percentages would have to be minor, more of an annoyance than anything.

Wethospu
02-06-2008, 08:01
so if you walk slow, you're crippled?.......walking wounded is cripple, not walking slower.
and like i said(but you like to ignore the parts that matter), in the RP side, it makes sense.

There is no need to add 10 similar conditions.

To those who straightened me out concerning PvP and confusion....Thank you. I was not aware of the ramifications of the situation.

I did think of another condition that might be a viable idea...

Drowsiness - For (X) seconds, Melee Attack skills take (Y)% longer to cast, (Z)% longer to recharge, and you move 10% slower....Percentages would have to be minor, more of an annoyance than anything.

Forums are PvE based so it's good that you questioned it. Probably many people didn't see it like that, too. :)

This may be bit irrelevant but as I already quoted your post I may add that you use your attack skills, not cast. :P
More serious input about your condition is how "longer recharge" would affect adrenaline skills? Currently in GvG most used melee is Warrior with adrenaline skills (of course system in GW2 might be different). % longer recharge wouldn't affect adrenaline skills at all. What I'm saying that in high-end PvP that condition would favor currently used build.
Small recharge on adrenaline skills would make them bit worse (you wouldn't gain adrenaline to that skill for X seconds)

But idea of that condition is pretty good. :)

MiatheHierophant
02-06-2008, 13:19
Thank you again for the corrections...It's funny how one can play the game for years, but be rather ignorant of the professions outside one's comfort zone. :D

Can you guess I play casters in PvE? lol

colonist
02-06-2008, 14:10
you could include "choking gas" with diarrhea

Zsig
02-06-2008, 19:31
I think that combining Crippling with Water Hexes that slows you down into a single condition could work. Say, Slow much like in the list I posted.

This makes the reading and comprehension of the skill much easier:
"Frozen Blast: Deals X cold damage. Target is slowed (10 seconds)."

Derrick the Nomad
03-06-2008, 21:05
No offense but the OP's suggestions are just bad.
The suggestions either sound like hexes or they are redundant:

A condition that relies on another condition?

We don't need two cripples.

Why even have blind if you have a condition that has crippled and "no attack" bundled together?

We have blind already -what is the point of another condition that prevents only attack skills from being used?

Delusion? so put delusion on both monks on a pvp team and they instantly die.

I could "shin splint" and "paralysis" a warrior and he'd be completely useless for 40 seconds (because the monks would only have 2 or 3 energy from delusion).

These ideas are game breaking.

I had a suggestion for "frostbite" but it sounded like a hex to most people -it "might" be able to work as a condition. It makes sense as cold damage condition because it punishes one for moving (cold magic snares).

Frostbite: lose x health every second while moving (similar to walking in spiky coral).

BlueHeaven
03-06-2008, 22:22
The most dangerous current conditions in GW are Dazed and Blind, as they almost completely shutdown Casters and Physical Attacks Respectively.

I think any conditions going beyond those two would be much too powerfull.

We already have our degen conditions: Poison, Disease, Bleeding
Our lower health condition: Deep Wound
Our Attack output/recieve conditions: Weekness, Shattered Armor

I think adding anything would either repeat the current or step over the line into hexes area.

Akirai Annuvil
04-06-2008, 00:42
The most dangerous current conditions in GW are Dazed and Blind,
~
We already have our degen conditions: Poison, Disease, Bleeding
Our lower health condition: Deep Wound
Our Attack output/recieve conditions: Weekness, Shattered Armor

I think adding anything would either repeat the current or step over the line into hexes area.
They added Cripple to your list. Which doesn't trip over the line into hex area nor repeat what is there.

Wethospu
04-06-2008, 07:12
Or burning!

BlueHeaven
04-06-2008, 08:04
They added Cripple to your list. Which doesn't trip over the line into hex area nor repeat what is there.

I meant the conditions already in GW, which as you stated is right, already has crippled. Sorry I didn't list that one, my mistake. (and burning, oops) Your posts always come off like your an *******. You should work on that.